mirror of
https://github.com/gui-cs/Terminal.Gui.git
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1393 lines
45 KiB
C#
1393 lines
45 KiB
C#
//
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// ConsoleDriver.cs: Definition for the Console Driver API
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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// Define this to enable diagnostics drawing for Window Frames
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using NStack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Terminal.Gui {
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/// <summary>
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/// Basic colors that can be used to set the foreground and background colors in console applications.
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/// </summary>
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public enum Color {
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/// <summary>
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/// The black color.
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/// </summary>
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Black,
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/// <summary>
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/// The blue color.
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/// </summary>
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Blue,
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/// <summary>
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/// The green color.
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/// </summary>
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Green,
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/// <summary>
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/// The cyan color.
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/// </summary>
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Cyan,
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/// <summary>
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/// The red color.
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/// </summary>
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Red,
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/// <summary>
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/// The magenta color.
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/// </summary>
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Magenta,
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/// <summary>
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/// The brown color.
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/// </summary>
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Brown,
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/// <summary>
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/// The gray color.
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/// </summary>
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Gray,
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/// <summary>
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/// The dark gray color.
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/// </summary>
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DarkGray,
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/// <summary>
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/// The bright bBlue color.
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/// </summary>
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BrightBlue,
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/// <summary>
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/// The bright green color.
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/// </summary>
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BrightGreen,
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/// <summary>
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/// The bright cyan color.
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/// </summary>
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BrightCyan,
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/// <summary>
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/// The bright red color.
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/// </summary>
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BrightRed,
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/// <summary>
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/// The bright magenta color.
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/// </summary>
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BrightMagenta,
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/// <summary>
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/// The bright yellow color.
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/// </summary>
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BrightYellow,
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/// <summary>
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/// The White color.
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/// </summary>
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White
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}
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/// <summary>
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/// Attributes are used as elements that contain both a foreground and a background or platform specific features
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/// </summary>
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/// <remarks>
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/// <see cref="Attribute"/>s are needed to map colors to terminal capabilities that might lack colors, on color
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/// scenarios, they encode both the foreground and the background color and are used in the <see cref="ColorScheme"/>
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/// class to define color schemes that can be used in your application.
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/// </remarks>
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public struct Attribute {
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/// <summary>
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/// The color attribute value.
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/// </summary>
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public int Value { get; }
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/// <summary>
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/// The foreground color.
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/// </summary>
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public Color Foreground { get; }
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/// <summary>
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/// The background color.
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/// </summary>
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public Color Background { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="Attribute"/> struct with only the value passed to
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/// and trying to get the colors if defined.
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/// </summary>
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/// <param name="value">Value.</param>
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public Attribute (int value)
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{
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Color foreground = default;
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Color background = default;
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if (Application.Driver != null) {
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Application.Driver.GetColors (value, out foreground, out background);
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}
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Value = value;
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Foreground = foreground;
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Background = background;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Attribute"/> struct.
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/// </summary>
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/// <param name="value">Value.</param>
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/// <param name="foreground">Foreground</param>
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/// <param name="background">Background</param>
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public Attribute (int value, Color foreground, Color background)
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{
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Value = value;
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Foreground = foreground;
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Background = background;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Attribute"/> struct.
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/// </summary>
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/// <param name="foreground">Foreground</param>
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/// <param name="background">Background</param>
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public Attribute (Color foreground = new Color (), Color background = new Color ())
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{
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Value = Make (foreground, background).Value;
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Foreground = foreground;
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Background = background;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Attribute"/> struct
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/// with the same colors for the foreground and background.
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/// </summary>
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/// <param name="color">The color.</param>
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public Attribute (Color color) : this (color, color) { }
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/// <summary>
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/// Implicit conversion from an <see cref="Attribute"/> to the underlying Int32 representation
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/// </summary>
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/// <returns>The integer value stored in the attribute.</returns>
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/// <param name="c">The attribute to convert</param>
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public static implicit operator int (Attribute c) => c.Value;
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/// <summary>
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/// Implicitly convert an integer value into an <see cref="Attribute"/>
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/// </summary>
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/// <returns>An attribute with the specified integer value.</returns>
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/// <param name="v">value</param>
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public static implicit operator Attribute (int v) => new Attribute (v);
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/// <summary>
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/// Creates an <see cref="Attribute"/> from the specified foreground and background.
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/// </summary>
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/// <returns>The make.</returns>
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/// <param name="foreground">Foreground color to use.</param>
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/// <param name="background">Background color to use.</param>
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public static Attribute Make (Color foreground, Color background)
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{
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if (Application.Driver == null)
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throw new InvalidOperationException ("The Application has not been initialized");
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return Application.Driver.MakeAttribute (foreground, background);
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}
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/// <summary>
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/// Gets the current <see cref="Attribute"/> from the driver.
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/// </summary>
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/// <returns>The current attribute.</returns>
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public static Attribute Get ()
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{
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if (Application.Driver == null)
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throw new InvalidOperationException ("The Application has not been initialized");
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return Application.Driver.GetAttribute ();
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}
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}
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/// <summary>
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/// Color scheme definitions, they cover some common scenarios and are used
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/// typically in containers such as <see cref="Window"/> and <see cref="FrameView"/> to set the scheme that is used by all the
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/// views contained inside.
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/// </summary>
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public class ColorScheme : IEquatable<ColorScheme> {
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Attribute _normal;
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Attribute _focus;
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Attribute _hotNormal;
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Attribute _hotFocus;
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Attribute _disabled;
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internal string caller = "";
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/// <summary>
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/// The default color for text, when the view is not focused.
