mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 10:17:55 +01:00
1328 lines
34 KiB
C#
1328 lines
34 KiB
C#
//
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// Driver.cs: Abstract and concrete interfaces to the console (curses or console)
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Mono.Terminal;
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using NStack;
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using Unix.Terminal;
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namespace Terminal.Gui {
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/// <summary>
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/// Basic colors that can be used to set the foreground and background colors in console applications. These can only be
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/// </summary>
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public enum Color {
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/// <summary>
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/// The black color.
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/// </summary>
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Black,
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/// <summary>
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/// The blue color.
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/// </summary>
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Blue,
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/// <summary>
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/// The green color.
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/// </summary>
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Green,
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/// <summary>
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/// The cyan color.
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/// </summary>
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Cyan,
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/// <summary>
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/// The red color.
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/// </summary>
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Red,
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/// <summary>
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/// The magenta color.
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/// </summary>
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Magenta,
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/// <summary>
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/// The brown color.
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/// </summary>
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Brown,
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/// <summary>
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/// The gray color.
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/// </summary>
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Gray,
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/// <summary>
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/// The dark gray color.
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/// </summary>
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DarkGray,
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/// <summary>
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/// The bright bBlue color.
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/// </summary>
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BrightBlue,
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/// <summary>
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/// The bright green color.
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/// </summary>
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BrightGreen,
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/// <summary>
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/// The brigh cyan color.
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/// </summary>
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BrighCyan,
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/// <summary>
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/// The bright red color.
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/// </summary>
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BrightRed,
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/// <summary>
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/// The bright magenta color.
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/// </summary>
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BrightMagenta,
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/// <summary>
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/// The bright yellow color.
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/// </summary>
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BrightYellow,
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/// <summary>
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/// The White color.
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/// </summary>
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White
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}
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/// <summary>
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/// Attributes are used as elements that contain both a foreground and a background or platform specific features
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/// </summary>
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/// <remarks>
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/// Attributes are needed to map colors to terminal capabilities that might lack colors, on color
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/// scenarios, they encode both the foreground and the background color and are used in the ColorScheme
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/// class to define color schemes that can be used in your application.
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/// </remarks>
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public struct Attribute {
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internal int value;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:Terminal.Gui.Attribute"/> struct.
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/// </summary>
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/// <param name="value">Value.</param>
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public Attribute (int value)
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{
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this.value = value;
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}
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public static implicit operator int (Attribute c) => c.value;
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public static implicit operator Attribute (int v) => new Attribute (v);
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}
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/// <summary>
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/// Color scheme definitions, they cover some common scenarios and are used
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/// typically in toplevel containers to set the scheme that is used by all the
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/// views contained inside.
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/// </summary>
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public class ColorScheme {
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/// <summary>
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/// The default color for text, when the view is not focused.
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/// </summary>
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public Attribute Normal;
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/// <summary>
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/// The color for text when the view has the focus.
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/// </summary>
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public Attribute Focus;
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/// <summary>
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/// The color for the hotkey when a view is not focused
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/// </summary>
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public Attribute HotNormal;
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/// <summary>
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/// The color for the hotkey when the view is focused.
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/// </summary>
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public Attribute HotFocus;
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}
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/// <summary>
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/// The default ColorSchemes for the application.
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/// </summary>
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public static class Colors {
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/// <summary>
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/// The base color scheme, for the default toplevel views.
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/// </summary>
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public static ColorScheme Base;
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/// <summary>
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/// The dialog color scheme, for standard popup dialog boxes
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/// </summary>
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public static ColorScheme Dialog;
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/// <summary>
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/// The menu bar color
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/// </summary>
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public static ColorScheme Menu;
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/// <summary>
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/// The color scheme for showing errors.
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/// </summary>
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public static ColorScheme Error;
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}
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/// <summary>
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/// Special characters that can be drawn with Driver.AddSpecial.
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/// </summary>
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public enum SpecialChar {
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/// <summary>
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/// Horizontal line character.
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/// </summary>
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HLine,
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/// <summary>
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/// Vertical line character.
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/// </summary>
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VLine,
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/// <summary>
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/// Stipple pattern
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/// </summary>
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Stipple,
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/// <summary>
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/// Diamond character
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/// </summary>
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Diamond,
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/// <summary>
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/// Upper left corner
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/// </summary>
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ULCorner,
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/// <summary>
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/// Lower left corner
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/// </summary>
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LLCorner,
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/// <summary>
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/// Upper right corner
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/// </summary>
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URCorner,
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/// <summary>
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/// Lower right corner
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/// </summary>
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LRCorner,
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/// <summary>
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/// Left tee
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/// </summary>
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LeftTee,
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/// <summary>
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/// Right tee
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/// </summary>
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RightTee,
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/// <summary>
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/// Top tee
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/// </summary>
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TopTee,
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/// <summary>
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/// The bottom tee.
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/// </summary>
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BottomTee,
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}
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/// <summary>
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/// ConsoleDriver is an abstract class that defines the requirements for a console driver. One implementation if the CursesDriver, and another one uses the .NET Console one.
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/// </summary>
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public abstract class ConsoleDriver {
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/// <summary>
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/// The current number of columns in the terminal.
