mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
684 lines
25 KiB
C#
684 lines
25 KiB
C#
#nullable enable
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using System.ComponentModel;
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namespace Terminal.Gui.ViewBase;
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public partial class View // Mouse APIs
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{
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/// <summary>Gets the mouse bindings for this view.</summary>
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public MouseBindings MouseBindings { get; internal set; } = null!;
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private void SetupMouse ()
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{
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MouseBindings = new ();
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// TODO: Should the default really work with any button or just button1?
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MouseBindings.Add (MouseFlags.Button1Clicked, Command.Select);
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MouseBindings.Add (MouseFlags.Button2Clicked, Command.Select);
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MouseBindings.Add (MouseFlags.Button3Clicked, Command.Select);
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MouseBindings.Add (MouseFlags.Button4Clicked, Command.Select);
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MouseBindings.Add (MouseFlags.Button1Clicked | MouseFlags.ButtonCtrl, Command.Select);
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}
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/// <summary>
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/// Invokes the Commands bound to the MouseFlags specified by <paramref name="mouseEventArgs"/>.
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/// <para>See <see href="../docs/mouse.md">for an overview of Terminal.Gui mouse APIs.</see></para>
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/// </summary>
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/// <param name="mouseEventArgs">The mouse event passed.</param>
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/// <returns>
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/// <see langword="null"/> if no command was invoked; input processing should continue.
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/// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
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/// should continue.
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/// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should
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/// stop.
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/// </returns>
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protected bool? InvokeCommandsBoundToMouse (MouseEventArgs mouseEventArgs)
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{
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if (!MouseBindings.TryGet (mouseEventArgs.Flags, out MouseBinding binding))
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{
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return null;
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}
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binding.MouseEventArgs = mouseEventArgs;
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return InvokeCommands (binding.Commands, binding);
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}
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#region MouseEnterLeave
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/// <summary>
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/// INTERNAL Called by <see cref="Application.RaiseMouseEvent"/> when the mouse moves over the View's
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/// <see cref="Frame"/>.
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/// <see cref="MouseLeave"/> will
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/// be raised when the mouse is no longer over the <see cref="Frame"/>. If another View occludes this View, the
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/// that View will also receive MouseEnter/Leave events.
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>
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/// <see langword="true"/> if the event was canceled, <see langword="false"/> if not, <see langword="null"/> if the
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/// view is not visible. Cancelling the event
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/// prevents Views higher in the visible hierarchy from receiving Enter/Leave events.
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/// </returns>
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internal bool? NewMouseEnterEvent (CancelEventArgs eventArgs)
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{
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// Pre-conditions
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if (!CanBeVisible (this))
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{
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return null;
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}
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// Cancellable event
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if (OnMouseEnter (eventArgs))
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{
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return true;
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}
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MouseEnter?.Invoke (this, eventArgs);
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if (eventArgs.Cancel)
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{
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return true;
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}
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MouseState |= MouseState.In;
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if (HighlightStates != MouseState.None)
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{
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SetNeedsDraw ();
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}
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return false;
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}
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/// <summary>
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/// Called when the mouse moves over the View's <see cref="Frame"/> and no other non-SubView occludes it.
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/// <see cref="MouseLeave"/> will
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/// be raised when the mouse is no longer over the <see cref="Frame"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be visible to receive Enter events (Leave events are always received).
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/// </para>
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/// <para>
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/// If the event is cancelled, the mouse event will not be propagated to other views and <see cref="MouseEnter"/>
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/// will not be raised.
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/// </para>
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/// <para>
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/// Adornments receive MouseEnter/Leave events when the mouse is over the Adornment's <see cref="Thickness"/>.
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/// </para>
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/// <para>
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/// See <see cref="MouseState"/> for more information.
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/// </para>
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/// </remarks>
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/// <param name="eventArgs"></param>
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/// <returns>
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/// <see langword="true"/> if the event was canceled, <see langword="false"/> if not. Cancelling the event
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/// prevents Views higher in the visible hierarchy from receiving Enter/Leave events.
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/// </returns>
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protected virtual bool OnMouseEnter (CancelEventArgs eventArgs) { return false; }
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/// <summary>
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/// Raised when the mouse moves over the View's <see cref="Frame"/>. <see cref="MouseLeave"/> will
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/// be raised when the mouse is no longer over the <see cref="Frame"/>. If another View occludes this View, the
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/// that View will also receive MouseEnter/Leave events.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be visible to receive Enter events (Leave events are always received).
