mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
196 lines
6.7 KiB
C#
196 lines
6.7 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class StatusBarTests
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{
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[Fact]
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public void AddItemAt_RemoveItem_Replacing ()
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{
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var sb = new StatusBar ([
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new (Key.O.WithCtrl, "Open", null),
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new (Key.S.WithCtrl, "Save", null),
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new (Key.Q.WithCtrl, "Quit", null)
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]
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);
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sb.AddShortcutAt (2, new (Key.C.WithCtrl, "Close", null));
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Assert.Equal ("Open", sb.SubViews.ElementAt (0).Title);
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Assert.Equal ("Save", sb.SubViews.ElementAt (1).Title);
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Assert.Equal ("Close", sb.SubViews.ElementAt (2).Title);
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Assert.Equal ("Quit", sb.SubViews.ToArray () [^1].Title);
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Assert.Equal ("Save", sb.RemoveShortcut (1).Title);
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Assert.Equal ("Open", sb.SubViews.ElementAt (0).Title);
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Assert.Equal ("Close", sb.SubViews.ElementAt (1).Title);
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Assert.Equal ("Quit", sb.SubViews.ToArray () [^1].Title);
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sb.AddShortcutAt (1, new Shortcut (Key.A.WithCtrl, "Save As", null));
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Assert.Equal ("Open", sb.SubViews.ElementAt (0).Title);
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Assert.Equal ("Save As", sb.SubViews.ElementAt (1).Title);
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Assert.Equal ("Quit", sb.SubViews.ToArray () [^1].Title);
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}
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//[Fact]
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//[AutoInitShutdown]
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//public void CanExecute_ProcessHotKey ()
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//{
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// Window win = null;
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// var statusBar = new StatusBar (
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// new Shortcut []
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// {
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// new (
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// KeyCode.CtrlMask | KeyCode.N,
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// "~^N~ New",
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// New,
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// CanExecuteNew
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// ),
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// new (
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// KeyCode.CtrlMask | KeyCode.C,
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// "~^C~ Close",
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// Close,
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// CanExecuteClose
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// )
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// }
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// );
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// Toplevel top = new ();
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// top.Add (statusBar);
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// bool CanExecuteNew () { return win == null; }
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// void New () { win = new (); }
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// bool CanExecuteClose () { return win != null; }
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// void Close () { win = null; }
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// Application.Begin (top);
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// Assert.Null (win);
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// Assert.True (CanExecuteNew ());
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// Assert.False (CanExecuteClose ());
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// Assert.True (top.NewKeyDownEvent (Key.N.WithCtrl));
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// Application.MainLoop.RunIteration ();
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// Assert.NotNull (win);
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// Assert.False (CanExecuteNew ());
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// Assert.True (CanExecuteClose ());
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// top.Dispose ();
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//}
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[Fact]
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[AutoInitShutdown]
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public void Run_Action_With_Key_And_Mouse ()
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{
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var msg = "";
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var sb = new StatusBar (
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new Shortcut []
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{
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new (
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Application.QuitKey,
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$"Quit",
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() => msg = "Quiting..."
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)
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}
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);
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var iteration = 0;
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Application.Iteration += (s, a) =>
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{
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if (iteration == 0)
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{
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Assert.Equal ("", msg);
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Application.RaiseKeyDownEvent (Application.QuitKey);
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}
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else if (iteration == 1)
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{
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Assert.Equal ("Quiting...", msg);
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msg = "";
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sb.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked });
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}
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else
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{
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Assert.Equal ("Quiting...", msg);
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Application.RequestStop ();
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}
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iteration++;
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};
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Application.Run ().Dispose ();
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}
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[Fact]
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public void StatusBar_Constructor_Default ()
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{
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var sb = new StatusBar ();
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Assert.Empty (sb.SubViews);
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Assert.True (sb.CanFocus);
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Assert.Equal ("Menu", sb.SchemeName);
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Assert.Equal (0, sb.X);
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Assert.Equal ("AnchorEnd", sb.Y.ToString ());
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Assert.Equal (Dim.Fill (), sb.Width);
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sb.Layout ();
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Assert.Equal (1, sb.Frame.Height);
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}
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//[Fact]
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//public void RemoveAndThenAddStatusBar_ShouldNotChangeWidth ()
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//{
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// StatusBar statusBar;
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// StatusBar statusBar2;
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// var w = new Window ();
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// statusBar2 = new StatusBar () { Id = "statusBar2" };
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// statusBar = new StatusBar () { Id = "statusBar" };
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// w.Width = Dim.Fill (0);
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// w.Height = Dim.Fill (0);
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// w.X = 0;
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// w.Y = 0;
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// w.Visible = true;
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// w.Modal = false;
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// w.Title = "";
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// statusBar.Width = Dim.Fill (0);
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// statusBar.Height = 1;
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// statusBar.X = 0;
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// statusBar.Y = 0;
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// statusBar.Visible = true;
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// w.Add (statusBar);
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// Assert.Equal (w.StatusBar, statusBar);
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// statusBar2.Width = Dim.Fill (0);
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// statusBar2.Height = 1;
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// statusBar2.X = 0;
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// statusBar2.Y = 4;
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// statusBar2.Visible = true;
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// w.Add (statusBar2);
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// Assert.Equal (w.StatusBar, statusBar2);
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// var menuBars = w.SubViews.OfType<StatusBar> ().ToArray ();
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// Assert.Equal (2, menuBars.Length);
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// Assert.Equal (Dim.Fill (0), menuBars [0].Width);
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// Assert.Equal (Dim.Fill (0), menuBars [1].Width);
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// // Goes wrong here
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// w.Remove (statusBar);
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// w.Remove (statusBar2);
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// w.Add (statusBar);
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// w.Add (statusBar2);
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// // These assertions fail
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// Assert.Equal (Dim.Fill (0), menuBars [0].Width);
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// Assert.Equal (Dim.Fill (0), menuBars [1].Width);
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//}
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}
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