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/// </summary>
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public Attribute Normal { get { return _normal; } set { _normal = SetAttribute (value); } }
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/// <summary>
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/// The color for text when the view has the focus.
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/// </summary>
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public Attribute Focus { get { return _focus; } set { _focus = SetAttribute (value); } }
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/// <summary>
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/// The color for the hotkey when a view is not focused
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/// </summary>
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public Attribute HotNormal { get { return _hotNormal; } set { _hotNormal = SetAttribute (value); } }
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/// <summary>
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/// The color for the hotkey when the view is focused.
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/// </summary>
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public Attribute HotFocus { get { return _hotFocus; } set { _hotFocus = SetAttribute (value); } }
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/// <summary>
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/// The default color for text, when the view is disabled.
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/// </summary>
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public Attribute Disabled { get { return _disabled; } set { _disabled = SetAttribute (value); } }
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bool preparingScheme = false;
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Attribute SetAttribute (Attribute attribute, [CallerMemberName] string callerMemberName = null)
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{
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if (!Application._initialized && !preparingScheme)
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return attribute;
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if (preparingScheme)
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return attribute;
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preparingScheme = true;
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switch (caller) {
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case "TopLevel":
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switch (callerMemberName) {
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case "Normal":
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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break;
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case "Focus":
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HotFocus = Application.Driver.MakeAttribute (HotFocus.Foreground, attribute.Background);
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break;
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case "HotNormal":
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, HotFocus.Background);
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break;
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case "HotFocus":
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HotNormal = Application.Driver.MakeAttribute (attribute.Foreground, HotNormal.Background);
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if (Focus.Foreground != attribute.Background)
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Focus = Application.Driver.MakeAttribute (Focus.Foreground, attribute.Background);
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break;
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}
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break;
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case "Base":
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switch (callerMemberName) {
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case "Normal":
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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break;
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case "Focus":
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HotFocus = Application.Driver.MakeAttribute (HotFocus.Foreground, attribute.Background);
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break;
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case "HotNormal":
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, HotFocus.Background);
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Normal = Application.Driver.MakeAttribute (Normal.Foreground, attribute.Background);
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break;
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case "HotFocus":
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HotNormal = Application.Driver.MakeAttribute (attribute.Foreground, HotNormal.Background);
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if (Focus.Foreground != attribute.Background)
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Focus = Application.Driver.MakeAttribute (Focus.Foreground, attribute.Background);
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break;
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}
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break;
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case "Menu":
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switch (callerMemberName) {
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case "Normal":
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if (Focus.Background != attribute.Background)
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Focus = Application.Driver.MakeAttribute (attribute.Foreground, Focus.Background);
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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Disabled = Application.Driver.MakeAttribute (Disabled.Foreground, attribute.Background);
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break;
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case "Focus":
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Normal = Application.Driver.MakeAttribute (attribute.Foreground, Normal.Background);
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HotFocus = Application.Driver.MakeAttribute (HotFocus.Foreground, attribute.Background);
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break;
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case "HotNormal":
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if (Focus.Background != attribute.Background)
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, HotFocus.Background);
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Normal = Application.Driver.MakeAttribute (Normal.Foreground, attribute.Background);
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Disabled = Application.Driver.MakeAttribute (Disabled.Foreground, attribute.Background);
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break;
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case "HotFocus":
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HotNormal = Application.Driver.MakeAttribute (attribute.Foreground, HotNormal.Background);
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if (Focus.Foreground != attribute.Background)
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Focus = Application.Driver.MakeAttribute (Focus.Foreground, attribute.Background);
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break;
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case "Disabled":
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if (Focus.Background != attribute.Background)
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, HotFocus.Background);
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Normal = Application.Driver.MakeAttribute (Normal.Foreground, attribute.Background);
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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break;
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}
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break;
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case "Dialog":
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switch (callerMemberName) {
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case "Normal":
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if (Focus.Background != attribute.Background)
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Focus = Application.Driver.MakeAttribute (attribute.Foreground, Focus.Background);
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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break;
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case "Focus":
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Normal = Application.Driver.MakeAttribute (attribute.Foreground, Normal.Background);
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HotFocus = Application.Driver.MakeAttribute (HotFocus.Foreground, attribute.Background);
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break;
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case "HotNormal":
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if (Focus.Background != attribute.Background)
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, HotFocus.Background);
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if (Normal.Foreground != attribute.Background)
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Normal = Application.Driver.MakeAttribute (Normal.Foreground, attribute.Background);
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break;
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case "HotFocus":
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HotNormal = Application.Driver.MakeAttribute (attribute.Foreground, HotNormal.Background);
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if (Focus.Foreground != attribute.Background)
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Focus = Application.Driver.MakeAttribute (Focus.Foreground, attribute.Background);
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break;
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}
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break;
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case "Error":
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switch (callerMemberName) {
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case "Normal":
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HotNormal = Application.Driver.MakeAttribute (HotNormal.Foreground, attribute.Background);
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HotFocus = Application.Driver.MakeAttribute (HotFocus.Foreground, attribute.Background);
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break;
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case "HotNormal":
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case "HotFocus":
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HotFocus = Application.Driver.MakeAttribute (attribute.Foreground, attribute.Background);
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Normal = Application.Driver.MakeAttribute (Normal.Foreground, attribute.Background);
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break;
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}
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break;
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}
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preparingScheme = false;
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return attribute;
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}
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/// <summary>
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/// Compares two <see cref="ColorScheme"/> objects for equality.
