Files
Terminal.Gui/Tests/UnitTestsParallelizable/Drawing/SchemeTests.GetAttributeForRoleAlgorithmTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

129 lines
4.8 KiB
C#

using Xunit;
namespace Terminal.Gui.DrawingTests;
public class SchemeGetAttributeForRoleAlgorithmTests
{
[Fact]
public void Normal_Is_Always_Explicit ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Assert.NotNull (scheme.Normal);
Assert.Equal (normal, scheme.GetAttributeForRole (VisualRole.Normal));
}
[Fact]
public void Focus_Derived_From_Normal_Swaps_FgBg ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Attribute focus = scheme.GetAttributeForRole (VisualRole.Focus);
Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.Focus, out _));
Assert.Equal (normal.Background, focus.Foreground);
Assert.Equal (normal.Foreground, focus.Background);
}
//[Fact]
//public void Highlight_Derived_From_Normal_HighlightColor ()
//{
// Attribute normal = new ("Red", "Blue");
// Scheme scheme = new (normal);
// Attribute highlight = scheme.GetAttributeForRole (VisualRole.Highlight);
// Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.Highlight, out _));
// Assert.Equal (normal.Background.GetHighlightColor (), highlight.Background);
//}
//[Fact]
//public void Editable_Derived_From_Normal_LightYellow_Fg ()
//{
// Attribute normal = new ("Red", "Blue");
// Scheme scheme = new (normal);
// Attribute editable = scheme.GetAttributeForRole (VisualRole.Editable);
// Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.Editable, out _));
// Assert.Equal (new Color ("LightYellow"), editable.Foreground);
//}
//[Fact]
//public void ReadOnly_Derived_From_Editable_Italic ()
//{
// Attribute normal = new ("Red", "Blue");
// Scheme scheme = new (normal);
// Attribute readOnly = scheme.GetAttributeForRole (VisualRole.ReadOnly);
// Attribute editable = scheme.GetAttributeForRole (VisualRole.Editable);
// Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.ReadOnly, out _));
// Assert.Equal (editable.Foreground, readOnly.Foreground);
// Assert.True (readOnly.Style.HasFlag (TextStyle.Italic));
//}
//[Fact]
//public void Disabled_Derived_From_Normal_Faint ()
//{
// Attribute normal = new ("Red", "Blue");
// Scheme scheme = new (normal);
// Attribute disabled = scheme.GetAttributeForRole (VisualRole.Disabled);
// Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.Disabled, out _));
// Assert.True (disabled.Style.HasFlag (TextStyle.Faint));
//}
[Fact]
public void Active_Derived_Correctly ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.Active, out _));
Attribute active = scheme.GetAttributeForRole (VisualRole.Active);
Attribute focus = scheme.GetAttributeForRole (VisualRole.Focus);
Assert.True (active.Style.HasFlag (TextStyle.Bold));
//Assert.Equal (active.Foreground, focus.Foreground);
//Assert.Equal (active.Background, active.Background);
}
[Fact]
public void HotNormal_Derived_From_Normal_Underline ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Attribute hotNormal = scheme.GetAttributeForRole (VisualRole.HotNormal);
Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.HotNormal, out _));
Assert.True (hotNormal.Style.HasFlag (TextStyle.Underline));
}
[Fact]
public void HotFocus_Derived_From_Focus_Underline ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Attribute hotFocus = scheme.GetAttributeForRole (VisualRole.HotFocus);
Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.HotFocus, out _));
Attribute focus = scheme.GetAttributeForRole (VisualRole.Focus);
Assert.True (hotFocus.Style.HasFlag (TextStyle.Underline));
Assert.Equal (focus.Foreground, hotFocus.Foreground);
Assert.Equal (focus.Background, hotFocus.Background);
}
[Fact]
public void HotActive_Derived_From_Active_Underline ()
{
Attribute normal = new ("Red", "Blue");
Scheme scheme = new (normal);
Attribute hotActive = scheme.GetAttributeForRole (VisualRole.HotActive);
Assert.False (scheme.TryGetExplicitlySetAttributeForRole (VisualRole.HotActive, out _));
Attribute active = scheme.GetAttributeForRole (VisualRole.Active);
Assert.True (hotActive.Style.HasFlag (TextStyle.Underline));
Assert.Equal (active.Foreground, hotActive.Foreground);
Assert.Equal (active.Background, hotActive.Background);
}
}