mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 17:28:01 +01:00
678 lines
25 KiB
C#
678 lines
25 KiB
C#
using System.Drawing;
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namespace Terminal.Gui;
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public partial class View
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{
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private ColorScheme _colorScheme;
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/// <summary>The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s color scheme.</summary>
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public virtual ColorScheme ColorScheme
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{
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get
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{
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if (_colorScheme is null)
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{
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return SuperView?.ColorScheme;
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}
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return _colorScheme;
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}
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set
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{
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if (_colorScheme != value)
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{
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_colorScheme = value;
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SetNeedsDisplay ();
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}
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}
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}
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/// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
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/// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
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public LineCanvas LineCanvas { get; } = new ();
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// The view-relative region that needs to be redrawn. Marked internal for unit tests.
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internal Rectangle _needsDisplayRect = Rectangle.Empty;
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/// <summary>Gets or sets whether the view needs to be redrawn.</summary>
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public bool NeedsDisplay
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{
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get => _needsDisplayRect != Rectangle.Empty;
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set
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{
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if (value)
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{
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SetNeedsDisplay ();
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}
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else
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{
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ClearNeedsDisplay ();
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}
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}
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}
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/// <summary>Gets whether any Subviews need to be redrawn.</summary>
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public bool SubViewNeedsDisplay { get; private set; }
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/// <summary>
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/// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
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/// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
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/// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawAdornments"/> method will be
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/// called to render the borders.
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/// </summary>
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public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
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/// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
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/// <para>
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/// If the provided coordinates are outside the visible content area, this method does nothing.
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/// </para>
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/// <remarks>
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/// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
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/// </remarks>
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/// <param name="col">Column (viewport-relative).</param>
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/// <param name="row">Row (viewport-relative).</param>
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/// <param name="rune">The Rune.</param>
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public void AddRune (int col, int row, Rune rune)
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{
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if (Move (col, row))
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{
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Driver.AddRune (rune);
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}
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}
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/// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
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/// <remarks>
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/// <para>
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/// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
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/// the portion of the content
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/// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have a
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/// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
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/// enabled) and want
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/// the area outside the content to be visually distinct.
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/// </para>
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/// </remarks>
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public void Clear ()
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{
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if (Driver is null)
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{
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return;
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}
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// Get screen-relative coords
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Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
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Rectangle prevClip = Driver.Clip;
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if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
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{
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Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
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toClear = Rectangle.Intersect (toClear, visibleContent);
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}
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Attribute prev = Driver.SetAttribute (GetNormalColor ());
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Driver.FillRect (toClear);
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Driver.SetAttribute (prev);
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Driver.Clip = prevClip;
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}
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/// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
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/// <param name="rect">The Viewport-relative rectangle to clear.</param>
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/// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
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public void FillRect (Rectangle rect, Color? color = null)
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{
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if (Driver is null)
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{
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return;
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}
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// Get screen-relative coords
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Rectangle toClear = ViewportToScreen (rect);
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Rectangle prevClip = Driver.Clip;
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Driver.Clip = Rectangle.Intersect (prevClip, ViewportToScreen (Viewport with { Location = new (0, 0) }));
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Attribute prev = Driver.SetAttribute (new (color ?? GetNormalColor ().Background));
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Driver.FillRect (toClear);
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Driver.SetAttribute (prev);
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Driver.Clip = prevClip;
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}
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/// <summary>Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Viewport"/>.</summary>
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/// <remarks>
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/// <para>
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/// By default, the clip rectangle is set to the intersection of the current clip region and the
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/// <see cref="Viewport"/>. This ensures that drawing is constrained to the viewport, but allows
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/// content to be drawn beyond the viewport.
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/// </para>
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/// <para>
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/// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClipContentOnly"/> set, clipping will be
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/// applied to just the visible content area.
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/// </para>
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/// </remarks>
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/// <returns>
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/// The current screen-relative clip region, which can be then re-applied by setting
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/// <see cref="ConsoleDriver.Clip"/>.
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/// </returns>
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public Rectangle SetClip ()
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{
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if (Driver is null)
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{
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return Rectangle.Empty;
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}
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Rectangle previous = Driver.Clip;
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// Clamp the Clip to the entire visible area
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Rectangle clip = Rectangle.Intersect (ViewportToScreen (Viewport with { Location = Point.Empty }), previous);
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if (ViewportSettings.HasFlag (ViewportSettings.ClipContentOnly))
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{
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// Clamp the Clip to the just content area that is within the viewport
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Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
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clip = Rectangle.Intersect (clip, visibleContent);
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}
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Driver.Clip = clip;
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return previous;
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}
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/// <summary>
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/// Draws the view. Causes the following virtual methods to be called (along with their related events):
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/// <see cref="OnDrawContent"/>, <see cref="OnDrawContentComplete"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Always use <see cref="Viewport"/> (view-relative) when calling <see cref="OnDrawContent(Rectangle)"/>, NOT
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/// <see cref="Frame"/> (superview-relative).
