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https://github.com/gui-cs/Terminal.Gui.git
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* key down/up support * line endings? * line endings * KeyDown/Up support * line endings * line endings * Revert "Drop NuGet restore" This reverts commit5c7a0d05f0. * Revert "Revert "Drop NuGet restore"" This reverts commit2dc5fce865. * updated demo * defined styles * Smarter StatusBar bottom tracking. * Prepping for https://github.com/migueldeicaza/gui.cs/issues/376 * Oops. * Fixed StatusBar 'snap to bottom' * line endings * Revert "Fixed StatusBar 'snap to bottom'" This reverts commit9a91c957e2. * started UICatalog project * Initial working POC. * Fix newlines * merge * textalignment demo tweaks * textalignment demo tweaks * Unicode Menu Scenario * not sure why this keeps changing * re-added project to .sln file * re-enabled status bar * moved scenarios to dir * building a dim and pos demo * terminal.sln * progress...barely * fixed exit * progress with some underlying fixes to Label * added readme * fixes build issue * launch * made default colors readable on Windows * major UI Catalog upgrade * added more demos and updated readme * refactored and added more tests * added ref to Issue #437 * added OnKeyUp support to Curses and Net drivers * more tweaks - grab PR #438 first * Added a OpenSelectedItem event to the ListView #429 * updates * moved KeyUpHandler out of special ESC stuff * more tweaks & improvements * testing top window bug * supported OpenSelectedItem * lots of updates * fixed regression, fixed #444 * better button scenario * tweaks * add Ready event to Toplevel * dotfx .gitignroe * ready for ready * updated colors based on feedback; consolodated config code * tweaked readme * readme * Added Editor demonstrating TextView * Added Editor demonstrating TextView * added hexeditor scenario Co-authored-by: Miguel de Icaza <miguel@gnome.org> Co-authored-by: BDisp <bd.bdisp@gmail.com>
151 lines
3.6 KiB
C#
151 lines
3.6 KiB
C#
using System;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Editor", Description: "A Terminal.Gui Text Editor via TextView")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Text")]
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class Editor : Scenario {
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private string _fileName = "demo.txt";
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private TextView _textView;
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private bool _saved = true;
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public override void Init (Toplevel top)
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{
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Top = top;
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}
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public override void Setup ()
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{
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_New", "", () => New()),
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new MenuItem ("_Open", "", () => Open()),
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new MenuItem ("_Save", "", () => Save()),
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null,
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new MenuItem ("_Quit", "", () => Quit()),
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}),
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new MenuBarItem ("_Edit", new MenuItem [] {
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new MenuItem ("_Copy", "", () => Copy()),
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new MenuItem ("C_ut", "", () => Cut()),
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new MenuItem ("_Paste", "", () => Paste())
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}),
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});
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Top.Add (menu);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Key.F2, "~F2~ Open", () => Open()),
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new StatusItem(Key.F3, "~F3~ Save", () => Save()),
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new StatusItem(Key.ControlQ, "~^Q~ Quit", () => Quit()),
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});
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Top.Add (statusBar);
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CreateDemoFile (_fileName);
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Win = new Window (_fileName ?? "Untitled") {
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X = 0,
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Y = 1,
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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Top.Add (Win);
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_textView = new TextView () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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LoadFile ();
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Win.Add (_textView);
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}
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private void New ()
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{
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Win.Title = _fileName = "Untitled";
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throw new NotImplementedException ();
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}
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private void LoadFile ()
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{
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if (!_saved) {
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MessageBox.ErrorQuery (0, 10, "Not Implemented", "Functionality not yet implemented.", "Ok");
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}
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if (_fileName != null) {
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// BUGBUG: #452 TextView.LoadFile keeps file open and provides no way of closing it
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//_textView.LoadFile(_fileName);
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_textView.Text = System.IO.File.ReadAllText (_fileName);
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Win.Title = _fileName;
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_saved = true;
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}
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}
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private void Paste ()
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{
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MessageBox.ErrorQuery (0, 10, "Not Implemented", "Functionality not yet implemented.", "Ok");
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}
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private void Cut ()
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{
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MessageBox.ErrorQuery (0, 10, "Not Implemented", "Functionality not yet implemented.", "Ok");
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}
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private void Copy ()
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{
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MessageBox.ErrorQuery (0, 10, "Not Implemented", "Functionality not yet implemented.", "Ok");
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//if (_textView != null && _textView.SelectedLength != 0) {
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// _textView.Copy ();
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//}
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}
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private void Open ()
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{
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var d = new OpenDialog ("Open", "Open a file") { AllowsMultipleSelection = false };
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Application.Run (d);
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if (!d.Canceled) {
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_fileName = d.FilePaths [0];
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LoadFile ();
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}
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}
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private void Save ()
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{
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if (_fileName != null) {
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// BUGBUG: #279 TextView does not know how to deal with \r\n, only \r
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// As a result files saved on Windows and then read back will show invalid chars.
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System.IO.File.WriteAllText (_fileName, _textView.Text.ToString());
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_saved = true;
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}
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}
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private void Quit ()
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{
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Application.RequestStop ();
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}
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private void CreateDemoFile(string fileName)
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{
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var sb = new StringBuilder ();
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// BUGBUG: #279 TextView does not know how to deal with \r\n, only \r
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sb.Append ("Hello world.\n");
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sb.Append ("This is a test of the Emergency Broadcast System.\n");
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var sw = System.IO.File.CreateText (fileName);
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sw.Write (sb.ToString ());
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sw.Close ();
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}
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public override void Run ()
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{
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Application.Run (Top);
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}
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}
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}
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