Files
Terminal.Gui/Tests/IntegrationTests/FluentTests/BasicFluentAssertionTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

158 lines
6.0 KiB
C#

using Terminal.Gui;
using TerminalGuiFluentTesting;
using Xunit.Abstractions;
namespace IntegrationTests.FluentTests;
public class BasicFluentAssertionTests
{
private readonly TextWriter _out;
public BasicFluentAssertionTests (ITestOutputHelper outputHelper)
{
_out = new TestOutputWriter (outputHelper);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_NewInstance_Runs (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
Assert.True (Application.Top!.Running);
context.WriteOutLogs (_out);
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_QuitKey_Stops (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
Assert.True (Application.Top!.Running);
Toplevel top = Application.Top;
context.RaiseKeyDownEvent (Application.QuitKey);
Assert.False (top!.Running);
Application.Top?.Dispose ();
Application.Shutdown ();
context.WriteOutLogs (_out);
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_StartsAndStopsWithoutError (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
// No actual assertions are needed — if no exceptions are thrown, it's working
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_ForgotToStop (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void TestWindowsResize (V2TestDriver d)
{
var lbl = new Label
{
Width = Dim.Fill ()
};
using GuiTestContext c = With.A<Window> (40, 10, d)
.Add (lbl)
.Then (() => Assert.Equal (38, lbl.Frame.Width)) // Window has 2 border
.ResizeConsole (20, 20)
.Then (() => Assert.Equal (18, lbl.Frame.Width))
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ContextMenu_CrashesOnRight (V2TestDriver d)
{
var clicked = false;
MenuItemv2 [] menuItems = [new ("_New File", string.Empty, () => { clicked = true; })];
using GuiTestContext c = With.A<Window> (40, 10, d)
.WithContextMenu (new PopoverMenu (menuItems))
.ScreenShot ("Before open menu", _out)
// Click in main area inside border
.RightClick (1, 1)
.Then (
() =>
{
// Test depends on menu having a border
IPopover? popover = Application.Popover!.GetActivePopover ();
Assert.NotNull (popover);
var popoverMenu = popover as PopoverMenu;
popoverMenu!.Root!.BorderStyle = LineStyle.Single;
})
.WaitIteration ()
.ScreenShot ("After open menu", _out)
.LeftClick (2, 2)
.Stop ()
.WriteOutLogs (_out);
Assert.True (clicked);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ContextMenu_OpenSubmenu (V2TestDriver d)
{
var clicked = false;
MenuItemv2 [] menuItems = [
new ("One", "", null),
new ("Two", "", null),
new ("Three", "", null),
new ("Four", "", new (
[
new ("SubMenu1", "", null),
new ("SubMenu2", "", ()=>clicked=true),
new ("SubMenu3", "", null),
new ("SubMenu4", "", null),
new ("SubMenu5", "", null),
new ("SubMenu6", "", null),
new ("SubMenu7", "", null)
])),
new ("Five", "", null),
new ("Six", "", null)
];
using GuiTestContext c = With.A<Window> (40, 10, d)
.WithContextMenu (new PopoverMenu (menuItems))
.ScreenShot ("Before open menu", _out)
// Click in main area inside border
.RightClick (1, 1)
.ScreenShot ("After open menu", _out)
.Down ()
.Down ()
.Down ()
.Right ()
.ScreenShot ("After open submenu", _out)
.Down ()
.Enter ()
.ScreenShot ("Menu should be closed after selecting", _out)
.Stop ()
.WriteOutLogs (_out);
Assert.True (clicked);
}
}