mirror of
https://github.com/gui-cs/Terminal.Gui.git
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306 lines
12 KiB
C#
306 lines
12 KiB
C#
using System.Collections.Concurrent;
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using Terminal.Gui.ConsoleDrivers;
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using InputRecord = Terminal.Gui.WindowsConsole.InputRecord;
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using ButtonState = Terminal.Gui.WindowsConsole.ButtonState;
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using MouseEventRecord = Terminal.Gui.WindowsConsole.MouseEventRecord;
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namespace UnitTests.ConsoleDrivers.V2;
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public class WindowsInputProcessorTests
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{
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[Fact]
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public void Test_ProcessQueue_CapitalHLowerE ()
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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queue.Enqueue (new InputRecord()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = true,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = false,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = true,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = false,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<Key> ups = new List<Key> ();
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List<Key> downs = new List<Key> ();
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processor.KeyUp += (s, e) => { ups.Add (e); };
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processor.KeyDown += (s, e) => { downs.Add (e); };
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Assert.Empty (ups);
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Assert.Empty (downs);
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processor.ProcessQueue ();
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Assert.Equal (Key.H.WithShift, ups [0]);
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Assert.Equal (Key.H.WithShift, downs [0]);
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Assert.Equal (Key.I, ups [1]);
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Assert.Equal (Key.I, downs [1]);
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}
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[Fact]
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public void Test_ProcessQueue_Mouse_Move ()
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord(32,31),
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ButtonState = WindowsConsole.ButtonState.NoButtonPressed,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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Assert.Empty (mouseEvents);
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags,MouseFlags.ReportMousePosition);
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Assert.Equal (s.ScreenPosition,new Point (32,31));
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}
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[Theory]
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[InlineData(WindowsConsole.ButtonState.Button1Pressed,MouseFlags.Button1Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button2Pressed, MouseFlags.Button2Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button3Pressed, MouseFlags.Button3Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button4Pressed, MouseFlags.Button4Pressed)]
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internal void Test_ProcessQueue_Mouse_Pressed (WindowsConsole.ButtonState state,MouseFlags expectedFlag )
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord (32, 31),
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ButtonState = state,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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Assert.Empty (mouseEvents);
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags, MouseFlags.ReportMousePosition | expectedFlag);
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Assert.Equal (s.ScreenPosition, new Point (32, 31));
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}
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[Theory]
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[InlineData (100, MouseFlags.WheeledUp)]
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[InlineData ( -100, MouseFlags.WheeledDown)]
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internal void Test_ProcessQueue_Mouse_Wheel (int wheelValue, MouseFlags expectedFlag)
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord (32, 31),
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ButtonState = (WindowsConsole.ButtonState)wheelValue,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseWheeled
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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Assert.Empty (mouseEvents);
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags,expectedFlag);
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Assert.Equal (s.ScreenPosition, new Point (32, 31));
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}
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public static IEnumerable<object []> MouseFlagTestData ()
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{
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create ( ButtonState.Button2Pressed, MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button4Pressed, MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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// Tests for holding down 2 buttons at once and releasing them one after the other
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button3Pressed | ButtonState.Button4Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
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}
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};
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// Test for holding down 2 buttons at once and releasing them simultaneously
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
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}
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};
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// Test that rightmost and button 3 are the same button so 2 states is still only 1 flag
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button3Pressed | ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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// Can swap between without raising the released
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Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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// Now with neither we get released
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
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}
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};
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}
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[Theory]
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[MemberData (nameof (MouseFlagTestData))]
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internal void MouseFlags_Should_Map_Correctly (Tuple<ButtonState, MouseFlags>[] inputOutputPairs)
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{
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var processor = new WindowsInputProcessor (new ());
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foreach (var pair in inputOutputPairs)
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{
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var mockEvent = new MouseEventRecord { ButtonState = pair.Item1 };
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var result = processor.ToDriverMouse (mockEvent);
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Assert.Equal (pair.Item2, result.Flags);
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}
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}
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}
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