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* key down/up support * line endings? * line endings * KeyDown/Up support * line endings * line endings * Revert "Drop NuGet restore" This reverts commit5c7a0d05f0. * Revert "Revert "Drop NuGet restore"" This reverts commit2dc5fce865. * updated demo * defined styles * Smarter StatusBar bottom tracking. * Prepping for https://github.com/migueldeicaza/gui.cs/issues/376 * Oops. * Fixed StatusBar 'snap to bottom' * line endings * Revert "Fixed StatusBar 'snap to bottom'" This reverts commit9a91c957e2. * started UICatalog project * Initial working POC. * Fix newlines * merge * textalignment demo tweaks * textalignment demo tweaks * Unicode Menu Scenario * not sure why this keeps changing * re-added project to .sln file * re-enabled status bar * moved scenarios to dir * building a dim and pos demo * terminal.sln * progress...barely * fixed exit * progress with some underlying fixes to Label * added readme * fixes build issue * launch * made default colors readable on Windows * major UI Catalog upgrade * added more demos and updated readme * refactored and added more tests * added ref to Issue #437 * added OnKeyUp support to Curses and Net drivers * more tweaks - grab PR #438 first * Added a OpenSelectedItem event to the ListView #429 * updates * moved KeyUpHandler out of special ESC stuff * more tweaks & improvements * testing top window bug * supported OpenSelectedItem * lots of updates * fixed regression, fixed #444 * better button scenario * tweaks * add Ready event to Toplevel * dotfx .gitignroe * ready for ready * updated colors based on feedback; consolodated config code * tweaked readme * readme * Added Editor demonstrating TextView * Added Editor demonstrating TextView * added hexeditor scenario Co-authored-by: Miguel de Icaza <miguel@gnome.org> Co-authored-by: BDisp <bd.bdisp@gmail.com>
35 lines
922 B
C#
35 lines
922 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
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[ScenarioCategory ("Input")]
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class Mouse : Scenario {
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public override void Setup () {
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Label ml;
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int count = 0;
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ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
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Application.RootMouseEvent += delegate (MouseEvent me) {
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ml.TextColor = Colors.TopLevel.Normal;
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ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count++}";
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};
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var test = new Label (1, 2, "Se iniciará el análisis");
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Win.Add (test);
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Win.Add (ml);
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// I have no idea what this was intended to show off in demo.c
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var drag = new Label ("Drag: ") { X = 1, Y = 4 };
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var dragText = new TextField ("") {
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X = Pos.Right (drag),
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Y = Pos.Top (drag),
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Width = 40
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};
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Win.Add (drag, dragText);
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}
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}
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}
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