mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
1041 lines
31 KiB
C#
1041 lines
31 KiB
C#
using System.Collections;
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namespace Terminal.Gui;
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/// <summary>Implement <see cref="IListDataSource"/> to provide custom rendering for a <see cref="ListView"/>.</summary>
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public interface IListDataSource
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{
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/// <summary>Returns the number of elements to display</summary>
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int Count { get; }
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/// <summary>Returns the maximum length of elements to display</summary>
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int Length { get; }
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/// <summary>Should return whether the specified item is currently marked.</summary>
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/// <returns><see langword="true"/>, if marked, <see langword="false"/> otherwise.</returns>
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/// <param name="item">Item index.</param>
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bool IsMarked (int item);
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/// <summary>This method is invoked to render a specified item, the method should cover the entire provided width.</summary>
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/// <returns>The render.</returns>
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/// <param name="container">The list view to render.</param>
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/// <param name="driver">The console driver to render.</param>
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/// <param name="selected">Describes whether the item being rendered is currently selected by the user.</param>
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/// <param name="item">The index of the item to render, zero for the first item and so on.</param>
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/// <param name="col">The column where the rendering will start</param>
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/// <param name="line">The line where the rendering will be done.</param>
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/// <param name="width">The width that must be filled out.</param>
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/// <param name="start">The index of the string to be displayed.</param>
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/// <remarks>
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/// The default color will be set before this method is invoked, and will be based on whether the item is selected
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/// or not.
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/// </remarks>
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void Render (
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ListView container,
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ConsoleDriver driver,
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bool selected,
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int item,
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int col,
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int line,
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int width,
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int start = 0
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);
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/// <summary>Flags the item as marked.</summary>
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/// <param name="item">Item index.</param>
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/// <param name="value">If set to <see langword="true"/> value.</param>
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void SetMark (int item, bool value);
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/// <summary>Return the source as IList.</summary>
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/// <returns></returns>
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IList ToList ();
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}
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/// <summary>
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/// ListView <see cref="View"/> renders a scrollable list of data where each item can be activated to perform an
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/// action.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The <see cref="ListView"/> displays lists of data and allows the user to scroll through the data. Items in
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/// the can be activated firing an event (with the ENTER key or a mouse double-click). If the
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/// <see cref="AllowsMarking"/> property is true, elements of the list can be marked by the user.
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/// </para>
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/// <para>
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/// By default <see cref="ListView"/> uses <see cref="object.ToString"/> to render the items of any
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/// <see cref="IList"/> object (e.g. arrays, <see cref="List{T}"/>, and other collections). Alternatively, an
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/// object that implements <see cref="IListDataSource"/> can be provided giving full control of what is rendered.
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/// </para>
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/// <para>
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/// <see cref="ListView"/> can display any object that implements the <see cref="IList"/> interface.
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/// <see cref="string"/> values are converted into <see cref="string"/> values before rendering, and other values
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/// are converted into <see cref="string"/> by calling <see cref="object.ToString"/> and then converting to
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/// <see cref="string"/> .
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/// </para>
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/// <para>
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/// To change the contents of the ListView, set the <see cref="Source"/> property (when providing custom
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/// rendering via <see cref="IListDataSource"/>) or call <see cref="SetSource"/> an <see cref="IList"/> is being
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/// used.
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/// </para>
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/// <para>
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/// When <see cref="AllowsMarking"/> is set to true the rendering will prefix the rendered items with [x] or [ ]
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/// and bind the SPACE key to toggle the selection. To implement a different marking style set
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/// <see cref="AllowsMarking"/> to false and implement custom rendering.
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/// </para>
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/// <para>
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/// Searching the ListView with the keyboard is supported. Users type the first characters of an item, and the
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/// first item that starts with what the user types will be selected.
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/// </para>
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/// </remarks>
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public class ListView : View
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{
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private bool _allowsMarking;
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private bool _allowsMultipleSelection = true;
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private int _lastSelectedItem = -1;
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private int _selected = -1;
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private IListDataSource _source;
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private int _top, _left;
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/// <summary>
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/// Initializes a new instance of <see cref="ListView"/>. Set the <see cref="Source"/> property to display
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/// something.