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/// </para>
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/// <para>
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/// If the event is cancelled, the mouse event will not be propagated to other views.
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/// </para>
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/// <para>
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/// Adornments receive MouseEnter/Leave events when the mouse is over the Adornment's <see cref="Thickness"/>.
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/// </para>
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/// <para>
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/// Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/> if the event was canceled,
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/// <see langword="false"/> if not. Cancelling the event
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/// prevents Views higher in the visible hierarchy from receiving Enter/Leave events.
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/// </para>
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/// <para>
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/// See <see cref="MouseState"/> for more information.
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/// </para>
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/// </remarks>
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public event EventHandler<CancelEventArgs>? MouseEnter;
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/// <summary>
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/// INTERNAL Called by <see cref="Application.RaiseMouseEvent"/> when the mouse leaves <see cref="Frame"/>, or is
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/// occluded
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/// by another non-SubView.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This method calls <see cref="OnMouseLeave"/> and raises the <see cref="MouseLeave"/> event.
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/// </para>
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/// <para>
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/// Adornments receive MouseEnter/Leave events when the mouse is over the Adornment's <see cref="Thickness"/>.
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/// </para>
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/// <para>
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/// See <see cref="MouseState"/> for more information.
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/// </para>
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/// </remarks>
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internal void NewMouseLeaveEvent ()
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{
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// Pre-conditions
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// Non-cancellable event
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OnMouseLeave ();
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MouseLeave?.Invoke (this, EventArgs.Empty);
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MouseState &= ~MouseState.In;
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// TODO: Should we also MouseState &= ~MouseState.Pressed; ??
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if (HighlightStates != MouseState.None)
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{
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SetNeedsDraw ();
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}
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}
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/// <summary>
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/// Called when the mouse moves outside View's <see cref="Frame"/>, or is occluded by another non-SubView.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Adornments receive MouseEnter/Leave events when the mouse is over the Adornment's <see cref="Thickness"/>.
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/// </para>
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/// <para>
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/// See <see cref="MouseState"/> for more information.
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/// </para>
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/// </remarks>
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protected virtual void OnMouseLeave () { }
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/// <summary>
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/// Raised when the mouse moves outside View's <see cref="Frame"/>, or is occluded by another non-SubView.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Adornments receive MouseEnter/Leave events when the mouse is over the Adornment's <see cref="Thickness"/>.
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/// </para>
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/// <para>
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/// See <see cref="MouseState"/> for more information.
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/// </para>
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/// </remarks>
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public event EventHandler? MouseLeave;
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#endregion MouseEnterLeave
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#region Low Level Mouse Events
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/// <summary>
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/// Gets or sets whether the <see cref="View"/> wants continuous button pressed events. When set to
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/// <see langword="true"/>,
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/// and the user presses and holds the mouse button, <see cref="NewMouseEvent"/> will be
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/// repeatedly called with the same <see cref="MouseFlags"/> for as long as the mouse button remains pressed.
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/// </summary>
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public bool WantContinuousButtonPressed { get; set; }
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/// <summary>Gets or sets whether the <see cref="View"/> wants mouse position reports.</summary>
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/// <value><see langword="true"/> if mouse position reports are wanted; otherwise, <see langword="false"/>.</value>
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public bool WantMousePositionReports { get; set; }
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/// <summary>
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/// Processes a new <see cref="MouseEvent"/>. This method is called by <see cref="Application.RaiseMouseEvent"/> when a
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/// mouse
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/// event occurs.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be both enabled and visible to receive mouse events.
