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Terminal.Gui/Terminal.Gui/Drivers/OutputBase.cs
BDisp 5e3175cd9d Fixes #4449. Regression in IsLegacyConsole mode where dirty cells are not handled correctly (#4451)
* Fixes #4449. Regression in IsLegacyConsole mode where dirty cells are not handled correctly

* Cursor position is always set in the beginning a new row or on non-dirty flags
2025-12-06 09:09:52 -07:00

301 lines
10 KiB
C#

using System.Collections.Concurrent;
namespace Terminal.Gui.Drivers;
/// <summary>
/// Abstract base class to assist with implementing <see cref="IOutput"/>.
/// </summary>
public abstract class OutputBase
{
private bool _force16Colors;
/// <inheritdoc cref="IOutput.Force16Colors"/>
public bool Force16Colors
{
get => _force16Colors;
set
{
if (IsLegacyConsole && !value)
{
return;
}
_force16Colors = value;
}
}
private bool _isLegacyConsole;
/// <inheritdoc cref="IOutput.IsLegacyConsole"/>
public bool IsLegacyConsole
{
get => _isLegacyConsole;
set
{
_isLegacyConsole = value;
if (value) // If legacy console (true), force 16 colors
{
Force16Colors = true;
}
}
}
private readonly ConcurrentQueue<SixelToRender> _sixels = [];
/// <inheritdoc cref="IOutput.GetSixels"/>>
public ConcurrentQueue<SixelToRender> GetSixels () => _sixels;
// Last text style used, for updating style with EscSeqUtils.CSI_AppendTextStyleChange().
private TextStyle _redrawTextStyle = TextStyle.None;
/// <summary>
/// Changes the visibility of the cursor in the terminal to the specified <paramref name="visibility"/> e.g.
/// the flashing indicator, invisible, box indicator etc.
/// </summary>
/// <param name="visibility"></param>
public abstract void SetCursorVisibility (CursorVisibility visibility);
/// <inheritdoc cref="IOutput.Write(IOutputBuffer)"/>
public virtual void Write (IOutputBuffer buffer)
{
var top = 0;
var left = 0;
int rows = buffer.Rows;
int cols = buffer.Cols;
var output = new StringBuilder ();
Attribute? redrawAttr = null;
int lastCol = -1;
SetCursorVisibility (CursorVisibility.Invisible);
for (int row = top; row < rows; row++)
{
if (!SetCursorPositionImpl (0, row))
{
return;
}
output.Clear ();
for (int col = left; col < cols; col++)
{
lastCol = -1;
var outputWidth = 0;
for (; col < cols; col++)
{
if (!buffer.Contents! [row, col].IsDirty)
{
if (output.Length > 0)
{
WriteToConsole (output, ref lastCol, row, ref outputWidth);
}
else if (lastCol == -1)
{
lastCol = col;
}
if (lastCol + 1 < cols)
{
lastCol++;
}
SetCursorPositionImpl (lastCol, row);
continue;
}
if (lastCol == -1)
{
lastCol = col;
}
Cell cell = buffer.Contents [row, col];
AppendCellAnsi (cell, output, ref redrawAttr, ref _redrawTextStyle, cols, ref col);
outputWidth++;
buffer.Contents [row, col].IsDirty = false;
}
}
if (output.Length > 0)
{
if (IsLegacyConsole)
{
Write (output);
}
else
{
SetCursorPositionImpl (lastCol, row);
// Wrap URLs with OSC 8 hyperlink sequences using the new Osc8UrlLinker
StringBuilder processed = Osc8UrlLinker.WrapOsc8 (output);
Write (processed);
}
}
}
if (IsLegacyConsole)
{
return;
}
foreach (SixelToRender s in GetSixels ())
{
if (string.IsNullOrWhiteSpace (s.SixelData))
{
continue;
}
SetCursorPositionImpl (s.ScreenPosition.X, s.ScreenPosition.Y);
Write ((StringBuilder)new (s.SixelData));
}
// DO NOT restore cursor visibility here - let ApplicationMainLoop.SetCursor() handle it
// The old code was saving/restoring visibility which caused flickering because
// it would restore to the old value even if the application wanted it hidden
}
/// <summary>
/// Changes the color and text style of the console to the given <paramref name="attr"/> and
/// <paramref name="redrawTextStyle"/>.
/// If command can be buffered in line with other output (e.g. CSI sequence) then it should be appended to
/// <paramref name="output"/>
/// otherwise the relevant output state should be flushed directly (e.g. by calling relevant win 32 API method)
/// </summary>
/// <param name="output"></param>
/// <param name="attr"></param>
/// <param name="redrawTextStyle"></param>
protected abstract void AppendOrWriteAttribute (StringBuilder output, Attribute attr, TextStyle redrawTextStyle);
/// <summary>
/// When overriden in derived class, positions the terminal output cursor to the specified point on the screen.