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/// </summary>
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public ListView ()
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{
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CanFocus = true;
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// Things this view knows how to do
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AddCommand (Command.LineUp, () => MoveUp ());
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AddCommand (Command.LineDown, () => MoveDown ());
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AddCommand (Command.ScrollUp, () => ScrollUp (1));
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AddCommand (Command.ScrollDown, () => ScrollDown (1));
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AddCommand (Command.PageUp, () => MovePageUp ());
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AddCommand (Command.PageDown, () => MovePageDown ());
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AddCommand (Command.TopHome, () => MoveHome ());
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AddCommand (Command.BottomEnd, () => MoveEnd ());
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AddCommand (Command.Accept, () => OnOpenSelectedItem ());
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AddCommand (Command.OpenSelectedItem, () => OnOpenSelectedItem ());
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AddCommand (Command.Select, () => MarkUnmarkRow ());
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// Default keybindings for all ListViews
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KeyBindings.Add (Key.CursorUp, Command.LineUp);
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KeyBindings.Add (Key.P.WithCtrl, Command.LineUp);
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KeyBindings.Add (Key.CursorDown, Command.LineDown);
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KeyBindings.Add (Key.N.WithCtrl, Command.LineDown);
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KeyBindings.Add (Key.PageUp, Command.PageUp);
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KeyBindings.Add (Key.PageDown, Command.PageDown);
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KeyBindings.Add (Key.V.WithCtrl, Command.PageDown);
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KeyBindings.Add (Key.Home, Command.TopHome);
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KeyBindings.Add (Key.End, Command.BottomEnd);
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KeyBindings.Add (Key.Enter, Command.OpenSelectedItem);
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}
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/// <summary>Gets or sets whether this <see cref="ListView"/> allows items to be marked.</summary>
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/// <value>Set to <see langword="true"/> to allow marking elements of the list.</value>
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/// <remarks>
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/// If set to <see langword="true"/>, <see cref="ListView"/> will render items marked items with "[x]", and
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/// unmarked items with "[ ]" spaces. SPACE key will toggle marking. The default is <see langword="false"/>.
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/// </remarks>
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public bool AllowsMarking
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{
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get => _allowsMarking;
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set
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{
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_allowsMarking = value;
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if (_allowsMarking)
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{
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KeyBindings.Add (Key.Space, Command.Select);
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}
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else
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{
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KeyBindings.Remove (Key.Space);
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}
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// If set to <see langword="true"/> more than one item can be selected. If <see langword="false"/> selecting an
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/// item will cause all others to be un-selected. The default is <see langword="false"/>.
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/// </summary>
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public bool AllowsMultipleSelection
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{
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get => _allowsMultipleSelection;
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set
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{
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_allowsMultipleSelection = value;
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if (Source is { } && !_allowsMultipleSelection)
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{
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// Clear all selections except selected
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for (var i = 0; i < Source.Count; i++)
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{
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if (Source.IsMarked (i) && i != _selected)
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{
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Source.SetMark (i, false);
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}
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}
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}
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Gets the <see cref="CollectionNavigator"/> that searches the <see cref="ListView.Source"/> collection as the
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/// user types.
