mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 09:18:01 +01:00
774 lines
26 KiB
C#
774 lines
26 KiB
C#
using System.Diagnostics;
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namespace Terminal.Gui;
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public partial class View // Focus and cross-view navigation management (TabStop, TabIndex, etc...)
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{
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/// <summary>Returns a value indicating if this View is currently on Top (Active)</summary>
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public bool IsCurrentTop => Application.Current == this;
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// BUGBUG: The focus API is poorly defined and implemented. It deeply intertwines the view hierarchy with the tab order.
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/// <summary>Invoked when this view is gaining focus (entering).</summary>
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/// <param name="leavingView">The view that is leaving focus.</param>
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/// <returns> <see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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/// <remarks>
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/// <para>
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/// Overrides must call the base class method to ensure that the <see cref="Enter"/> event is raised. If the event
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/// is handled, the method should return <see langword="true"/>.
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/// </para>
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/// </remarks>
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public virtual bool OnEnter (View leavingView)
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{
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var args = new FocusEventArgs (leavingView, this);
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Enter?.Invoke (this, args);
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if (args.Handled)
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{
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return true;
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}
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return false;
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}
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/// <summary>Invoked when this view is losing focus (leaving).</summary>
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/// <param name="enteringView">The view that is entering focus.</param>
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/// <returns> <see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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/// <remarks>
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/// <para>
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/// Overrides must call the base class method to ensure that the <see cref="Leave"/> event is raised. If the event
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/// is handled, the method should return <see langword="true"/>.
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/// </para>
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/// </remarks>
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public virtual bool OnLeave (View enteringView)
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{
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var args = new FocusEventArgs (this, enteringView);
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Leave?.Invoke (this, args);
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if (args.Handled)
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{
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return true;
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}
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return false;
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}
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/// <summary>Raised when the view is gaining (entering) focus. Can be cancelled.</summary>
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/// <remarks>
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/// Raised by the <see cref="OnEnter"/> virtual method.
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/// </remarks>
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public event EventHandler<FocusEventArgs> Enter;
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/// <summary>Raised when the view is losing (leaving) focus. Can be cancelled.</summary>
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/// <remarks>
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/// Raised by the <see cref="OnLeave"/> virtual method.
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/// </remarks>
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public event EventHandler<FocusEventArgs> Leave;
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private NavigationDirection _focusDirection;
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/// <summary>
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/// INTERNAL API that gets or sets the focus direction for this view and all subviews.
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/// Setting this property will set the focus direction for all views up the SuperView hierarchy.
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/// </summary>
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internal NavigationDirection FocusDirection
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{
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get => SuperView?.FocusDirection ?? _focusDirection;
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set
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{
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if (SuperView is { })
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{
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SuperView.FocusDirection = value;
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}
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else
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{
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_focusDirection = value;
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}
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}
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}
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private bool _hasFocus;
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/// <summary>
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/// Gets or sets whether this view has focus.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Causes the <see cref="OnEnter"/> and <see cref="OnLeave"/> virtual methods (and <see cref="Enter"/> and
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/// <see cref="Leave"/> events to be raised) when the value changes.
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/// </para>
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/// <para>
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/// Setting this property to <see langword="false"/> will recursively set <see cref="HasFocus"/> to
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/// <see langword="false"/>
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/// for any focused subviews.
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/// </para>
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/// </remarks>
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public bool HasFocus
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{
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// Force the specified view to have focus
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set => SetHasFocus (value, this, true);
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get => _hasFocus;
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}
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/// <summary>
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/// Internal API that sets <see cref="HasFocus"/>. This method is called by <c>HasFocus_set</c> and other methods that
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/// need to set or remove focus from a view.
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/// </summary>
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/// <param name="newHasFocus">The new setting for <see cref="HasFocus"/>.</param>
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/// <param name="view">The view that will be gaining or losing focus.</param>
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/// <param name="force">
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/// <see langword="true"/> to force Enter/Leave on <paramref name="view"/> regardless of whether it
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/// already HasFocus or not.
