Files
Terminal.Gui/Examples/UICatalog/Scenarios/TextInputControls.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

504 lines
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C#
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using System.Text;
using System.Text.RegularExpressions;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Text Input Controls", "Tests all text input controls")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Mouse and Keyboard")]
[ScenarioCategory ("Text and Formatting")]
public class TextInputControls : Scenario
{
private Label _labelMirroringTimeField;
private TimeField _timeField;
public override void Main ()
{
Application.Init ();
var win = new Window { Title = GetQuitKeyAndName () };
// TextField is a simple, single-line text input control
var label = new Label { Text = " _TextField:" };
win.Add (label);
var textField = new TextField
{
X = Pos.Right (label) + 1,
Y = 0,
Width = Dim.Percent (50) - 1,
Text = "TextField with test text. Unicode shouldn't 𝔹A𝔽!"
};
var singleWordGenerator = new SingleWordSuggestionGenerator ();
textField.Autocomplete.SuggestionGenerator = singleWordGenerator;
textField.TextChanging += TextFieldTextChanging;
void TextFieldTextChanging (object sender, CancelEventArgs<string> e)
{
singleWordGenerator.AllSuggestions = Regex.Matches (e.NewValue, "\\w+")
.Select (s => s.Value)
.Distinct ()
.ToList ();
}
win.Add (textField);
var labelMirroringTextField = new Label
{
X = Pos.Right (textField) + 1,
Y = Pos.Top (textField),
Width = Dim.Fill (1) - 1,
Height = 1,
Text = textField.Text
};
win.Add (labelMirroringTextField);
textField.TextChanged += (s, prev) => { labelMirroringTextField.Text = textField.Text; };
label = new Label
{
Text = "Te_xtField2:",
X = 0,
Y = Pos.Bottom (textField)
};
win.Add (label);
textField = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Bottom (textField),
Width = Dim.Percent (50) - 1,
Caption = "TextField with caption"
};
win.Add (textField);
// TextView is a rich (as in functionality, not formatting) text editing control
label = new () { Text = "T_extView:", Y = Pos.Bottom (label) + 1 };
win.Add (label);
var textView = new TextView
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Percent (50) - 1,
Height = Dim.Percent (10)
};
textView.Text = "TextView with some more test text. Unicode shouldn't 𝔹A𝔽!";
textView.DrawingContent += TextView_DrawContent;
// This shows how to enable autocomplete in TextView.
void TextView_DrawContent (object sender, DrawEventArgs e)
{
singleWordGenerator.AllSuggestions = Regex.Matches (textView.Text, "\\w+")
.Select (s => s.Value)
.Distinct ()
.ToList ();
}
win.Add (textView);
var labelMirroringTextView = new Label
{
X = Pos.Right (textView) + 1,
Y = Pos.Top (textView),
Width = Dim.Fill (1) - 1,
Height = Dim.Height (textView) - 1
};
win.Add (labelMirroringTextView);
// Use ContentChanged to detect if the user has typed something in a TextView.
// The TextChanged property is only fired if the TextView.Text property is
// explicitly set
textView.ContentsChanged += (s, a) =>
{
labelMirroringTextView.Enabled = !labelMirroringTextView.Enabled;
labelMirroringTextView.Text = textView.Text;
};
CheckBox chxReadOnly = new ()
{
X = Pos.Left (textView), Y = Pos.Bottom (textView), CheckedState = textView.ReadOnly ? CheckState.Checked : CheckState.UnChecked, Text = "Read_Only"
};
chxReadOnly.CheckedStateChanging += (sender, args) => textView.ReadOnly = args.NewValue == CheckState.Checked;
win.Add (chxReadOnly);
// By default TextView is a multi-line control. It can be forced to
// single-line mode.
var chxMultiline = new CheckBox
{
X = Pos.Right (chxReadOnly) + 2, Y = Pos.Bottom (textView), CheckedState = textView.Multiline ? CheckState.Checked : CheckState.UnChecked, Text = "_Multiline"
};
win.Add (chxMultiline);
var chxWordWrap = new CheckBox
{
X = Pos.Right (chxMultiline) + 2,
Y = Pos.Top (chxMultiline),
CheckedState = textView.WordWrap ? CheckState.Checked : CheckState.UnChecked,
Text = "_Word Wrap"
};
chxWordWrap.CheckedStateChanging += (s, e) => textView.WordWrap = e.NewValue == CheckState.Checked;
win.Add (chxWordWrap);
// TextView captures Tabs (so users can enter /t into text) by default;
// This means using Tab to navigate doesn't work by default. This shows
// how to turn tab capture off.
