Files
Terminal.Gui/Examples/UICatalog/Scenarios/Bars.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

564 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Bars", "Illustrates Bar views (e.g. StatusBar)")]
[ScenarioCategory ("Controls")]
public class Bars : Scenario
{
public override void Main ()
{
Application.Init ();
Toplevel app = new ();
app.Loaded += App_Loaded;
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
// Setting everything up in Loaded handler because we change the
// QuitKey and it only sticks if changed after init
private void App_Loaded (object sender, EventArgs e)
{
Application.Top!.Title = GetQuitKeyAndName ();
ObservableCollection<string> eventSource = new ();
ListView eventLog = new ListView ()
{
Title = "Event Log",
X = Pos.AnchorEnd (),
Width = Dim.Auto (),
Height = Dim.Fill (), // Make room for some wide things
SchemeName = "Toplevel",
Source = new ListWrapper<string> (eventSource)
};
eventLog.Border.Thickness = new (0, 1, 0, 0);
Application.Top.Add (eventLog);
FrameView menuBarLikeExamples = new ()
{
Title = "MenuBar-Like Examples",
X = 0,
Y = 0,
Width = Dim.Fill () - Dim.Width (eventLog),
Height = Dim.Percent(33),
};
Application.Top.Add (menuBarLikeExamples);
Label label = new Label ()
{
Title = " Bar:",
X = 0,
Y = 0,
};
menuBarLikeExamples.Add (label);
Bar bar = new Bar
{
Id = "menuBar-like",
X = Pos.Right (label),
Y = Pos.Top (label),
Width = Dim.Fill (),
};
ConfigMenuBar (bar);
menuBarLikeExamples.Add (bar);
label = new Label ()
{
Title = " MenuBar:",
X = 0,
Y = Pos.Bottom (bar) + 1
};
menuBarLikeExamples.Add (label);
//bar = new MenuBarv2
//{
// Id = "menuBar",
// X = Pos.Right (label),
// Y = Pos.Top (label),
//};
//ConfigMenuBar (bar);
//menuBarLikeExamples.Add (bar);
FrameView menuLikeExamples = new ()
{
Title = "Menu-Like Examples",
X = 0,
Y = Pos.Center (),
Width = Dim.Fill () - Dim.Width (eventLog),
Height = Dim.Percent (33),
};
Application.Top.Add (menuLikeExamples);
label = new Label ()
{
Title = "Bar:",
X = 0,
Y = 0,
};
menuLikeExamples.Add (label);
bar = new Bar
{
Id = "menu-like",
X = 0,
Y = Pos.Bottom(label),
//Width = Dim.Percent (40),
Orientation = Orientation.Vertical,
};
ConfigureMenu (bar);
menuLikeExamples.Add (bar);
label = new Label ()
{
Title = "Menu:",
X = Pos.Right(bar) + 1,
Y = Pos.Top (label),
};
menuLikeExamples.Add (label);
bar = new Menuv2
{
Id = "menu",
X = Pos.Left (label),
Y = Pos.Bottom (label),
};
ConfigureMenu (bar);
bar.Arrangement = ViewArrangement.RightResizable;
menuLikeExamples.Add (bar);
label = new Label ()
{
Title = "PopOver Menu (Right click to show):",
X = Pos.Right (bar) + 1,
Y = Pos.Top (label),
};
menuLikeExamples.Add (label);
Menuv2 popOverMenu = new Menuv2
{
Id = "popupMenu",
X = Pos.Left (label),
Y = Pos.Bottom (label),
};
ConfigureMenu (popOverMenu);
popOverMenu.Arrangement = ViewArrangement.Overlapped;
popOverMenu.Visible = false;
//popOverMenu.Enabled = false;
var toggleShortcut = new Shortcut
{
Title = "Toggle Hide",
Text = "App",
BindKeyToApplication = true,
Key = Key.F4.WithCtrl,
};
popOverMenu.Add (toggleShortcut);
popOverMenu.Accepting += PopOverMenuOnAccept;
void PopOverMenuOnAccept (object o, CommandEventArgs args)
{
if (popOverMenu.Visible)
{
popOverMenu.Visible = false;