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/// </summary>
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public CollectionNavigator KeystrokeNavigator { get; } = new ();
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/// <summary>Gets or sets the leftmost column that is currently visible (when scrolling horizontally).</summary>
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/// <value>The left position.</value>
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public int LeftItem
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{
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get => _left;
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set
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{
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if (_source is null)
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{
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return;
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}
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if (value < 0 || (MaxLength > 0 && value >= MaxLength))
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{
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throw new ArgumentException ("value");
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}
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_left = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>Gets the widest item in the list.</summary>
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public int MaxLength => _source?.Length ?? 0;
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/// <summary>Gets or sets the index of the currently selected item.</summary>
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/// <value>The selected item.</value>
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public int SelectedItem
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{
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get => _selected;
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set
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{
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if (_source is null || _source.Count == 0)
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{
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return;
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}
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if (value < -1 || value >= _source.Count)
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{
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throw new ArgumentException ("value");
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}
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_selected = value;
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OnSelectedChanged ();
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}
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}
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/// <summary>Gets or sets the <see cref="IListDataSource"/> backing this <see cref="ListView"/>, enabling custom rendering.</summary>
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/// <value>The source.</value>
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/// <remarks>Use <see cref="SetSource"/> to set a new <see cref="IList"/> source.</remarks>
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public IListDataSource Source
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{
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get => _source;
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set
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{
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_source = value;
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KeystrokeNavigator.Collection = _source?.ToList ();
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_top = 0;
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_selected = -1;
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_lastSelectedItem = -1;
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SetNeedsDisplay ();
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}
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}
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/// <summary>Gets or sets the item that is displayed at the top of the <see cref="ListView"/>.</summary>
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/// <value>The top item.</value>
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public int TopItem
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{
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get => _top;
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set
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{
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if (_source is null)
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{
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return;
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}
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if (value < 0 || (_source.Count > 0 && value >= _source.Count))
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{
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throw new ArgumentException ("value");
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}
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_top = Math.Max (value, 0);
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// If <see cref="AllowsMarking"/> and <see cref="AllowsMultipleSelection"/> are both <see langword="true"/>,
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/// unmarks all marked items other than the currently selected.
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/// </summary>
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/// <returns><see langword="true"/> if unmarking was successful.</returns>
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public virtual bool AllowsAll ()
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{
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if (!_allowsMarking)
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{
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return false;
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}
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if (!AllowsMultipleSelection)
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{
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for (var i = 0; i < Source.Count; i++)
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{
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if (Source.IsMarked (i) && i != _selected)
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{
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Source.SetMark (i, false);
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return true;
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}
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}
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}
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return true;
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}
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/// <summary>Ensures the selected item is always visible on the screen.</summary>
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public void EnsureSelectedItemVisible ()
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{
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if (SuperView?.IsInitialized == true)
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{
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if (_selected < _top)
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{
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_top = Math.Max (_selected, 0);
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}
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else if (Bounds.Height > 0 && _selected >= _top + Bounds.Height)
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{
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_top = Math.Max (_selected - Bounds.Height + 1, 0);
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}
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LayoutStarted -= ListView_LayoutStarted;
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}
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else
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{
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LayoutStarted += ListView_LayoutStarted;
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}
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}
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/// <summary>Marks the <see cref="SelectedItem"/> if it is not already marked.</summary>
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/// <returns><see langword="true"/> if the <see cref="SelectedItem"/> was marked.</returns>
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public virtual bool MarkUnmarkRow ()
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{
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if (AllowsAll ())
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{
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Source.SetMark (SelectedItem, !Source.IsMarked (SelectedItem));
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SetNeedsDisplay ();
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return true;
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}
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return false;
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}
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/// <inheritdoc/>
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protected internal override bool OnMouseEvent (MouseEvent me)
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{
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if (!me.Flags.HasFlag (MouseFlags.Button1Clicked)
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&& !me.Flags.HasFlag (MouseFlags.Button1DoubleClicked)
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&& me.Flags != MouseFlags.WheeledDown
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&& me.Flags != MouseFlags.WheeledUp
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&& me.Flags != MouseFlags.WheeledRight
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&& me.Flags != MouseFlags.WheeledLeft)
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{
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return false;
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}
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if (!HasFocus && CanFocus)
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{
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SetFocus ();
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}
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if (_source is null)
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{
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return false;
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}
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if (me.Flags == MouseFlags.WheeledDown)
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{
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ScrollDown (1);
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return true;
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}
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if (me.Flags == MouseFlags.WheeledUp)
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{
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ScrollUp (1);
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return true;
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}
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if (me.Flags == MouseFlags.WheeledRight)
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{
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ScrollRight (1);
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return true;
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}
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if (me.Flags == MouseFlags.WheeledLeft)
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{
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ScrollLeft (1);
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return true;
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}
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if (me.Y + _top >= _source.Count
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|| me.Y + _top < 0
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|| me.Y + _top > _top + Bounds.Height)
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{
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return true;
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}
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_selected = _top + me.Y;
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if (AllowsAll ())
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{
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Source.SetMark (SelectedItem, !Source.IsMarked (SelectedItem));
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SetNeedsDisplay ();
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return true;
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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if (me.Flags == MouseFlags.Button1DoubleClicked)
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{
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OnOpenSelectedItem ();
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}
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return true;
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}
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/// <summary>Changes the <see cref="SelectedItem"/> to the next item in the list, scrolling the list if needed.</summary>
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/// <returns></returns>
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public virtual bool MoveDown ()
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{
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if (_source is null || _source.Count == 0)
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{
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// Do we set lastSelectedItem to -1 here?