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/// </para>
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/// <para>
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/// This method raises <see cref="RaiseMouseEvent"/>/<see cref="MouseEvent"/>; if not handled, and one of the
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/// mouse buttons was clicked, the <see cref="RaiseMouseClickEvent"/>/<see cref="MouseClick"/> event will be raised
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/// </para>
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/// <para>
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/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, and the user presses and holds the
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/// mouse button, <see cref="NewMouseEvent"/> will be repeatedly called with the same <see cref="MouseFlags"/> for
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/// as long as the mouse button remains pressed.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
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public bool? NewMouseEvent (MouseEventArgs mouseEvent)
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{
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// Pre-conditions
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if (!Enabled)
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{
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// A disabled view should not eat mouse events
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return false;
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}
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if (!CanBeVisible (this))
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{
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return false;
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}
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if (!WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
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{
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return false;
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}
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// Cancellable event
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if (RaiseMouseEvent (mouseEvent) || mouseEvent.Handled)
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{
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return true;
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}
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// Post-Conditions
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if (HighlightStates != MouseState.None || WantContinuousButtonPressed)
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{
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if (WhenGrabbedHandlePressed (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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if (WhenGrabbedHandleReleased (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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if (WhenGrabbedHandleClicked (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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}
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// We get here if the view did not handle the mouse event via OnMouseEvent/MouseEvent, and
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// it did not handle the press/release/clicked events via HandlePress/HandleRelease/HandleClicked
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if (mouseEvent.IsSingleDoubleOrTripleClicked)
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{
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return RaiseMouseClickEvent (mouseEvent);
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}
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if (mouseEvent.IsWheel)
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{
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return RaiseMouseWheelEvent (mouseEvent);
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}
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return false;
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}
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/// <summary>
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/// Raises the <see cref="RaiseMouseEvent"/>/<see cref="MouseEvent"/> event.
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/// </summary>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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public bool RaiseMouseEvent (MouseEventArgs mouseEvent)
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{
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if (OnMouseEvent (mouseEvent) || mouseEvent.Handled)
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{
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return true;
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}
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MouseEvent?.Invoke (this, mouseEvent);
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return mouseEvent.Handled;
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}
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/// <summary>Called when a mouse event occurs within the view's <see cref="Viewport"/>.</summary>
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/// <remarks>
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/// <para>
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/// The coordinates are relative to <see cref="View.Viewport"/>.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected virtual bool OnMouseEvent (MouseEventArgs mouseEvent) { return false; }
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/// <summary>Raised when a mouse event occurs.</summary>
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/// <remarks>
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/// <para>
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/// The coordinates are relative to <see cref="View.Viewport"/>.
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/// </para>
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/// </remarks>
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public event EventHandler<MouseEventArgs>? MouseEvent;
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#endregion Low Level Mouse Events
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#region Mouse Pressed Events
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/// <summary>
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/// INTERNAL For cases where the view is grabbed and the mouse is clicked, this method handles the released event
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/// (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStates"/> are set).
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/// </summary>
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/// <remarks>
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/// Marked internal just to support unit tests
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool WhenGrabbedHandleReleased (MouseEventArgs mouseEvent)
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{
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mouseEvent.Handled = false;
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if (mouseEvent.IsReleased)
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{
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if (Application.MouseGrabView == this)
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{
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//Logging.Debug ($"{Id} - {MouseState}");
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MouseState &= ~MouseState.Pressed;
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MouseState &= ~MouseState.PressedOutside;
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}
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return mouseEvent.Handled = true;
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}
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return false;
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}
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/// <summary>
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/// INTERNAL For cases where the view is grabbed and the mouse is clicked, this method handles the released event
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/// (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStates"/> are set).
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/// </summary>
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/// <remarks>
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/// <para>
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/// Marked internal just to support unit tests
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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private bool WhenGrabbedHandlePressed (MouseEventArgs mouseEvent)
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{
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mouseEvent.Handled = false;
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if (mouseEvent.IsPressed)
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{
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// The first time we get pressed event, grab the mouse and set focus
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if (Application.MouseGrabView != this)
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{
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Application.GrabMouse (this);
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if (!HasFocus && CanFocus)
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{
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// Set the focus, but don't invoke Accept
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SetFocus ();
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}
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mouseEvent.Handled = true;
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}
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if (Viewport.Contains (mouseEvent.Position))
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{
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//Logging.Debug ($"{Id} - Inside Viewport: {MouseState}");
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// The mouse is inside.
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if (HighlightStates.HasFlag (MouseState.Pressed))
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{
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MouseState |= MouseState.Pressed;
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}
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// Always clear PressedOutside when the mouse is pressed inside the Viewport
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MouseState &= ~MouseState.PressedOutside;
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}
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if (!Viewport.Contains (mouseEvent.Position))
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{
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// Logging.Debug ($"{Id} - Outside Viewport: {MouseState}");
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// The mouse is outside.