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/// </para>
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/// <para>
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/// Views should set the color that they want to use on entry, as otherwise this will inherit the last color that
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/// was set globally on the driver.
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/// </para>
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/// <para>
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/// Overrides of <see cref="OnDrawContent(Rectangle)"/> must ensure they do not set <c>Driver.Clip</c> to a clip
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/// region larger than the <ref name="Viewport"/> property, as this will cause the driver to clip the entire
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/// region.
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/// </para>
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/// </remarks>
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public void Draw ()
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{
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if (!CanBeVisible (this))
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{
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return;
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}
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OnDrawAdornments ();
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if (ColorScheme is { })
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{
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//Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
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Driver?.SetAttribute (GetNormalColor ());
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}
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// By default, we clip to the viewport preventing drawing outside the viewport
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// We also clip to the content, but if a developer wants to draw outside the viewport, they can do
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// so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
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Rectangle prevClip = SetClip ();
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// Invoke DrawContentEvent
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var dev = new DrawEventArgs (Viewport, Rectangle.Empty);
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DrawContent?.Invoke (this, dev);
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if (!dev.Cancel)
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{
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OnDrawContent (Viewport);
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}
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if (Driver is { })
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{
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Driver.Clip = prevClip;
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}
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OnRenderLineCanvas ();
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// TODO: This is a hack to force the border subviews to draw.
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if (Border?.Subviews is { })
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{
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foreach (View view in Border.Subviews)
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{
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view.SetNeedsDisplay ();
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view.Draw ();
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}
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}
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// Invoke DrawContentCompleteEvent
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OnDrawContentComplete (Viewport);
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// BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
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ClearLayoutNeeded ();
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ClearNeedsDisplay ();
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}
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/// <summary>Event invoked when the content area of the View is to be drawn.</summary>
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/// <remarks>
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/// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
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/// <para>
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/// Rect provides the view-relative rectangle describing the currently visible viewport into the
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/// <see cref="View"/> .
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/// </para>
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/// </remarks>
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public event EventHandler<DrawEventArgs> DrawContent;
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/// <summary>Event invoked when the content area of the View is completed drawing.</summary>
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/// <remarks>
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/// <para>Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.</para>
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/// <para>
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/// Rect provides the view-relative rectangle describing the currently visible viewport into the
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/// <see cref="View"/> .
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/// </para>
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/// </remarks>
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public event EventHandler<DrawEventArgs> DrawContentComplete;
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/// <summary>Utility function to draw strings that contain a hotkey.</summary>
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/// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
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/// <param name="hotColor">Hot color.</param>
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/// <param name="normalColor">Normal color.</param>
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/// <remarks>
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/// <para>
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/// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
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/// default.
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/// </para>
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/// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
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/// </remarks>
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public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
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{
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Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
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Application.Driver?.SetAttribute (normalColor);
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foreach (Rune rune in text.EnumerateRunes ())
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{
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if (rune == new Rune (hotkeySpec.Value))
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{
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Application.Driver?.SetAttribute (hotColor);
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continue;
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}
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Application.Driver?.AddRune (rune);
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Application.Driver?.SetAttribute (normalColor);
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}
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}
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/// <summary>
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/// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
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/// state.
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/// </summary>
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/// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
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/// <param name="focused">
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/// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
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/// the regular ones.
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/// </param>
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/// <param name="scheme">The color scheme to use.</param>
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public void DrawHotString (string text, bool focused, ColorScheme scheme)
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{
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if (focused)
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{
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DrawHotString (text, scheme.HotFocus, scheme.Focus);
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}
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else
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{
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DrawHotString (
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text,
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Enabled ? scheme.HotNormal : scheme.Disabled,
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Enabled ? scheme.Normal : scheme.Disabled
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);
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}
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}
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/// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
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/// <returns>
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/// <see cref="ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/> or
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/// <see cref="ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
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/// overridden can return other values.
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/// </returns>
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public virtual Attribute GetFocusColor ()
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{
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ColorScheme cs = ColorScheme;
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if (cs is null)
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{
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cs = new ();
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}
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return Enabled ? cs.Focus : cs.Disabled;
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}
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/// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
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/// <returns>
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/// <see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/> or
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/// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
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/// overridden can return other values.
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/// </returns>
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public virtual Attribute GetHotNormalColor ()
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{
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ColorScheme cs = ColorScheme;
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if (cs is null)
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{
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cs = new ();
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}
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return Enabled ? cs.HotNormal : cs.Disabled;
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}
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/// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
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/// <returns>
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/// <see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/> or
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/// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
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/// overridden can return other values.