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/// </summary>
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/// <param name="obj"></param>
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/// <returns>true if the two objects are equal</returns>
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public override bool Equals (object obj)
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{
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return Equals (obj as ColorScheme);
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}
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/// <summary>
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/// Compares two <see cref="ColorScheme"/> objects for equality.
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/// </summary>
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/// <param name="other"></param>
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/// <returns>true if the two objects are equal</returns>
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public bool Equals (ColorScheme other)
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{
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return other != null &&
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EqualityComparer<Attribute>.Default.Equals (_normal, other._normal) &&
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EqualityComparer<Attribute>.Default.Equals (_focus, other._focus) &&
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EqualityComparer<Attribute>.Default.Equals (_hotNormal, other._hotNormal) &&
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EqualityComparer<Attribute>.Default.Equals (_hotFocus, other._hotFocus) &&
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EqualityComparer<Attribute>.Default.Equals (_disabled, other._disabled);
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}
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/// <summary>
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/// Returns a hashcode for this instance.
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/// </summary>
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/// <returns>hashcode for this instance</returns>
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public override int GetHashCode ()
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{
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int hashCode = -1242460230;
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hashCode = hashCode * -1521134295 + _normal.GetHashCode ();
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hashCode = hashCode * -1521134295 + _focus.GetHashCode ();
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hashCode = hashCode * -1521134295 + _hotNormal.GetHashCode ();
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hashCode = hashCode * -1521134295 + _hotFocus.GetHashCode ();
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hashCode = hashCode * -1521134295 + _disabled.GetHashCode ();
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return hashCode;
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}
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/// <summary>
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/// Compares two <see cref="ColorScheme"/> objects for equality.
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns><c>true</c> if the two objects are equivalent</returns>
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public static bool operator == (ColorScheme left, ColorScheme right)
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{
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return EqualityComparer<ColorScheme>.Default.Equals (left, right);
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}
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/// <summary>
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/// Compares two <see cref="ColorScheme"/> objects for inequality.
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns><c>true</c> if the two objects are not equivalent</returns>
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public static bool operator != (ColorScheme left, ColorScheme right)
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{
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return !(left == right);
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}
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}
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/// <summary>
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/// The default <see cref="ColorScheme"/>s for the application.
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/// </summary>
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public static class Colors {
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static Colors ()
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{
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// Use reflection to dynamically create the default set of ColorSchemes from the list defined
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// by the class.
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ColorSchemes = typeof (Colors).GetProperties ()
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.Where (p => p.PropertyType == typeof (ColorScheme))
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.Select (p => new KeyValuePair<string, ColorScheme> (p.Name, new ColorScheme ())) // (ColorScheme)p.GetValue (p)))
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.ToDictionary (t => t.Key, t => t.Value);
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}
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/// <summary>
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/// The application toplevel color scheme, for the default toplevel views.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["TopLevel"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme TopLevel { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The base color scheme, for the default toplevel views.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Base"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Base { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The dialog color scheme, for standard popup dialog boxes
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/// </summary>
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Dialog"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Dialog { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The menu bar color
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/// </summary>
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Menu"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Menu { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The color scheme for showing errors.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Error"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Error { get => GetColorScheme (); set => SetColorScheme (value); }
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static ColorScheme GetColorScheme ([CallerMemberName] string callerMemberName = null)
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{
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return ColorSchemes [callerMemberName];
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}
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static void SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
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{
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ColorSchemes [callerMemberName] = colorScheme;
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colorScheme.caller = callerMemberName;
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}
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/// <summary>
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/// Provides the defined <see cref="ColorScheme"/>s.
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/// </summary>
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public static Dictionary<string, ColorScheme> ColorSchemes { get; }
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}
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/// <summary>
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/// Cursors Visibility that are displayed
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/// </summary>
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//
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// Hexa value are set as 0xAABBCCDD where :
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//
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// AA stand for the TERMINFO DECSUSR parameter value to be used under Linux & MacOS
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// BB stand for the NCurses curs_set parameter value to be used under Linux & MacOS
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// CC stand for the CONSOLE_CURSOR_INFO.bVisible parameter value to be used under Windows
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// DD stand for the CONSOLE_CURSOR_INFO.dwSize parameter value to be used under Windows
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//
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public enum CursorVisibility {
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/// <summary>
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/// Cursor caret has default
|
|
/// </summary>
|
|
/// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/>. This default directly depends of the XTerm user configuration settings so it could be Block, I-Beam, Underline with possible blinking.</remarks>
|
|
Default = 0x00010119,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is hidden
|
|
/// </summary>
|
|
Invisible = 0x03000019,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is normally shown as a blinking underline bar _
|
|
/// </summary>
|
|
Underline = 0x03010119,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is normally shown as a underline bar _
|
|
/// </summary>
|
|
/// <remarks>Under Windows, this is equivalent to <see ref="UnderscoreBlinking"/></remarks>
|
|
UnderlineFix = 0x04010119,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is displayed a blinking vertical bar |
|
|
/// </summary>
|
|
/// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
|
|
Vertical = 0x05010119,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is displayed a blinking vertical bar |
|
|
/// </summary>
|
|
/// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
|
|
VerticalFix = 0x06010119,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is displayed as a blinking block ▉
|
|
/// </summary>
|
|
Box = 0x01020164,
|
|
|
|
/// <summary>
|
|
/// Cursor caret is displayed a block ▉
|
|
/// </summary>
|
|
/// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Block"/></remarks>
|
|
BoxFix = 0x02020164,
|
|
}
|
|
|
|
///// <summary>
|
|
///// Special characters that can be drawn with
|
|
///// </summary>
|
|
//public enum SpecialChar {
|
|
// /// <summary>
|
|
// /// Horizontal line character.
