Files
Terminal.Gui/driver.cs

162 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using Unix.Terminal;
namespace Terminal {
public struct Color {
internal int value;
public Color (int v)
{
value = v;
}
public static implicit operator int (Color c) => c.value;
public static implicit operator Color (int v) => new Color (v);
}
public class ColorScheme {
public Color Normal;
public Color Focus;
public Color HotNormal;
public Color HotFocus;
public Color Marked => HotNormal;
public Color MarkedSelected => HotFocus;
}
public static class Colors {
public static ColorScheme Base, Dialog, Menu, Error;
}
public abstract class ConsoleDriver {
public abstract int Cols {get;}
public abstract int Rows {get;}
public abstract void Init ();
public abstract void Move (int col, int row);
public abstract void AddCh (int ch);
public abstract void AddStr (string str);
public abstract void PrepareToRun ();
public abstract void Refresh ();
public abstract void End ();
public abstract void RedrawTop ();
public abstract void SetColor (Color c);
public abstract void DrawFrame (Rect region, bool fill);
// Colors used for widgets
}
public class CursesDriver : ConsoleDriver {
public override int Cols => Curses.Cols;
public override int Rows => Curses.Lines;
public override void Move(int col, int row) => Curses.move (row, col);
public override void AddCh(int ch) => Curses.addch (ch);
public override void AddStr (string str) => Curses.addstr (str);
public override void Refresh() => Curses.refresh ();
public override void End() => Curses.endwin ();
public override void RedrawTop() => window.redrawwin ();
public override void SetColor (Color c) => Curses.attrset (c.value);
public Curses.Window window;
static short last_color_pair;
static Color MakeColor (short f, short b)
{
Curses.InitColorPair (++last_color_pair, f, b);
return new Color () { value = Curses.ColorPair (last_color_pair) };
}
public override void PrepareToRun()
{
Curses.timeout (-1);
}
public override void DrawFrame (Rect region, bool fill)
{
int width = region.Width;
int height = region.Height;
int b;
Curses.move (region.Y, region.X);
Curses.addch (Curses.ACS_ULCORNER);
for (b = 0; b < width - 2; b++)
Curses.addch (Curses.ACS_HLINE);
Curses.addch (Curses.ACS_URCORNER);
for (b = 1; b < height - 1; b++) {
Curses.move (region.Y + b, region.X);
Curses.addch (Curses.ACS_VLINE);
if (fill) {
for (int x = 1; x < width - 1; x++)
Curses.addch (' ');
} else
Curses.move (region.Y + b, region.X + width - 1);
Curses.addch (Curses.ACS_VLINE);
}
Curses.move (region.Y + height - 1, region.X);
Curses.addch (Curses.ACS_LLCORNER);
for (b = 0; b < width - 2; b++)
Curses.addch (Curses.ACS_HLINE);
Curses.addch (Curses.ACS_LRCORNER);
}
public override void Init()
{
if (window != null)
return;
try {
window = Curses.initscr ();
} catch (Exception e){
Console.WriteLine ("Curses failed to initialize, the exception is: " + e);
}
Curses.raw ();
Curses.noecho ();
Curses.Window.Standard.keypad (true);
Colors.Base = new ColorScheme ();
Colors.Dialog = new ColorScheme ();
Colors.Menu = new ColorScheme ();
Colors.Error = new ColorScheme ();
if (Curses.HasColors){
Curses.StartColor ();
Curses.UseDefaultColors ();
Colors.Base.Normal = MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLUE);
Colors.Base.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
Colors.Base.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLUE);
Colors.Base.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
Colors.Menu.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_CYAN);
Colors.Menu.Focus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
Colors.Menu.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLACK);
Colors.Menu.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLACK);
Colors.Dialog.Normal = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
Colors.Dialog.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
Colors.Dialog.HotNormal = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_WHITE);
Colors.Dialog.HotFocus = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_CYAN);
Colors.Error.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_RED);
Colors.Error.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
Colors.Error.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_RED);
Colors.Error.HotFocus = Colors.Error.HotNormal;
} else {
Colors.Base.Normal = Curses.A_NORMAL;
Colors.Base.Focus = Curses.A_REVERSE;
Colors.Base.HotNormal = Curses.A_BOLD;
Colors.Base.HotFocus = Curses.A_BOLD | Curses.A_REVERSE;
Colors.Menu.Normal = Curses.A_REVERSE;
Colors.Menu.Focus = Curses.A_NORMAL;
Colors.Menu.HotNormal = Curses.A_BOLD;
Colors.Menu.HotFocus = Curses.A_NORMAL;
Colors.Dialog.Normal = Curses.A_REVERSE;
Colors.Dialog.Focus = Curses.A_NORMAL;
Colors.Dialog.HotNormal = Curses.A_BOLD;
Colors.Dialog.HotFocus = Curses.A_NORMAL;
Colors.Error.Normal = Curses.A_BOLD;
Colors.Error.Focus = Curses.A_BOLD | Curses.A_REVERSE;
Colors.Error.HotNormal = Curses.A_BOLD | Curses.A_REVERSE;
Colors.Error.HotFocus = Curses.A_REVERSE;
}
}
}
}