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* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
130 lines
3.4 KiB
C#
130 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Xunit;
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using Xunit.Abstractions;
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// Alias Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui.DriverTests;
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public class ContentsTests {
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readonly ITestOutputHelper output;
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public ContentsTests (ITestOutputHelper output)
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{
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this.output = output;
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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//[InlineData (typeof (NetDriver))]
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//[InlineData (typeof (CursesDriver))]
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//[InlineData (typeof (WindowsDriver))]
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public void AddStr_With_Combining_Characters (Type driverType)
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{
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var driver = (ConsoleDriver)Activator.CreateInstance (driverType);
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Application.Init (driver);
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// driver.Init (null);
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var acuteaccent = new System.Text.Rune (0x0301); // Combining acute accent (é)
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var combined = "e" + acuteaccent;
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var expected = "é";
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driver.AddStr (combined);
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TestHelpers.AssertDriverContentsWithFrameAre (expected, output);
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#if false // Disabled Until #2616 is fixed
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// 3 char combine
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// a + ogonek + acute = <U+0061, U+0328, U+0301> ( ǫ́ )
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var ogonek = new System.Text.Rune (0x0328); // Combining ogonek (a small hook or comma shape)
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combined = "a" + ogonek + acuteaccent;
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expected = "ǫ́";
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driver.Move (0, 0);
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driver.AddStr (combined);
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TestHelpers.AssertDriverContentsWithFrameAre (expected, output);
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#endif
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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//[InlineData (typeof (NetDriver))]
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//[InlineData (typeof (CursesDriver))]
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//[InlineData (typeof (WindowsDriver))]
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public void Move_Bad_Coordinates (Type driverType)
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{
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var driver = (ConsoleDriver)Activator.CreateInstance (driverType);
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Application.Init (driver);
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Assert.Equal (0, driver.Col);
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Assert.Equal (0, driver.Row);
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driver.Move (-1, 0);
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Assert.Equal (-1, driver.Col);
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Assert.Equal (0, driver.Row);
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driver.Move (0, -1);
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Assert.Equal (0, driver.Col);
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Assert.Equal (-1, driver.Row);
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driver.Move (driver.Cols, 0);
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Assert.Equal (driver.Cols, driver.Col);
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Assert.Equal (0, driver.Row);
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driver.Move (0, driver.Rows);
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Assert.Equal (0, driver.Col);
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Assert.Equal (driver.Rows, driver.Row);
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driver.Move (500, 500);
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Assert.Equal (500, driver.Col);
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Assert.Equal (500, driver.Row);
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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// TODO: Add these unit tests
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// AddRune moves correctly
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// AddRune with wide characters are handled correctly
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// AddRune with wide characters and Col < 0 are handled correctly
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// AddRune with wide characters and Col == Cols - 1 are handled correctly
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// AddRune with wide characters and Col == Cols are handled correctly
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// AddStr moves correctly
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// AddStr with wide characters moves correctly
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// AddStr where Col is negative works
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// AddStr where Col is negative and characters include wide / combining characters works
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// AddStr where Col is near Cols and characters include wide / combining characters works
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// Clipping works correctly
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// Clipping works correctly with wide characters
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// Clipping works correctly with combining characters
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// Clipping works correctly with combining characters and wide characters
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// ResizeScreen works correctly
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// Refresh works correctly
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// IsDirty tests
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}
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