mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Tons of API doc updates * Removed stale test * Removed stale tests * Fixed Skipped Shadow test 1 * Fixed Skipped Shadow test 2 * Fixed Skipped Shadow test 3 * Removed stale test * Removed stale test2 * Explicit unregister of event handler on Application.Driver!.ClearedContents * Added Toplevels to dict * code cleanup * spelling error * Removed stale test3 * Removed stale test4 * Removed stale test5 * added script * tweaked script * tweaked script * Created StressTests project; moved some tests * Created IntegrationTests project; moved some tests * New yml * made old yml just unit tests * Tweaked Button_IsDefault_Raises_Accepted_Correctly * tweaked script * cleaned up ymls * tweakled up ymls * stress tests... * stress tests on ubuntu only * Fixed WindowsDriver in InvokeLeakTest * Fixed WindowsDriver in InvokeLeakTest2 * Added Directory.Packages.props. Added Directory.Build.props * Shortened StressTest time * Removed dupe file. * DemoFiles * Moved all tests to ./Tests dir. * Fixed release build issue * Fixed .sln file * Fixed .sl* files * Fixing ymls * Fixing interation tests * Create link to the file TestHelpers. * Created Tests/UnitTestsParallelizable. Moved all obviously parallelizable tests. Updated yml. * fixing logs * fixing logs2 * fixing logs3 * don't require stress to pass for PRs * Fix a failure? * tweaked script * Coudl this be it? * Moved tons of tests to parallelizable * Fixed some stuff * Script to find duplicate tests * Testing workflows * Updated to v4 * Fix RelativeBasePath issue * Replace powershell to pwsh * Add ignore projects. * Removed dupe unit tests * Code cleanup of tests * Cleaned up test warnings * yml tweak * Moved setter * tweak ymls * just randomly throwing spaghetti at a wall * Enable runing 5 test runners in par * Turned off DEBUG_DISPOSABLE for par tests * RunningUnitTests=true * code cleanup (forcing more Action runs) * DISABLE_DEBUG_IDISPOSABLE * Added View.DebugIDisposable. False by default. * Remobed bogus tareet * Remobed bogus tareet2 * fixed warning * added api doc * fixed warning * fixed warning * fixed warning2 * fixed warning3 * fixed warning4 --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
189 lines
5.3 KiB
C#
189 lines
5.3 KiB
C#
namespace Terminal.Gui.DrawingTests;
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public class MergeRectanglesTests
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{
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[Fact]
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public void MergeRectangles_ComplexAdjacentRectangles_NoOverlap ()
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{
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/*
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INPUT: Complex arrangement of four adjacent rectangles forming a hollow square ring.
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Top-left origin (0,0), x→, y↓:
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x=0 1 2 3 4
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y=0 A A A
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y=1 B C
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y=2 B C
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y=3 B C
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y=4 D D D
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Rectangles (width × height):
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A: (1,0,3,1) // top edge
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B: (0,1,1,3) // left edge
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C: (4,1,1,3) // right edge
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D: (1,4,3,1) // bottom edge
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They only touch corners or edges, with no overlapping areas.
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The expected result is exactly these four rectangles, unmerged.
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*/
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List<Rectangle> rectangles = new ()
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{
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new (1, 0, 3, 1), // A
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new (0, 1, 1, 3), // B
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new (4, 1, 1, 3), // C
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new (1, 4, 3, 1) // D
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};
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List<Rectangle> merged = Region.MergeRectangles (rectangles, false);
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// Because there's no overlapping area, the method shouldn't merge any of them.