var chxCaptureTabs = new CheckBox
{
X = Pos.Right (chxWordWrap) + 2,
Y = Pos.Top (chxWordWrap),
CheckedState = textView.AllowsTab ? CheckState.Checked : CheckState.UnChecked,
Text = "_Capture Tabs"
};
chxMultiline.CheckedStateChanging += (s, e) =>
{
textView.Multiline = e.NewValue == CheckState.Checked;
if (!textView.Multiline && chxWordWrap.CheckedState == CheckState.Checked)
{
chxWordWrap.CheckedState = CheckState.UnChecked;
}
if (!textView.Multiline && chxCaptureTabs.CheckedState == CheckState.Checked)
{
chxCaptureTabs.CheckedState = CheckState.UnChecked;
}
};
Key keyTab = textView.KeyBindings.GetFirstFromCommands (Command.Tab);
Key keyBackTab = textView.KeyBindings.GetFirstFromCommands (Command.BackTab);
chxCaptureTabs.CheckedStateChanging += (s, e) =>
{
if (e.NewValue == CheckState.Checked)
{
textView.KeyBindings.Add (keyTab, Command.Tab);
textView.KeyBindings.Add (keyBackTab, Command.BackTab);
}
else
{
textView.KeyBindings.Remove (keyTab);
textView.KeyBindings.Remove (keyBackTab);
}
textView.AllowsTab = e.NewValue == CheckState.Checked;
};
win.Add (chxCaptureTabs);
// Hex editor
label = new () { Text = "_HexView:", Y = Pos.Bottom (chxMultiline) + 1 };
win.Add (label);
var hexEditor =
new HexView (
new MemoryStream (Encoding.UTF8.GetBytes ("HexEditor Unicode that shouldn't 𝔹A𝔽!"))
)
{
X = Pos.Right (label) + 1, Y = Pos.Bottom (chxMultiline) + 1, Width = Dim.Percent (50) - 1, Height = Dim.Percent (30),
};
win.Add (hexEditor);
var labelMirroringHexEditor = new Label
{
X = Pos.Right (hexEditor) + 1,
Y = Pos.Top (hexEditor),
Width = Dim.Fill (1) - 1,
Height = Dim.Height (hexEditor) - 1
};
byte [] array = ((MemoryStream)hexEditor.Source).ToArray ();
labelMirroringHexEditor.Text = Encoding.UTF8.GetString (array, 0, array.Length);
hexEditor.Edited += (s, kv) =>
{
hexEditor.ApplyEdits ();
byte [] array = ((MemoryStream)hexEditor.Source).ToArray ();
labelMirroringHexEditor.Text = Encoding.UTF8.GetString (array, 0, array.Length);
};
win.Add (labelMirroringHexEditor);
// DateField
label = new () { Text = "_DateField:", Y = Pos.Bottom (hexEditor) + 1 };
win.Add (label);
var dateField = new DateField (DateTime.Now) { X = Pos.Right (label) + 1, Y = Pos.Bottom (hexEditor) + 1, Width = 20 };
win.Add (dateField);
var labelMirroringDateField = new Label
{
X = Pos.Right (dateField) + 1,
Y = Pos.Top (dateField),
Width = Dim.Width (dateField),
Height = Dim.Height (dateField),
Text = dateField.Text
};
win.Add (labelMirroringDateField);
dateField.TextChanged += (s, prev) => { labelMirroringDateField.Text = dateField.Text; };
// TimeField
label = new () { Text = "T_imeField:", Y = Pos.Top (dateField), X = Pos.Right (labelMirroringDateField) + 5 };
win.Add (label);
_timeField = new ()
{
X = Pos.Right (label) + 1,
Y = Pos.Top (dateField),
Width = 20,
IsShortFormat = false,
Time = DateTime.Now.TimeOfDay
};
win.Add (_timeField);
_labelMirroringTimeField = new ()
{
X = Pos.Right (_timeField) + 1,
Y = Pos.Top (_timeField),
Width = Dim.Width (_timeField),
Height = Dim.Height (_timeField),
Text = _timeField.Text
};
win.Add (_labelMirroringTimeField);
_timeField.TimeChanged += TimeChanged;
// MaskedTextProvider - uses .NET MaskedTextProvider
var netProviderLabel = new Label
{
X = Pos.Left (dateField),
Y = Pos.Bottom (dateField) + 1,
Text = "_NetMaskedTextProvider [ 999 000 LLL >LLL |AAA aaa ]:"
};
win.Add (netProviderLabel);
var netProvider = new NetMaskedTextProvider ("999 000 LLL >LLL |AAA aaa");
var netProviderField = new TextValidateField
{
X = Pos.Right (netProviderLabel) + 1, Y = Pos.Y (netProviderLabel), Provider = netProvider
};
win.Add (netProviderField);