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/// </param>
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/// <remarks>
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/// If <paramref name="newHasFocus"/> is <see langword="false"/> and there is a focused subview (<see cref="Focused"/>
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/// is not <see langword="null"/>),
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/// this method will recursively remove focus from any focused subviews of <see cref="Focused"/>.
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/// </remarks>
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private void SetHasFocus (bool newHasFocus, View view, bool force = false)
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{
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if (HasFocus != newHasFocus || force)
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{
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_hasFocus = newHasFocus;
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if (newHasFocus)
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{
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OnEnter (view);
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}
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else
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{
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OnLeave (view);
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}
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SetNeedsDisplay ();
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}
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// Remove focus down the chain of subviews if focus is removed
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if (!newHasFocus && Focused is { })
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{
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View f = Focused;
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f.OnLeave (view);
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f.SetHasFocus (false, view);
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Focused = null;
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}
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}
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// BUGBUG: This is a poor API design. Automatic behavior like this is non-obvious and should be avoided. Instead, callers to Add should be explicit about what they want.
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// Set to true in Add() to indicate that the view being added to a SuperView has CanFocus=true.
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// Makes it so CanFocus will update the SuperView's CanFocus property.
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internal bool _addingViewSoCanFocusAlsoUpdatesSuperView;
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// Used to cache CanFocus on subviews when CanFocus is set to false so that it can be restored when CanFocus is changed back to true
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private bool _oldCanFocus;
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private bool _canFocus;
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/// <summary>Gets or sets a value indicating whether this <see cref="View"/> can be focused.</summary>
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/// <remarks>
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/// <para>
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/// <see cref="SuperView"/> must also have <see cref="CanFocus"/> set to <see langword="true"/>.
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/// </para>
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/// <para>
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/// When set to <see langword="false"/>, if this view is focused, the focus will be set to the next focusable view.
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/// </para>
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/// <para>
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/// When set to <see langword="false"/>, the <see cref="TabIndex"/> will be set to -1.
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/// </para>
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/// <para>
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/// When set to <see langword="false"/>, the values of <see cref="CanFocus"/> and <see cref="TabIndex"/> for all
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/// subviews will be cached so that when <see cref="CanFocus"/> is set back to <see langword="true"/>, the subviews
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/// will be restored to their previous values.
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/// </para>
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/// </remarks>
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public bool CanFocus
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{
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get => _canFocus;
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set
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{
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if (!_addingViewSoCanFocusAlsoUpdatesSuperView && IsInitialized && SuperView?.CanFocus == false && value)
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{
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throw new InvalidOperationException ("Cannot set CanFocus to true if the SuperView CanFocus is false!");
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}
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if (_canFocus == value)
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{
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return;
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}
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_canFocus = value;
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switch (_canFocus)
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{
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case false when _tabIndex > -1:
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TabIndex = -1;
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break;
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case true when SuperView?.CanFocus == false && _addingViewSoCanFocusAlsoUpdatesSuperView:
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SuperView.CanFocus = true;
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break;
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}
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if (_canFocus && _tabIndex == -1)
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{
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TabIndex = SuperView is { } ? SuperView._tabIndexes.IndexOf (this) : -1;
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}
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TabStop = _canFocus;
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if (!_canFocus && SuperView?.Focused == this)
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{
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SuperView.Focused = null;
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}
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if (!_canFocus && HasFocus)
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{
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SetHasFocus (false, this);
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SuperView?.FocusFirstOrLast ();
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// If EnsureFocus () didn't set focus to a view, focus the next focusable view in the application
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if (SuperView is { Focused: null })
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{
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SuperView.AdvanceFocus (NavigationDirection.Forward);
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if (SuperView.Focused is null && Application.Current is { })
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{
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Application.Current.AdvanceFocus (NavigationDirection.Forward);
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}
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ApplicationOverlapped.BringOverlappedTopToFront ();
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}
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}
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if (_subviews is { } && IsInitialized)
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{
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foreach (View view in _subviews)
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{
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if (view.CanFocus != value)
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{
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if (!value)
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{
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// Cache the old CanFocus and TabIndex so that they can be restored when CanFocus is changed back to true
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view._oldCanFocus = view.CanFocus;
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view._oldTabIndex = view._tabIndex;
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view.CanFocus = false;
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view._tabIndex = -1;
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}
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else
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{
