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* Tons of API doc updates * Removed stale test * Removed stale tests * Fixed Skipped Shadow test 1 * Fixed Skipped Shadow test 2 * Fixed Skipped Shadow test 3 * Removed stale test * Removed stale test2 * Explicit unregister of event handler on Application.Driver!.ClearedContents * Added Toplevels to dict * code cleanup * spelling error * Removed stale test3 * Removed stale test4 * Removed stale test5 * added script * tweaked script * tweaked script * Created StressTests project; moved some tests * Created IntegrationTests project; moved some tests * New yml * made old yml just unit tests * Tweaked Button_IsDefault_Raises_Accepted_Correctly * tweaked script * cleaned up ymls * tweakled up ymls * stress tests... * stress tests on ubuntu only * Fixed WindowsDriver in InvokeLeakTest * Fixed WindowsDriver in InvokeLeakTest2 * Added Directory.Packages.props. Added Directory.Build.props * Shortened StressTest time * Removed dupe file. * DemoFiles * Moved all tests to ./Tests dir. * Fixed release build issue * Fixed .sln file * Fixed .sl* files * Fixing ymls * Fixing interation tests * Create link to the file TestHelpers. * Created Tests/UnitTestsParallelizable. Moved all obviously parallelizable tests. Updated yml. * fixing logs * fixing logs2 * fixing logs3 * don't require stress to pass for PRs * Fix a failure? * tweaked script * Coudl this be it? * Moved tons of tests to parallelizable * Fixed some stuff * Script to find duplicate tests * Testing workflows * Updated to v4 * Fix RelativeBasePath issue * Replace powershell to pwsh * Add ignore projects. * Removed dupe unit tests * Code cleanup of tests * Cleaned up test warnings * yml tweak * Moved setter * tweak ymls * just randomly throwing spaghetti at a wall * Enable runing 5 test runners in par * Turned off DEBUG_DISPOSABLE for par tests * RunningUnitTests=true * code cleanup (forcing more Action runs) * DISABLE_DEBUG_IDISPOSABLE * Added View.DebugIDisposable. False by default. * Remobed bogus tareet * Remobed bogus tareet2 * fixed warning * added api doc * fixed warning * fixed warning * fixed warning2 * fixed warning3 * fixed warning4 --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
119 lines
3.7 KiB
C#
119 lines
3.7 KiB
C#
namespace Terminal.Gui.DrawingTests;
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public class PopularityPaletteWithThresholdTests
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{
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private readonly IColorDistance _colorDistance;
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public PopularityPaletteWithThresholdTests () { _colorDistance = new EuclideanColorDistance (); }
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[Fact]
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public void BuildPalette_EmptyColorList_ReturnsEmptyPalette ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
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List<Color> colors = new ();
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 256);
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// Assert
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Assert.Empty (result);
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}
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[Fact]
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public void BuildPalette_MaxColorsZero_ReturnsEmptyPalette ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
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List<Color> colors = new () { new (255, 0), new (0, 255) };
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 0);
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// Assert
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Assert.Empty (result);
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}
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[Fact]
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public void BuildPalette_SingleColorList_ReturnsSingleColor ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
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List<Color> colors = new () { new (255, 0), new (255, 0) };
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 256);
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// Assert
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Assert.Single (result);
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Assert.Equal (new (255, 0), result [0]);
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}
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[Fact]
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public void BuildPalette_ThresholdMergesSimilarColors_WhenColorCountExceedsMax ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50); // Set merge threshold to 50
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List<Color> colors = new()
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{
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new (255, 0), // Red
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new (250, 0), // Very close to Red
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new (0, 255), // Green
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new (0, 250) // Very close to Green
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};
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 2); // Limit palette to 2 colors
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// Assert
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Assert.Equal (2, result.Count); // Red and Green should be merged with their close colors
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Assert.Contains (new (255, 0), result); // Red (or close to Red) should be present
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Assert.Contains (new (0, 255), result); // Green (or close to Green) should be present
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}
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[Fact]
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public void BuildPalette_NoMergingIfColorCountIsWithinMax ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
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List<Color> colors = new ()
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{
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new (255, 0), // Red
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new (0, 255) // Green
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};
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 256); // Set maxColors higher than the number of unique colors
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// Assert
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Assert.Equal (2, result.Count); // No merging should occur since we are under the limit
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Assert.Contains (new (255, 0), result);
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Assert.Contains (new (0, 255), result);
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}
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[Fact]
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public void BuildPalette_MergesUntilMaxColorsReached ()
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{
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// Arrange
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var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
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List<Color> colors = new()
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{
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new (255, 0), // Red
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new (254, 0), // Close to Red
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new (0, 255), // Green
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new (0, 254) // Close to Green
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};
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// Act
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List<Color> result = paletteBuilder.BuildPalette (colors, 2); // Set maxColors to 2
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// Assert
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Assert.Equal (2, result.Count); // Only two colors should be in the final palette
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Assert.Contains (new (255, 0), result);
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Assert.Contains (new (0, 255), result);
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}
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}
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