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return false; //Nothing for us to move to
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}
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if (_selected >= _source.Count)
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{
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// If for some reason we are currently outside of the
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// valid values range, we should select the bottommost valid value.
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// This can occur if the backing data source changes.
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_selected = _source.Count - 1;
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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else if (_selected + 1 < _source.Count)
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{
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//can move by down by one.
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_selected++;
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if (_selected >= _top + Bounds.Height)
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{
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_top++;
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}
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else if (_selected < _top)
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{
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_top = Math.Max (_selected, 0);
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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else if (_selected == 0)
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{
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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else if (_selected >= _top + Bounds.Height)
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{
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_top = Math.Max (_source.Count - Bounds.Height, 0);
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SetNeedsDisplay ();
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}
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return true;
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}
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/// <summary>Changes the <see cref="SelectedItem"/> to last item in the list, scrolling the list if needed.</summary>
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/// <returns></returns>
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public virtual bool MoveEnd ()
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{
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if (_source is { Count: > 0 } && _selected != _source.Count - 1)
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{
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_selected = _source.Count - 1;
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if (_top + _selected > Bounds.Height - 1)
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{
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_top = Math.Max (_selected, 0);
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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return true;
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}
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/// <summary>Changes the <see cref="SelectedItem"/> to the first item in the list, scrolling the list if needed.</summary>
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/// <returns></returns>
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public virtual bool MoveHome ()
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{
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if (_selected != 0)
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{
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_selected = 0;
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_top = Math.Max (_selected, 0);
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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return true;
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}
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/// <summary>
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/// Changes the <see cref="SelectedItem"/> to the item just below the bottom of the visible list, scrolling if
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/// needed.
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/// </summary>
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/// <returns></returns>
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public virtual bool MovePageDown ()
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{
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if (_source is null)
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{
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return true;
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}
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int n = _selected + Bounds.Height;
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if (n >= _source.Count)
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{
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n = _source.Count - 1;
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}
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if (n != _selected)
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{
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_selected = n;
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if (_source.Count >= Bounds.Height)
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{
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_top = Math.Max (_selected, 0);
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}
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else
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{
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_top = 0;
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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return true;
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}
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/// <summary>Changes the <see cref="SelectedItem"/> to the item at the top of the visible list.</summary>
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/// <returns></returns>
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public virtual bool MovePageUp ()
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{
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int n = _selected - Bounds.Height;
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if (n < 0)
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{
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n = 0;
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}
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if (n != _selected)
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{
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_selected = n;
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_top = Math.Max (_selected, 0);
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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return true;
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}
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|
/// <summary>Changes the <see cref="SelectedItem"/> to the previous item in the list, scrolling the list if needed.</summary>
|
|
/// <returns></returns>
|
|
public virtual bool MoveUp ()
|
|
{
|
|
if (_source is null || _source.Count == 0)
|
|
{
|
|
// Do we set lastSelectedItem to -1 here?
|
|
return false; //Nothing for us to move to
|
|
}
|
|
|
|
if (_selected >= _source.Count)
|
|
{
|
|
// If for some reason we are currently outside of the
|
|
// valid values range, we should select the bottommost valid value.
|
|
// This can occur if the backing data source changes.
