Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Layout/GetViewsUnderLocationForRootTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

335 lines
10 KiB
C#

#nullable enable
namespace Terminal.Gui.ViewMouseTests;
[Trait ("Category", "Input")]
public class GetViewsUnderLocationForRootTests
{
[Fact]
public void ReturnsRoot_WhenPointInsideRoot_NoSubviews ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
List<View?> result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
}
[Fact]
public void ReturnsEmpty_WhenPointOutsideRoot ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
List<View?> result = View.GetViewsUnderLocation (top, new (20, 20), ViewportSettings.TransparentMouse);
Assert.Empty (result);
}
[Fact]
public void ReturnsSubview_WhenPointInsideSubview ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
View sub = new ()
{
X = 2, Y = 2, Width = 5, Height = 5
};
top.Add (sub);
List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (sub, result);
Assert.Equal (sub, result.Last ());
}
[Fact]
public void ReturnsTop_WhenPointInsideSubview_With_TransparentMouse ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
View sub = new ()
{
X = 2, Y = 2, Width = 5, Height = 5,
ViewportSettings = ViewportSettings.TransparentMouse
};
top.Add (sub);
List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
Assert.Single (result);
Assert.Contains (top, result);
result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.None);
Assert.Equal (2, result.Count);
Assert.Contains (top, result);
Assert.Contains (sub, result);
}
[Fact]
public void ReturnsAdornment_WhenPointInMargin ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
top.Margin!.Thickness = new (1);
top.Margin!.ViewportSettings = ViewportSettings.None;
List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (top.Margin, result);
}
[Fact]
public void Returns_WhenPointIn_TransparentToMouseMargin_None ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
top.Margin!.Thickness = new (1);
top.Margin!.ViewportSettings = ViewportSettings.TransparentMouse;
List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
Assert.DoesNotContain (top, result);
Assert.DoesNotContain (top.Margin, result);
}
[Fact]
public void Returns_WhenPointIn_NotTransparentToMouseMargin_Top_And_Margin ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
top.Margin!.Thickness = new (1);
top.Margin!.ViewportSettings = ViewportSettings.None;
List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (top.Margin, result);
}
[Fact]
public void ReturnsAdornment_WhenPointInBorder ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
top.Border!.Thickness = new (1);
List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (top.Border, result);
}
[Fact]
public void ReturnsAdornment_WhenPointInPadding ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
top.Border!.Thickness = new (1);
top.Padding!.Thickness = new (1);
top.Layout ();
List<View?> result = View.GetViewsUnderLocation (top, new (1, 1), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (top.Padding, result);
}
[Fact]
public void HonorsIgnoreTransparentMouseParam ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10),
ViewportSettings = ViewportSettings.TransparentMouse
};
List<View?> result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.TransparentMouse);
Assert.Empty (result);
result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.None);
Assert.NotEmpty (result);
}
[Fact]
public void ReturnsDeepestSubview_WhenNested ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
View sub1 = new ()
{
X = 1, Y = 1, Width = 8, Height = 8
};
View sub2 = new ()
{
X = 1, Y = 1, Width = 6, Height = 6
};
sub1.Add (sub2);
top.Add (sub1);
List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
Assert.Contains (sub2, result);
Assert.Equal (sub2, result.Last ());
}
[Fact]
public void Returns_Subview_WhenPointIn_TransparentToMouseMargin_Top ()
{
Toplevel top = new ()
{
Frame = new (0, 0, 20, 20)
};
View subView = new ()
{
Frame = new (0, 0, 5, 5)
};
subView.Margin!.Thickness = new (1);
subView.Margin!.ViewportSettings = ViewportSettings.None;
top.Add (subView);
Assert.True (subView.Contains (new Point (4, 4)));
List<View?> result = View.GetViewsUnderLocation (top, new (4, 4), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.Contains (subView.Margin, result);
Assert.Contains (subView, result);
subView.Margin!.ViewportSettings = ViewportSettings.TransparentMouse;
result = View.GetViewsUnderLocation (top, new (4, 4), ViewportSettings.TransparentMouse);
Assert.Contains (top, result);
Assert.DoesNotContain (subView.Margin, result);
Assert.DoesNotContain (subView, result);
}
[Theory]
[InlineData ("Margin")]
[InlineData ("Border")]
[InlineData ("Padding")]
public void Returns_Subview_Of_Adornment (string adornmentType)
{
// Arrange: top -> subView -> subView.[Adornment] -> adornmentSubView
Toplevel top = new ()
{
Frame = new (0, 0, 10, 10)
};
View subView = new ()
{
X = 0, Y = 0, Width = 8, Height = 8
};
top.Add (subView);
View? adornment = null;
switch (adornmentType)
{
case "Margin":
subView.Margin!.Thickness = new (2);
adornment = subView.Margin;
break;
case "Border":
subView.Border!.Thickness = new (2);
adornment = subView.Border;
break;
case "Padding":
subView.Padding!.Thickness = new (2);
adornment = subView.Padding;
break;
}
subView.Layout ();
// Add a child to the adornment
View adornmentSubView = new ()
{
X = 0, Y = 0, Width = 2, Height = 2
};
adornment!.Add (adornmentSubView);
// Set adornment ViewportSettings to None so it doesn't interfere with the test
adornment.ViewportSettings = ViewportSettings.None;
// Act: Point inside adornmentSubView (which is inside the adornment)
var result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
// Assert: Should contain top, subView, adornment, and adornmentSubView
Assert.Contains (top, result);
Assert.Contains (subView, result);
Assert.Contains (adornment, result);
Assert.Contains (adornmentSubView, result);
Assert.Equal (top, result [0]);
Assert.Equal (adornmentSubView, result [^1]);
}
[Theory]
[InlineData ("Margin")]
[InlineData ("Border")]
[InlineData ("Padding")]
public void Returns_OnlyParentsSuperView_Of_Adornment_If_TransparentMouse (string adornmentType)
{
// Arrange: top -> subView -> subView.[Adornment] -> adornmentSubView
Toplevel top = new ()
{
Id = "top",
Frame = new (0, 0, 10, 10)
};
View subView = new ()
{
Id = "subView",
X = 0, Y = 0, Width = 8, Height = 8
};
top.Add (subView);
View? adornment = null;
switch (adornmentType)
{
case "Margin":
subView.Margin!.Thickness = new (2);
adornment = subView.Margin;
break;
case "Border":
subView.Border!.Thickness = new (2);
adornment = subView.Border;
break;
case "Padding":
subView.Padding!.Thickness = new (2);
adornment = subView.Padding;
break;
}
subView.Layout ();
// Add a child to the adornment
View adornmentSubView = new ()
{
Id = "adornmentSubView",
X = 0, Y = 0, Width = 2, Height = 2
};
adornment!.Add (adornmentSubView);
adornment.ViewportSettings = ViewportSettings.TransparentMouse;
// Act: Point inside adornmentSubView (which is inside the adornment)
var result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
// Assert: Should contain top, subView, adornment, and adornmentSubView
Assert.Contains (top, result);
Assert.DoesNotContain (adornment, result);
Assert.Contains (adornmentSubView, result);
Assert.DoesNotContain (subView, result);
Assert.Equal (top, result [0]);
Assert.Equal (adornmentSubView, result [^1]);
}
}