Files
Terminal.Gui/Examples/UICatalog/Scenarios/Threading.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

247 lines
8.2 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Threading;
using System.Threading.Tasks;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Threading", "Demonstration of how to use threading in different ways")]
[ScenarioCategory ("Threading")]
public class Threading : Scenario
{
private readonly ObservableCollection<string> _log = [];
private Action _action;
private Button _btnActionCancel;
private CancellationTokenSource _cancellationTokenSource;
private EventHandler _handler;
private ListView _itemsList;
private Action _lambda;
private ListView _logJob;
private Action _sync;
public override void Main ()
{
Application.Init ();
var win = new Window { Title = GetQuitKeyAndName () };
_action = LoadData;
_lambda = async () =>
{
_itemsList.Source = null;
LogJob ("Loading task lambda");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task lambda");
await _itemsList.SetSourceAsync (items);
};
_handler = async (s, e) =>
{
_itemsList.Source = null;
LogJob ("Loading task handler");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task handler");
await _itemsList.SetSourceAsync (items);
};
_sync = () =>
{
_itemsList.Source = null;
LogJob ("Loading task synchronous");
ObservableCollection<string> items =
["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
LogJob ("Returning from task synchronous");
_itemsList.SetSource (items);
};
_btnActionCancel = new Button { X = 1, Y = 1, Text = "Cancelable Load Items" };
_btnActionCancel.Accepting += (s, e) => Application.Invoke (CallLoadItemsAsync);
win.Add (new Label { X = Pos.X (_btnActionCancel), Y = Pos.Y (_btnActionCancel) + 4, Text = "Data Items:" });
_itemsList = new ListView
{
X = Pos.X (_btnActionCancel),
Y = Pos.Y (_btnActionCancel) + 6,
Width = 10,
Height = 10,
SchemeName = "TopLevel"
};
win.Add (new Label { X = Pos.Right (_itemsList) + 10, Y = Pos.Y (_btnActionCancel) + 4, Text = "Task Logs:" });
_logJob = new ListView
{
X = Pos.Right (_itemsList) + 10,
Y = Pos.Y (_itemsList),
Width = 50,
Height = Dim.Fill (),
SchemeName = "TopLevel",
Source = new ListWrapper<string> (_log)
};
var text = new TextField { X = 1, Y = 3, Width = 100, Text = "Type anything after press the button" };
var btnAction = new Button { X = 80, Y = 10, Text = "Load Data Action" };
btnAction.Accepting += (s, e) => _action.Invoke ();
var btnLambda = new Button { X = 80, Y = 12, Text = "Load Data Lambda" };
btnLambda.Accepting += (s, e) => _lambda.Invoke ();
var btnHandler = new Button { X = 80, Y = 14, Text = "Load Data Handler" };
btnHandler.Accepting += (s, e) => _handler.Invoke (null, EventArgs.Empty);
var btnSync = new Button { X = 80, Y = 16, Text = "Load Data Synchronous" };
btnSync.Accepting += (s, e) => _sync.Invoke ();
var btnMethod = new Button { X = 80, Y = 18, Text = "Load Data Method" };
btnMethod.Accepting += async (s, e) => await MethodAsync ();
var btnClearData = new Button { X = 80, Y = 20, Text = "Clear Data" };
btnClearData.Accepting += (s, e) =>
{
_itemsList.Source = null;
LogJob ("Cleaning Data");
};
var btnQuit = new Button { X = 80, Y = 22, Text = "Quit" };
btnQuit.Accepting += (s, e) => Application.RequestStop ();
win.Add (
_itemsList,
_btnActionCancel,
_logJob,
text,
btnAction,
btnLambda,
btnHandler,
btnSync,
btnMethod,
btnClearData,
btnQuit
);
void Win_Loaded (object sender, EventArgs args)
{
_btnActionCancel.SetFocus ();
win.Loaded -= Win_Loaded;
}
win.Loaded += Win_Loaded;
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
private async void CallLoadItemsAsync ()
{
_cancellationTokenSource = new CancellationTokenSource ();
_itemsList.Source = null;
LogJob ("Clicked the button");
if (_btnActionCancel.Text != "Cancel")
{
_btnActionCancel.Text = "Cancel";
}
else
{
_btnActionCancel.Text = "Cancelable Load Items";
await _cancellationTokenSource.CancelAsync ();
}
try
{
if (_cancellationTokenSource.Token.IsCancellationRequested)
{
_cancellationTokenSource.Token.ThrowIfCancellationRequested ();
}
LogJob ($"Calling task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
ObservableCollection<string> items = await Task.Run (LoadItemsAsync, _cancellationTokenSource.Token);
if (!_cancellationTokenSource.IsCancellationRequested)
{
LogJob (
$"Returned from task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}"
);
await _itemsList.SetSourceAsync (items);
LogJob (
$"Finished populate list view Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}"
);
_btnActionCancel.Text = "Cancelable Load Items";
}
else
{
LogJob ("Task was canceled!");
}
}
catch (OperationCanceledException ex)
{
LogJob (ex.Message);
}
}
private async void LoadData ()
{
_itemsList.Source = null;
LogJob ("Loading task");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task");
await _itemsList.SetSourceAsync (items);
}
private async Task<ObservableCollection<string>> LoadDataAsync ()
{
_itemsList.Source = null;
LogJob ("Starting delay");
await Task.Delay (3000);
LogJob ("Finished delay");
return
[
"One",
"Two",
"Three",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten"
];
}
private async Task<ObservableCollection<string>> LoadItemsAsync ()
{
// Do something that takes lot of times.
LogJob ($"Starting delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
await Task.Delay (5000);
LogJob ($"Finished delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
return ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
}
private void LogJob (string job)
{
_log.Add (job);
_logJob.MoveDown ();
}
private async Task MethodAsync ()
{
_itemsList.Source = null;
LogJob ("Loading task method");
ObservableCollection<string> items = ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
await Task.Delay (3000);
LogJob ("Returning from task method");
await _itemsList.SetSourceAsync (items);
_itemsList.SetNeedsDraw ();
}
}