|
|
_selected = _source.Count - 1;
|
|
OnSelectedChanged ();
|
|
SetNeedsDisplay ();
|
|
}
|
|
else if (_selected > 0)
|
|
{
|
|
_selected--;
|
|
|
|
if (_selected > Source.Count)
|
|
{
|
|
_selected = Source.Count - 1;
|
|
}
|
|
|
|
if (_selected < _top)
|
|
{
|
|
_top = Math.Max (_selected, 0);
|
|
}
|
|
else if (_selected > _top + Bounds.Height)
|
|
{
|
|
_top = Math.Max (_selected - Bounds.Height + 1, 0);
|
|
}
|
|
|
|
OnSelectedChanged ();
|
|
SetNeedsDisplay ();
|
|
}
|
|
else if (_selected < _top)
|
|
{
|
|
_top = Math.Max (_selected, 0);
|
|
SetNeedsDisplay ();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void OnDrawContent (Rectangle contentArea)
|
|
{
|
|
base.OnDrawContent (contentArea);
|
|
|
|
Attribute current = ColorScheme.Focus;
|
|
Driver.SetAttribute (current);
|
|
Move (0, 0);
|
|
Rectangle f = Bounds;
|
|
int item = _top;
|
|
bool focused = HasFocus;
|
|
int col = _allowsMarking ? 2 : 0;
|
|
int start = _left;
|
|
|
|
for (var row = 0; row < f.Height; row++, item++)
|
|
{
|
|
bool isSelected = item == _selected;
|
|
|
|
Attribute newcolor = focused ? isSelected ? ColorScheme.Focus : GetNormalColor () :
|
|
isSelected ? ColorScheme.HotNormal : GetNormalColor ();
|
|
|
|
if (newcolor != current)
|
|
{
|
|
Driver.SetAttribute (newcolor);
|
|
current = newcolor;
|
|
}
|
|
|
|
Move (0, row);
|
|
|
|
if (_source is null || item >= _source.Count)
|
|
{
|
|
for (var c = 0; c < f.Width; c++)
|
|
{
|
|
Driver.AddRune ((Rune)' ');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var rowEventArgs = new ListViewRowEventArgs (item);
|
|
OnRowRender (rowEventArgs);
|
|
|
|
if (rowEventArgs.RowAttribute is { } && current != rowEventArgs.RowAttribute)
|
|
{
|
|
current = (Attribute)rowEventArgs.RowAttribute;
|
|
Driver.SetAttribute (current);
|
|
}
|
|
|
|
if (_allowsMarking)
|
|
{
|
|
Driver.AddRune (
|
|
_source.IsMarked (item) ? AllowsMultipleSelection ? Glyphs.Checked : Glyphs.Selected :
|
|
AllowsMultipleSelection ? Glyphs.UnChecked : Glyphs.UnSelected
|
|
);
|
|
Driver.AddRune ((Rune)' ');
|
|
}
|
|
|
|
Source.Render (this, Driver, isSelected, item, col, row, f.Width - col, start);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override bool OnEnter (View view)
|
|
{
|
|
if (IsInitialized)
|
|
{
|
|
Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
|
|
}
|
|
|
|
if (_lastSelectedItem != _selected)
|
|
{
|
|
EnsureSelectedItemVisible ();
|
|
}
|
|
|
|
return base.OnEnter (view);
|
|
}
|
|
|
|
// TODO: This should be cancelable
|
|
/// <summary>Invokes the <see cref="OpenSelectedItem"/> event if it is defined.</summary>
|
|
/// <returns><see langword="true"/> if the <see cref="OpenSelectedItem"/> event was fired.</returns>
|
|
public bool OnOpenSelectedItem ()
|
|
{
|
|
if (_source is null || _source.Count <= _selected || _selected < 0 || OpenSelectedItem is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
object value = _source.ToList () [_selected];
|
|
|
|
// By default, Command.Accept calls OnAccept, so we need to call it here to ensure that the event is fired.