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/// </summary>
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public abstract int Cols { get; }
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/// <summary>
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/// The current number of rows in the terminal.
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/// </summary>
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public abstract int Rows { get; }
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/// <summary>
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/// Initializes the driver
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/// </summary>
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/// <param name="terminalResized">Method to invoke when the terminal is resized.</param>
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public abstract void Init (Action terminalResized);
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/// <summary>
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/// Moves the cursor to the specified column and row.
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/// </summary>
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/// <param name="col">Column to move the cursor to.</param>
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/// <param name="row">Row to move the cursor to.</param>
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public abstract void Move (int col, int row);
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/// <summary>
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/// Adds the specified rune to the display at the current cursor position
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/// </summary>
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/// <param name="rune">Rune to add.</param>
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public abstract void AddRune (Rune rune);
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/// <summary>
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/// Adds the specified
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/// </summary>
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/// <param name="str">String.</param>
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public abstract void AddStr (ustring str);
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public abstract void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler);
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/// <summary>
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/// Updates the screen to reflect all the changes that have been done to the display buffer
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/// </summary>
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public abstract void Refresh ();
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/// <summary>
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/// Updates the location of the cursor position
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/// </summary>
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public abstract void UpdateCursor ();
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/// <summary>
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/// Ends the execution of the console driver.
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/// </summary>
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public abstract void End ();
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/// <summary>
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/// Redraws the physical screen with the contents that have been queued up via any of the printing commands.
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/// </summary>
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public abstract void UpdateScreen ();
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/// <summary>
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/// Selects the specified attribute as the attribute to use for future calls to AddRune, AddString.
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/// </summary>
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/// <param name="c">C.</param>
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public abstract void SetAttribute (Attribute c);
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// Set Colors from limit sets of colors
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public abstract void SetColors (ConsoleColor foreground, ConsoleColor background);
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// Advanced uses - set colors to any pre-set pairs, you would need to init_color
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// that independently with the R, G, B values.
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/// <summary>
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/// Advanced uses - set colors to any pre-set pairs, you would need to init_color
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/// that independently with the R, G, B values.
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/// </summary>
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/// <param name="foregroundColorId">Foreground color identifier.</param>
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/// <param name="backgroundColorId">Background color identifier.</param>
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public abstract void SetColors (short foregroundColorId, short backgroundColorId);
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/// <summary>
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/// Draws a frame on the specified region with the specified padding around the frame.
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/// </summary>
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/// <param name="region">Region where the frame will be drawn..</param>
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/// <param name="padding">Padding to add on the sides.</param>
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/// <param name="fill">If set to <c>true</c> it will clear the contents with the current color, otherwise the contents will be left untouched.</param>
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public virtual void DrawFrame (Rect region, int padding, bool fill)
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{
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int width = region.Width;
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int height = region.Height;
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int b;
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int fwidth = width - padding * 2;
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int fheight = height - 1 - padding;
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Move (region.X, region.Y);
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if (padding > 0) {
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for (int l = 0; l < padding; l++)
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for (b = 0; b < width; b++)
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AddRune (' ');
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}
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Move (region.X, region.Y + padding);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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AddRune (ULCorner);
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for (b = 0; b < fwidth - 2; b++)
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AddRune (HLine);
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AddRune (URCorner);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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for (b = 1 + padding; b < fheight; b++) {
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Move (region.X, region.Y + b);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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AddRune (VLine);
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if (fill) {
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for (int x = 1; x < fwidth - 1; x++)
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AddRune (' ');
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} else
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Move (region.X + fwidth - 1, region.Y + b);
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AddRune (VLine);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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}
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Move (region.X, region.Y + fheight);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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AddRune (LLCorner);
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for (b = 0; b < fwidth - 2; b++)
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AddRune (HLine);
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AddRune (LRCorner);
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for (int c = 0; c < padding; c++)
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AddRune (' ');
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if (padding > 0) {
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Move (region.X, region.Y + height - padding);
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for (int l = 0; l < padding; l++)
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for (b = 0; b < width; b++)
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AddRune (' ');
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}
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}
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/// <summary>
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/// Suspend the application, typically needs to save the state, suspend the app and upon return, reset the console driver.
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/// </summary>
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public abstract void Suspend ();
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Rect clip;
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/// <summary>
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/// Controls the current clipping region that AddRune/AddStr is subject to.
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/// </summary>
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/// <value>The clip.</value>
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public Rect Clip {
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get => clip;
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set => this.clip = value;
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}
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public abstract void StartReportingMouseMoves ();
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public abstract void StopReportingMouseMoves ();
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/// <summary>
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/// Disables the cooked event processing from the mouse driver. At startup, it is assumed mouse events are cooked.
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/// </summary>
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public abstract void UncookMouse ();
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/// <summary>
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/// Enables the cooked event processing from the mouse driver
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/// </summary>
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public abstract void CookMouse ();
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/// <summary>
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/// Horizontal line character.
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/// </summary>
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public Rune HLine;
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/// <summary>
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/// Vertical line character.