var labelMirroringNetProviderField = new Label
{
X = Pos.Right (netProviderField) + 1,
Y = Pos.Top (netProviderField),
Width = Dim.Width (netProviderField),
Height = Dim.Height (netProviderField),
Text = netProviderField.Text
};
win.Add (labelMirroringNetProviderField);
netProviderField.Provider.TextChanged += (s, prev) => { labelMirroringNetProviderField.Text = netProviderField.Text; };
// TextRegexProvider - Regex provider implemented by Terminal.Gui
var regexProvider = new Label
{
X = Pos.Left (netProviderLabel),
Y = Pos.Bottom (netProviderLabel) + 1,
Text = "Text_RegexProvider [ ^([0-9]?[0-9]?[0-9]|1000)$ ]:"
};
win.Add (regexProvider);
var provider2 = new TextRegexProvider ("^([0-9]?[0-9]?[0-9]|1000)$") { ValidateOnInput = false };
var regexProviderField = new TextValidateField
{
X = Pos.Right (regexProvider) + 1,
Y = Pos.Y (regexProvider),
Width = 30,
TextAlignment = Alignment.Center,
Provider = provider2
};
win.Add (regexProviderField);
var labelMirroringRegexProviderField = new Label
{
X = Pos.Right (regexProviderField) + 1,
Y = Pos.Top (regexProviderField),
Width = Dim.Width (regexProviderField),
Height = Dim.Height (regexProviderField),
Text = regexProviderField.Text
};
win.Add (labelMirroringRegexProviderField);
regexProviderField.Provider.TextChanged += (s, prev) => { labelMirroringRegexProviderField.Text = regexProviderField.Text; };
var labelAppendAutocomplete = new Label
{
Y = Pos.Y (regexProviderField) + 2, X = 1, Text = "_Append Autocomplete:"
};
var appendAutocompleteTextField = new TextField
{
X = Pos.Right (labelAppendAutocomplete) + 1, Y = Pos.Top (labelAppendAutocomplete), Width = Dim.Fill ()
};
appendAutocompleteTextField.Autocomplete = new AppendAutocomplete (appendAutocompleteTextField);
appendAutocompleteTextField.Autocomplete.SuggestionGenerator = new SingleWordSuggestionGenerator
{
AllSuggestions = new ()
{
"fish",
"flipper",
"fin",
"fun",
"the",
"at",
"there",
"some",
"my",
"of",
"be",
"use",
"her",
"than",
"and",
"this",
"an",
"would",
"first",
"have",
"each",
"make",
"water",
"to",
"from",
"which",
"like",
"been",
"in",
"or",
"she",
"him",
"call",
"is",
"one",
"do",
"into",
"who",
"you",
"had",
"how",
"time",
"oil",
"that",
"by",
"their",
"has",
"its",
"it",
"word",
"if",
"look",
"now",
"he",
"but",
"will",
"two",
"find",
"was",
"not",
"up",
"more",
"long",
"for",
"what",
"other",
"write",
"down",
"on",
"all",
"about",
"go",
"day",
"are",
"were",
"out",
"see",
"did",
"as",
"we",
"many",
"number",
"get",
"with",
"when",
"then",
"no",
"come",
"his",
"your",
"them",
"way",
"made",
"they",
"can",
"these",
"could",
"may",
"said",
"so",
"people",
"part"
}
};
win.Add (labelAppendAutocomplete);
win.Add (appendAutocompleteTextField);
Label acceptView = new ()
{
X = Pos.Center (),
Y = Pos.AnchorEnd (),
};
win.Add (acceptView);
win.Accepting += WinOnAccept;
ConfigurationManager.Applied += ConfigurationManagerOnApplied;
Application.Run (win);
win.Dispose ();
win = null;
Application.Shutdown ();
return;
void WinOnAccept (object sender, CommandEventArgs e)
{
e.Handled = true; // Don't let it close
acceptView.Text = $"Accept was Invoked via {win.Focused.GetType ().Name}";
// Start a task that will set acceptView.Text to an empty string after 1 second
System.Threading.Tasks.Task.Run (async () =>
{
await System.Threading.Tasks.Task.Delay (1000);
Application.Invoke (() => acceptView.Text = "");
});
}
void ConfigurationManagerOnApplied (object sender, ConfigurationManagerEventArgs e)
{
if (win is { })
{
win.SetNeedsDraw ();
}
}
}
private void TimeChanged (object sender, DateTimeEventArgs<TimeSpan> e) { _labelMirroringTimeField.Text = _timeField.Text; }
}