|
|
// /// </summary>
|
|
// HLine,
|
|
|
|
// /// <summary>
|
|
// /// Vertical line character.
|
|
// /// </summary>
|
|
// VLine,
|
|
|
|
// /// <summary>
|
|
// /// Stipple pattern
|
|
// /// </summary>
|
|
// Stipple,
|
|
|
|
// /// <summary>
|
|
// /// Diamond character
|
|
// /// </summary>
|
|
// Diamond,
|
|
|
|
// /// <summary>
|
|
// /// Upper left corner
|
|
// /// </summary>
|
|
// ULCorner,
|
|
|
|
// /// <summary>
|
|
// /// Lower left corner
|
|
// /// </summary>
|
|
// LLCorner,
|
|
|
|
// /// <summary>
|
|
// /// Upper right corner
|
|
// /// </summary>
|
|
// URCorner,
|
|
|
|
// /// <summary>
|
|
// /// Lower right corner
|
|
// /// </summary>
|
|
// LRCorner,
|
|
|
|
// /// <summary>
|
|
// /// Left tee
|
|
// /// </summary>
|
|
// LeftTee,
|
|
|
|
// /// <summary>
|
|
// /// Right tee
|
|
// /// </summary>
|
|
// RightTee,
|
|
|
|
// /// <summary>
|
|
// /// Top tee
|
|
// /// </summary>
|
|
// TopTee,
|
|
|
|
// /// <summary>
|
|
// /// The bottom tee.
|
|
// /// </summary>
|
|
// BottomTee,
|
|
//}
|
|
|
|
/// <summary>
|
|
/// ConsoleDriver is an abstract class that defines the requirements for a console driver.
|
|
/// There are currently three implementations: <see cref="CursesDriver"/> (for Unix and Mac), <see cref="WindowsDriver"/>, and <see cref="NetDriver"/> that uses the .NET Console API.
|
|
/// </summary>
|
|
public abstract class ConsoleDriver {
|
|
/// <summary>
|
|
/// The handler fired when the terminal is resized.
|
|
/// </summary>
|
|
protected Action TerminalResized;
|
|
|
|
/// <summary>
|
|
/// The current number of columns in the terminal.
|
|
/// </summary>
|
|
public abstract int Cols { get; }
|
|
|
|
/// <summary>
|
|
/// The current number of rows in the terminal.
|
|
/// </summary>
|
|
public abstract int Rows { get; }
|
|
|
|
/// <summary>
|
|
/// The current left in the terminal.
|
|
/// </summary>
|
|
public abstract int Left { get; }
|
|
|
|
/// <summary>
|
|
/// The current top in the terminal.
|
|
/// </summary>
|
|
public abstract int Top { get; }
|
|
|
|
/// <summary>
|
|
/// Get the operation system clipboard.
|
|
/// </summary>
|
|
public abstract IClipboard Clipboard { get; }
|
|
|
|
/// <summary>
|
|
/// If false height is measured by the window height and thus no scrolling.
|
|
/// If true then height is measured by the buffer height, enabling scrolling.
|
|
/// </summary>
|
|
public abstract bool HeightAsBuffer { get; set; }
|
|
|
|
/// <summary>
|
|
/// The format is rows, columns and 3 values on the last column: Rune, Attribute and Dirty Flag
|
|
/// </summary>
|
|
public virtual int [,,] Contents { get; }
|
|
|
|
/// <summary>
|
|
/// Initializes the driver
|
|
/// </summary>
|
|
/// <param name="terminalResized">Method to invoke when the terminal is resized.</param>
|
|
public abstract void Init (Action terminalResized);
|
|
/// <summary>
|
|
/// Moves the cursor to the specified column and row.
|
|
/// </summary>
|
|
/// <param name="col">Column to move the cursor to.</param>
|
|
/// <param name="row">Row to move the cursor to.</param>
|
|
public abstract void Move (int col, int row);
|
|
|
|
/// <summary>
|
|
/// Adds the specified rune to the display at the current cursor position
|
|
/// </summary>
|
|
/// <param name="rune">Rune to add.</param>
|
|
public abstract void AddRune (Rune rune);
|
|
|
|
/// <summary>
|
|
/// Ensures a Rune is not a control character and can be displayed by translating characters below 0x20
|
|
/// to equivalent, printable, Unicode chars.
|
|
/// </summary>
|
|
/// <param name="c">Rune to translate</param>
|
|
/// <returns></returns>
|
|
public static Rune MakePrintable (Rune c)
|
|
{
|
|
var controlChars = c & 0xFFFF;
|
|
if (controlChars <= 0x1F || controlChars >= 0X7F && controlChars <= 0x9F) {
|
|
// ASCII (C0) control characters.
|
|
// C1 control characters (https://www.aivosto.com/articles/control-characters.html#c1)
|
|
return new Rune (controlChars + 0x2400);
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that the column and line are in a valid range from the size of the driver.