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/// </summary>
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public Rune VLine;
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/// <summary>
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/// Stipple pattern
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/// </summary>
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public Rune Stipple;
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/// <summary>
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/// Diamond character
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/// </summary>
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public Rune Diamond;
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/// <summary>
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/// Upper left corner
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/// </summary>
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public Rune ULCorner;
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/// <summary>
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/// Lower left corner
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/// </summary>
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public Rune LLCorner;
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/// <summary>
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/// Upper right corner
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/// </summary>
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public Rune URCorner;
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/// <summary>
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/// Lower right corner
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/// </summary>
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public Rune LRCorner;
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/// <summary>
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/// Left tee
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/// </summary>
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public Rune LeftTee;
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/// <summary>
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/// Right tee
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/// </summary>
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public Rune RightTee;
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/// <summary>
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/// Top tee
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/// </summary>
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public Rune TopTee;
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/// <summary>
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/// The bottom tee.
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/// </summary>
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public Rune BottomTee;
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}
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/// <summary>
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/// This is the Curses driver for the gui.cs/Terminal framework.
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/// </summary>
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internal class CursesDriver : ConsoleDriver {
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Action terminalResized;
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public override int Cols => Curses.Cols;
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public override int Rows => Curses.Lines;
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// Current row, and current col, tracked by Move/AddRune only
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int ccol, crow;
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bool needMove;
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public override void Move (int col, int row)
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{
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ccol = col;
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crow = row;
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if (Clip.Contains (col, row)) {
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Curses.move (row, col);
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needMove = false;
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} else {
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Curses.move (Clip.Y, Clip.X);
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needMove = true;
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}
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}
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static bool sync;
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public override void AddRune (Rune rune)
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{
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if (Clip.Contains (ccol, crow)) {
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if (needMove) {
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Curses.move (crow, ccol);
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needMove = false;
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}
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Curses.addch ((int)(uint)rune);
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} else
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needMove = true;
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if (sync)
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Application.Driver.Refresh ();
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ccol++;
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}
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public override void AddStr (ustring str)
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{
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// TODO; optimize this to determine if the str fits in the clip region, and if so, use Curses.addstr directly
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foreach (var rune in str)
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AddRune (rune);
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}
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public override void Refresh () => Curses.refresh ();
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public override void UpdateCursor () => Curses.refresh ();
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public override void End () => Curses.endwin ();
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public override void UpdateScreen () => window.redrawwin ();
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public override void SetAttribute (Attribute c) => Curses.attrset (c.value);
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public Curses.Window window;
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static short last_color_pair = 16;
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static Attribute MakeColor (short f, short b)
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{
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Curses.InitColorPair (++last_color_pair, f, b);
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return new Attribute () { value = Curses.ColorPair (last_color_pair) };
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}
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int [,] colorPairs = new int [16, 16];
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public override void SetColors (ConsoleColor foreground, ConsoleColor background)
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{
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int f = (short)foreground;
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int b = (short)background;
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var v = colorPairs [f, b];
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if ((v & 0x10000) == 0) {
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b = b & 0x7;
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bool bold = (f & 0x8) != 0;
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f = f & 0x7;
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v = MakeColor ((short)f, (short)b) | (bold ? Curses.A_BOLD : 0);
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colorPairs [(int)foreground, (int)background] = v | 0x1000;
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}
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SetAttribute (v & 0xffff);
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}
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Dictionary<int, int> rawPairs = new Dictionary<int, int> ();
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public override void SetColors (short foreColorId, short backgroundColorId)
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{
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int key = (((ushort)foreColorId << 16)) | (ushort)backgroundColorId;
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if (!rawPairs.TryGetValue (key, out var v)) {
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v = MakeColor (foreColorId, backgroundColorId);
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rawPairs [key] = v;
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}
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SetAttribute (v);
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}
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static Key MapCursesKey (int cursesKey)
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{
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switch (cursesKey) {
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case Curses.KeyF1: return Key.F1;
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case Curses.KeyF2: return Key.F2;
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case Curses.KeyF3: return Key.F3;
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case Curses.KeyF4: return Key.F4;
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case Curses.KeyF5: return Key.F5;
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case Curses.KeyF6: return Key.F6;
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case Curses.KeyF7: return Key.F7;
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case Curses.KeyF8: return Key.F8;
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case Curses.KeyF9: return Key.F9;
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case Curses.KeyF10: return Key.F10;
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case Curses.KeyUp: return Key.CursorUp;
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case Curses.KeyDown: return Key.CursorDown;
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case Curses.KeyLeft: return Key.CursorLeft;
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case Curses.KeyRight: return Key.CursorRight;
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case Curses.KeyHome: return Key.Home;
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case Curses.KeyEnd: return Key.End;
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case Curses.KeyNPage: return Key.PageDown;
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case Curses.KeyPPage: return Key.PageUp;
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case Curses.KeyDeleteChar: return Key.DeleteChar;
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case Curses.KeyInsertChar: return Key.InsertChar;
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case Curses.KeyBackTab: return Key.BackTab;
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default: return Key.Unknown;
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}
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|
}
|
|
|
|
static MouseEvent ToDriverMouse (Curses.MouseEvent cev)
|
|
{
|
|
return new MouseEvent () {
|
|
X = cev.X,
|
|
Y = cev.Y,
|
|
Flags = (MouseFlags)cev.ButtonState
|
|
};
|
|
}
|
|
|
|
void ProcessInput (Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
|
|
{
|
|
int wch;
|
|
var code = Curses.get_wch (out wch);
|
|
if (code == Curses.ERR)
|
|
return;
|
|
if (code == Curses.KEY_CODE_YES) {
|
|
if (wch == Curses.KeyResize) {
|
|
if (Curses.CheckWinChange ()) {
|
|
terminalResized ();
|
|
return;
|
|
}
|
|
}
|
|
if (wch == Curses.KeyMouse) {
|
|
Curses.MouseEvent ev;
|
|
Curses.getmouse (out ev);
|
|
mouseHandler (ToDriverMouse (ev));
|
|
return;
|
|
}
|
|
keyHandler (new KeyEvent (MapCursesKey (wch)));
|
|
return;
|
|
}
|
|
|
|
// Special handling for ESC, we want to try to catch ESC+letter to simulate alt-letter as well as Alt-Fkey
|
|
if (wch == 27) {
|
|
Curses.timeout (200);
|
|
|
|
code = Curses.get_wch (out wch);
|
|
if (code == Curses.KEY_CODE_YES)
|
|
keyHandler (new KeyEvent (Key.AltMask | MapCursesKey (wch)));
|
|
if (code == 0) {
|
|
KeyEvent key;
|
|
|
|
// The ESC-number handling, debatable.
