Files
Terminal.Gui/Terminal.Gui/Windows/Dialog.cs
BDisp ff1eb9bea1 Fixes #1979. MessageBox.Query not wrapping since 1.7.1 (#1995)
* Added MaxWidthLine into the TextFormatter class.

* Some more test line to better verifying the mainloop idle handlers.

* Fixes #1979. MessageBox.Query not wrapping since 1.7.1

* Added MessageBox unit tests.

* States a button centered issue on a lower fixed size.

* Fixed the centered button issue 4d0a4b6.
2022-09-14 18:11:12 -07:00

236 lines
7.6 KiB
C#

//
// Dialog.cs: Dialog box
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using System.Collections.Generic;
using System.Linq;
using NStack;
namespace Terminal.Gui {
/// <summary>
/// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains one
/// or more <see cref="Button"/>s. It defaults to the <see cref="Colors.Dialog"/> color scheme and has a 1 cell padding around the edges.
/// </summary>
/// <remarks>
/// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to <see cref="Application.Run(Func{Exception, bool})"/>.
/// This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views
/// or buttons added to the dialog calls <see cref="Application.RequestStop"/>.
/// </remarks>
public class Dialog : Window {
List<Button> buttons = new List<Button> ();
const int padding = 0;
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
/// and an optional set of <see cref="Button"/>s to display
/// </summary>
/// <param name="title">Title for the dialog.</param>
/// <param name="width">Width for the dialog.</param>
/// <param name="height">Height for the dialog.</param>
/// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
/// <remarks>
/// if <c>width</c> and <c>height</c> are both 0, the Dialog will be vertically and horizontally centered in the
/// container and the size will be 85% of the container.
/// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
/// </remarks>
/// <remarks>
/// Use the constructor that does not take a <c>width</c> and <c>height</c> instead.
/// </remarks>
public Dialog (ustring title, int width, int height, params Button [] buttons) : base (title, padding: padding)
{
X = Pos.Center ();
Y = Pos.Center ();
if (width == 0 & height == 0) {
Width = Dim.Percent (85);
Height = Dim.Percent (85);
} else {
Width = width;
Height = height;
}
ColorScheme = Colors.Dialog;
Modal = true;
Border.Effect3D = true;
if (buttons != null) {
foreach (var b in buttons) {
this.buttons.Add (b);
Add (b);
}
}
LayoutStarted += (args) => {
LayoutStartedHandler ();
};
}
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>.
/// </summary>
/// <remarks>
/// <para>
/// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
/// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
/// </para>
/// <para>
/// Use <see cref="AddButton(Button)"/> to add buttons to the dialog.
/// </para>
/// </remarks>
public Dialog () : this (title: string.Empty, width: 0, height: 0, buttons: null) { }
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
/// and with an optional set of <see cref="Button"/>s to display
/// </summary>
/// <param name="title">Title for the dialog.</param>
/// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
/// <remarks>
/// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
/// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
/// </remarks>
public Dialog (ustring title, params Button [] buttons) : this (title: title, width: 0, height: 0, buttons: buttons) { }
/// <summary>
/// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the <see cref="Dialog"/>
/// </summary>
/// <param name="button">Button to add.</param>
public void AddButton (Button button)
{
if (button == null)
return;
buttons.Add (button);
Add (button);
SetNeedsDisplay ();
LayoutSubviews ();
}
// Get the width of all buttons, not including any spacing
internal int GetButtonsWidth ()
{
if (buttons.Count == 0) {
return 0;
}
return buttons.Select (b => b.Bounds.Width).Sum ();
}
/// <summary>
/// Determines the horizontal alignment of the Dialog buttons.
/// </summary>
public enum ButtonAlignments {
/// <summary>
/// Center-aligns the buttons (the default).
/// </summary>
Center = 0,
/// <summary>
/// Justifies the buttons
/// </summary>
Justify,
/// <summary>
/// Left-aligns the buttons
/// </summary>
Left,
/// <summary>
/// Right-aligns the buttons
/// </summary>
Right
}
private ButtonAlignments buttonAlignment = Dialog.ButtonAlignments.Center;
/// <summary>
/// Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the
/// bottom of the dialog.
/// </summary>
public ButtonAlignments ButtonAlignment { get => buttonAlignment; set => buttonAlignment = value; }
void LayoutStartedHandler ()
{
if (buttons.Count == 0 || !IsInitialized) return;
int shiftLeft = 0;
int buttonsWidth = GetButtonsWidth ();
switch (ButtonAlignment) {
case ButtonAlignments.Center:
// Center Buttons
shiftLeft = (Bounds.Width - buttonsWidth - buttons.Count - 2) / 2 + 1;
for (int i = buttons.Count - 1; i >= 0; i--) {
Button button = buttons [i];
shiftLeft += button.Frame.Width + (i == buttons.Count - 1 ? 0 : 1);
button.X = Pos.AnchorEnd (shiftLeft);
button.Y = Pos.AnchorEnd (1);
}
break;
case ButtonAlignments.Justify:
// Justify Buttons
// leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth - 2) / (buttons.Count - 1));
for (int i = buttons.Count - 1; i >= 0; i--) {
Button button = buttons [i];
if (i == buttons.Count - 1) {
shiftLeft += button.Frame.Width;
button.X = Pos.AnchorEnd (shiftLeft);
} else {
if (i == 0) {
// first (leftmost) button - always hard flush left
var left = Bounds.Width - ((Border.DrawMarginFrame ? 2 : 0) + Border.BorderThickness.Left + Border.BorderThickness.Right);
button.X = Pos.AnchorEnd (left);
} else {
shiftLeft += button.Frame.Width + (spacing);
button.X = Pos.AnchorEnd (shiftLeft);
}
}
button.Y = Pos.AnchorEnd (1);
}
break;
case ButtonAlignments.Left:
// Left Align Buttons
var prevButton = buttons [0];
prevButton.X = 0;
prevButton.Y = Pos.AnchorEnd (1);
for (int i = 1; i < buttons.Count; i++) {
Button button = buttons [i];
button.X = Pos.Right (prevButton) + 1;
button.Y = Pos.AnchorEnd (1);
prevButton = button;
}
break;
case ButtonAlignments.Right:
// Right align buttons
shiftLeft = buttons [buttons.Count - 1].Frame.Width;
buttons [buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
buttons [buttons.Count - 1].Y = Pos.AnchorEnd (1);
for (int i = buttons.Count - 2; i >= 0; i--) {
Button button = buttons [i];
shiftLeft += button.Frame.Width + 1;
button.X = Pos.AnchorEnd (shiftLeft);
button.Y = Pos.AnchorEnd (1);
}
break;
}
}
///<inheritdoc/>
public override bool ProcessKey (KeyEvent kb)
{
switch (kb.Key) {
case Key.Esc:
Application.RequestStop (this);
return true;
}
return base.ProcessKey (kb);
}
}
}