|
|
/// </summary>
|
|
/// <param name="col">The column.</param>
|
|
/// <param name="row">The row.</param>
|
|
/// <param name="clip">The clip.</param>
|
|
/// <returns><c>true</c>if it's a valid range,<c>false</c>otherwise.</returns>
|
|
public bool IsValidContent (int col, int row, Rect clip) =>
|
|
col >= 0 && row >= 0 && col < Cols && row < Rows && clip.Contains (col, row);
|
|
|
|
/// <summary>
|
|
/// Adds the specified
|
|
/// </summary>
|
|
/// <param name="str">String.</param>
|
|
public abstract void AddStr (ustring str);
|
|
/// <summary>
|
|
/// Prepare the driver and set the key and mouse events handlers.
|
|
/// </summary>
|
|
/// <param name="mainLoop">The main loop.</param>
|
|
/// <param name="keyHandler">The handler for ProcessKey</param>
|
|
/// <param name="keyDownHandler">The handler for key down events</param>
|
|
/// <param name="keyUpHandler">The handler for key up events</param>
|
|
/// <param name="mouseHandler">The handler for mouse events</param>
|
|
public abstract void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<KeyEvent> keyDownHandler, Action<KeyEvent> keyUpHandler, Action<MouseEvent> mouseHandler);
|
|
|
|
/// <summary>
|
|
/// Updates the screen to reflect all the changes that have been done to the display buffer
|
|
/// </summary>
|
|
public abstract void Refresh ();
|
|
|
|
/// <summary>
|
|
/// Updates the location of the cursor position
|
|
/// </summary>
|
|
public abstract void UpdateCursor ();
|
|
|
|
/// <summary>
|
|
/// Retreive the cursor caret visibility
|
|
/// </summary>
|
|
/// <param name="visibility">The current <see cref="CursorVisibility"/></param>
|
|
/// <returns>true upon success</returns>
|
|
public abstract bool GetCursorVisibility (out CursorVisibility visibility);
|
|
|
|
/// <summary>
|
|
/// Change the cursor caret visibility
|
|
/// </summary>
|
|
/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
|
|
/// <returns>true upon success</returns>
|
|
public abstract bool SetCursorVisibility (CursorVisibility visibility);
|
|
|
|
/// <summary>
|
|
/// Ensure the cursor visibility
|
|
/// </summary>
|
|
/// <returns>true upon success</returns>
|
|
public abstract bool EnsureCursorVisibility ();
|
|
|
|
/// <summary>
|
|
/// Ends the execution of the console driver.
|
|
/// </summary>
|
|
public abstract void End ();
|
|
|
|
/// <summary>
|
|
/// Resizes the clip area when the screen is resized.
|
|
/// </summary>
|
|
public abstract void ResizeScreen ();
|
|
|
|
/// <summary>
|
|
/// Reset and recreate the contents and the driver buffer.
|
|
/// </summary>
|
|
public abstract void UpdateOffScreen ();
|
|
|
|
/// <summary>
|
|
/// Redraws the physical screen with the contents that have been queued up via any of the printing commands.
|
|
/// </summary>
|
|
public abstract void UpdateScreen ();
|
|
|
|
/// <summary>
|
|
/// Selects the specified attribute as the attribute to use for future calls to AddRune, AddString.
|
|
/// </summary>
|
|
/// <param name="c">C.</param>
|
|
public abstract void SetAttribute (Attribute c);
|
|
|
|
/// <summary>
|
|
/// Set Colors from limit sets of colors.
|
|
/// </summary>
|
|
/// <param name="foreground">Foreground.</param>
|
|
/// <param name="background">Background.</param>
|
|
public abstract void SetColors (ConsoleColor foreground, ConsoleColor background);
|
|
|
|
// Advanced uses - set colors to any pre-set pairs, you would need to init_color
|
|
// that independently with the R, G, B values.
|
|
/// <summary>
|
|
/// Advanced uses - set colors to any pre-set pairs, you would need to init_color
|
|
/// that independently with the R, G, B values.
|
|
/// </summary>
|
|
/// <param name="foregroundColorId">Foreground color identifier.</param>
|
|
/// <param name="backgroundColorId">Background color identifier.</param>
|
|
public abstract void SetColors (short foregroundColorId, short backgroundColorId);
|
|
|
|
/// <summary>
|
|
/// Gets the foreground and background colors based on the value.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <param name="foreground">The foreground.</param>
|
|
/// <param name="background">The background.</param>
|
|
/// <returns></returns>
|
|
public abstract bool GetColors (int value, out Color foreground, out Color background);
|
|
|
|
/// <summary>
|
|
/// Allows sending keys without typing on a keyboard.
|
|
/// </summary>
|
|
/// <param name="keyChar">The character key.</param>
|
|
/// <param name="key">The key.</param>
|
|
/// <param name="shift">If shift key is sending.</param>
|
|
/// <param name="alt">If alt key is sending.</param>
|
|
/// <param name="control">If control key is sending.</param>
|
|
public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool control);
|
|
|
|
/// <summary>
|
|
/// Set the handler when the terminal is resized.
|
|
/// </summary>
|
|
/// <param name="terminalResized"></param>
|
|
public void SetTerminalResized (Action terminalResized)
|
|
{
|
|
TerminalResized = terminalResized;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws the title for a Window-style view incorporating padding.