|
|
if (wch >= '1' && wch <= '9')
|
|
key = new KeyEvent ((Key)((int)Key.F1 + (wch - '0' - 1)));
|
|
else if (wch == '0')
|
|
key = new KeyEvent (Key.F10);
|
|
else if (wch == 27)
|
|
key = new KeyEvent ((Key)wch);
|
|
else
|
|
key = new KeyEvent (Key.AltMask | (Key)wch);
|
|
keyHandler (key);
|
|
} else
|
|
keyHandler (new KeyEvent (Key.Esc));
|
|
} else
|
|
keyHandler (new KeyEvent ((Key)wch));
|
|
}
|
|
|
|
public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
|
|
{
|
|
Curses.timeout (-1);
|
|
|
|
mainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
|
|
ProcessInput (keyHandler, mouseHandler);
|
|
return true;
|
|
});
|
|
|
|
}
|
|
|
|
Curses.Event oldMouseEvents, reportableMouseEvents;
|
|
public override void Init (Action terminalResized)
|
|
{
|
|
if (window != null)
|
|
return;
|
|
|
|
try {
|
|
window = Curses.initscr ();
|
|
} catch (Exception e) {
|
|
Console.WriteLine ("Curses failed to initialize, the exception is: " + e);
|
|
}
|
|
Curses.raw ();
|
|
Curses.noecho ();
|
|
|
|
Curses.Window.Standard.keypad (true);
|
|
reportableMouseEvents = Curses.mousemask (Curses.Event.AllEvents | Curses.Event.ReportMousePosition, out oldMouseEvents);
|
|
this.terminalResized = terminalResized;
|
|
StartReportingMouseMoves ();
|
|
|
|
HLine = Curses.ACS_HLINE;
|
|
VLine = Curses.ACS_VLINE;
|
|
Stipple = Curses.ACS_CKBOARD;
|
|
Diamond = Curses.ACS_DIAMOND;
|
|
ULCorner = Curses.ACS_ULCORNER;
|
|
LLCorner = Curses.ACS_LLCORNER;
|
|
URCorner = Curses.ACS_URCORNER;
|
|
LRCorner = Curses.ACS_LRCORNER;
|
|
LeftTee = Curses.ACS_LTEE;
|
|
RightTee = Curses.ACS_RTEE;
|
|
TopTee = Curses.ACS_TTEE;
|
|
BottomTee = Curses.ACS_BTEE;
|
|
|
|
Colors.Base = new ColorScheme ();
|
|
Colors.Dialog = new ColorScheme ();
|
|
Colors.Menu = new ColorScheme ();
|
|
Colors.Error = new ColorScheme ();
|
|
Clip = new Rect (0, 0, Cols, Rows);
|
|
if (Curses.HasColors) {
|
|
Curses.StartColor ();
|
|
Curses.UseDefaultColors ();
|
|
|
|
Colors.Base.Normal = MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLUE);
|
|
Colors.Base.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
|
|
Colors.Base.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLUE);
|
|
Colors.Base.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
|
|
|
|
// Focused,
|
|
// Selected, Hot: Yellow on Black
|
|
// Selected, text: white on black
|
|
// Unselected, hot: yellow on cyan
|
|
// unselected, text: same as unfocused
|
|
Colors.Menu.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLACK);
|
|
Colors.Menu.Focus = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLACK);
|
|
Colors.Menu.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
|
|
Colors.Menu.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_CYAN);
|
|
|
|
Colors.Dialog.Normal = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
|
|
Colors.Dialog.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
|
|
Colors.Dialog.HotNormal = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_WHITE);
|
|
Colors.Dialog.HotFocus = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_CYAN);
|
|
|
|
Colors.Error.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_RED);
|
|
Colors.Error.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
|
|
Colors.Error.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_RED);
|
|
Colors.Error.HotFocus = Colors.Error.HotNormal;
|
|
} else {
|
|
Colors.Base.Normal = Curses.A_NORMAL;
|
|
Colors.Base.Focus = Curses.A_REVERSE;
|
|
Colors.Base.HotNormal = Curses.A_BOLD;
|
|
Colors.Base.HotFocus = Curses.A_BOLD | Curses.A_REVERSE;
|
|
Colors.Menu.Normal = Curses.A_REVERSE;
|
|
Colors.Menu.Focus = Curses.A_NORMAL;
|
|
Colors.Menu.HotNormal = Curses.A_BOLD;
|
|
Colors.Menu.HotFocus = Curses.A_NORMAL;
|
|