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/// </returns>
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public virtual Attribute GetNormalColor ()
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{
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ColorScheme cs = ColorScheme;
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if (cs is null)
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{
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cs = new ();
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}
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return Enabled ? cs.Normal : cs.Disabled;
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}
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/// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
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/// <remarks>
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/// <para>
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/// If the provided coordinates are outside the visible content area, this method does nothing.
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/// </para>
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/// <para>
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/// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
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/// </para>
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/// </remarks>
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/// <param name="col">Column (viewport-relative).</param>
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/// <param name="row">Row (viewport-relative).</param>
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public bool Move (int col, int row)
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{
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if (Driver is null || Driver?.Rows == 0)
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{
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return false;
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}
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if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
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{
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return false;
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}
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var screen = ViewportToScreen (new Point (col, row));
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Driver?.Move (screen.X, screen.Y);
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return true;
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}
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// TODO: Make this cancelable
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/// <summary>
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/// Prepares <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
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/// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
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/// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
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/// </summary>
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/// <returns></returns>
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public virtual bool OnDrawAdornments ()
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{
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if (!IsInitialized)
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{
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return false;
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}
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// Each of these renders lines to either this View's LineCanvas
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// Those lines will be finally rendered in OnRenderLineCanvas
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Margin?.OnDrawContent (Margin.Viewport);
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Border?.OnDrawContent (Border.Viewport);
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Padding?.OnDrawContent (Padding.Viewport);
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return true;
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}
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/// <summary>
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/// Draws the view's content, including Subviews.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The <paramref name="viewport"/> parameter is provided as a convenience; it has the same values as the
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/// <see cref="Viewport"/> property.
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/// </para>
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/// <para>
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/// The <see cref="Viewport"/> Location and Size indicate what part of the View's content, defined
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/// by <see cref="GetContentSize ()"/>, is visible and should be drawn. The coordinates taken by <see cref="Move"/> and
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/// <see cref="AddRune"/> are relative to <see cref="Viewport"/>, thus if <c>ViewPort.Location.Y</c> is <c>5</c>
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/// the 6th row of the content should be drawn using <c>MoveTo (x, 5)</c>.
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/// </para>
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/// <para>
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/// If <see cref="GetContentSize ()"/> is larger than <c>ViewPort.Size</c> drawing code should use <see cref="Viewport"/>
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/// to constrain drawing for better performance.
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/// </para>
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/// <para>
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/// The <see cref="ConsoleDriver.Clip"/> may define smaller area than <see cref="Viewport"/>; complex drawing code
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/// can be more
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/// efficient by using <see cref="ConsoleDriver.Clip"/> to constrain drawing for better performance.
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/// </para>
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/// <para>
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/// Overrides should loop through the subviews and call <see cref="Draw"/>.
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/// </para>
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/// </remarks>
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/// <param name="viewport">
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/// The rectangle describing the currently visible viewport into the <see cref="View"/>; has the same value as
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/// <see cref="Viewport"/>.
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/// </param>
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public virtual void OnDrawContent (Rectangle viewport)
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{
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if (NeedsDisplay)
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{
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if (SuperView is { })
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{
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Clear ();
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}
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if (!string.IsNullOrEmpty (TextFormatter.Text))
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{
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if (TextFormatter is { })
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{
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TextFormatter.NeedsFormat = true;
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}
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}
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// This should NOT clear
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// TODO: If the output is not in the Viewport, do nothing
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var drawRect = new Rectangle (ContentToScreen (Point.Empty), GetContentSize ());
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TextFormatter?.Draw (
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drawRect,
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HasFocus ? GetFocusColor () : GetNormalColor (),
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HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
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Rectangle.Empty
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);
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SetSubViewNeedsDisplay ();
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}
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// TODO: Move drawing of subviews to a separate OnDrawSubviews virtual method
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// Draw subviews
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// TODO: Implement OnDrawSubviews (cancelable);
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if (_subviews is { } && SubViewNeedsDisplay)
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{
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IEnumerable<View> subviewsNeedingDraw = _subviews.Where (
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view => view.Visible
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&& (view.NeedsDisplay || view.SubViewNeedsDisplay || view.LayoutNeeded)
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);
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foreach (View view in subviewsNeedingDraw)
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{
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if (view.LayoutNeeded)
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{
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view.LayoutSubviews ();
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}
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view.Draw ();
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}
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}
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}
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/// <summary>
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/// Called after <see cref="OnDrawContent"/> to enable overrides.
