Files
Terminal.Gui/Examples/UICatalog/Scenarios/HexEditor.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

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#nullable enable
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("HexEditor", "A binary (hex) editor using the HexView control.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Dialogs")]
[ScenarioCategory ("Text and Formatting")]
[ScenarioCategory ("Navigation")]
[ScenarioCategory ("Files and IO")]
public class HexEditor : Scenario
{
private string? _fileName;
private HexView? _hexView;
private MenuItemv2? _miReadOnly;
private bool _saved = true;
private Shortcut? _scAddress;
private Shortcut? _scInfo;
private Shortcut? _scPosition;
private StatusBar? _statusBar;
public override void Main ()
{
Application.Init ();
var app = new Window ()
{
BorderStyle = LineStyle.None
};
_fileName = "demo.bin";
CreateDemoFile (_fileName);
_hexView = new (new MemoryStream (Encoding.UTF8.GetBytes ("Demo text.")))
{
X = 0,
Y = 1,
Width = Dim.Fill (),
Height = Dim.Fill (1),
Title = _fileName ?? "Untitled",
BorderStyle = LineStyle.Rounded,
};
_hexView.Arrangement = ViewArrangement.Resizable;
_hexView.Edited += _hexView_Edited;
_hexView.PositionChanged += _hexView_PositionChanged;
_hexView.VerticalScrollBar.AutoShow = false;
app.Add (_hexView);
var menu = new MenuBarv2
{
Menus =
[
new (
"_File",
new MenuItemv2 []
{
new ("_New", "", New),
new ("_Open", "", Open),
new ("_Save", "", Save),
null!, // Passing null automatically creates a separator (a Line object).
new ("_Quit", "", Quit)
}
),
new (
"_Edit",
new MenuItemv2 []
{
new ("_Copy", "", Copy),
new ("C_ut", "", Cut),
new ("_Paste", "", Paste)
}
),
new (
"_Options",
new MenuItemv2 []
{
_miReadOnly = new (
"_Read Only",
"",
ToggleReadOnly
)
{
}
}
)
]
};
CheckBox cb = new CheckBox ()
{
Title = _miReadOnly.Title,
CheckedState = _hexView.ReadOnly ? CheckState.Checked : CheckState.None,
};
_miReadOnly.CommandView = cb;
app.Add (menu);
var addressWidthUpDown = new NumericUpDown
{
Value = _hexView.AddressWidth
};
NumericUpDown<long> addressUpDown = new NumericUpDown<long>
{
Value = _hexView.Address,
Format = $"0x{{0:X{_hexView.AddressWidth}}}"
};
addressWidthUpDown.ValueChanging += (sender, args) =>
{
args.Cancel = args.NewValue is < 0 or > 8;
if (!args.Cancel)
{
_hexView.AddressWidth = args.NewValue;
// ReSharper disable once AccessToDisposedClosure
addressUpDown.Format = $"0x{{0:X{_hexView.AddressWidth}}}";
}
};
addressUpDown.ValueChanging += (sender, args) =>
{
args.Cancel = args.NewValue is < 0;
if (!args.Cancel)
{
_hexView.Address = args.NewValue;
}
};
_statusBar = new (
[
new (Key.F2, "Open", Open),
new (Key.F3, "Save", Save),
new ()
{
CommandView = addressWidthUpDown,
HelpText = "Address Width"
},
_scAddress = new ()
{
CommandView = addressUpDown,
HelpText = "Address:"
},
_scInfo = new (Key.Empty, string.Empty, () => { }),
_scPosition = new (Key.Empty, string.Empty, () => { })
])
{
AlignmentModes = AlignmentModes.IgnoreFirstOrLast
};
app.Add (_statusBar);
_hexView.VerticalScrollBar.AutoShow = true;
_hexView.HorizontalScrollBar.AutoShow = true;
_hexView.Source = LoadFile ();
Application.Run (app);
addressUpDown.Dispose ();
addressWidthUpDown.Dispose ();
app.Dispose ();
Application.Shutdown ();
}
private void _hexView_Edited (object? sender, HexViewEditEventArgs e) { _saved = false; }
private void _hexView_PositionChanged (object? sender, HexViewEventArgs obj)
{
_scInfo!.Title =
$"Bytes: {_hexView!.Source!.Length}";
_scPosition!.Title =
$"L: {obj.Position.Y} C: {obj.Position.X} Per Line: {obj.BytesPerLine}";
if (_scAddress!.CommandView is NumericUpDown<long> addrNumericUpDown)
{
addrNumericUpDown.Value = obj.Address;
}
}
private void Copy () { MessageBox.ErrorQuery ("Not Implemented", "Functionality not yet implemented.", "Ok"); }
private void CreateDemoFile (string fileName)
{
var sb = new StringBuilder ();
sb.Append ("Hello world.\n");
sb.Append ("This is a test of the Emergency Broadcast System.\n");
StreamWriter sw = File.CreateText (fileName);
sw.Write (sb.ToString ());
sw.Close ();
}
private void CreateUnicodeDemoFile (string fileName)
{
var sb = new StringBuilder ();
sb.Append ("Hello world with wide codepoints: 𝔹A𝔽.\n");
sb.Append ("This is a test of the Emergency Broadcast System.\n");
byte [] buffer = Encoding.Unicode.GetBytes (sb.ToString ());
var ms = new MemoryStream (buffer);
var file = new FileStream (fileName, FileMode.Create, FileAccess.Write);
ms.WriteTo (file);
file.Close ();
ms.Close ();
}
private void Cut () { MessageBox.ErrorQuery ("Not Implemented", "Functionality not yet implemented.", "Ok"); }
private Stream LoadFile ()
{
var stream = new MemoryStream ();
if (!_saved && _hexView!.Edits.Count > 0 && _hexView.Source is {})
{
if (MessageBox.ErrorQuery (
"Save",
"The changes were not saved. Want to open without saving?",
"_Yes",
"_No"
)
== 1)
{
return _hexView.Source;
}
_hexView.DiscardEdits ();
_saved = true;
}
if (_fileName is { })
{
byte [] bin = File.ReadAllBytes (_fileName);
stream.Write (bin);
_hexView!.Title = _fileName;
_saved = true;
}
else
{
_hexView!.Title = _fileName ?? "Untitled";
}
return stream;
}
private void New ()
{
_fileName = null;
_hexView!.Source = LoadFile ();
}
private void Open ()
{
var d = new OpenDialog { Title = "Open", AllowsMultipleSelection = false };
Application.Run (d);
if (!d.Canceled)
{
_fileName = d.FilePaths [0];
_hexView!.Source = LoadFile ();
//_hexView.DisplayStart = 0;
}
d.Dispose ();
}
private void Paste () { MessageBox.ErrorQuery ("Not Implemented", "Functionality not yet implemented.", "_Ok"); }
private void Quit () { Application.RequestStop (); }
private void Save ()
{
if (_fileName != null)
{
using (var fs = new FileStream (_fileName, FileMode.OpenOrCreate))
{
_hexView?.ApplyEdits (fs);
//_hexView.Source.Position = 0;
//_hexView.Source.CopyTo (fs);
//fs.Flush ();
}
_saved = true;
}
else
{
_hexView!.ApplyEdits ();
}
}
private void ToggleReadOnly ()
{
if (_miReadOnly?.CommandView is not CheckBox cb)
{
return;
}
_hexView!.ReadOnly = cb.CheckedState == CheckState.Checked;
}
}