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if (_addingViewSoCanFocusAlsoUpdatesSuperView)
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{
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view._addingViewSoCanFocusAlsoUpdatesSuperView = true;
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}
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// Restore the old CanFocus and TabIndex to the values they held before CanFocus was set to false
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view.CanFocus = view._oldCanFocus;
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view._tabIndex = view._oldTabIndex;
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view._addingViewSoCanFocusAlsoUpdatesSuperView = false;
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}
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}
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}
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if (this is Toplevel && Application.Current!.Focused != this)
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{
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ApplicationOverlapped.BringOverlappedTopToFront ();
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}
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}
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OnCanFocusChanged ();
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SetNeedsDisplay ();
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}
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}
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/// <summary>Raised when <see cref="CanFocus"/> has been changed.</summary>
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/// <remarks>
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/// Raised by the <see cref="OnCanFocusChanged"/> virtual method.
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/// </remarks>
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public event EventHandler CanFocusChanged;
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/// <summary>Invoked when the <see cref="CanFocus"/> property from a view is changed.</summary>
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/// <remarks>
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/// Raises the <see cref="CanFocusChanged"/> event.
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/// </remarks>
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public virtual void OnCanFocusChanged () { CanFocusChanged?.Invoke (this, EventArgs.Empty); }
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/// <summary>Returns the currently focused Subview inside this view, or <see langword="null"/> if nothing is focused.</summary>
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/// <value>The currently focused Subview.</value>
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public View Focused { get; private set; }
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/// <summary>
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/// Returns the most focused Subview in the chain of subviews (the leaf view that has the focus), or
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/// <see langword="null"/> if nothing is focused.
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/// </summary>
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/// <value>The most focused Subview.</value>
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public View MostFocused
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{
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get
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{
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if (Focused is null)
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{
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return null;
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}
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View most = Focused.MostFocused;
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if (most is { })
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{
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return most;
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}
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return Focused;
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}
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}
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/// <summary>
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/// Internal API that causes <paramref name="viewToEnterFocus"/> to enter focus.
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/// <paramref name="viewToEnterFocus"/> does not need to be a subview.
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/// Recursively sets focus upwards in the view hierarchy.
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/// </summary>
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/// <param name="viewToEnterFocus"></param>
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private void SetFocus (View viewToEnterFocus)
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{
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if (viewToEnterFocus is null)
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{
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return;
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}
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if (!viewToEnterFocus.CanFocus || !viewToEnterFocus.Visible || !viewToEnterFocus.Enabled)
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{
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return;
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}
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// If viewToEnterFocus is already the focused view, don't do anything
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if (Focused?._hasFocus == true && Focused == viewToEnterFocus)
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{
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return;
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}
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// If a subview has focus and viewToEnterFocus is the focused view's superview OR viewToEnterFocus is this view,
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// then make viewToEnterFocus.HasFocus = true and return
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if ((Focused?._hasFocus == true && Focused?.SuperView == viewToEnterFocus) || viewToEnterFocus == this)
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{
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if (!viewToEnterFocus._hasFocus)
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{
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viewToEnterFocus._hasFocus = true;
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}
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return;
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}
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// Make sure that viewToEnterFocus is a subview of this view
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View c;
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for (c = viewToEnterFocus._superView; c != null; c = c._superView)
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{
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if (c == this)
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{
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break;
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}
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}
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if (c is null)
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{
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throw new ArgumentException (@$"The specified view {viewToEnterFocus} is not part of the hierarchy of {this}.");
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}
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// If a subview has focus, make it leave focus
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Focused?.SetHasFocus (false, viewToEnterFocus);
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// make viewToEnterFocus Focused and enter focus
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View f = Focused;
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Focused = viewToEnterFocus;
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Focused.SetHasFocus (true, f);
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// Ensure on either the first or last focusable subview of Focused
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Focused.FocusFirstOrLast ();
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// Recursively set focus upwards in the view hierarchy
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if (SuperView is { })
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{
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SuperView.SetFocus (this);
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}
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else
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{
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// If there is no SuperView, then this is a top-level view
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SetFocus (this);
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}
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}
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/// <summary>
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/// Causes this view to be focused. All focusable views up the Superview hierarchy will also be focused.