|
|
/// </summary>
|
|
/// <param name="region">Screen relative region where the frame will be drawn.</param>
|
|
/// <param name="title">The title for the window. The title will only be drawn if <c>title</c> is not null or empty and paddingTop is greater than 0.</param>
|
|
/// <param name="paddingLeft">Number of columns to pad on the left (if 0 the border will not appear on the left).</param>
|
|
/// <param name="paddingTop">Number of rows to pad on the top (if 0 the border and title will not appear on the top).</param>
|
|
/// <param name="paddingRight">Number of columns to pad on the right (if 0 the border will not appear on the right).</param>
|
|
/// <param name="paddingBottom">Number of rows to pad on the bottom (if 0 the border will not appear on the bottom).</param>
|
|
/// <param name="textAlignment">Not yet implemented.</param>
|
|
/// <remarks></remarks>
|
|
public virtual void DrawWindowTitle (Rect region, ustring title, int paddingLeft, int paddingTop, int paddingRight, int paddingBottom, TextAlignment textAlignment = TextAlignment.Left)
|
|
{
|
|
var width = region.Width - (paddingLeft + 2) * 2;
|
|
if (!ustring.IsNullOrEmpty (title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
|
|
Move (region.X + 1 + paddingLeft, region.Y + paddingTop);
|
|
AddRune (' ');
|
|
var str = title.Sum (r => Math.Max (Rune.ColumnWidth (r), 1)) >= width
|
|
? TextFormatter.Format (title, width - 2, false, false) [0] : title;
|
|
AddStr (str);
|
|
AddRune (' ');
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables diagnostic functions
|
|
/// </summary>
|
|
[Flags]
|
|
public enum DiagnosticFlags : uint {
|
|
/// <summary>
|
|
/// All diagnostics off
|
|
/// </summary>
|
|
Off = 0b_0000_0000,
|
|
/// <summary>
|
|
/// When enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool, Border)"/> will draw a
|
|
/// ruler in the frame for any side with a padding value greater than 0.
|
|
/// </summary>
|
|
FrameRuler = 0b_0000_0001,
|
|
/// <summary>
|
|
/// When Enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool, Border)"/> will use
|
|
/// 'L', 'R', 'T', and 'B' for padding instead of ' '.
|
|
/// </summary>
|
|
FramePadding = 0b_0000_0010,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set flags to enable/disable <see cref="ConsoleDriver"/> diagnostics.
|
|
/// </summary>
|
|
public static DiagnosticFlags Diagnostics { get; set; }
|
|
|
|
/// <summary>
|
|
/// Draws a frame for a window with padding and an optional visible border inside the padding.
|
|
/// </summary>
|
|
/// <param name="region">Screen relative region where the frame will be drawn.</param>
|
|
/// <param name="paddingLeft">Number of columns to pad on the left (if 0 the border will not appear on the left).</param>
|
|
/// <param name="paddingTop">Number of rows to pad on the top (if 0 the border and title will not appear on the top).</param>
|
|
/// <param name="paddingRight">Number of columns to pad on the right (if 0 the border will not appear on the right).</param>
|
|
/// <param name="paddingBottom">Number of rows to pad on the bottom (if 0 the border will not appear on the bottom).</param>
|
|
/// <param name="border">If set to <c>true</c> and any padding dimension is > 0 the border will be drawn.</param>
|
|
/// <param name="fill">If set to <c>true</c> it will clear the content area (the area inside the padding) with the current color, otherwise the content area will be left untouched.</param>
|
|
/// <param name="borderContent">The <see cref="Border"/> to be used if defined.</param>
|
|
public virtual void DrawWindowFrame (Rect region, int paddingLeft = 0, int paddingTop = 0, int paddingRight = 0,
|
|
int paddingBottom = 0, bool border = true, bool fill = false, Border borderContent = null)
|
|
{
|
|
char clearChar = ' ';
|
|
char leftChar = clearChar;
|
|
char rightChar = clearChar;
|
|
char topChar = clearChar;
|
|
char bottomChar = clearChar;
|
|
|
|
if ((Diagnostics & DiagnosticFlags.FramePadding) == DiagnosticFlags.FramePadding) {
|
|
leftChar = 'L';
|
|
rightChar = 'R';
|
|
topChar = 'T';
|
|
bottomChar = 'B';
|
|
clearChar = 'C';
|
|
}
|
|
|
|
void AddRuneAt (int col, int row, Rune ch)
|
|
{
|
|
Move (col, row);
|
|
AddRune (ch);
|
|
}
|
|
|
|
// fwidth is count of hLine chars
|
|
int fwidth = (int)(region.Width - (paddingRight + paddingLeft));
|
|
|
|
// fheight is count of vLine chars
|
|