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// When WantContinuousButtonPressed is set we want to keep the mouse state as pressed (e.g. a repeating button).
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// This shows the user that the button is doing something, even if the mouse is outside the Viewport.
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if (HighlightStates.HasFlag (MouseState.PressedOutside) && !WantContinuousButtonPressed)
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{
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MouseState |= MouseState.PressedOutside;
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}
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}
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if (WantContinuousButtonPressed && Application.MouseGrabView == this)
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{
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return RaiseMouseClickEvent (mouseEvent);
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}
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return mouseEvent.Handled = true;
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}
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return false;
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}
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#endregion Mouse Pressed Events
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#region Mouse Click Events
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/// <summary>Raises the <see cref="OnMouseClick"/>/<see cref="MouseClick"/> event.</summary>
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/// <remarks>
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/// <para>
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/// Called when the mouse is either clicked or double-clicked.
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/// </para>
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/// <para>
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/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, will be invoked on every mouse event
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/// where
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/// the mouse button is pressed.
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/// </para>
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/// </remarks>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected bool RaiseMouseClickEvent (MouseEventArgs args)
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{
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// Pre-conditions
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if (!Enabled)
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{
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// QUESTION: Is this right? Should a disabled view eat mouse clicks?
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return args.Handled = false;
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}
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// Cancellable event
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if (OnMouseClick (args) || args.Handled)
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{
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return args.Handled;
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}
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MouseClick?.Invoke (this, args);
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if (args.Handled)
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{
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return true;
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}
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// Post-conditions
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// By default, this will raise Selecting/OnSelecting - Subclasses can override this via AddCommand (Command.Select ...).
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args.Handled = InvokeCommandsBoundToMouse (args) == true;
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return args.Handled;
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}
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/// <summary>
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/// Called when a mouse click occurs. Check <see cref="MouseEventArgs.Flags"/> to see which button was clicked.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Called when the mouse is either clicked or double-clicked.
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/// </para>
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/// <para>
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/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, will be called on every mouse event
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/// where
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/// the mouse button is pressed.
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/// </para>
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/// </remarks>
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/// <param name="args"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected virtual bool OnMouseClick (MouseEventArgs args) { return false; }
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/// <summary>Raised when a mouse click occurs.</summary>
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/// <remarks>
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/// <para>
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/// Raised when the mouse is either clicked or double-clicked.
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/// </para>
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/// <para>
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/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, will be raised on every mouse event
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/// where
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/// the mouse button is pressed.
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/// </para>
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/// </remarks>
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public event EventHandler<MouseEventArgs>? MouseClick;
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/// <summary>
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/// INTERNAL For cases where the view is grabbed and the mouse is clicked, this method handles the click event
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/// (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStates"/> are set).
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/// </summary>
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/// <remarks>
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/// Marked internal just to support unit tests
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool WhenGrabbedHandleClicked (MouseEventArgs mouseEvent)
|
|
{
|
|
mouseEvent.Handled = false;
|
|
|
|
if (Application.MouseGrabView == this && mouseEvent.IsSingleClicked)
|
|
{
|
|
// We're grabbed. Clicked event comes after the last Release. This is our signal to ungrab
|
|
Application.UngrabMouse ();
|
|
|
|
// TODO: Prove we need to unset MouseState.Pressed and MouseState.PressedOutside here
|
|
// TODO: There may be perf gains if we don't unset these flags here
|
|
MouseState &= ~MouseState.Pressed;
|
|
MouseState &= ~MouseState.PressedOutside;
|
|
|
|
// If mouse is still in bounds, generate a click
|
|
if (!WantMousePositionReports && Viewport.Contains (mouseEvent.Position))
|
|
{
|
|
return RaiseMouseClickEvent (mouseEvent);
|
|
}
|
|
|
|
return mouseEvent.Handled = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion Mouse Clicked Events
|
|
|
|
#region Mouse Wheel Events
|
|
|
|
/// <summary>Raises the <see cref="OnMouseWheel"/>/<see cref="MouseWheel"/> event.</summary>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
|
|
protected bool RaiseMouseWheelEvent (MouseEventArgs args)
|
|
{
|
|
// Pre-conditions
|
|
if (!Enabled)
|
|
{
|
|
// QUESTION: Is this right? Should a disabled view eat mouse?