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/// </summary>
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public void SetFocus ()
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{
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if (!CanBeVisible (this) || !Enabled)
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{
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if (HasFocus)
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{
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// If this view is focused, make it leave focus
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SetHasFocus (false, this);
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}
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return;
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}
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// Recursively set focus upwards in the view hierarchy
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if (SuperView is { })
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{
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SuperView.SetFocus (this);
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}
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else
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{
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SetFocus (this);
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}
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}
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/// <summary>
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/// INTERNAL helper for calling <see cref="FocusFirst"/> or <see cref="FocusLast"/> based on
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/// <see cref="FocusDirection"/>.
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/// FocusDirection is not public. This API is thus non-deterministic from a public API perspective.
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/// </summary>
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internal void FocusFirstOrLast ()
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{
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if (Focused is null && _subviews?.Count > 0)
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{
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if (FocusDirection == NavigationDirection.Forward)
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{
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FocusFirst ();
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}
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else
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{
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FocusLast ();
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}
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}
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}
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// TODO: Combine FocusFirst and FocusLast into a single method that takes a direction parameter for less code duplication and easier testing.
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/// <summary>
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/// Focuses the first focusable view in <see cref="View.TabIndexes"/> if one exists. If there are no views in
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/// <see cref="View.TabIndexes"/> then the focus is set to the view itself.
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/// </summary>
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/// <param name="overlappedOnly">
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/// If <see langword="true"/>, only subviews where <see cref="Arrangement"/> has
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/// <see cref="ViewArrangement.Overlapped"/> set
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/// will be considered.
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/// </param>
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public void FocusFirst (bool overlappedOnly = false)
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{
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if (!CanBeVisible (this))
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{
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return;
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}
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if (_tabIndexes is null)
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{
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SuperView?.SetFocus (this);
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return;
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}
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foreach (View view in _tabIndexes.Where (v => !overlappedOnly || v.Arrangement.HasFlag (ViewArrangement.Overlapped)))
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{
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if (view.CanFocus && view._tabStop && view.Visible && view.Enabled)
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{
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SetFocus (view);
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return;
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}
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}
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}
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/// <summary>
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/// Focuses the last focusable view in <see cref="View.TabIndexes"/> if one exists. If there are no views in
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/// <see cref="View.TabIndexes"/> then the focus is set to the view itself.
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/// </summary>
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/// <param name="overlappedOnly">
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/// If <see langword="true"/>, only subviews where <see cref="Arrangement"/> has
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/// <see cref="ViewArrangement.Overlapped"/> set
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/// will be considered.
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/// </param>
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public void FocusLast (bool overlappedOnly = false)
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{
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if (!CanBeVisible (this))
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{
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return;
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}
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if (_tabIndexes is null)
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{
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SuperView?.SetFocus (this);
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return;
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}
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foreach (View view in _tabIndexes.Where (v => !overlappedOnly || v.Arrangement.HasFlag (ViewArrangement.Overlapped)).Reverse ())
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{
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if (view.CanFocus && view._tabStop && view.Visible && view.Enabled)
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{
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SetFocus (view);
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return;
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}
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}
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}
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/// <summary>
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/// Advances the focus to the next or previous view in <see cref="View.TabIndexes"/>, based on
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/// <paramref name="direction"/>.
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/// itself.
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/// </summary>
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/// <remarks>
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/// <para>
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/// If there is no next/previous view, the focus is set to the view itself.