}
else
{
popOverMenu.Visible = true;
popOverMenu.SetFocus ();
}
}
menuLikeExamples.Add (popOverMenu);
menuLikeExamples.MouseClick += MenuLikeExamplesMouseClick;
void MenuLikeExamplesMouseClick (object sender, MouseEventArgs e)
{
if (e.Flags.HasFlag (MouseFlags.Button3Clicked))
{
popOverMenu.X = e.Position.X;
popOverMenu.Y = e.Position.Y;
popOverMenu.Visible = true;
//popOverMenu.Enabled = popOverMenu.Visible;
popOverMenu.SetFocus ();
}
else
{
popOverMenu.Visible = false;
//popOverMenu.Enabled = popOverMenu.Visible;
}
}
FrameView statusBarLikeExamples = new ()
{
Title = "StatusBar-Like Examples",
X = 0,
Y = Pos.AnchorEnd (),
Width = Dim.Width (menuLikeExamples),
Height = Dim.Percent (33),
};
Application.Top.Add (statusBarLikeExamples);
label = new Label ()
{
Title = " Bar:",
X = 0,
Y = 0,
};
statusBarLikeExamples.Add (label);
bar = new Bar
{
Id = "statusBar-like",
X = Pos.Right (label),
Y = Pos.Top (label),
Width = Dim.Fill (),
Orientation = Orientation.Horizontal,
};
ConfigStatusBar (bar);
statusBarLikeExamples.Add (bar);
label = new Label ()
{
Title = "StatusBar:",
X = 0,
Y = Pos.Bottom (bar) + 1,
};
statusBarLikeExamples.Add (label);
bar = new StatusBar ()
{
Id = "statusBar",
X = Pos.Right (label),
Y = Pos.Top (label),
Width = Dim.Fill (),
};
ConfigStatusBar (bar);
statusBarLikeExamples.Add (bar);
foreach (FrameView frameView in Application.Top.SubViews.Where (f => f is FrameView)!)
{
foreach (Bar barView in frameView.SubViews.Where (b => b is Bar)!)
{
foreach (Shortcut sh in barView.SubViews.Where (s => s is Shortcut)!)
{
sh.Accepting += (o, args) =>
{
eventSource.Add ($"Accept: {sh!.SuperView.Id} {sh!.CommandView.Text}");
eventLog.MoveDown ();
//args.Handled = true;
};
}
}
}
}
//private void SetupContentMenu ()
//{
// Application.Top.Add (new Label { Text = "Right Click for Context Menu", X = Pos.Center (), Y = 4 });
// Application.Top.MouseClick += ShowContextMenu;
//}
//private void ShowContextMenu (object s, MouseEventEventArgs e)
//{
// if (e.Flags != MouseFlags.Button3Clicked)
// {
// return;
// }
// var contextMenu = new Bar
// {
// Id = "contextMenu",
// X = e.Position.X,
// Y = e.Position.Y,
// Width = Dim.Auto (DimAutoStyle.Content),
// Height = Dim.Auto (DimAutoStyle.Content),
// Orientation = Orientation.Vertical,
// StatusBarStyle = false,
// BorderStyle = LineStyle.Rounded,
// Modal = true,
// };
// var newMenu = new Shortcut
// {
// Title = "_New...",
// Text = "Create a new file",
// Key = Key.N.WithCtrl,
// CanFocus = true
// };
// newMenu.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "New");
// return false;
// });
// };
// var open = new Shortcut
// {
// Title = "_Open...",
// Text = "Show the File Open Dialog",
// Key = Key.O.WithCtrl,
// CanFocus = true
// };
// open.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Open");
// return false;
// });
// };
// var save = new Shortcut
// {
// Title = "_Save...",
// Text = "Save",
// Key = Key.S.WithCtrl,
// CanFocus = true
// };
// save.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Save");
// return false;
// });
// };
// var saveAs = new Shortcut
// {
// Title = "Save _As...",
// Text = "Save As",
// Key = Key.A.WithCtrl,
// CanFocus = true
// };
