mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Remove NStack and replace ustring to string.
* Add unit test and improving some code.
* Adjust code and fix all unit tests errors.
* Add XML Document and move the Rune folder into the Text folder.
* Improve unit tests with byte array on DecodeRune and DecodeLastRune.
* Fix unit test.
* 😂Code review
* Reduce unit tests code.
* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.
* Fix merge errors.
* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.
* Hack to use UseSystemConsole passed in the command line arguments.
* Revert "Hack to use UseSystemConsole passed in the command line arguments."
This reverts commit b74d11c786.
* Remove Application.UseSystemConsole from the config file.
* Fix errors related by removing UseSystemConsole from the config file.
* Fixes #2633. DecodeEscSeq throw an exception if cki is null.
* Fix an exception if SelectedItem is -1.
* Set SelectedItem to 0 and remove unnecessary ToString.
* Using a unique ToString method for Rune and other for byte.
* Fix a bug where a wider rune is added with only a width of 1.
* Force the SelectedGlyph is the one that was typed after jumpList is executed.
* Added more InlineData to RuneTests.
* Reducing significantly the code by using Theory attribute in the TextFormatterTests.
* Override PositionCursor to handle the CharMap cursor position.
* Fix merge errors.
* Minor tweaks to API docs
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
103 lines
2.2 KiB
C#
103 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using static UICatalog.Scenario;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Line View", Description: "Demonstrates drawing lines using the LineView control.")]
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[ScenarioCategory ("Controls"), ScenarioCategory ("LineView")]
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public class LineViewExample : Scenario {
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public override void Setup ()
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{
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Win.Title = this.GetName ();
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Win.Y = 1; // menu
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Win.Height = Dim.Fill (1); // status bar
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Application.Top.LayoutSubviews ();
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "", () => Quit()),
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})
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});
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Application.Top.Add (menu);
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Win.Add (new Label ("Regular Line") { Y = 0 });
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// creates a horizontal line
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var line = new LineView () {
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Y = 1,
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};
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Win.Add (line);
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Win.Add (new Label ("Double Width Line") { Y = 2 });
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// creates a horizontal line
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var doubleLine = new LineView () {
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Y = 3,
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LineRune = (Rune)'\u2550'
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};
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Win.Add (doubleLine);
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Win.Add (new Label ("Short Line") { Y = 4 });
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// creates a horizontal line
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var shortLine = new LineView () {
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Y = 5,
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Width = 10
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};
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Win.Add (shortLine);
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Win.Add (new Label ("Arrow Line") { Y = 6 });
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// creates a horizontal line
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var arrowLine = new LineView () {
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Y = 7,
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Width = 10,
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StartingAnchor = CM.Glyphs.LeftTee,
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EndingAnchor = (Rune)'>'
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};
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Win.Add (arrowLine);
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Win.Add (new Label ("Vertical Line") { Y = 9,X=11 });
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// creates a horizontal line
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var verticalLine = new LineView (Orientation.Vertical) {
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X = 25,
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};
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Win.Add (verticalLine);
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Win.Add (new Label ("Vertical Arrow") { Y = 11, X = 28 });
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// creates a horizontal line
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var verticalArrow = new LineView (Orientation.Vertical) {
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X = 27,
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StartingAnchor = CM.Glyphs.TopTee,
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EndingAnchor = (Rune)'V'
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};
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Win.Add (verticalArrow);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Quit()),
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});
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Application.Top.Add (statusBar);
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}
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private void Quit ()
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{
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Application.RequestStop ();
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}
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}
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}
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