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/// </para>
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/// </remarks>
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/// <param name="direction"></param>
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/// <returns>
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/// <see langword="true"/> if focus was changed to another subview (or stayed on this one), <see langword="false"/>
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/// otherwise.
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/// </returns>
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public bool AdvanceFocus (NavigationDirection direction)
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{
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if (!CanBeVisible (this))
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{
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return false;
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}
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FocusDirection = direction;
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if (TabIndexes is null || TabIndexes.Count == 0)
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{
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return false;
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}
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if (Focused is null)
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{
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switch (direction)
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{
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case NavigationDirection.Forward:
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FocusFirst ();
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break;
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case NavigationDirection.Backward:
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FocusLast ();
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break;
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default:
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throw new ArgumentOutOfRangeException (nameof (direction), direction, null);
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}
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|
|
return Focused is { };
|
|
}
|
|
|
|
var focusedFound = false;
|
|
|
|
foreach (View w in direction == NavigationDirection.Forward
|
|
? TabIndexes.ToArray ()
|
|
: TabIndexes.ToArray ().Reverse ())
|
|
{
|
|
if (w.HasFocus)
|
|
{
|
|
// A subview has focus, tell *it* to FocusNext
|
|
if (w.AdvanceFocus (direction))
|
|
{
|
|
// The subview changed which of it's subviews had focus
|
|
return true;
|
|
}
|
|
|
|
Debug.Assert (w.HasFocus);
|
|
|
|
// The subview has no subviews that can be next. Cache that we found a focused subview.
|
|
focusedFound = true;
|
|
|
|
continue;
|
|
}
|
|
|
|
// The subview does not have focus, but at least one other that can. Can this one be focused?
|
|
if (focusedFound && w.CanFocus && w._tabStop && w.Visible && w.Enabled)
|
|
{
|
|
// Make Focused Leave
|
|
Focused.SetHasFocus (false, w);
|
|
|
|
//// If the focused view is overlapped don't focus on the next if it's not overlapped.
|
|
//if (Focused.Arrangement.HasFlag (ViewArrangement.Overlapped)/* && !w.Arrangement.HasFlag (ViewArrangement.Overlapped)*/)
|
|
//{
|
|
// return false;
|
|
//}
|
|
|
|
//// If the focused view is not overlapped and the next is, skip it
|
|
//if (!Focused.Arrangement.HasFlag (ViewArrangement.Overlapped) && w.Arrangement.HasFlag (ViewArrangement.Overlapped))
|
|
//{
|
|
// continue;
|
|
//}
|
|
|
|
switch (direction)
|
|
{
|
|
case NavigationDirection.Forward:
|
|
w.FocusFirst ();
|
|
|
|
break;
|
|
case NavigationDirection.Backward:
|
|
w.FocusLast ();
|
|
|
|
break;
|
|
}
|
|
|
|
SetFocus (w);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Focused is { })
|
|
{
|
|
Focused.SetHasFocus (false, this);
|
|
Focused = null;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#region Tab/Focus Handling
|
|
|
|
private List<View> _tabIndexes;
|
|
|
|
// TODO: This should be a get-only property?
|
|
// BUGBUG: This returns an AsReadOnly list, but isn't declared as such.
|
|
/// <summary>Gets a list of the subviews that are a <see cref="TabStop"/>.</summary>
|
|
/// <value>The tabIndexes.</value>
|
|
public IList<View> TabIndexes => _tabIndexes?.AsReadOnly () ?? _empty;
|
|
|
|
// TODO: Change this to int? and use null to indicate the view is not in the tab order.
|
|
private int _tabIndex = -1;
|
|
private int _oldTabIndex;
|
|
|
|
/// <summary>
|
|
/// Indicates the index of the current <see cref="View"/> from the <see cref="TabIndexes"/> list. See also:
|
|
/// <seealso cref="TabStop"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// If the value is -1, the view is not part of the tab order.
|
|
/// </para>
|
|
/// <para>
|
|
/// On set, if <see cref="CanFocus"/> is <see langword="false"/>, <see cref="TabIndex"/> will be set to -1.