|
|
if (OnAccept () == true)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
OpenSelectedItem?.Invoke (this, new ListViewItemEventArgs (_selected, value));
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override bool OnProcessKeyDown (Key a)
|
|
{
|
|
// Enable user to find & select an item by typing text
|
|
if (CollectionNavigatorBase.IsCompatibleKey (a))
|
|
{
|
|
int? newItem = KeystrokeNavigator?.GetNextMatchingItem (SelectedItem, (char)a);
|
|
|
|
if (newItem is int && newItem != -1)
|
|
{
|
|
SelectedItem = (int)newItem;
|
|
EnsureSelectedItemVisible ();
|
|
SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Virtual method that will invoke the <see cref="RowRender"/>.</summary>
|
|
/// <param name="rowEventArgs"></param>
|
|
public virtual void OnRowRender (ListViewRowEventArgs rowEventArgs) { RowRender?.Invoke (this, rowEventArgs); }
|
|
|
|
/// <summary>Invokes the <see cref="SelectedItemChanged"/> event if it is defined.</summary>
|
|
/// <returns></returns>
|
|
public virtual bool OnSelectedChanged ()
|
|
{
|
|
if (_selected != _lastSelectedItem)
|
|
{
|
|
object value = _source?.Count > 0 ? _source.ToList () [_selected] : null;
|
|
SelectedItemChanged?.Invoke (this, new ListViewItemEventArgs (_selected, value));
|
|
_lastSelectedItem = _selected;
|
|
EnsureSelectedItemVisible ();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>This event is raised when the user Double Clicks on an item or presses ENTER to open the selected item.</summary>
|
|
public event EventHandler<ListViewItemEventArgs> OpenSelectedItem;
|
|
|
|
/// <inheritdoc/>
|
|
public override void PositionCursor ()
|
|
{
|
|
if (_allowsMarking)
|
|
{
|
|
Move (0, _selected - _top);
|
|
}
|
|
else
|
|
{
|
|
Move (Bounds.Width - 1, _selected - _top);
|
|
}
|
|
}
|
|
|
|
/// <summary>This event is invoked when this <see cref="ListView"/> is being drawn before rendering.</summary>
|
|
public event EventHandler<ListViewRowEventArgs> RowRender;
|
|
|
|
/// <summary>Scrolls the view down by <paramref name="items"/> items.</summary>
|
|
/// <param name="items">Number of items to scroll down.</param>
|
|
public virtual bool ScrollDown (int items)
|
|
{
|
|
_top = Math.Max (Math.Min (_top + items, _source.Count - 1), 0);
|
|
SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>Scrolls the view left.</summary>
|
|
/// <param name="cols">Number of columns to scroll left.</param>
|
|
public virtual bool ScrollLeft (int cols)
|
|
{
|
|
_left = Math.Max (_left - cols, 0);
|
|
SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>Scrolls the view right.</summary>
|
|
/// <param name="cols">Number of columns to scroll right.</param>
|
|
public virtual bool ScrollRight (int cols)
|
|
{
|
|
_left = Math.Max (Math.Min (_left + cols, MaxLength - 1), 0);
|
|
SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>Scrolls the view up by <paramref name="items"/> items.</summary>
|
|
/// <param name="items">Number of items to scroll up.</param>
|
|
public virtual bool ScrollUp (int items)
|
|
{
|
|
_top = Math.Max (_top - items, 0);
|
|
SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>This event is raised when the selected item in the <see cref="ListView"/> has changed.</summary>
|
|
public event EventHandler<ListViewItemEventArgs> SelectedItemChanged;
|
|
|
|
/// <summary>Sets the source of the <see cref="ListView"/> to an <see cref="IList"/>.</summary>
|
|
/// <value>An object implementing the IList interface.</value>
|
|
/// <remarks>
|
|
/// Use the <see cref="Source"/> property to set a new <see cref="IListDataSource"/> source and use custome
|
|
/// rendering.
|
|
/// </remarks>
|
|
public void SetSource (IList source)
|
|
{
|
|
if (source is null && (Source is null || !(Source is ListWrapper)))
|
|
{
|
|
Source = null;
|
|
}
|
|
else
|
|
{
|
|
Source = new ListWrapper (source);
|
|
}
|
|
}
|
|
|
|
/// <summary>Sets the source to an <see cref="IList"/> value asynchronously.</summary>
|
|
/// <value>An item implementing the IList interface.</value>
|
|
/// <remarks>
|
|
/// Use the <see cref="Source"/> property to set a new <see cref="IListDataSource"/> source and use custom
|
|
/// rendering.
