mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
217 lines
6.4 KiB
C#
217 lines
6.4 KiB
C#
using System.Text;
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using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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/// <summary>
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/// Tests for View.KeyBindings
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/// </summary>
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public class KeyBindingsTests ()
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{
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[Fact]
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[AutoInitShutdown]
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public void Focused_HotKey_Application_All_Work ()
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{
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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Application.RaiseKeyDownEvent (Key.A);
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Assert.False (keyWasHandled);
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Assert.True (view.ApplicationCommand);
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keyWasHandled = false;
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Application.RaiseKeyDownEvent (Key.H);
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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keyWasHandled = false;
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Assert.False (view.HasFocus);
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Application.RaiseKeyDownEvent (Key.F);
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Assert.False (keyWasHandled);
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Assert.False (view.FocusedCommand);
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keyWasHandled = false;
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view.CanFocus = true;
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view.SetFocus ();
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Assert.True (view.HasFocus);
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Application.RaiseKeyDownEvent (Key.F);
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Assert.True (view.FocusedCommand);
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Assert.False (keyWasHandled); // Command was invoked, but wasn't handled
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Assert.True (view.ApplicationCommand);
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Assert.True (view.HotKeyCommand);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void KeyBinding_Negative ()
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{
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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Application.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.ApplicationCommand);
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Assert.False (view.HotKeyCommand);
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Assert.False (view.FocusedCommand);
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keyWasHandled = false;
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Assert.False (view.HasFocus);
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Application.RaiseKeyDownEvent (Key.F);
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Assert.False (keyWasHandled);
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Assert.False (view.ApplicationCommand);
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Assert.False (view.HotKeyCommand);
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Assert.False (view.FocusedCommand);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void HotKey_KeyBinding ()
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{
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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keyWasHandled = false;
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Application.RaiseKeyDownEvent (Key.H);
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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view.HotKey = KeyCode.Z;
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keyWasHandled = false;
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view.HotKeyCommand = false;
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Application.RaiseKeyDownEvent (Key.H); // old hot key
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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Application.RaiseKeyDownEvent (Key.Z); // new hot key
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void HotKey_KeyBinding_Negative ()
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{
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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Application.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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keyWasHandled = false;
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Application.RaiseKeyDownEvent (Key.F);
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Assert.False (view.HotKeyCommand);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void HotKey_Enabled_False_Does_Not_Invoke ()
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{
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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Application.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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keyWasHandled = false;
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view.Enabled = false;
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Application.RaiseKeyDownEvent (Key.F);
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Assert.False (view.HotKeyCommand);
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top.Dispose ();
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}
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[Fact]
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public void HotKey_Raises_HotKeyCommand ()
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{
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var hotKeyRaised = false;
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var acceptRaised = false;
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var selectRaised = false;
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Application.Top = new Toplevel ();
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var view = new View
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{
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CanFocus = true,
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HotKeySpecifier = new Rune ('_'),
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Title = "_Test"
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};
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Application.Top.Add (view);
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view.HandlingHotKey += (s, e) => hotKeyRaised = true;
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view.Accepting += (s, e) => acceptRaised = true;
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view.Selecting += (s, e) => selectRaised = true;
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Assert.Equal (KeyCode.T, view.HotKey);
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Assert.True (Application.RaiseKeyDownEvent (Key.T));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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hotKeyRaised = false;
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Assert.True (Application.RaiseKeyDownEvent (Key.T.WithAlt));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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hotKeyRaised = false;
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view.HotKey = KeyCode.E;
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Assert.True (Application.RaiseKeyDownEvent (Key.E.WithAlt));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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// tests that test KeyBindingScope.Focus and KeyBindingScope.HotKey (tests for KeyBindingScope.Application are in Application/KeyboardTests.cs)
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public class ScopedKeyBindingView : View
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{
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public ScopedKeyBindingView ()
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{
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AddCommand (Command.Save, () => ApplicationCommand = true);
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AddCommand (Command.HotKey, () => HotKeyCommand = true);
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AddCommand (Command.Left, () => FocusedCommand = true);
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Application.KeyBindings.Add (Key.A, this, Command.Save);
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HotKey = KeyCode.H;
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KeyBindings.Add (Key.F, Command.Left);
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}
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public bool ApplicationCommand { get; set; }
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public bool FocusedCommand { get; set; }
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public bool HotKeyCommand { get; set; }
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}
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}
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