// saveAs.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Save As");
// return false;
// });
// };
// contextMenu.Add (newMenu, open, save, saveAs);
// contextMenu.KeyBindings.Add (Key.Esc, Command.QuitToplevel);
// contextMenu.Initialized += Menu_Initialized;
// void Application_MouseEvent (object sender, MouseEventArgs e)
// {
// // If user clicks outside of the menuWindow, close it
// if (!contextMenu.Frame.Contains (e.Position.X, e.Position.Y))
// {
// if (e.Flags is (MouseFlags.Button1Clicked or MouseFlags.Button3Clicked))
// {
// contextMenu.RequestStop ();
// }
// }
// }
// Application.MouseEvent += Application_MouseEvent;
// Application.Run (contextMenu);
// contextMenu.Dispose ();
// Application.MouseEvent -= Application_MouseEvent;
//}
private void ConfigMenuBar (Bar bar)
{
var fileMenuBarItem = new Shortcut
{
Title = "_File",
HelpText = "File Menu",
Key = Key.D0.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
var editMenuBarItem = new Shortcut
{
Title = "_Edit",
HelpText = "Edit Menu",
Key = Key.D1.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
var helpMenuBarItem = new Shortcut
{
Title = "_Help",
HelpText = "Halp Menu",
Key = Key.D2.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
bar.Add (fileMenuBarItem, editMenuBarItem, helpMenuBarItem);
}
private void ConfigureMenu (Bar bar)
{
var shortcut1 = new Shortcut
{
Title = "Z_igzag",
Key = Key.I.WithCtrl,
Text = "Gonna zig zag",
HighlightStyle = HighlightStyle.Hover
};
var shortcut2 = new Shortcut
{
Title = "Za_G",
Text = "Gonna zag",
Key = Key.G.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
var shortcut3 = new Shortcut
{
Title = "_Three",
Text = "The 3rd item",
Key = Key.D3.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
var line = new Line ()
{
X = -1,
Width = Dim.Fill ()! + 1
};
var shortcut4 = new Shortcut
{
Title = "_Four",
Text = "Below the line",
Key = Key.D3.WithAlt,
HighlightStyle = HighlightStyle.Hover
};
shortcut4.CommandView = new CheckBox ()
{
Title = shortcut4.Title,
HighlightStyle = HighlightStyle.None,
CanFocus = false
};
// This ensures the checkbox state toggles when the hotkey of Title is pressed.
shortcut4.Accepting += (sender, args) => args.Handled = true;
bar.Add (shortcut1, shortcut2, shortcut3, line, shortcut4);
}
public void ConfigStatusBar (Bar bar)
{
var shortcut = new Shortcut
{
Text = "Quit",
Title = "Q_uit",
Key = Key.Z.WithCtrl,
};
bar.Add (shortcut);
shortcut = new Shortcut
{
Text = "Help Text",
Title = "Help",
Key = Key.F1,
};
bar.Add (shortcut);
shortcut = new Shortcut
{
Title = "_Show/Hide",
Key = Key.F10,
CommandView = new CheckBox
{
CanFocus = false,
Text = "_Show/Hide"
},
};
bar.Add (shortcut);
var button1 = new Button
{
Text = "I'll Hide",
// Visible = false
};
button1.Accepting += Button_Clicked;
bar.Add (button1);
shortcut.Accepting += (s, e) =>
{
button1.Visible = !button1.Visible;
button1.Enabled = button1.Visible;
e.Handled = true;
};
bar.Add (new Label
{
HotKeySpecifier = new Rune ('_'),
Text = "Fo_cusLabel",
CanFocus = true
});
var button2 = new Button
{
Text = "Or me!",
};
button2.Accepting += (s, e) => Application.RequestStop ();
bar.Add (button2);
return;
void Button_Clicked (object sender, EventArgs e) { MessageBox.Query ("Hi", $"You clicked {sender}"); }
}
}