mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
625 lines
18 KiB
C#
625 lines
18 KiB
C#
//
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//
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// Pending:
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// - Check for NeedDisplay on the hierarchy and repaint
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// - Layout support
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//
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// Optimziations
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// - Add rendering limitation to the exposed area
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using System;
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using System.Collections.Generic;
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namespace Terminal {
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public class Responder {
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public virtual bool CanFocus { get; set; }
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public bool HasFocus { get; internal set; }
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// Key handling
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public virtual void KeyDown (Event.Key kb) {}
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// Mouse events
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public virtual void MouseEvent (Event.Mouse me) {}
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}
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public class View : Responder {
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View container = null;
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View focused = null;
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public static ConsoleDriver Driver = Application.Driver;
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public static IList<View> empty = new List<View>(0).AsReadOnly ();
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List<View> subviews;
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public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
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internal bool NeedDisplay { get; private set; } = true;
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// The frame for the object
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Rect frame;
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// The offset of the first child view inside the view
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Point offset;
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// The frame for this view
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public Rect Frame {
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get => frame;
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set {
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frame = value;
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SetNeedsDisplay ();
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}
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}
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public View (Rect frame)
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{
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this.Frame = frame;
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CanFocus = false;
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}
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/// <summary>
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/// Invoke to flag that this view needs to be redisplayed, by any code
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/// that alters the state of the view.
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/// </summary>
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public void SetNeedsDisplay ()
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{
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NeedDisplay = true;
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}
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/// <summary>
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/// Adds a subview to this view.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public void Add (View view)
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{
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if (view == null)
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return;
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if (subviews == null)
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subviews = new List<View> ();
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subviews.Add (view);
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view.container = this;
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if (view.CanFocus)
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CanFocus = true;
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}
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/// <summary>
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/// Removes all the widgets from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public virtual void RemoveAll ()
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{
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if (subviews == null)
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return;
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while (subviews.Count > 0) {
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var view = subviews [0];
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Remove (view);
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subviews.RemoveAt (0);
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}
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}
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/// <summary>
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/// Removes a widget from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public virtual void Remove (View view)
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{
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if (view == null)
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return;
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subviews.Remove (view);
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view.container = null;
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if (subviews.Count < 1)
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this.CanFocus = false;
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}
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/// <summary>
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/// Clears the view region with the current color.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This clears the entire region used by this view.
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/// </para>
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/// </remarks>
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public void Clear ()
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{
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var h = Frame.Height;
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var w = Frame.Width;
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for (int line = 0; line < h; line++) {
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Move (0, line);
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for (int col = 0; col < w; col++)
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Driver.AddCh (' ');
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}
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}
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/// <summary>
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/// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
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/// </summary>
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/// <param name="col">View-based column.</param>
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/// <param name="row">View-based row.</param>
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/// <param name="rcol">Absolute column, display relative.</param>
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/// <param name="rrow">Absolute row, display relative.</param>
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internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
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{
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// Computes the real row, col relative to the screen.
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rrow = row;
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rcol = col;
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var ccontainer = container;
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while (ccontainer != null){
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rrow += container.frame.Y;
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rcol += container.frame.X;
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ccontainer = ccontainer.container;
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}
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// The following ensures that the cursor is always in the screen boundaries.
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if (clipped) {
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rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
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rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
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}
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}
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/// <summary>
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/// Draws a frame in the current view, clipped by the boundary of this view
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/// </summary>
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/// <param name="rect">Rectangular region for the frame to be drawn.</param>
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/// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
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public void DrawFrame (Rect rect, bool fill = false)
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{
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ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
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Driver.DrawFrame (new Rect (x, y, rect.Width, rect.Height), fill);
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}
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/// <summary>
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/// This moves the cursor to the specified column and row in the view.
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/// </summary>
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/// <returns>The move.</returns>
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/// <param name="col">Col.</param>
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/// <param name="row">Row.</param>
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public void Move (int col, int row)
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{
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ViewToScreen (col, row, out var rcol, out var rrow);
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Driver.Move (rcol, rrow);
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}
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/// <summary>
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/// Positions the cursor in the right position based on the currently focused view in the chain.
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/// </summary>
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public virtual void PositionCursor ()
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{
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if (focused != null)
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focused.PositionCursor ();
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else
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Move (frame.X, frame.Y);
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}
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/// <summary>
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/// Displays the specified character in the specified column and row.
