Files
Terminal.Gui/ReactiveExample/LoginViewModel.cs
BDisp 713b2c4725 Fixes #92. Remove dependency on ustring. (#2620)
* Remove NStack and replace ustring to string.

* Add unit test and improving some code.

* Adjust code and fix all unit tests errors.

* Add XML Document and move the Rune folder into the Text folder.

* Improve unit tests with byte array on DecodeRune and DecodeLastRune.

* Fix unit test.

* 😂Code review

* Reduce unit tests code.

* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.

* Fix merge errors.

* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.

* Hack to use UseSystemConsole passed in the command line arguments.

* Revert "Hack to use UseSystemConsole passed in the command line arguments."

This reverts commit b74d11c786.

* Remove Application.UseSystemConsole from the config file.

* Fix errors related by removing UseSystemConsole from the config file.

* Fixes #2633. DecodeEscSeq throw an exception if cki is null.

* Fix an exception if SelectedItem is -1.

* Set SelectedItem to 0 and remove unnecessary ToString.

* Using a unique ToString method for Rune and other for byte.

* Fix a bug where a wider rune is added with only a width of 1.

* Force the SelectedGlyph is the one that was typed after jumpList is executed.

* Added more InlineData to RuneTests.

* Reducing significantly the code by using Theory attribute in the TextFormatterTests.

* Override PositionCursor to handle the CharMap cursor position.

* Fix merge errors.

* Minor tweaks to API docs

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-20 19:35:32 +02:00

78 lines
2.4 KiB
C#

using System;
using System.Reactive;
using System.Reactive.Linq;
using System.Runtime.Serialization;
using System.Threading.Tasks;
using System.Text;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
namespace ReactiveExample {
//
// This view model can be easily shared across different UI frameworks.
// For example, if you have a WPF or XF app with view models written
// this way, you can easily port your app to Terminal.Gui by implementing
// the views with Terminal.Gui classes and ReactiveUI bindings.
//
// We mark the view model with the [DataContract] attributes and this
// allows you to save the view model class to the disk, and then to read
// the view model from the disk, making your app state persistent.
// See also: https://www.reactiveui.net/docs/handbook/data-persistence/
//
[DataContract]
public class LoginViewModel : ReactiveObject {
readonly ObservableAsPropertyHelper<int> _usernameLength;
readonly ObservableAsPropertyHelper<int> _passwordLength;
readonly ObservableAsPropertyHelper<bool> _isValid;
public LoginViewModel () {
var canLogin = this.WhenAnyValue (
x => x.Username,
x => x.Password,
(username, password) =>
!string.IsNullOrEmpty (username) &&
!string.IsNullOrEmpty (password));
_isValid = canLogin.ToProperty (this, x => x.IsValid);
Login = ReactiveCommand.CreateFromTask (
() => Task.Delay (TimeSpan.FromSeconds (1)),
canLogin);
_usernameLength = this
.WhenAnyValue (x => x.Username)
.Select (name => name.Length)
.ToProperty (this, x => x.UsernameLength);
_passwordLength = this
.WhenAnyValue (x => x.Password)
.Select (password => password.Length)
.ToProperty (this, x => x.PasswordLength);
Clear = ReactiveCommand.Create (() => { });
Clear.Subscribe (unit => {
Username = string.Empty;
Password = string.Empty;
});
}
[Reactive, DataMember]
public string Username { get; set; } = string.Empty;
[Reactive, DataMember]
public string Password { get; set; } = string.Empty;
[IgnoreDataMember]
public int UsernameLength => _usernameLength.Value;
[IgnoreDataMember]
public int PasswordLength => _passwordLength.Value;
[IgnoreDataMember]
public ReactiveCommand<Unit, Unit> Login { get; }
[IgnoreDataMember]
public ReactiveCommand<Unit, Unit> Clear { get; }
[IgnoreDataMember]
public bool IsValid => _isValid.Value;
}
}