Colors.Dialog.Normal = Curses.A_REVERSE;
|
|
Colors.Dialog.Focus = Curses.A_NORMAL;
|
|
Colors.Dialog.HotNormal = Curses.A_BOLD;
|
|
Colors.Dialog.HotFocus = Curses.A_NORMAL;
|
|
Colors.Error.Normal = Curses.A_BOLD;
|
|
Colors.Error.Focus = Curses.A_BOLD | Curses.A_REVERSE;
|
|
Colors.Error.HotNormal = Curses.A_BOLD | Curses.A_REVERSE;
|
|
Colors.Error.HotFocus = Curses.A_REVERSE;
|
|
}
|
|
}
|
|
|
|
public override void Suspend ()
|
|
{
|
|
StopReportingMouseMoves ();
|
|
Platform.Suspend ();
|
|
Curses.Window.Standard.redrawwin ();
|
|
Curses.refresh ();
|
|
StartReportingMouseMoves ();
|
|
}
|
|
|
|
public override void StartReportingMouseMoves()
|
|
{
|
|
Console.Out.Write ("\x1b[?1003h");
|
|
Console.Out.Flush ();
|
|
}
|
|
|
|
public override void StopReportingMouseMoves()
|
|
{
|
|
Console.Out.Write ("\x1b[?1003l");
|
|
Console.Out.Flush ();
|
|
}
|
|
|
|
int lastMouseInterval;
|
|
bool mouseGrabbed;
|
|
|
|
public override void UncookMouse()
|
|
{
|
|
if (mouseGrabbed)
|
|
return;
|
|
lastMouseInterval = Curses.mouseinterval (0);
|
|
mouseGrabbed = true;
|
|
}
|
|
|
|
public override void CookMouse()
|
|
{
|
|
mouseGrabbed = false;
|
|
Curses.mouseinterval (lastMouseInterval);
|
|
}
|
|
}
|
|
|
|
internal static class Platform {
|
|
[DllImport ("libc")]
|
|
static extern int uname (IntPtr buf);
|
|
|
|
[DllImport ("libc")]
|
|
static extern int killpg (int pgrp, int pid);
|
|
|
|
static int suspendSignal;
|
|
|
|
static int GetSuspendSignal ()
|
|
{
|
|
if (suspendSignal != 0)
|
|
return suspendSignal;
|
|
|
|
IntPtr buf = Marshal.AllocHGlobal (8192);
|
|
if (uname (buf) != 0) {
|
|
Marshal.FreeHGlobal (buf);
|
|
suspendSignal = -1;
|
|
return suspendSignal;
|
|
}
|
|
try {
|
|
switch (Marshal.PtrToStringAnsi (buf)) {
|
|
case "Darwin":
|
|
case "DragonFly":
|
|
case "FreeBSD":
|
|
case "NetBSD":
|
|
case "OpenBSD":
|
|
suspendSignal = 18;
|
|
break;
|
|
case "Linux":
|
|
// TODO: should fetch the machine name and
|
|
// if it is MIPS return 24
|
|
suspendSignal = 20;
|
|
break;
|
|
case "Solaris":
|
|
suspendSignal = 24;
|
|
break;
|
|
default:
|
|
suspendSignal = -1;
|
|
break;
|
|
}
|
|
return suspendSignal;
|
|
} finally {
|
|
Marshal.FreeHGlobal (buf);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Suspends the process by sending SIGTSTP to itself
|
|
/// </summary>
|
|
/// <returns>The suspend.</returns>
|
|
static public bool Suspend ()
|
|
{
|
|
int signal = GetSuspendSignal ();
|
|
if (signal == -1)
|
|
return false;
|
|
killpg (0, signal);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
internal class NetDriver : ConsoleDriver {
|
|
int cols, rows;
|
|
public override int Cols => cols;
|
|
public override int Rows => rows;
|
|
|
|
// The format is rows, columns and 3 values on the last column: Rune, Attribute and Dirty Flag
|
|
int [,,] contents;
|
|
bool [] dirtyLine;
|
|
|
|
void UpdateOffscreen ()
|
|
{
|
|
int cols = Cols;
|
|
int rows = Rows;
|
|
|
|
contents = new int [rows, cols, 3];
|
|
for (int r = 0; r < rows; r++) {
|
|
for (int c = 0; c < cols; c++) {
|
|
contents [r, c, 0] = ' ';
|
|
contents [r, c, 1] = MakeColor (ConsoleColor.Gray, ConsoleColor.Black);
|
|
contents [r, c, 2] = 0;
|
|
}
|
|
}
|
|
dirtyLine = new bool [rows];
|
|
for (int row = 0; row < rows; row++)
|
|
dirtyLine [row] = true;
|
|
}
|
|
|
|
static bool sync;
|
|
|
|
public NetDriver ()
|
|
{
|
|
cols = Console.WindowWidth;
|
|
rows = Console.WindowHeight - 1;
|
|
UpdateOffscreen ();
|
|
}
|
|
|
|
bool needMove;
|
|
// Current row, and current col, tracked by Move/AddCh only
|
|
int ccol, crow;
|
|
public override void Move (int col, int row)
|
|
{
|
|
ccol = col;
|
|
crow = row;
|
|
|
|
if (Clip.Contains (col, row)) {
|
|
Console.CursorTop = row;
|
|
Console.CursorLeft = col;
|
|
