Files
Terminal.Gui/Application.cs

625 lines
18 KiB
C#

//
//
// Pending:
// - Check for NeedDisplay on the hierarchy and repaint
// - Layout support
//
// Optimziations
// - Add rendering limitation to the exposed area
using System;
using System.Collections.Generic;
namespace Terminal {
public class Responder {
public virtual bool CanFocus { get; set; }
public bool HasFocus { get; internal set; }
// Key handling
public virtual void KeyDown (Event.Key kb) {}
// Mouse events
public virtual void MouseEvent (Event.Mouse me) {}
}
public class View : Responder {
View container = null;
View focused = null;
public static ConsoleDriver Driver = Application.Driver;
public static IList<View> empty = new List<View>(0).AsReadOnly ();
List<View> subviews;
public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
internal bool NeedDisplay { get; private set; } = true;
// The frame for the object
Rect frame;
// The offset of the first child view inside the view
Point offset;
// The frame for this view
public Rect Frame {
get => frame;
set {
frame = value;
SetNeedsDisplay ();
}
}
public View (Rect frame)
{
this.Frame = frame;
CanFocus = false;
}
/// <summary>
/// Invoke to flag that this view needs to be redisplayed, by any code
/// that alters the state of the view.
/// </summary>
public void SetNeedsDisplay ()
{
NeedDisplay = true;
}
/// <summary>
/// Adds a subview to this view.
/// </summary>
/// <remarks>
/// </remarks>
public void Add (View view)
{
if (view == null)
return;
if (subviews == null)
subviews = new List<View> ();
subviews.Add (view);
view.container = this;
if (view.CanFocus)
CanFocus = true;
}
/// <summary>
/// Removes all the widgets from this container.
/// </summary>
/// <remarks>
/// </remarks>
public virtual void RemoveAll ()
{
if (subviews == null)
return;
while (subviews.Count > 0) {
var view = subviews [0];
Remove (view);
subviews.RemoveAt (0);
}
}
/// <summary>
/// Removes a widget from this container.
/// </summary>
/// <remarks>
/// </remarks>
public virtual void Remove (View view)
{
if (view == null)
return;
subviews.Remove (view);
view.container = null;
if (subviews.Count < 1)
this.CanFocus = false;
}
/// <summary>
/// Clears the view region with the current color.
/// </summary>
/// <remarks>
/// <para>
/// This clears the entire region used by this view.
/// </para>
/// </remarks>
public void Clear ()
{
var h = Frame.Height;
var w = Frame.Width;
for (int line = 0; line < h; line++) {
Move (0, line);
for (int col = 0; col < w; col++)
Driver.AddCh (' ');
}
}
/// <summary>
/// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
/// </summary>
/// <param name="col">View-based column.</param>
/// <param name="row">View-based row.</param>
/// <param name="rcol">Absolute column, display relative.</param>
/// <param name="rrow">Absolute row, display relative.</param>
internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
{
// Computes the real row, col relative to the screen.
rrow = row;
rcol = col;
var ccontainer = container;
while (ccontainer != null){
rrow += container.frame.Y;
rcol += container.frame.X;
ccontainer = ccontainer.container;
}
// The following ensures that the cursor is always in the screen boundaries.
if (clipped) {
rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
}
}
/// <summary>
/// Draws a frame in the current view, clipped by the boundary of this view
/// </summary>
/// <param name="rect">Rectangular region for the frame to be drawn.</param>
/// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
public void DrawFrame (Rect rect, bool fill = false)
{
ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
Driver.DrawFrame (new Rect (x, y, rect.Width, rect.Height), fill);
}
/// <summary>
/// This moves the cursor to the specified column and row in the view.
/// </summary>
/// <returns>The move.</returns>
/// <param name="col">Col.</param>
/// <param name="row">Row.</param>
public void Move (int col, int row)
{
ViewToScreen (col, row, out var rcol, out var rrow);
Driver.Move (rcol, rrow);
}
/// <summary>
/// Positions the cursor in the right position based on the currently focused view in the chain.
