Files
Terminal.Gui/Examples/UICatalog/Scenarios/LineCanvasExperiment.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

145 lines
3.6 KiB
C#

using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("LineCanvas Experiments", "Experiments with LineCanvas")]
[ScenarioCategory ("Drawing")]
[ScenarioCategory ("Adornments")]
[ScenarioCategory ("Proof of Concept")]
public class LineCanvasExperiment : Scenario
{
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName (),
BorderStyle = LineStyle.None
};
var frame1 = new FrameView
{
Title = "_SuperView",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
SchemeName = "Base"
,
SuperViewRendersLineCanvas = true
};
frame1.BorderStyle = LineStyle.None;
//View.Diagnostics ^= DiagnosticFlags.FrameRuler;
app.Add (frame1);
var win1 = new Window
{
Title = "win1",
Text = "Win1 - 0,0",
X = 0,
Y = 0,
Width = 30,
Height = 10,
//BorderStyle = LineStyle.Heavy,
SuperViewRendersLineCanvas = true
};
frame1.Add (win1);
var win2 = new Window
{
Title = "win2",
Text = "Win2 right of win1",
X = Pos.Right (win1) - 1,
Y = 0,
Width = Dim.Percent (30),
Height = Dim.Percent (70),
//Scheme = Colors.Schemes ["Error"],
SuperViewRendersLineCanvas = true
};
var subViewOfWin2 = new FrameView
{
Title = "subViewOfWin2",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
SuperViewRendersLineCanvas = true
//Scheme = Colors.Schemes ["Menu"],
};
win2.Add (subViewOfWin2);
frame1.Add (win2);
var view4 = new FrameView
{
Title = "View 4",
Text = "View4 below win2 win2.Width/5 Single",
X = Pos.Right (win1) - 1,
Y = Pos.Bottom (win2) - 1,
Width = win2.Width,
Height = 5,
SuperViewRendersLineCanvas = true
};
frame1.Add (view4);
//var win5 = new Window
//{
// Title = "Win 5",
// Text = "win5 below View4 view4.Width/5 Double",
// X = Pos.Left (win2),
// Y = Pos.Bottom (view4) - 1,
// Width = view4.Width,
// Height = 5,
// //Scheme = Colors.Schemes ["TopLevel"],
// SuperViewRendersLineCanvas = true,
// BorderStyle = LineStyle.Double
//};
//frame1.Add (win5);
//var line = new Line
//{
// X = 1,
// Y = 1,
// Width = 10,
// Height = 1,
// Orientation = Orientation.Horizontal,
// SuperViewRendersLineCanvas = true
//};
//frame1.Add (line);
//var marginWindow = new Window
//{
// Title = "Positive Margin",
// X = 0,
// Y = 8,
// Width = 25,
// Height = 10,
// //Scheme = Colors.Schemes ["Error"],
// SuperViewRendersLineCanvas = true
//};
//marginWindow.Margin.Scheme = Colors.Schemes ["Error"];
//marginWindow.Margin.Thickness = new (1);
//marginWindow.Border.Thickness = new (1, 2, 1, 1);
//frame1.Add (marginWindow);
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
}