needMove = false;
|
|
} else {
|
|
Console.CursorTop = Clip.Y;
|
|
Console.CursorLeft = Clip.X;
|
|
needMove = true;
|
|
}
|
|
|
|
}
|
|
|
|
public override void AddRune (Rune rune)
|
|
{
|
|
if (Clip.Contains (ccol, crow)) {
|
|
if (needMove) {
|
|
//Console.CursorLeft = ccol;
|
|
//Console.CursorTop = crow;
|
|
needMove = false;
|
|
}
|
|
contents [crow, ccol, 0] = (int)(uint)rune;
|
|
contents [crow, ccol, 1] = currentAttribute;
|
|
contents [crow, ccol, 2] = 1;
|
|
dirtyLine [crow] = true;
|
|
} else
|
|
needMove = true;
|
|
ccol++;
|
|
if (ccol == Cols) {
|
|
ccol = 0;
|
|
if (crow + 1 < Rows)
|
|
crow++;
|
|
}
|
|
if (sync)
|
|
UpdateScreen ();
|
|
}
|
|
|
|
public override void AddStr (ustring str)
|
|
{
|
|
foreach (var rune in str)
|
|
AddRune (rune);
|
|
}
|
|
|
|
public override void End ()
|
|
{
|
|
Console.ResetColor ();
|
|
Console.Clear ();
|
|
}
|
|
|
|
static Attribute MakeColor (ConsoleColor f, ConsoleColor b)
|
|
{
|
|
// Encode the colors into the int value.
|
|
return new Attribute () { value = ((((int)f) & 0xffff) << 16) | (((int)b) & 0xffff) };
|
|
}
|
|
|
|
|
|
public override void Init (Action terminalResized)
|
|
{
|
|
Colors.Base = new ColorScheme ();
|
|
Colors.Dialog = new ColorScheme ();
|
|
Colors.Menu = new ColorScheme ();
|
|
Colors.Error = new ColorScheme ();
|
|
Clip = new Rect (0, 0, Cols, Rows);
|
|
|
|
HLine = '\u2500';
|
|
VLine = '\u2502';
|
|
Stipple = '\u2592';
|
|
Diamond = '\u25c6';
|
|
ULCorner = '\u250C';
|
|
LLCorner = '\u2514';
|
|
URCorner = '\u2510';
|
|
LRCorner = '\u2518';
|
|
LeftTee = '\u251c';
|
|
RightTee = '\u2524';
|
|
TopTee = '\u22a4';
|
|
BottomTee = '\u22a5';
|
|
|
|
Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue);
|
|
Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue);
|
|
Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
|
|
// Focused,
|
|
// Selected, Hot: Yellow on Black
|
|
// Selected, text: white on black
|
|
// Unselected, hot: yellow on cyan
|
|
// unselected, text: same as unfocused
|
|
Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
|
|
Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
|
|
Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan);
|
|
|
|
Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
|
|
Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan);
|
|
|
|
Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red);
|
|
Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red);
|
|
Colors.Error.HotFocus = Colors.Error.HotNormal;
|
|
Console.Clear ();
|
|
}
|
|
|
|
int redrawColor = -1;
|
|
void SetColor (int color)
|
|
{
|
|
redrawColor = color;
|
|
Console.BackgroundColor = (ConsoleColor)(color & 0xffff);
|
|
Console.ForegroundColor = (ConsoleColor)((color >> 16) & 0xffff);
|
|
}
|
|
|
|
public override void UpdateScreen ()
|
|
{
|
|
int rows = Rows;
|
|
int cols = Cols;
|
|
|
|
Console.CursorTop = 0;
|
|
Console.CursorLeft = 0;
|
|
for (int row = 0; row < rows; row++) {
|
|
dirtyLine [row] = false;
|
|
for (int col = 0; col < cols; col++) {
|
|
contents [row, col, 2] = 0;
|
|
var color = contents [row, col, 1];
|
|
if (color != redrawColor)
|
|
SetColor (color);
|
|
Console.Write ((char)contents [row, col, 0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Refresh ()
|
|
{
|
|
int rows = Rows;
|
|
int cols = Cols;
|
|
|
|
var savedRow = Console.CursorTop;
|
|
var savedCol = Console.CursorLeft;
|
|
for (int row = 0; row < rows; row++) {
|
|
if (!dirtyLine [row])
|
|
continue;
|
|
dirtyLine [row] = false;
|
|
for (int col = 0; col < cols; col++) {
|
|
if (contents [row, col, 2] != 1)
|
|
continue;
|
|
|
|
Console.CursorTop = row;
|
|
Console.CursorLeft = col;
|
|
for (; col < cols && contents [row, col, 2] == 1; col++) {
|
|
var color = contents [row, col, 1];
|