/// </summary>
public virtual void PositionCursor ()
{
if (focused != null)
focused.PositionCursor ();
else
Move (frame.X, frame.Y);
}
/// <summary>
/// Displays the specified character in the specified column and row.
/// </summary>
/// <param name="col">Col.</param>
/// <param name="row">Row.</param>
/// <param name="ch">Ch.</param>
public void AddCh (int col, int row, int ch)
{
if (row < 0 || col < 0)
return;
if (row > frame.Height-1 || col > frame.Width-1)
return;
Move (col, row);
Driver.AddCh (ch);
}
/// <summary>
/// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
/// </summary>
public virtual void Redraw ()
{
var clipRect = new Rect (offset, frame.Size);
if (subviews != null) {
foreach (var view in subviews) {
if (view.NeedDisplay) {
if (view.Frame.IntersectsWith (clipRect)) {
view.Redraw ();
}
view.NeedDisplay = false;
}
}
}
NeedDisplay = false;
}
/// <summary>
/// Focuses the specified sub-view.
/// </summary>
/// <param name="view">View.</param>
public void SetFocus (View view)
{
if (view == null)
return;
if (!view.CanFocus)
return;
if (focused == view)
return;
// Make sure that this view is a subview
View c;
for (c = view.container; c != null; c = c.container)
if (c == this)
break;
if (c == null)
throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
if (focused != null)
focused.HasFocus = false;
focused = view;
view.HasFocus = true;
if (view != null)
view.EnsureFocus ();
focused.PositionCursor ();
}
/// <summary>
/// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
/// </summary>
public void EnsureFocus ()
{
if (focused == null)
FocusFirst ();
}
/// <summary>
/// Focuses the first focusable subview if one exists.
/// </summary>
public void FocusFirst ()
{
foreach (var view in subviews){
if (view.CanFocus){
SetFocus (view);
return;
}
}
}
/// <summary>
/// Focuses the last focusable subview if one exists.
/// </summary>
public void FocusLast ()
{
for (int i = subviews.Count; i > 0; ){
i--;
View v = subviews [i];
if (v.CanFocus){
SetFocus (v);
return;
}
}
}
/// <summary>
/// Focuses the previous view.
/// </summary>
/// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
public bool FocusPrev ()
{
if (focused == null){
FocusLast ();
return true;
}
int focused_idx = -1;
for (int i = subviews.Count; i > 0; ){
i--;
View w = subviews [i];
if (w.HasFocus){
if (w.FocusPrev ())
return true;
focused_idx = i;
continue;
}
if (w.CanFocus && focused_idx != -1){
focused.HasFocus = false;
if (w.CanFocus)
w.FocusLast ();
SetFocus (w);
return true;
}
}
if (focused != null){
focused.HasFocus = false;
focused = null;
}
return false;
}
/// <summary>
/// Focuses the next view.
/// </summary>
/// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
public bool FocusNext ()
{
if (focused == null){
FocusFirst ();
return focused != null;
}
int n = subviews.Count;
int focused_idx = -1;
for (int i = 0; i < n; i++){
View w = subviews [i];
if (w.HasFocus){
if (w.FocusNext ())
return true;
focused_idx = i;
continue;
}
if (w.CanFocus && focused_idx != -1){
focused.HasFocus = false;
if (w != null && w.CanFocus)
w.FocusFirst ();
SetFocus (w);
return true;
}
}
if (focused != null){
focused.HasFocus = false;
focused = null;
}
return false;
}
public virtual void LayoutSubviews ()
{
}
}
/// <summary>
/// Toplevel views can be modally executed.