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/// </summary>
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/// <param name="col">Col.</param>
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/// <param name="row">Row.</param>
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/// <param name="ch">Ch.</param>
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public void AddCh (int col, int row, int ch)
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{
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if (row < 0 || col < 0)
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return;
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if (row > frame.Height-1 || col > frame.Width-1)
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return;
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Move (col, row);
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Driver.AddCh (ch);
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}
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/// <summary>
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/// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
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/// </summary>
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public virtual void Redraw ()
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{
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var clipRect = new Rect (offset, frame.Size);
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if (subviews != null) {
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foreach (var view in subviews) {
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if (view.NeedDisplay) {
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if (view.Frame.IntersectsWith (clipRect)) {
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view.Redraw ();
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}
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view.NeedDisplay = false;
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}
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}
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}
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NeedDisplay = false;
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}
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/// <summary>
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/// Focuses the specified sub-view.
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/// </summary>
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/// <param name="view">View.</param>
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public void SetFocus (View view)
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{
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if (view == null)
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return;
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if (!view.CanFocus)
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return;
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if (focused == view)
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return;
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// Make sure that this view is a subview
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View c;
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for (c = view.container; c != null; c = c.container)
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if (c == this)
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break;
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if (c == null)
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throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
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if (focused != null)
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focused.HasFocus = false;
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focused = view;
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view.HasFocus = true;
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if (view != null)
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view.EnsureFocus ();
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focused.PositionCursor ();
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}
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/// <summary>
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/// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
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/// </summary>
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public void EnsureFocus ()
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{
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if (focused == null)
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FocusFirst ();
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}
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/// <summary>
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/// Focuses the first focusable subview if one exists.
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/// </summary>
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public void FocusFirst ()
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{
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foreach (var view in subviews){
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if (view.CanFocus){
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SetFocus (view);
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return;
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}
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}
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}
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/// <summary>
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/// Focuses the last focusable subview if one exists.
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/// </summary>
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public void FocusLast ()
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{
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for (int i = subviews.Count; i > 0; ){
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i--;
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View v = subviews [i];
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if (v.CanFocus){
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SetFocus (v);
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return;
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}
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}
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}
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/// <summary>
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/// Focuses the previous view.
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/// </summary>
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/// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
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public bool FocusPrev ()
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{
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if (focused == null){
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FocusLast ();
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return true;
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}
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int focused_idx = -1;
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for (int i = subviews.Count; i > 0; ){
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i--;
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View w = subviews [i];
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if (w.HasFocus){
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if (w.FocusPrev ())
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return true;
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focused_idx = i;
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continue;
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}
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if (w.CanFocus && focused_idx != -1){
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focused.HasFocus = false;
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if (w.CanFocus)
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w.FocusLast ();
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SetFocus (w);
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return true;
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}
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}
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if (focused != null){
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focused.HasFocus = false;
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focused = null;
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}
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return false;
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}
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/// <summary>
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/// Focuses the next view.
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/// </summary>
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/// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
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public bool FocusNext ()
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{
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if (focused == null){
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FocusFirst ();
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return focused != null;
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}
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int n = subviews.Count;
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int focused_idx = -1;
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for (int i = 0; i < n; i++){
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View w = subviews [i];
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if (w.HasFocus){
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if (w.FocusNext ())
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return true;
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focused_idx = i;
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continue;
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}
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if (w.CanFocus && focused_idx != -1){
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focused.HasFocus = false;
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if (w != null && w.CanFocus)
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w.FocusFirst ();
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SetFocus (w);
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return true;
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}
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}
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if (focused != null){
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focused.HasFocus = false;
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focused = null;
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}
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return false;
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}
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public virtual void LayoutSubviews ()
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{
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}
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}
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/// <summary>
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/// Toplevel views can be modally executed.