/// </summary>
/// <param name="screenPositionX">Column to move cursor to</param>
/// <param name="screenPositionY">Row to move cursor to</param>
/// <returns></returns>
protected abstract bool SetCursorPositionImpl (int screenPositionX, int screenPositionY);
/// <summary>
/// Output the contents of the <paramref name="output"/> to the console.
/// </summary>
/// <param name="output"></param>
protected abstract void Write (StringBuilder output);
/// <summary>
/// Builds ANSI escape sequences for the specified rectangular region of the buffer.
/// </summary>
/// <param name="buffer">The output buffer to build ANSI for.</param>
/// <param name="startRow">The starting row (inclusive).</param>
/// <param name="endRow">The ending row (exclusive).</param>
/// <param name="startCol">The starting column (inclusive).</param>
/// <param name="endCol">The ending column (exclusive).</param>
/// <param name="output">The StringBuilder to append ANSI sequences to.</param>
/// <param name="lastAttr">The last attribute used, for optimization.</param>
/// <param name="includeCellPredicate">Predicate to determine which cells to include. If null, includes all cells.</param>
/// <param name="addNewlines">Whether to add newlines between rows.</param>
protected void BuildAnsiForRegion (
IOutputBuffer buffer,
int startRow,
int endRow,
int startCol,
int endCol,
StringBuilder output,
ref Attribute? lastAttr,
Func<int, int, bool>? includeCellPredicate = null,
bool addNewlines = true
)
{
TextStyle redrawTextStyle = TextStyle.None;
for (int row = startRow; row < endRow; row++)
{
for (int col = startCol; col < endCol; col++)
{
if (includeCellPredicate != null && !includeCellPredicate (row, col))
{
continue;
}
Cell cell = buffer.Contents! [row, col];
AppendCellAnsi (cell, output, ref lastAttr, ref redrawTextStyle, endCol, ref col);
}
// Add newline at end of row if requested
if (addNewlines)
{
output.AppendLine ();
}
}
}
/// <summary>
/// Appends ANSI sequences for a single cell to the output.
/// </summary>
/// <param name="cell">The cell to append ANSI for.</param>
/// <param name="output">The StringBuilder to append to.</param>
/// <param name="lastAttr">The last attribute used, updated if the cell's attribute is different.</param>
/// <param name="redrawTextStyle">The current text style for optimization.</param>
/// <param name="maxCol">The maximum column, used for wide character handling.</param>
/// <param name="currentCol">The current column, updated for wide characters.</param>
protected void AppendCellAnsi (Cell cell, StringBuilder output, ref Attribute? lastAttr, ref TextStyle redrawTextStyle, int maxCol, ref int currentCol)
{
Attribute? attribute = cell.Attribute;
// Add ANSI escape sequence for attribute change
if (attribute.HasValue && attribute.Value != lastAttr)
{
lastAttr = attribute.Value;
AppendOrWriteAttribute (output, attribute.Value, redrawTextStyle);
redrawTextStyle = attribute.Value.Style;
}
// Add the grapheme
string grapheme = cell.Grapheme;
output.Append (grapheme);
// Handle wide grapheme
if (grapheme.GetColumns () > 1 && currentCol + 1 < maxCol)
{
currentCol++; // Skip next cell for wide character
}
}
/// <summary>
/// Generates an ANSI escape sequence string representation of the given <paramref name="buffer"/> contents.
/// This is the same output that would be written to the terminal to recreate the current screen contents.
/// </summary>
/// <param name="buffer">The output buffer to convert to ANSI.</param>
/// <returns>A string containing ANSI escape sequences representing the buffer contents.</returns>
public string ToAnsi (IOutputBuffer buffer)
{
var output = new StringBuilder ();
Attribute? lastAttr = null;
BuildAnsiForRegion (buffer, 0, buffer.Rows, 0, buffer.Cols, output, ref lastAttr);
return output.ToString ();
}
private void WriteToConsole (StringBuilder output, ref int lastCol, int row, ref int outputWidth)
{
if (IsLegacyConsole)
{
Write (output);
}
else
{
// Wrap URLs with OSC 8 hyperlink sequences using the new Osc8UrlLinker
StringBuilder processed = Osc8UrlLinker.WrapOsc8 (output);
Write (processed);
}
output.Clear ();
lastCol += outputWidth;
outputWidth = 0;
}
}