|
|
/// </para>
|
|
/// <para>
|
|
/// On set, if <see cref="SuperView"/> is <see langword="null"/> or has not TabStops, <see cref="TabIndex"/> will
|
|
/// be set to 0.
|
|
/// </para>
|
|
/// <para>
|
|
/// On set, if <see cref="SuperView"/> has only one TabStop, <see cref="TabIndex"/> will be set to 0.
|
|
/// </para>
|
|
/// </remarks>
|
|
public int TabIndex
|
|
{
|
|
get => _tabIndex;
|
|
set
|
|
{
|
|
if (!CanFocus)
|
|
{
|
|
// BUGBUG: Property setters should set the property to the value passed in and not have side effects.
|
|
_tabIndex = -1;
|
|
|
|
return;
|
|
}
|
|
|
|
if (SuperView?._tabIndexes is null || SuperView?._tabIndexes.Count == 1)
|
|
{
|
|
// BUGBUG: Property setters should set the property to the value passed in and not have side effects.
|
|
_tabIndex = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (_tabIndex == value && TabIndexes.IndexOf (this) == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_tabIndex = value > SuperView!.TabIndexes.Count - 1 ? SuperView._tabIndexes.Count - 1 :
|
|
value < 0 ? 0 : value;
|
|
_tabIndex = GetGreatestTabIndexInSuperView (_tabIndex);
|
|
|
|
if (SuperView._tabIndexes.IndexOf (this) != _tabIndex)
|
|
{
|
|
// BUGBUG: we have to use _tabIndexes and not TabIndexes because TabIndexes returns is a read-only version of _tabIndexes
|
|
SuperView._tabIndexes.Remove (this);
|
|
SuperView._tabIndexes.Insert (_tabIndex, this);
|
|
ReorderSuperViewTabIndexes ();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the greatest <see cref="TabIndex"/> of the <see cref="SuperView"/>'s <see cref="TabIndexes"/> that is less
|
|
/// than or equal to <paramref name="idx"/>.
|
|
/// </summary>
|
|
/// <param name="idx"></param>
|
|
/// <returns>The minimum of <paramref name="idx"/> and the <see cref="SuperView"/>'s <see cref="TabIndexes"/>.</returns>
|
|
private int GetGreatestTabIndexInSuperView (int idx)
|
|
{
|
|
var i = 0;
|
|
|
|
foreach (View superViewTabStop in SuperView._tabIndexes)
|
|
{
|
|
if (superViewTabStop._tabIndex == -1 || superViewTabStop == this)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return Math.Min (i, idx);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Re-orders the <see cref="TabIndex"/>s of the views in the <see cref="SuperView"/>'s <see cref="TabIndexes"/>.
|
|
/// </summary>
|
|
private void ReorderSuperViewTabIndexes ()
|
|
{
|
|
var i = 0;
|
|
|
|
foreach (View superViewTabStop in SuperView._tabIndexes)
|
|
{
|
|
if (superViewTabStop._tabIndex == -1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
superViewTabStop._tabIndex = i;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
private bool _tabStop = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets whether the view is a stop-point for keyboard navigation of focus. Will be <see langword="true"/>
|
|
/// only if <see cref="CanFocus"/> is <see langword="true"/>. Set to <see langword="false"/> to prevent the
|
|
/// view from being a stop-point for keyboard navigation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The default keyboard navigation keys are <c>Key.Tab</c> and <c>Key>Tab.WithShift</c>. These can be changed by
|
|
/// modifying the key bindings (see <see cref="KeyBindings.Add(Key, Command[])"/>) of the SuperView.
|
|
/// </remarks>
|
|
public bool TabStop
|
|
{
|
|
get => _tabStop;
|
|
set
|
|
{
|
|
if (_tabStop == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_tabStop = CanFocus && value;
|
|
}
|
|
}
|
|
|
|
#endregion Tab/Focus Handling
|
|
}
|