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/// </summary>
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/// <param name="viewport">
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/// The viewport-relative rectangle describing the currently visible viewport into the
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/// <see cref="View"/>
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/// </param>
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public virtual void OnDrawContentComplete (Rectangle viewport) { DrawContentComplete?.Invoke (this, new (viewport, Rectangle.Empty)); }
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// TODO: Make this cancelable
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/// <summary>
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/// Renders <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
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/// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
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/// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
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/// </summary>
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/// <returns></returns>
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public virtual bool OnRenderLineCanvas ()
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{
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if (!IsInitialized || Driver is null)
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{
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return false;
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}
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// If we have a SuperView, it'll render our frames.
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if (!SuperViewRendersLineCanvas && LineCanvas.Viewport != Rectangle.Empty)
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{
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foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
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{
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// Get the entire map
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if (p.Value is { })
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{
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Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
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Driver.Move (p.Key.X, p.Key.Y);
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// TODO: #2616 - Support combining sequences that don't normalize
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Driver.AddRune (p.Value.Value.Rune);
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}
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}
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LineCanvas.Clear ();
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}
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if (Subviews.Any (s => s.SuperViewRendersLineCanvas))
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{
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foreach (View subview in Subviews.Where (s => s.SuperViewRendersLineCanvas))
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{
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// Combine the LineCanvas'
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LineCanvas.Merge (subview.LineCanvas);
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subview.LineCanvas.Clear ();
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}
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foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
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{
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// Get the entire map
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if (p.Value is { })
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{
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Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
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Driver.Move (p.Key.X, p.Key.Y);
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// TODO: #2616 - Support combining sequences that don't normalize
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Driver.AddRune (p.Value.Value.Rune);
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}
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}
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LineCanvas.Clear ();
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}
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return true;
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}
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/// <summary>Sets the area of this view needing to be redrawn to <see cref="Viewport"/>.</summary>
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/// <remarks>
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/// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
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/// does nothing.
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/// </remarks>
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public void SetNeedsDisplay ()
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{
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SetNeedsDisplay (Viewport);
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}
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/// <summary>Expands the area of this view needing to be redrawn to include <paramref name="region"/>.</summary>
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/// <remarks>
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/// <para>
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/// The location of <paramref name="region"/> is relative to the View's content, bound by <c>Size.Empty</c> and
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/// <see cref="GetContentSize ()"/>.
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/// </para>
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/// <para>
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/// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
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/// redrawn will be the <paramref name="region"/>.
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/// </para>
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/// </remarks>
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/// <param name="region">The content-relative region that needs to be redrawn.</param>
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public void SetNeedsDisplay (Rectangle region)
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{
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if (_needsDisplayRect.IsEmpty)
|
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{
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_needsDisplayRect = region;
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}
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else
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{
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int x = Math.Min (_needsDisplayRect.X, region.X);
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int y = Math.Min (_needsDisplayRect.Y, region.Y);
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int w = Math.Max (_needsDisplayRect.Width, region.Width);
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int h = Math.Max (_needsDisplayRect.Height, region.Height);
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_needsDisplayRect = new (x, y, w, h);
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}
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Margin?.SetNeedsDisplay ();
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Border?.SetNeedsDisplay ();
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Padding?.SetNeedsDisplay ();
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SuperView?.SetSubViewNeedsDisplay ();
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foreach (View subview in Subviews)
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{
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if (subview.Frame.IntersectsWith (region))
|
|
{
|
|
Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, region);
|
|
subviewRegion.X -= subview.Frame.X;
|
|
subviewRegion.Y -= subview.Frame.Y;
|
|
subview.SetNeedsDisplay (subviewRegion);
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|
}
|
|
}
|
|
}
|
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|
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/// <summary>Sets <see cref="SubViewNeedsDisplay"/> to <see langword="true"/> for this View and all Superviews.</summary>
|
|
public void SetSubViewNeedsDisplay ()
|
|
{
|
|
SubViewNeedsDisplay = true;
|
|
|
|
if (this is Adornment adornment)
|
|
{
|
|
adornment.Parent?.SetSubViewNeedsDisplay ();
|
|
}
|
|
|
|
if (SuperView is { SubViewNeedsDisplay: false })
|
|
{
|
|
SuperView.SetSubViewNeedsDisplay ();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>Clears <see cref="NeedsDisplay"/> and <see cref="SubViewNeedsDisplay"/>.</summary>
|
|
protected void ClearNeedsDisplay ()
|
|
{
|
|
_needsDisplayRect = Rectangle.Empty;
|
|
SubViewNeedsDisplay = false;
|
|
|
|
Margin?.ClearNeedsDisplay ();
|
|
Border?.ClearNeedsDisplay ();
|
|
Padding?.ClearNeedsDisplay ();
|
|
|
|
foreach (View subview in Subviews)
|
|
{
|
|
subview.ClearNeedsDisplay ();
|
|
}
|
|
}
|
|
}
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