|
|
/// </remarks>
|
|
public Task SetSourceAsync (IList source)
|
|
{
|
|
return Task.Factory.StartNew (
|
|
() =>
|
|
{
|
|
if (source is null && (Source is null || !(Source is ListWrapper)))
|
|
{
|
|
Source = null;
|
|
}
|
|
else
|
|
{
|
|
Source = new ListWrapper (source);
|
|
}
|
|
|
|
return source;
|
|
},
|
|
CancellationToken.None,
|
|
TaskCreationOptions.DenyChildAttach,
|
|
TaskScheduler.Default
|
|
);
|
|
}
|
|
|
|
private void ListView_LayoutStarted (object sender, LayoutEventArgs e) { EnsureSelectedItemVisible (); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides a default implementation of <see cref="IListDataSource"/> that renders <see cref="ListView"/> items
|
|
/// using <see cref="object.ToString()"/>.
|
|
/// </summary>
|
|
public class ListWrapper : IListDataSource
|
|
{
|
|
private readonly int _count;
|
|
private readonly BitArray _marks;
|
|
private readonly IList _source;
|
|
|
|
/// <inheritdoc/>
|
|
public ListWrapper (IList source)
|
|
{
|
|
if (source is { })
|
|
{
|
|
_count = source.Count;
|
|
_marks = new BitArray (_count);
|
|
_source = source;
|
|
Length = GetMaxLengthItem ();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int Count => _source is { } ? _source.Count : 0;
|
|
|
|
/// <inheritdoc/>
|
|
public int Length { get; }
|
|
|
|
/// <inheritdoc/>
|
|
public void Render (
|
|
ListView container,
|
|
ConsoleDriver driver,
|
|
bool marked,
|
|
int item,
|
|
int col,
|
|
int line,
|
|
int width,
|
|
int start = 0
|
|
)
|
|
{
|
|
container.Move (col, line);
|
|
object t = _source? [item];
|
|
|
|
if (t is null)
|
|
{
|
|
RenderUstr (driver, "", col, line, width);
|
|
}
|
|
else
|
|
{
|
|
if (t is string u)
|
|
{
|
|
RenderUstr (driver, u, col, line, width, start);
|
|
}
|
|
else if (t is string s)
|
|
{
|
|
RenderUstr (driver, s, col, line, width, start);
|
|
}
|
|
else
|
|
{
|
|
RenderUstr (driver, t.ToString (), col, line, width, start);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool IsMarked (int item)
|
|
{
|
|
if (item >= 0 && item < _count)
|
|
{
|
|
return _marks [item];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void SetMark (int item, bool value)
|
|
{
|
|
if (item >= 0 && item < _count)
|
|
{
|
|
_marks [item] = value;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IList ToList () { return _source; }
|
|
|
|
/// <inheritdoc/>
|
|
public int StartsWith (string search)
|
|
{
|
|
if (_source is null || _source?.Count == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
for (var i = 0; i < _source.Count; i++)
|
|
{
|
|
object t = _source [i];
|
|
|
|
if (t is string u)
|
|
{
|
|
if (u.ToUpper ().StartsWith (search.ToUpperInvariant ()))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
else if (t is string s)
|
|
{
|
|
if (s.StartsWith (search, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private int GetMaxLengthItem ()
|
|
{
|
|
if (_source is null || _source?.Count == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var maxLength = 0;
|
|
|
|
for (var i = 0; i < _source.Count; i++)
|
|
{
|
|
object t = _source [i];
|
|
int l;
|
|
|
|
if (t is string u)
|
|
{
|
|
l = u.GetColumns ();
|
|
}
|
|
else if (t is string s)
|
|
{
|
|
l = s.Length;
|
|
}
|
|
else
|
|
{
|
|
l = t.ToString ().Length;
|
|
}
|
|
|
|
if (l > maxLength)
|
|
{
|
|
maxLength = l;
|
|
}
|
|
}
|
|
|
|
return maxLength;
|
|
}
|
|
|
|
private void RenderUstr (ConsoleDriver driver, string ustr, int col, int line, int width, int start = 0)
|
|
{
|
|
string u = TextFormatter.ClipAndJustify (ustr, width, TextAlignment.Left);
|
|
driver.AddStr (u);
|
|
width -= u.GetColumns ();
|
|
|
|
while (width-- > 0)
|
|
{
|
|
driver.AddRune ((Rune)' ');
|
|
}
|
|
}
|
|
}
|