Files
Terminal.Gui/Examples/UICatalog/Scenarios/ComboBoxIteration.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

88 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("ComboBoxIteration", "ComboBox iteration.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("ComboBox")]
public class ComboBoxIteration : Scenario
{
public override void Main ()
{
Application.Init ();
ObservableCollection<string> items = ["one", "two", "three"];
var win = new Window { Title = GetQuitKeyAndName () };
var lbListView = new Label { Width = 10, Height = 1 };
win.Add (lbListView);
var listview = new ListView
{
Y = Pos.Bottom (lbListView) + 1, Width = 10, Height = Dim.Fill (2), Source = new ListWrapper<string> (items)
};
win.Add (listview);
var lbComboBox = new Label
{
SchemeName = "TopLevel",
X = Pos.Right (lbListView) + 1,
Width = Dim.Percent (40)
};
var comboBox = new ComboBox
{
X = Pos.Right (listview) + 1,
Y = Pos.Bottom (lbListView) + 1,
Height = Dim.Fill (2),
Width = Dim.Percent (40),
HideDropdownListOnClick = true
};
comboBox.SetSource (items);
listview.SelectedItemChanged += (s, e) =>
{
lbListView.Text = items [e.Item];
comboBox.SelectedItem = e.Item;
};
comboBox.SelectedItemChanged += (sender, text) =>
{
if (text.Item != -1)
{
lbComboBox.Text = text.Value.ToString ();
listview.SelectedItem = text.Item;
}
};
win.Add (lbComboBox, comboBox);
win.Add (new TextField { X = Pos.Right (listview) + 1, Y = Pos.Top (comboBox) + 3, Height = 1, Width = 20 });
var btnTwo = new Button { X = Pos.Right (comboBox) + 1, Text = "Two" };
btnTwo.Accepting += (s, e) =>
{
items = ["one", "two"];
comboBox.SetSource (items);
listview.SetSource (items);
listview.SelectedItem = 0;
};
win.Add (btnTwo);
var btnThree = new Button { X = Pos.Right (comboBox) + 1, Y = Pos.Top (comboBox), Text = "Three" };
btnThree.Accepting += (s, e) =>
{
items =["one", "two", "three"];
comboBox.SetSource (items);
listview.SetSource (items);
listview.SelectedItem = 0;
};
win.Add (btnThree);
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
}