mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
203 lines
5.2 KiB
C#
203 lines
5.2 KiB
C#
using NStack;
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using System;
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using System.Collections.Generic;
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Buttons", Description: "Demonstrates all sorts of Buttons")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Layout")]
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class Buttons : Scenario {
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public override void Setup ()
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{
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// Add a label & text field so we can demo IsDefault
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var editLabel = new Label ("TextField (to demo IsDefault):") {
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X = 0,
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Y = 0,
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};
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Win.Add (editLabel);
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// Add a TextField using Absolute layout. Use buttons to move/grow.
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var edit = new TextField (31, 0, 25, "");
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Win.Add (edit);
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// This is the default button (IsDefault = true); if user presses ENTER in the TextField
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// the scenario will quit
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var defaultButton = new Button ("_Quit") {
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X = Pos.Center (),
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//TODO: Change to use Pos.AnchorEnd()
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Y = Pos.Bottom (Win) - 3,
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IsDefault = true,
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Clicked = () => Application.RequestStop (),
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};
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Win.Add (defaultButton);
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static void DoMessage (Button button, ustring txt)
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{
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button.Clicked = () => {
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var btnText = button.Text.ToString ();
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MessageBox.Query (30, 7, "Message", $"Did you click {txt.ToString ()}?", "Yes", "No");
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};
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}
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var y = 2;
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var button = new Button (10, y, "Ba_se Color") {
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ColorScheme = Colors.Base,
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};
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DoMessage (button, button.Text);
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Win.Add (button);
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y += 2;
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Win.Add (button = new Button (10, y, "Error Color") {
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ColorScheme = Colors.Error,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "Dialog Color") {
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ColorScheme = Colors.Dialog,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "Menu Color") {
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ColorScheme = Colors.Menu,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "TopLevel Color") {
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ColorScheme = Colors.TopLevel,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "A super long _Button that will probably expose a bug in clipping or wrapping of text. Will it?") {
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});
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DoMessage (button, button.Text);
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y += 2;
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// Note the 'N' in 'Newline' will be the hotkey
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Win.Add (new Button (10, y, "a Newline\nin the button") {
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Clicked = () => MessageBox.Query (30, 7, "Message", "Question?", "Yes", "No")
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});
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y += 2;
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// BUGBUG: Buttons don't support specifying hotkeys with _?!?
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Win.Add (button = new Button ("Te_xt Changer") {
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X = 10,
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Y = y
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});
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button.Clicked = () => button.Text += "!";
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Win.Add (new Button ("Lets see if this will move as \"Text Changer\" grows") {
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X = Pos.Right (button) + 10,
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Y = y,
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});
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y += 2;
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Win.Add (new Button (10, y, "Delete") {
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ColorScheme = Colors.Error,
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Clicked = () => Win.Remove (button)
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});
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y += 2;
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Win.Add (new Button (10, y, "Change Default") {
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Clicked = () => {
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defaultButton.IsDefault = !defaultButton.IsDefault;
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button.IsDefault = !button.IsDefault;
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},
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});
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// Demonstrates how changing the View.Frame property can move Views
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y += 2;
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var moveBtn = new Button (10, y, "Move This Button via Frame") {
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ColorScheme = Colors.Error,
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};
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moveBtn.Clicked = () => {
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moveBtn.Frame = new Rect (moveBtn.Frame.X + 5, moveBtn.Frame.Y, moveBtn.Frame.Width, moveBtn.Frame.Height);
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};
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Win.Add (moveBtn);
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// Demonstrates how changing the View.Frame property can SIZE Views (#583)
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y += 2;
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var sizeBtn = new Button (10, y, "Size This Button via Frame") {
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ColorScheme = Colors.Error,
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};
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moveBtn.Clicked = () => {
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sizeBtn.Frame = new Rect (sizeBtn.Frame.X, sizeBtn.Frame.Y, sizeBtn.Frame.Width + 5, sizeBtn.Frame.Height);
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};
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Win.Add (sizeBtn);
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Win.Add (new Label ("Size This Button via Frame 'Text Alignment'") {
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X = Pos.Right (moveBtn) + 20,
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Y = Pos.Top (moveBtn) - 4,
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});
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List<string> txtAligs = new List<string> () {
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"Left",
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"Right",
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"Centered",
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"Justified"
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};
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var lvTextAlig = new ListView (txtAligs) {
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X = Pos.Right (moveBtn) + 20,
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Y = Pos.Top (moveBtn) - 3,
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Width = 20,
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Height = 4,
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ColorScheme = Colors.TopLevel
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};
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lvTextAlig.SelectedItemChanged += (e) => {
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switch (e.Value) {
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case "Left":
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sizeBtn.TextAlignment = TextAlignment.Left;
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break;
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case "Right":
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sizeBtn.TextAlignment = TextAlignment.Right;
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break;
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case "Centered":
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sizeBtn.TextAlignment = TextAlignment.Centered;
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break;
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case "Justified":
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sizeBtn.TextAlignment = TextAlignment.Justified;
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break;
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}
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};
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Win.Add (lvTextAlig);
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// Demo changing hotkey
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ustring MoveHotkey (ustring txt)
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{
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// Remove the '_'
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var i = txt.IndexOf ('_');
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var start = txt [0, i];
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txt = start + txt [i + 1, txt.Length];
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// Move over one or go to start
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i++;
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if (i >= txt.Length) {
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i = 0;
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}
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// Slip in the '_'
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start = txt [0, i];
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txt = start + ustring.Make ('_') + txt [i, txt.Length];
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return txt;
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}
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y += 2;
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var moveHotKeyBtn = new Button (10, y, "Click to Change th_is Button's Hotkey") {
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ColorScheme = Colors.TopLevel,
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};
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moveHotKeyBtn.Clicked = () => {
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moveHotKeyBtn.Text = MoveHotkey (moveHotKeyBtn.Text);
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};
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Win.Add (moveHotKeyBtn);
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}
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}
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}
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