Files
Terminal.Gui/Examples/UICatalog/Scenarios/MultiColouredTable.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

219 lines
7.3 KiB
C#

using System;
using System.Data;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("MultiColouredTable", "Demonstrates how to multi color cell contents.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Colors")]
[ScenarioCategory ("TableView")]
public class MultiColouredTable : Scenario
{
private DataTable _table;
private TableViewColors _tableView;
public override void Main ()
{
// Init
Application.Init ();
// Setup - Create a top-level application window and configure it.
Toplevel appWindow = new ()
{
Title = GetQuitKeyAndName ()
};
_tableView = new () { X = 0, Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1) };
var menu = new MenuBar
{
Menus =
[
new ("_File", new MenuItem [] { new ("_Quit", "", Quit) })
]
};
appWindow.Add (menu);
var statusBar = new StatusBar (new Shortcut [] { new (Application.QuitKey, "Quit", Quit) });
appWindow.Add (statusBar);
appWindow.Add (_tableView);
_tableView.CellActivated += EditCurrentCell;
var dt = new DataTable ();
dt.Columns.Add ("Col1");
dt.Columns.Add ("Col2");
dt.Rows.Add ("some text", "Rainbows and Unicorns are so fun!");
dt.Rows.Add ("some text", "When it rains you get rainbows");
dt.Rows.Add (DBNull.Value, DBNull.Value);
dt.Rows.Add (DBNull.Value, DBNull.Value);
dt.Rows.Add (DBNull.Value, DBNull.Value);
dt.Rows.Add (DBNull.Value, DBNull.Value);
_tableView.SetScheme (new ()
{
Disabled = appWindow.GetAttributeForRole (VisualRole.Disabled),
HotFocus = appWindow.GetAttributeForRole (VisualRole.HotFocus),
Focus = appWindow.GetAttributeForRole (VisualRole.Focus),
Normal = new (Color.DarkGray, Color.Black)
});
_tableView.Table = new DataTableSource (_table = dt);
// Run - Start the application.
Application.Run (appWindow);
appWindow.Dispose ();
// Shutdown - Calling Application.Shutdown is required.
Application.Shutdown ();
}
private void EditCurrentCell (object sender, CellActivatedEventArgs e)
{
if (e.Table == null)
{
return;
}
var oldValue = e.Table [e.Row, e.Col].ToString ();
if (GetText ("Enter new value", e.Table.ColumnNames [e.Col], oldValue, out string newText))
{
try
{
_table.Rows [e.Row] [e.Col] =
string.IsNullOrWhiteSpace (newText) ? DBNull.Value : newText;
}
catch (Exception ex)
{
MessageBox.ErrorQuery (60, 20, "Failed to set text", ex.Message, "Ok");
}
_tableView.Update ();
}
}
private bool GetText (string title, string label, string initialText, out string enteredText)
{
var okPressed = false;
var ok = new Button { Text = "Ok", IsDefault = true };
ok.Accepting += (s, e) =>
{
okPressed = true;
Application.RequestStop ();
};
var cancel = new Button { Text = "Cancel" };
cancel.Accepting += (s, e) => { Application.RequestStop (); };
var d = new Dialog { Title = title, Buttons = [ok, cancel] };
var lbl = new Label { X = 0, Y = 1, Text = label };
var tf = new TextField { Text = initialText, X = 0, Y = 2, Width = Dim.Fill () };
d.Add (lbl, tf);
tf.SetFocus ();
Application.Run (d);
d.Dispose ();
enteredText = okPressed ? tf.Text : null;
return okPressed;
}
private void Quit () { Application.RequestStop (); }
private class TableViewColors : TableView
{
protected override void RenderCell (Attribute cellColor, string render, bool isPrimaryCell)
{
int unicorns = render.IndexOf ("unicorns", StringComparison.CurrentCultureIgnoreCase);
int rainbows = render.IndexOf ("rainbows", StringComparison.CurrentCultureIgnoreCase);
for (var i = 0; i < render.Length; i++)
{
if (unicorns != -1 && i >= unicorns && i <= unicorns + 8)
{
SetAttribute (new (Color.White, cellColor.Background));
}
if (rainbows != -1 && i >= rainbows && i <= rainbows + 8)
{
int letterOfWord = i - rainbows;
switch (letterOfWord)
{
case 0:
SetAttribute (new (Color.Red, cellColor.Background));
break;
case 1:
SetAttribute (
new (
Color.BrightRed,
cellColor.Background
)
);
break;
case 2:
SetAttribute (
new (
Color.BrightYellow,
cellColor.Background
)
);
break;
case 3:
SetAttribute (new (Color.Green, cellColor.Background));
break;
case 4:
SetAttribute (
new (
Color.BrightGreen,
cellColor.Background
)
);
break;
case 5:
SetAttribute (
new (
Color.BrightBlue,
cellColor.Background
)
);
break;
case 6:
SetAttribute (
new (
Color.BrightCyan,
cellColor.Background
)
);
break;
case 7:
SetAttribute (new (Color.Cyan, cellColor.Background));
break;
}
}
AddRune ((Rune)render [i]);
SetAttribute (cellColor);
}
}
}
}