|
if (color != redrawColor)
|
|
SetColor (color);
|
|
|
|
Console.Write ((char)contents [row, col, 0]);
|
|
contents [row, col, 2] = 0;
|
|
}
|
|
}
|
|
}
|
|
Console.CursorTop = savedRow;
|
|
Console.CursorLeft = savedCol;
|
|
}
|
|
|
|
public override void UpdateCursor ()
|
|
{
|
|
//
|
|
}
|
|
|
|
public override void StartReportingMouseMoves()
|
|
{
|
|
}
|
|
|
|
public override void StopReportingMouseMoves ()
|
|
{
|
|
}
|
|
|
|
public override void Suspend ()
|
|
{
|
|
}
|
|
|
|
int currentAttribute;
|
|
public override void SetAttribute (Attribute c)
|
|
{
|
|
currentAttribute = c.value;
|
|
}
|
|
|
|
Key MapKey (ConsoleKeyInfo keyInfo)
|
|
{
|
|
switch (keyInfo.Key) {
|
|
case ConsoleKey.Escape:
|
|
return Key.Esc;
|
|
case ConsoleKey.Tab:
|
|
return Key.Tab;
|
|
case ConsoleKey.Home:
|
|
return Key.Home;
|
|
case ConsoleKey.End:
|
|
return Key.End;
|
|
case ConsoleKey.LeftArrow:
|
|
return Key.CursorLeft;
|
|
case ConsoleKey.RightArrow:
|
|
return Key.CursorRight;
|
|
case ConsoleKey.UpArrow:
|
|
return Key.CursorUp;
|
|
case ConsoleKey.DownArrow:
|
|
return Key.CursorDown;
|
|
case ConsoleKey.PageUp:
|
|
return Key.PageUp;
|
|
case ConsoleKey.PageDown:
|
|
return Key.PageDown;
|
|
case ConsoleKey.Enter:
|
|
return Key.Enter;
|
|
case ConsoleKey.Spacebar:
|
|
return Key.Space;
|
|
case ConsoleKey.Backspace:
|
|
return Key.Backspace;
|
|
case ConsoleKey.Delete:
|
|
return Key.Delete;
|
|
}
|
|
|
|
var key = keyInfo.Key;
|
|
if (key >= ConsoleKey.A && key <= ConsoleKey.Z){
|
|
var delta = key - ConsoleKey.A;
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Control)
|
|
return (Key)((uint)Key.ControlA + delta);
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
|
return (Key) (((uint)Key.AltMask) | ((uint)'A' + delta));
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Shift)
|
|
return (Key)((uint)'A' + delta);
|
|
else
|
|
return (Key)((uint)'a' + delta);
|
|
}
|
|
if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) {
|
|
var delta = key - ConsoleKey.F1;
|
|
|
|
return (Key)((int) Key.F1 + delta);
|
|
}
|
|
|
|
return (Key)(0xffffffff);
|
|
}
|
|
|
|
public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
|
|
{
|
|
mainLoop.WindowsKeyPressed = delegate (ConsoleKeyInfo consoleKey) {
|
|
var map = MapKey (consoleKey);
|
|
if (map == (Key) 0xffffffff)
|
|
return;
|
|
keyHandler (new KeyEvent (map));
|
|
};
|
|
}
|
|
|
|
public override void SetColors (ConsoleColor foreground, ConsoleColor background)
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
public override void SetColors (short foregroundColorId, short backgroundColorId)
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
public override void CookMouse ()
|
|
{
|
|
}
|
|
|
|
public override void UncookMouse ()
|
|
{
|
|
}
|
|
|
|
//
|
|
// These are for the .NET driver, but running natively on Windows, wont run
|
|
// on the Mono emulation
|
|
//
|
|
|
|
|
|
}
|
|
|
|
internal class WindowsConsole {
|
|
public const int STD_OUTPUT_HANDLE = -11;
|
|
public const int STD_INPUT_HANDLE = -10;
|
|
public const int STD_ERROR_HANDLE = -12;
|
|
|
|
[DllImport ("kernel32.dll", SetLastError = true)]
|
|
static extern IntPtr GetStdHandle (int nStdHandle);
|
|
|
|
IntPtr inputHandle, outputHandle;
|
|
|
|
public WindowsConsole ()
|
|
{
|
|
inputHandle = GetStdHandle (STD_INPUT_HANDLE);
|
|
outputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
|
|
public struct KeyEventRecord {
|
|
[FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
|
|
public bool bKeyDown;
|
|
[FieldOffset (4), MarshalAs (UnmanagedType.U2)]
|
|
public ushort wRepeatCount;
|
|
[FieldOffset (6), MarshalAs (UnmanagedType.U2)]
|
|
public ushort wVirtualKeyCode;
|
|
[FieldOffset (8), MarshalAs (UnmanagedType.U2)]
|
|
