Files
Terminal.Gui/Examples/UICatalog/Scenarios/NumericUpDownDemo.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

283 lines
7.6 KiB
C#

#nullable enable
using System;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("NumericUpDown", "Demonstrates the NumericUpDown View")]
[ScenarioCategory ("Controls")]
public class NumericUpDownDemo : Scenario
{
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName (),
BorderStyle = LineStyle.None
};
NumericUpDownEditor<int> intEditor = new ()
{
X = 0,
Y = 0,
Title = "int",
};
app.Add (intEditor);
NumericUpDownEditor<float> floatEditor = new ()
{
X = Pos.Right (intEditor),
Y = 0,
Title = "float",
};
app.Add (floatEditor);
app.Initialized += AppInitialized;
void AppInitialized (object? sender, EventArgs e)
{
floatEditor!.NumericUpDown!.Increment = 0.1F;
floatEditor!.NumericUpDown!.Format = "{0:0.0}";
}
intEditor.SetFocus ();
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
}
internal class NumericUpDownEditor<T> : View where T : notnull
{
private NumericUpDown<T>? _numericUpDown;
internal NumericUpDown<T>? NumericUpDown
{
get => _numericUpDown;
set
{
if (value == _numericUpDown)
{
return;
}
_numericUpDown = value;
if (_numericUpDown is { } && _value is { })
{
_value.Text = _numericUpDown.Text;
}
}
}
private TextField? _value;
private TextField? _format;
private TextField? _increment;
internal NumericUpDownEditor ()
{
_numericUpDown = null;
Title = "NumericUpDownEditor";
BorderStyle = LineStyle.Single;
Width = Dim.Auto (DimAutoStyle.Content);
Height = Dim.Auto (DimAutoStyle.Content);
TabStop = TabBehavior.TabGroup;
CanFocus = true;
Initialized += NumericUpDownEditorInitialized;
return;
void NumericUpDownEditorInitialized (object? sender, EventArgs e)
{
Label label = new ()
{
Title = "_Value: ",
Width = 12,
};
label.TextFormatter.Alignment = Alignment.End;
_value = new ()
{
X = Pos.Right (label),
Y = Pos.Top (label),
Width = 8,
Title = "Value",
};
_value.Accepting += ValuedOnAccept;
void ValuedOnAccept (object? sender, EventArgs e)
{
if (_numericUpDown is null)
{
return;
}
try
{
if (string.IsNullOrEmpty (_value.Text))
{
// Handle empty or null text if needed
_numericUpDown.Value = default!;
}
else
{
// Parse _value.Text and then convert to type T
_numericUpDown.Value = (T)Convert.ChangeType (_value.Text, typeof (T));
}
_value.SetScheme (SuperView!.GetScheme ());
}
catch (System.FormatException)
{
_value.SchemeName = "Error";
}
catch (InvalidCastException)
{
_value.SchemeName = "Error";
}
finally
{
}
}
Add (label, _value);
label = new ()
{
Y = Pos.Bottom (_value),
Width = 12,
Title = "_Format: ",
};
label.TextFormatter.Alignment = Alignment.End;
_format = new ()
{
X = Pos.Right (label),
Y = Pos.Top (label),
Title = "Format",
Width = Dim.Width (_value),
};
_format.Accepting += FormatOnAccept;
void FormatOnAccept (object? o, EventArgs eventArgs)
{
if (_numericUpDown is null)
{
return;
}
try
{
// Test format to ensure it's valid
_ = string.Format (_format.Text, _value);
_numericUpDown.Format = _format.Text;
_format.SetScheme (SuperView!.GetScheme ());
}
catch (System.FormatException)
{
_format.SchemeName = "Error";
}
catch (InvalidCastException)
{
_format.SchemeName = "Error";
}
finally
{
}
}
Add (label, _format);
label = new ()
{
Y = Pos.Bottom (_format),
Width = 12,
Title = "_Increment: ",
};
label.TextFormatter.Alignment = Alignment.End;
_increment = new ()
{
X = Pos.Right (label),
Y = Pos.Top (label),
Title = "Increment",
Width = Dim.Width (_value),
};
_increment.Accepting += IncrementOnAccept;
void IncrementOnAccept (object? o, EventArgs eventArgs)
{
if (_numericUpDown is null)
{
return;
}
try
{
if (string.IsNullOrEmpty (_value.Text))
{
// Handle empty or null text if needed
_numericUpDown.Increment = default!;
}
else
{
// Parse _value.Text and then convert to type T
_numericUpDown.Increment = (T)Convert.ChangeType (_increment.Text, typeof (T));
}
_increment.SetScheme (SuperView!.GetScheme ());
}
catch (System.FormatException)
{
_increment.SchemeName = "Error";
}
catch (InvalidCastException)
{
_increment.SchemeName = "Error";
}
finally
{
}
}
Add (label, _increment);
_numericUpDown = new ()
{
X = Pos.Center (),
Y = Pos.Bottom (_increment) + 1,
Increment = (dynamic)1,
};
_numericUpDown.ValueChanged += NumericUpDownOnValueChanged;
void NumericUpDownOnValueChanged (object? o, EventArgs<T> eventArgs)
{
_value.Text = _numericUpDown.Text;
}
_numericUpDown.IncrementChanged += NumericUpDownOnIncrementChanged;
void NumericUpDownOnIncrementChanged (object? o, EventArgs<T> eventArgs)
{
_increment.Text = _numericUpDown.Increment.ToString ();
}
Add (_numericUpDown);
_value.Text = _numericUpDown.Text;
_format.Text = _numericUpDown.Format;
_increment.Text = _numericUpDown.Increment.ToString ();
}
}
}