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/// </summary>
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public class Toplevel : View {
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public bool Running;
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public Toplevel (Rect frame) : base (frame)
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{
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}
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public static Toplevel Create ()
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{
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return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
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}
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}
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/// <summary>
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/// A toplevel view that draws a frame around its region
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/// </summary>
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public class Window : Toplevel {
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View contentView;
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string title;
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public string Title {
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get => title;
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set {
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title = value;
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SetNeedsDisplay ();
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}
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}
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public Window (Rect frame, string title = null) : base (frame)
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{
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this.Title = title;
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frame.Inflate (-1, -1);
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contentView = new View (frame);
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Add(contentView);
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}
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void DrawFrame ()
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{
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DrawFrame (Frame, true);
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}
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public override void Redraw ()
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{
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Driver.SetColor (Colors.Base.Normal);
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Clear ();
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DrawFrame ();
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if (HasFocus)
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Driver.SetColor (Colors.Dialog.Normal);
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var width = Frame.Width;
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if (Title != null && width > 4) {
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Move (0, 1);
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Driver.AddCh (' ');
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var str = Title.Length > width ? Title.Substring (0, width - 4) : Title;
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Driver.AddStr (str);
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Driver.AddCh (' ');
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}
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Driver.SetColor (Colors.Dialog.Normal);
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contentView.Redraw ();
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}
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}
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public class Application {
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public static ConsoleDriver Driver = new CursesDriver ();
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public static Toplevel Top { get; private set; }
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public static Mono.Terminal.MainLoop MainLoop { get; private set; }
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static Stack<View> toplevels = new Stack<View> ();
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static Responder focus;
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/// <summary>
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/// This event is raised on each iteration of the
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/// main loop.
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/// </summary>
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/// <remarks>
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/// See also <see cref="Timeout"/>
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/// </remarks>
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static public event EventHandler Iteration;
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public static void MakeFirstResponder (Responder newResponder)
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{
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if (newResponder == null)
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throw new ArgumentNullException ();
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throw new NotImplementedException ();
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}
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/// <summary>
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/// Initializes the Application
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/// </summary>
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public static void Init ()
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{
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if (Top != null)
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return;
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Driver.Init ();
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MainLoop = new Mono.Terminal.MainLoop ();
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Top = Toplevel.Create ();
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focus = Top;
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MainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
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//ProcessChar ();
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return true;
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});
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}
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public class RunState : IDisposable {
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internal RunState (Toplevel view)
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{
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Toplevel = view;
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}
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internal Toplevel Toplevel;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize(this);
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}
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public virtual void Dispose (bool disposing)
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{
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if (Toplevel != null){
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Application.End (Toplevel);
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Toplevel = null;
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}
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}
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}
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static public RunState Begin (Toplevel toplevel)
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{
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if (toplevel == null)
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throw new ArgumentNullException (nameof(toplevel));
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var rs = new RunState (toplevel);
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Init ();
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Driver.PrepareToRun ();
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toplevels.Push (toplevel);
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toplevel.LayoutSubviews ();
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toplevel.FocusFirst ();
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Redraw (toplevel);
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toplevel.PositionCursor ();
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Driver.Refresh ();
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return rs;
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}
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static public void End (RunState rs)
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{
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if (rs == null)
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throw new ArgumentNullException (nameof (rs));
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rs.Dispose ();
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}
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static void Shutdown ()
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{
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Driver.End ();
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}
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static void Redraw (View view)
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{
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view.Redraw ();
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Driver.Refresh ();
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}
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static void Refresh (View view)
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{
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view.Redraw ();
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Driver.Refresh ();
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}
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public static void Refresh ()
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{
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Driver.RedrawTop ();
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View last = null;
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foreach (var v in toplevels){
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v.Redraw ();
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last = v;
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}
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if (last != null)
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last.PositionCursor ();
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Driver.Refresh ();
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}
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internal static void End (View view)
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{
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if (toplevels.Peek () != view)
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throw new ArgumentException ("The view that you end with must be balanced");
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toplevels.Pop ();
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if (toplevels.Count == 0)
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Shutdown ();
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else
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Refresh ();
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}
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/// <summary>
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/// Runs the main loop for the created dialog
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/// </summary>
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/// <remarks>
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/// Use the wait parameter to control whether this is a
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/// blocking or non-blocking call.
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/// </remarks>
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public static void RunLoop(RunState state, bool wait = true)
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{
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if (state == null)
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throw new ArgumentNullException(nameof(state));
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if (state.Toplevel == null)
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throw new ObjectDisposedException("state");
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for (state.Toplevel.Running = true; state.Toplevel.Running;) {
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if (MainLoop.EventsPending(wait)){
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MainLoop.MainIteration();
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if (Iteration != null)
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Iteration(null, EventArgs.Empty);
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}
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else if (wait == false)
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return;
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}
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}
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public static void Run ()
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{
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Run (Top);
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}
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/// <summary>
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/// Runs the main loop on the given container.
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/// </summary>
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/// <remarks>
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/// This method is used to start processing events
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/// for the main application, but it is also used to
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/// run modal dialog boxes.
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/// </remarks>
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|
public static void Run (Toplevel view)
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|
{
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|
var runToken = Begin (view);
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|
RunLoop (runToken);
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|
End (runToken);
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|
}
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|
}
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|
} |