Files
Terminal.Gui/Examples/UICatalog/Scenarios/TextFormatterDemo.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("TextFormatter Demo", "Demos and tests the TextFormatter class.")]
[ScenarioCategory ("Text and Formatting")]
public class TextFormatterDemo : Scenario
{
public override void Main ()
{
Application.Init ();
var app = new Window
{
Title = GetQuitKeyAndName ()
};
// Make Win smaller so sizing the window horizontally will make the
// labels shrink to zero-width
app.X = 10;
app.Width = Dim.Fill (10);
var text = "Hello world, how are you today? Pretty neat!\nSecond line\n\nFourth Line.";
var unicode =
"Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου.";
var blockText = new Label
{
SchemeName = "TopLevel",
X = 0,
Y = 0,
Height = 10,
Width = Dim.Fill ()
};
var block = new StringBuilder ();
block.AppendLine (" ▄████ █ ██ ██▓ ▄████▄ ██████ ");
block.AppendLine (" ██▒ ▀█▒ ██ ▓██▒▓██▒ ▒██▀ ▀█ ▒██ ▒ ");
block.AppendLine ("▒██░▄▄▄░▓██ ▒██░▒██▒ ▒▓█ ▄ ░ ▓██▄ ");
block.AppendLine ("░▓█ ██▓▓▓█ ░██░░██░ ▒▓▓▄ ▄██▒ ▒ ██▒");
block.AppendLine ("░▒▓███▀▒▒▒█████▓ ░██░ ██▓ ▒ ▓███▀ ░▒██████▒▒");
block.AppendLine (" ░▒ ▒ ░▒▓▒ ▒ ▒ ░▓ ▒▓▒ ░ ░▒ ▒ ░▒ ▒▓▒ ▒ ░");
block.AppendLine (" ░ ░ ░░▒░ ░ ░ ▒ ░ ░▒ ░ ▒ ░ ░▒ ░ ░");
block.AppendLine ("░ ░ ░ ░░░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ");
block.AppendLine (" ░ ░ ░ ░ ░ ░ ░ ");
block.AppendLine (" ░ ░ ");
blockText.Text = block.ToString (); // .Replace(" ", "\u00A0"); // \u00A0 is 'non-breaking space
app.Add (blockText);
var unicodeCheckBox = new CheckBox
{
X = 0,
Y = Pos.Bottom (blockText) + 1,
Text = "Unicode",
CheckedState = app.HotKeySpecifier == (Rune)' ' ? CheckState.Checked : CheckState.UnChecked
};
app.Add (unicodeCheckBox);
List<Alignment> alignments = new () { Alignment.Start, Alignment.End, Alignment.Center, Alignment.Fill };
Label [] singleLines = new Label [alignments.Count];
Label [] multipleLines = new Label [alignments.Count];
var multiLineHeight = 5;
for (int i = 0; i < alignments.Count; i++)
{
singleLines [i] = new ()
{
TextAlignment = alignments [i],
X = 0,
Width = Dim.Fill (),
Height = 1,
SchemeName = "Dialog",
Text = text
};
multipleLines [i] = new ()
{
TextAlignment = alignments [i],
X = 0,
Width = Dim.Fill (),
Height = multiLineHeight,
SchemeName = "Dialog",
Text = text
};
}
var label = new Label
{
Y = Pos.Bottom (unicodeCheckBox) + 1, Text = "Demonstrating multi-line and word wrap:"
};
app.Add (label);
for (int i = 0; i < alignments.Count; i++)
{
label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
app.Add (label);
singleLines [i].Y = Pos.Bottom (label);
app.Add (singleLines [i]);
label = singleLines [i];
}
label = new () { Y = Pos.Bottom (label), Text = "Demonstrating multi-line and word wrap:" };
app.Add (label);
for (int i = 0; i < alignments.Count; i++)
{
label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
app.Add (label);
multipleLines [i].Y = Pos.Bottom (label);
app.Add (multipleLines [i]);
label = multipleLines [i];
}
unicodeCheckBox.CheckedStateChanging += (s, e) =>
{
for (int i = 0; i < alignments.Count; i++)
{
singleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
multipleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
}
};
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
}