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https://github.com/gui-cs/Terminal.Gui.git
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143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Simple Text Alignment", "Demonstrates horizontal text alignment")]
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[ScenarioCategory ("Text and Formatting")]
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public class TextAlignments : Scenario
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{
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public override void Setup ()
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{
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Win.X = 10;
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Win.Width = Dim.Fill (10);
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var txt = "Hello world, how are you today? Pretty neat!";
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var unicodeSampleText = "A Unicode sentence (пÑРвеÑ) has words.";
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List<TextAlignment> alignments = Enum.GetValues (typeof (TextAlignment)).Cast<TextAlignment> ().ToList ();
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Label [] singleLines = new Label [alignments.Count];
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Label [] multipleLines = new Label [alignments.Count];
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var multiLineHeight = 5;
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foreach (TextAlignment alignment in alignments)
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{
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singleLines [(int)alignment] = new()
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{
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TextAlignment = alignment,
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X = 1,
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Width = Dim.Fill (1),
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Height = 1,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = txt
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};
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multipleLines [(int)alignment] = new()
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{
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TextAlignment = alignment,
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X = 1,
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Width = Dim.Fill (1),
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Height = multiLineHeight,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = txt
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};
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}
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// Add a label & text field so we can demo IsDefault
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var editLabel = new Label { X = 0, Y = 0, Text = "Text:" };
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Win.Add (editLabel);
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var edit = new TextView
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{
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X = Pos.Right (editLabel) + 1,
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Y = Pos.Y (editLabel),
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Width = Dim.Fill ("Text:".Length + " Unicode Sample".Length + 2),
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Height = 4,
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ColorScheme = Colors.ColorSchemes ["TopLevel"],
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Text = txt
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};
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edit.TextChanged += (s, e) =>
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{
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foreach (TextAlignment alignment in alignments)
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{
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singleLines [(int)alignment].Text = edit.Text;
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multipleLines [(int)alignment].Text = edit.Text;
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}
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};
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Win.Add (edit);
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var unicodeSample = new Button { X = Pos.Right (edit) + 1, Y = 0, Text = "Unicode Sample" };
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unicodeSample.Accept += (s, e) => { edit.Text = unicodeSampleText; };
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Win.Add (unicodeSample);
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var update = new Button { X = Pos.Right (edit) + 1, Y = Pos.Bottom (edit) - 1, Text = "_Update" };
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update.Accept += (s, e) =>
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{
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foreach (TextAlignment alignment in alignments)
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{
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singleLines [(int)alignment].Text = edit.Text;
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multipleLines [(int)alignment].Text = edit.Text;
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}
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};
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Win.Add (update);
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var enableHotKeyCheckBox = new CheckBox
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{
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X = 0, Y = Pos.Bottom (edit), Text = "Enable Hotkey (_)", Checked = false
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};
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Win.Add (enableHotKeyCheckBox);
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var label = new Label
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{
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Y = Pos.Bottom (enableHotKeyCheckBox) + 1, Text = "Demonstrating single-line (should clip):"
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};
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Win.Add (label);
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foreach (TextAlignment alignment in alignments)
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{
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label = new() { Y = Pos.Bottom (label), Text = $"{alignment}:" };
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Win.Add (label);
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singleLines [(int)alignment].Y = Pos.Bottom (label);
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Win.Add (singleLines [(int)alignment]);
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label = singleLines [(int)alignment];
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}
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txt += "\nSecond line\n\nFourth Line.";
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label = new() { Y = Pos.Bottom (label), Text = "Demonstrating multi-line and word wrap:" };
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Win.Add (label);
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foreach (TextAlignment alignment in alignments)
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{
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label = new() { Y = Pos.Bottom (label), Text = $"{alignment}:" };
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Win.Add (label);
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multipleLines [(int)alignment].Y = Pos.Bottom (label);
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Win.Add (multipleLines [(int)alignment]);
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label = multipleLines [(int)alignment];
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}
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enableHotKeyCheckBox.Toggled += (s, e) =>
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{
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foreach (TextAlignment alignment in alignments)
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{
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singleLines [(int)alignment].HotKeySpecifier =
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e.OldValue == true ? (Rune)0xffff : (Rune)'_';
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multipleLines [(int)alignment].HotKeySpecifier =
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e.OldValue == true ? (Rune)0xffff : (Rune)'_';
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}
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Win.SetNeedsDisplay ();
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Win.LayoutSubviews ();
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};
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}
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}
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