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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
138 lines
5.2 KiB
C#
138 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("TextFormatter Demo", "Demos and tests the TextFormatter class.")]
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[ScenarioCategory ("Text and Formatting")]
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public class TextFormatterDemo : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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var app = new Window
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{
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Title = GetQuitKeyAndName ()
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};
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// Make Win smaller so sizing the window horizontally will make the
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// labels shrink to zero-width
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app.X = 10;
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app.Width = Dim.Fill (10);
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var text = "Hello world, how are you today? Pretty neat!\nSecond line\n\nFourth Line.";
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var unicode =
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"Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου.";
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var blockText = new Label
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{
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SchemeName = "TopLevel",
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X = 0,
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Y = 0,
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Height = 10,
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Width = Dim.Fill ()
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};
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var block = new StringBuilder ();
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block.AppendLine (" ▄████ █ ██ ██▓ ▄████▄ ██████ ");
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block.AppendLine (" ██▒ ▀█▒ ██ ▓██▒▓██▒ ▒██▀ ▀█ ▒██ ▒ ");
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block.AppendLine ("▒██░▄▄▄░▓██ ▒██░▒██▒ ▒▓█ ▄ ░ ▓██▄ ");
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block.AppendLine ("░▓█ ██▓▓▓█ ░██░░██░ ▒▓▓▄ ▄██▒ ▒ ██▒");
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block.AppendLine ("░▒▓███▀▒▒▒█████▓ ░██░ ██▓ ▒ ▓███▀ ░▒██████▒▒");
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block.AppendLine (" ░▒ ▒ ░▒▓▒ ▒ ▒ ░▓ ▒▓▒ ░ ░▒ ▒ ░▒ ▒▓▒ ▒ ░");
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block.AppendLine (" ░ ░ ░░▒░ ░ ░ ▒ ░ ░▒ ░ ▒ ░ ░▒ ░ ░");
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block.AppendLine ("░ ░ ░ ░░░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ");
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block.AppendLine (" ░ ░ ░ ░ ░ ░ ░ ");
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block.AppendLine (" ░ ░ ");
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blockText.Text = block.ToString (); // .Replace(" ", "\u00A0"); // \u00A0 is 'non-breaking space
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app.Add (blockText);
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var unicodeCheckBox = new CheckBox
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{
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X = 0,
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Y = Pos.Bottom (blockText) + 1,
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Text = "Unicode",
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CheckedState = app.HotKeySpecifier == (Rune)' ' ? CheckState.Checked : CheckState.UnChecked
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};
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app.Add (unicodeCheckBox);
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List<Alignment> alignments = new () { Alignment.Start, Alignment.End, Alignment.Center, Alignment.Fill };
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Label [] singleLines = new Label [alignments.Count];
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Label [] multipleLines = new Label [alignments.Count];
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var multiLineHeight = 5;
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for (int i = 0; i < alignments.Count; i++)
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{
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singleLines [i] = new ()
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{
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TextAlignment = alignments [i],
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X = 0,
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Width = Dim.Fill (),
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Height = 1,
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SchemeName = "Dialog",
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Text = text
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};
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multipleLines [i] = new ()
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{
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TextAlignment = alignments [i],
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X = 0,
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Width = Dim.Fill (),
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Height = multiLineHeight,
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SchemeName = "Dialog",
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Text = text
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};
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}
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var label = new Label
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{
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Y = Pos.Bottom (unicodeCheckBox) + 1, Text = "Demonstrating multi-line and word wrap:"
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};
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app.Add (label);
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for (int i = 0; i < alignments.Count; i++)
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{
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label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
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app.Add (label);
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singleLines [i].Y = Pos.Bottom (label);
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app.Add (singleLines [i]);
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label = singleLines [i];
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}
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label = new () { Y = Pos.Bottom (label), Text = "Demonstrating multi-line and word wrap:" };
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app.Add (label);
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for (int i = 0; i < alignments.Count; i++)
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{
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label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
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app.Add (label);
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multipleLines [i].Y = Pos.Bottom (label);
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app.Add (multipleLines [i]);
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label = multipleLines [i];
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}
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unicodeCheckBox.CheckedStateChanging += (s, e) =>
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{
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for (int i = 0; i < alignments.Count; i++)
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{
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singleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
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multipleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
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}
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};
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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}
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