|
|
return args.Handled = false;
|
|
}
|
|
|
|
// Cancellable event
|
|
|
|
if (OnMouseWheel (args) || args.Handled)
|
|
{
|
|
return args.Handled;
|
|
}
|
|
|
|
MouseWheel?.Invoke (this, args);
|
|
|
|
if (args.Handled)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
args.Handled = InvokeCommandsBoundToMouse (args) == true;
|
|
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a mouse wheel event occurs. Check <see cref="MouseEventArgs.Flags"/> to see which wheel was moved was
|
|
/// clicked.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
/// <param name="args"></param>
|
|
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
|
|
protected virtual bool OnMouseWheel (MouseEventArgs args) { return false; }
|
|
|
|
/// <summary>Raised when a mouse wheel event occurs.</summary>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
public event EventHandler<MouseEventArgs>? MouseWheel;
|
|
|
|
#endregion Mouse Wheel Events
|
|
|
|
#region MouseState Handling
|
|
|
|
private MouseState _mouseState;
|
|
|
|
/// <summary>
|
|
/// Gets the state of the mouse relative to the View. When changed, the <see cref="MouseStateChanged"/>/
|
|
/// <see cref="OnMouseStateChanged"/>
|
|
/// event will be raised.
|
|
/// </summary>
|
|
public MouseState MouseState
|
|
{
|
|
get => _mouseState;
|
|
internal set
|
|
{
|
|
if (_mouseState == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
EventArgs<MouseState> args = new (value);
|
|
|
|
RaiseMouseStateChanged (args);
|
|
|
|
_mouseState = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets which <see cref="MouseState"/> changes should cause the View to change its appearance.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// <see cref="MouseState.In"/> is set by default, which means the View will be highlighted when the
|
|
/// mouse is over it. The default behavior of <see cref="SetAttributeForRole"/>
|
|
/// is to use the <see cref="Drawing.VisualRole.Highlight"/> role for the highlight Attribute.
|
|
/// </para>
|
|
/// <para>
|
|
/// <see cref="MouseState.Pressed"/> means the View will be highlighted when the mouse is pressed over it.
|
|
/// <see cref="Border"/>'s default behavior is to use
|
|
/// the <see cref="VisualRole.Highlight"/> role when the Border is pressed for Arrangement.
|
|
/// <see cref="Margin"/>'s default behavior, when shadows are enabled, is to move the shadow providing
|
|
/// a pressed effect.
|
|
/// </para>
|
|
/// <para>
|
|
/// <see cref="MouseState.PressedOutside"/> means the View will be highlighted when the mouse was pressed
|
|
/// inside it and then moved outside of it, unless <see cref="WantContinuousButtonPressed"/> is set to
|
|
/// <see langword="true"/>, in which case the flag has no effect.
|
|
/// </para>
|
|
/// </remarks>
|
|
public MouseState HighlightStates { get; set; }
|
|
|
|
/// <summary>
|
|
/// INTERNAL Raises the <see cref="MouseStateChanged"/> event.
|
|
/// </summary>
|
|
/// <param name="args"></param>
|
|
private void RaiseMouseStateChanged (EventArgs<MouseState> args)
|
|
{
|
|
//Logging.Debug ($"{Id} - {args.Value} -> {args.Value}");
|
|
|
|
OnMouseStateChanged (args);
|
|
|
|
MouseStateChanged?.Invoke (this, args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when <see cref="MouseState"/> has changed, indicating the View should be highlighted or not. The <see cref="MouseState"/> passed in the event
|
|
/// indicates the highlight style that will be applied.
|
|
/// </summary>
|
|
protected virtual void OnMouseStateChanged (EventArgs<MouseState> args) { }
|
|
|
|
/// <summary>
|
|
/// RaisedCalled when <see cref="MouseState"/> has changed, indicating the View should be highlighted or not. The <see cref="MouseState"/> passed in the event
|
|
/// indicates the highlight style that will be applied.
|
|
/// </summary>
|
|
public event EventHandler<EventArgs<MouseState>>? MouseStateChanged;
|
|
|
|
#endregion MouseState Handling
|
|
|
|
private void DisposeMouse () { }
|
|
}
|