int fheight = (int)(region.Height - (paddingBottom + paddingTop));
|
|
|
|
// fleft is location of left frame line
|
|
int fleft = region.X + paddingLeft - 1;
|
|
|
|
// fright is location of right frame line
|
|
int fright = fleft + fwidth + 1;
|
|
|
|
// ftop is location of top frame line
|
|
int ftop = region.Y + paddingTop - 1;
|
|
|
|
// fbottom is location of bottom frame line
|
|
int fbottom = ftop + fheight + 1;
|
|
|
|
var borderStyle = borderContent == null ? BorderStyle.Single : borderContent.BorderStyle;
|
|
|
|
Rune hLine = default, vLine = default,
|
|
uRCorner = default, uLCorner = default, lLCorner = default, lRCorner = default;
|
|
|
|
if (border) {
|
|
switch (borderStyle) {
|
|
case BorderStyle.None:
|
|
break;
|
|
case BorderStyle.Single:
|
|
hLine = HLine;
|
|
vLine = VLine;
|
|
uRCorner = URCorner;
|
|
uLCorner = ULCorner;
|
|
lLCorner = LLCorner;
|
|
lRCorner = LRCorner;
|
|
break;
|
|
case BorderStyle.Double:
|
|
hLine = HDLine;
|
|
vLine = VDLine;
|
|
uRCorner = URDCorner;
|
|
uLCorner = ULDCorner;
|
|
lLCorner = LLDCorner;
|
|
lRCorner = LRDCorner;
|
|
break;
|
|
case BorderStyle.Rounded:
|
|
hLine = HRLine;
|
|
vLine = VRLine;
|
|
uRCorner = URRCorner;
|
|
uLCorner = ULRCorner;
|
|
lLCorner = LLRCorner;
|
|
lRCorner = LRRCorner;
|
|
break;
|
|
}
|
|
} else {
|
|
hLine = vLine = uRCorner = uLCorner = lLCorner = lRCorner = clearChar;
|
|
}
|
|
|
|
// Outside top
|
|
if (paddingTop > 1) {
|
|
for (int r = region.Y; r < ftop; r++) {
|
|
for (int c = region.X; c < region.X + region.Width; c++) {
|
|
AddRuneAt (c, r, topChar);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Outside top-left
|
|
for (int c = region.X; c < fleft; c++) {
|
|
AddRuneAt (c, ftop, leftChar);
|
|
}
|
|
|
|
// Frame top-left corner
|
|
AddRuneAt (fleft, ftop, paddingTop >= 0 ? (paddingLeft >= 0 ? uLCorner : hLine) : leftChar);
|
|
|
|
// Frame top
|
|
for (int c = fleft + 1; c < fleft + 1 + fwidth; c++) {
|
|
AddRuneAt (c, ftop, paddingTop > 0 ? hLine : topChar);
|
|
}
|
|
|
|
// Frame top-right corner
|
|
if (fright > fleft) {
|
|
AddRuneAt (fright, ftop, paddingTop >= 0 ? (paddingRight >= 0 ? uRCorner : hLine) : rightChar);
|
|
}
|
|
|
|
// Outside top-right corner
|
|
for (int c = fright + 1; c < fright + paddingRight; c++) {
|
|
AddRuneAt (c, ftop, rightChar);
|
|
}
|
|
|
|
// Left, Fill, Right
|
|
if (fbottom > ftop) {
|
|
for (int r = ftop + 1; r < fbottom; r++) {
|
|
// Outside left
|
|
for (int c = region.X; c < fleft; c++) {
|
|
AddRuneAt (c, r, leftChar);
|
|
}
|
|
|
|
// Frame left
|
|
AddRuneAt (fleft, r, paddingLeft > 0 ? vLine : leftChar);
|
|
|
|
// Fill
|
|
if (fill) {
|
|
for (int x = fleft + 1; x < fright; x++) {
|
|
AddRuneAt (x, r, clearChar);
|
|
}
|
|
}
|
|
|
|
// Frame right
|
|
if (fright > fleft) {
|
|
var v = vLine;
|
|
if ((Diagnostics & DiagnosticFlags.FrameRuler) == DiagnosticFlags.FrameRuler) {
|
|
v = (char)(((int)'0') + ((r - ftop) % 10)); // vLine;
|
|
}
|
|
AddRuneAt (fright, r, paddingRight > 0 ? v : rightChar);
|
|
}
|
|
|
|
// Outside right
|
|
for (int c = fright + 1; c < fright + paddingRight; c++) {
|
|
AddRuneAt (c, r, rightChar);
|
|
}
|
|
}
|
|
|
|
// Outside Bottom
|
|
for (int c = region.X; c < region.X + region.Width; c++) {
|
|
AddRuneAt (c, fbottom, leftChar);
|
|
}
|
|
|
|
// Frame bottom-left
|
|
AddRuneAt (fleft, fbottom, paddingLeft > 0 ? lLCorner : leftChar);
|
|
|
|
if (fright > fleft) {
|
|
// Frame bottom
|
|
for (int c = fleft + 1; c < fright; c++) {
|
|
var h = hLine;
|
|
if ((Diagnostics & DiagnosticFlags.FrameRuler) == DiagnosticFlags.FrameRuler) {
|
|
h = (char)(((int)'0') + ((c - fleft) % 10)); // hLine;
|
|
}
|
|
AddRuneAt (c, fbottom, paddingBottom > 0 ? h : bottomChar);
|
|
}
|
|
|
|
// Frame bottom-right
|
|
AddRuneAt (fright, fbottom, paddingRight > 0 ? (paddingBottom > 0 ? lRCorner : hLine) : rightChar);
|
|
}
|
|
|
|
// Outside right
|
|
for (int c = fright + 1; c < fright + paddingRight; c++) {
|
|
AddRuneAt (c, fbottom, rightChar);
|
|
}
|
|
}
|
|
|
|
// Out bottom - ensure top is always drawn if we overlap
|
|
if (paddingBottom > 0) {
|
|
for (int r = fbottom + 1; r < fbottom + paddingBottom; r++) {
|
|
for (int c = region.X; c < region.X + region.Width; c++) {
|
|
AddRuneAt (c, r, bottomChar);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws a frame on the specified region with the specified padding around the frame.