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Assert.Equal (4, merged.Count);
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Assert.Contains (new (1, 0, 3, 1), merged);
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Assert.Contains (new (0, 1, 1, 3), merged);
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Assert.Contains (new (4, 1, 1, 3), merged);
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Assert.Contains (new (1, 4, 3, 1), merged);
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}
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[Fact]
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public void MergeRectangles_ComplexContainedRectangles_AllMergeIntoBoundingRect ()
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{
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/*
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INPUT: (top-left origin, x→, y↓):
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x=0 1 2 3 4 5
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y=0 A A A A A A
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y=1 A . . . . A
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y=2 A . B B . A
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y=3 A . B B . A
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y=4 A . . . C C
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y=5 A A A A C C
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Where:
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A = (0,0,6,6) // Large bounding rectangle
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B = (2,2,2,2) // Fully contained inside A
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C = (4,4,2,2) // Also fully contained inside A
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*/
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List<Rectangle> rectangles = new ()
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{
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new (0, 0, 6, 6), // A
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new (2, 2, 2, 2), // B inside A
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new (4, 4, 2, 2) // C inside A
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};
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List<Rectangle> merged = Region.MergeRectangles (rectangles, minimize: false);
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/*
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OUTPUT: The expected result should be a minimal set of non-overlapping rectangles
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that cover the same area as the input rectangles.
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x=0 1 2 3 4 5
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y=0 a a b b c c
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y=1 a a b b c c
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y=2 a a b b c c
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y=3 a a b b c c
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y=4 a a b b c c
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y=5 a a b b c c
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*/
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Assert.Equal (3, merged.Count);
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Assert.Contains (new (0, 0, 2, 6), merged); // a
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Assert.Contains (new (2, 0, 2, 6), merged); // b
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Assert.Contains (new (4, 0, 2, 6), merged); // c
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}
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[Fact]
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public void MergeRectangles_ComplexOverlap_ReturnsMergedRectangles ()
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{
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/*
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INPUT: Visual diagram treating (0,0) as top-left, x increasing to the right, y increasing downward:
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x=0 1 2 3 4 5 6 ...
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y=0 A A
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y=1 A B B
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y=2 B B
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y=3 C C
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y=4 C D D
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y=5 D D
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A overlaps B slightly; C overlaps D slightly. The union of A & B forms one rectangle,
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and the union of C & D forms another.
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*/
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List<Rectangle> rectangles = new ()
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{
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// A
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new (0, 0, 2, 2),
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// B
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new (1, 1, 2, 2),
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// C
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new (3, 3, 2, 2),
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// D
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new (4, 4, 2, 2)
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};
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List<Rectangle> merged = Region.MergeRectangles (rectangles, false);
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/*
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OUTPUT: Merged fragments (top-left origin, x→, y↓).
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Lowercase letters a..f show the six sub-rectangles:
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x=0 1 2 3 4 5
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y=0 a b
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y=1 a b c
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y=2 b c
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y=3 d e
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y=4 d e f
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y=5 e f
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*/
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Assert.Equal (6, merged.Count);
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Assert.Contains (new (0, 0, 1, 2), merged); // a
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Assert.Contains (new (1, 0, 1, 3), merged); // b
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Assert.Contains (new (2, 1, 1, 2), merged); // c
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Assert.Contains (new (3, 3, 1, 2), merged); // d
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Assert.Contains (new (4, 3, 1, 3), merged); // e
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Assert.Contains (new (5, 4, 1, 2), merged); // f
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}
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[Fact]
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public void MergeRectangles_NoOverlap_ReturnsSameRectangles ()
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{
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List<Rectangle> rectangles = new ()
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{
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new (0, 0, 10, 10),
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new (20, 20, 10, 10),
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new (40, 40, 10, 10)
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};
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List<Rectangle> result = Region.MergeRectangles (rectangles, false);
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Assert.Equal (3, result.Count);
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Assert.Contains (new (0, 0, 10, 10), result);
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Assert.Contains (new (20, 20, 10, 10), result);
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Assert.Contains (new (40, 40, 10, 10), result);
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}
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[Fact]
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public void MergeRectangles_EmptyRectangles_ReturnsEmptyList ()
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{
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// Arrange: Create list of empty rectangles
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var emptyRectangles = new List<Rectangle> { new (0, 0, 0, 0), new (0, 0, 0, 0) };
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// Act: Call MergeRectangles with granular output
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var result = Region.MergeRectangles (emptyRectangles, minimize: false);
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// Assert: Result is empty
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Assert.Empty (result);
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}
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}
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