/// </summary>
public class Toplevel : View {
public bool Running;
public Toplevel (Rect frame) : base (frame)
{
}
public static Toplevel Create ()
{
return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
}
}
/// <summary>
/// A toplevel view that draws a frame around its region
/// </summary>
public class Window : Toplevel {
View contentView;
string title;
public string Title {
get => title;
set {
title = value;
SetNeedsDisplay ();
}
}
public Window (Rect frame, string title = null) : base (frame)
{
this.Title = title;
frame.Inflate (-1, -1);
contentView = new View (frame);
Add(contentView);
}
void DrawFrame ()
{
DrawFrame (Frame, true);
}
public override void Redraw ()
{
Driver.SetColor (Colors.Base.Normal);
Clear ();
DrawFrame ();
if (HasFocus)
Driver.SetColor (Colors.Dialog.Normal);
var width = Frame.Width;
if (Title != null && width > 4) {
Move (0, 1);
Driver.AddCh (' ');
var str = Title.Length > width ? Title.Substring (0, width - 4) : Title;
Driver.AddStr (str);
Driver.AddCh (' ');
}
Driver.SetColor (Colors.Dialog.Normal);
contentView.Redraw ();
}
}
public class Application {
public static ConsoleDriver Driver = new CursesDriver ();
public static Toplevel Top { get; private set; }
public static Mono.Terminal.MainLoop MainLoop { get; private set; }
static Stack<View> toplevels = new Stack<View> ();
static Responder focus;
/// <summary>
/// This event is raised on each iteration of the
/// main loop.
/// </summary>
/// <remarks>
/// See also <see cref="Timeout"/>
/// </remarks>
static public event EventHandler Iteration;
public static void MakeFirstResponder (Responder newResponder)
{
if (newResponder == null)
throw new ArgumentNullException ();
throw new NotImplementedException ();
}
/// <summary>
/// Initializes the Application
/// </summary>
public static void Init ()
{
if (Top != null)
return;
Driver.Init ();
MainLoop = new Mono.Terminal.MainLoop ();
Top = Toplevel.Create ();
focus = Top;
MainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
//ProcessChar ();
return true;
});
}
public class RunState : IDisposable {
internal RunState (Toplevel view)
{
Toplevel = view;
}
internal Toplevel Toplevel;
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize(this);
}
public virtual void Dispose (bool disposing)
{
if (Toplevel != null){
Application.End (Toplevel);
Toplevel = null;
}
}
}
static public RunState Begin (Toplevel toplevel)
{
if (toplevel == null)
throw new ArgumentNullException (nameof(toplevel));
var rs = new RunState (toplevel);
Init ();
Driver.PrepareToRun ();
toplevels.Push (toplevel);
toplevel.LayoutSubviews ();
toplevel.FocusFirst ();
Redraw (toplevel);
toplevel.PositionCursor ();
Driver.Refresh ();
return rs;
}
static public void End (RunState rs)
{
if (rs == null)
throw new ArgumentNullException (nameof (rs));
rs.Dispose ();
}
static void Shutdown ()
{
Driver.End ();
}
static void Redraw (View view)
{
view.Redraw ();
Driver.Refresh ();
}
static void Refresh (View view)
{
view.Redraw ();
Driver.Refresh ();
}
public static void Refresh ()
{
Driver.RedrawTop ();
View last = null;
foreach (var v in toplevels){
v.Redraw ();
last = v;
}
if (last != null)
last.PositionCursor ();
Driver.Refresh ();
}
internal static void End (View view)
{
if (toplevels.Peek () != view)
throw new ArgumentException ("The view that you end with must be balanced");
toplevels.Pop ();
if (toplevels.Count == 0)
Shutdown ();
else
Refresh ();
}
/// <summary>
/// Runs the main loop for the created dialog
/// </summary>
/// <remarks>
/// Use the wait parameter to control whether this is a
/// blocking or non-blocking call.
/// </remarks>
public static void RunLoop(RunState state, bool wait = true)
{
if (state == null)
throw new ArgumentNullException(nameof(state));
if (state.Toplevel == null)
throw new ObjectDisposedException("state");
for (state.Toplevel.Running = true; state.Toplevel.Running;) {
if (MainLoop.EventsPending(wait)){
MainLoop.MainIteration();
if (Iteration != null)
Iteration(null, EventArgs.Empty);
}
else if (wait == false)
return;
}
}
public static void Run ()
{
Run (Top);
}
/// <summary>
/// Runs the main loop on the given container.
/// </summary>
/// <remarks>
/// This method is used to start processing events
/// for the main application, but it is also used to
/// run modal dialog boxes.
/// </remarks>
public static void Run (Toplevel view)
{
var runToken = Begin (view);
RunLoop (runToken);
End (runToken);
}
}
}