public ushort wVirtualScanCode;
|
|
[FieldOffset (10)]
|
|
public char UnicodeChar;
|
|
[FieldOffset (12), MarshalAs (UnmanagedType.U4)]
|
|
public ControlKeyState dwControlKeyState;
|
|
}
|
|
|
|
[Flags]
|
|
public enum ButtonState {
|
|
Button1Pressed = 1,
|
|
Button2Pressed = 4,
|
|
Button3Pressed = 8,
|
|
Button4Pressed = 16,
|
|
RightmostButtonPressed = 2,
|
|
|
|
}
|
|
|
|
[Flags]
|
|
public enum ControlKeyState {
|
|
RightAltPressed = 1,
|
|
LeftAltPressed = 2,
|
|
RightControlPressed = 4,
|
|
LeftControlPressed = 8,
|
|
ShiftPressed = 16,
|
|
NumlockOn = 32,
|
|
ScrolllockOn = 64,
|
|
CapslockOn = 128,
|
|
EnhancedKey = 256
|
|
}
|
|
|
|
[Flags]
|
|
public enum EventFlags {
|
|
MouseMoved = 1,
|
|
DoubleClick = 2,
|
|
MouseWheeled = 4,
|
|
MouseHorizontalWheeled = 8
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Explicit)]
|
|
public struct MouseEventRecord {
|
|
[FieldOffset (0)]
|
|
public Coordinate MousePosition;
|
|
[FieldOffset (4)]
|
|
public ButtonState ButtonState;
|
|
[FieldOffset (8)]
|
|
public ControlKeyState ControlKeyState;
|
|
[FieldOffset (12)]
|
|
public EventFlags EventFlags;
|
|
|
|
public override string ToString ()
|
|
{
|
|
return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
|
|
}
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Sequential)]
|
|
public struct Coordinate {
|
|
public short X;
|
|
public short Y;
|
|
|
|
public Coordinate (short X, short Y)
|
|
{
|
|
this.X = X;
|
|
this.Y = Y;
|
|
}
|
|
|
|
public override string ToString () => $"({X},{Y})";
|
|
};
|
|
|
|
internal struct WindowBufferSizeRecord {
|
|
public Coordinate size;
|
|
|
|
public WindowBufferSizeRecord (short x, short y)
|
|
{
|
|
this.size = new Coordinate (x, y);
|
|
}
|
|
|
|
public override string ToString () => $"[WindowBufferSize{size}";
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Sequential)]
|
|
public struct MenuEventRecord {
|
|
public uint dwCommandId;
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Sequential)]
|
|
public struct FocusEventRecord {
|
|
public uint bSetFocus;
|
|
}
|
|
|
|
public enum EventType {
|
|
Focus = 0x10,
|
|
Key = 0x1,
|
|
Menu = 0x8,
|
|
Mouse = 2,
|
|
WindowBufferSize = 4
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Explicit)]
|
|
public struct InputRecord {
|
|
[FieldOffset (0)]
|
|
public EventType EventType;
|
|
[FieldOffset (4)]
|
|
public KeyEventRecord KeyEvent;
|
|
[FieldOffset (4)]
|
|
public MouseEventRecord MouseEvent;
|
|
[FieldOffset (4)]
|
|
public WindowBufferSizeRecord WindowBufferSizeEvent;
|
|
[FieldOffset (4)]
|
|
public MenuEventRecord MenuEvent;
|
|
[FieldOffset (4)]
|
|
public FocusEventRecord FocusEvent;
|
|
|
|
public override string ToString ()
|
|
{
|
|
switch (EventType) {
|
|
case EventType.Focus:
|
|
return FocusEvent.ToString ();
|
|
case EventType.Key:
|
|
return KeyEvent.ToString ();
|
|
case EventType.Menu:
|
|
return MenuEvent.ToString ();
|
|
case EventType.Mouse:
|
|
return MouseEvent.ToString ();
|
|
case EventType.WindowBufferSize:
|
|
return WindowBufferSizeEvent.ToString ();
|
|
default:
|
|
return "Unknown event type: " + EventType;
|
|
}
|
|
}
|
|
};
|
|
|
|
[DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
|
|
public static extern bool ReadConsoleInput (
|
|
IntPtr hConsoleInput,
|
|
[Out] InputRecord [] lpBuffer,
|
|
uint nLength,
|
|
out uint lpNumberOfEventsRead);
|
|
|
|
[DllImport ("kernel32.dll")]
|
|
static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
|
|
|
|
[DllImport ("kernel32.dll")]
|
|
static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
|
|
|
|
public uint ConsoleMode {
|
|
get {
|
|
uint v;
|
|
GetConsoleMode (inputHandle, out v);
|
|
return v;
|
|
}
|
|
|
|
set {
|
|
SetConsoleMode (inputHandle, value);
|
|
}
|
|
}
|
|
}
|
|
}
|