|
|
/// </summary>
|
|
/// <param name="region">Screen relative region where the frame will be drawn.</param>
|
|
/// <param name="padding">Padding to add on the sides.</param>
|
|
/// <param name="fill">If set to <c>true</c> it will clear the contents with the current color, otherwise the contents will be left untouched.</param>
|
|
/// <remarks>This API has been superseded by <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool, Border)"/>.</remarks>
|
|
/// <remarks>This API is equivalent to calling <c>DrawWindowFrame(Rect, p - 1, p - 1, p - 1, p - 1)</c>. In other words,
|
|
/// A padding value of 0 means there is actually a one cell border.
|
|
/// </remarks>
|
|
public virtual void DrawFrame (Rect region, int padding, bool fill)
|
|
{
|
|
// DrawFrame assumes the border is always at least one row/col thick
|
|
// DrawWindowFrame assumes a padding of 0 means NO padding and no frame
|
|
DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
|
|
padding + 1, padding + 1, padding + 1, padding + 1, border: false, fill: fill);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Suspend the application, typically needs to save the state, suspend the app and upon return, reset the console driver.
|
|
/// </summary>
|
|
public abstract void Suspend ();
|
|
|
|
Rect clip;
|
|
|
|
/// <summary>
|
|
/// Controls the current clipping region that AddRune/AddStr is subject to.
|
|
/// </summary>
|
|
/// <value>The clip.</value>
|
|
public Rect Clip {
|
|
get => clip;
|
|
set => this.clip = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start of mouse moves.
|
|
/// </summary>
|
|
public abstract void StartReportingMouseMoves ();
|
|
|
|
/// <summary>
|
|
/// Stop reporting mouses moves.
|
|
/// </summary>
|
|
public abstract void StopReportingMouseMoves ();
|
|
|
|
/// <summary>
|
|
/// Disables the cooked event processing from the mouse driver. At startup, it is assumed mouse events are cooked.
|
|
/// </summary>
|
|
public abstract void UncookMouse ();
|
|
|
|
/// <summary>
|
|
/// Enables the cooked event processing from the mouse driver
|
|
/// </summary>
|
|
public abstract void CookMouse ();
|
|
|
|
/// <summary>
|
|
/// Horizontal line character.
|
|
/// </summary>
|
|
public Rune HLine = '\u2500';
|
|
|
|
/// <summary>
|
|
/// Vertical line character.
|
|
/// </summary>
|
|
public Rune VLine = '\u2502';
|
|
|
|
/// <summary>
|
|
/// Stipple pattern
|
|
/// </summary>
|
|
public Rune Stipple = '\u2591';
|
|
|
|
/// <summary>
|
|
/// Diamond character
|
|
/// </summary>
|
|
public Rune Diamond = '\u25ca';
|
|
|
|
/// <summary>
|
|
/// Upper left corner
|
|
/// </summary>
|
|
public Rune ULCorner = '\u250C';
|
|
|
|
/// <summary>
|
|
/// Lower left corner
|
|
/// </summary>
|
|
public Rune LLCorner = '\u2514';
|
|
|
|
/// <summary>
|
|
/// Upper right corner
|
|
/// </summary>
|
|
public Rune URCorner = '\u2510';
|
|
|
|
/// <summary>
|
|
/// Lower right corner
|
|
/// </summary>
|
|
public Rune LRCorner = '\u2518';
|
|
|
|
/// <summary>
|
|
/// Left tee
|
|
/// </summary>
|
|
public Rune LeftTee = '\u251c';
|
|
|
|
/// <summary>
|
|
/// Right tee
|
|
/// </summary>
|
|
public Rune RightTee = '\u2524';
|
|
|
|
/// <summary>
|
|
/// Top tee
|
|
/// </summary>
|
|
public Rune TopTee = '\u252c';
|
|
|
|
/// <summary>
|
|
/// The bottom tee.
|
|
/// </summary>
|
|
public Rune BottomTee = '\u2534';
|
|
|
|
/// <summary>
|
|
/// Checkmark.
|
|
/// </summary>
|
|
public Rune Checked = '\u221a';
|
|
|
|
/// <summary>
|
|
/// Un-checked checkmark.
|
|
/// </summary>
|
|
public Rune UnChecked = '\u2574';
|
|
|
|
/// <summary>
|
|
/// Selected mark.
|
|
/// </summary>
|
|
public Rune Selected = '\u25cf';
|
|
|
|
/// <summary>
|
|
/// Un-selected selected mark.
|
|
/// </summary>
|
|
public Rune UnSelected = '\u25cc';
|
|
|
|
/// <summary>
|
|
/// Right Arrow.
|
|
/// </summary>
|
|
public Rune RightArrow = '\u25ba';
|
|
|
|
/// <summary>
|
|
/// Left Arrow.
|
|
/// </summary>
|
|
public Rune LeftArrow = '\u25c4';
|
|
|
|
/// <summary>
|
|
/// Down Arrow.
|
|
/// </summary>
|
|
public Rune DownArrow = '\u25bc';
|
|
|
|
/// <summary>
|
|
/// Up Arrow.
|
|
/// </summary>
|
|
public Rune UpArrow = '\u25b2';
|
|
|
|
/// <summary>
|
|
/// Left indicator for default action (e.g. for <see cref="Button"/>).
|
|
/// </summary>
|
|
public Rune LeftDefaultIndicator = '\u25e6';
|
|
|
|
/// <summary>
|
|
/// Right indicator for default action (e.g. for <see cref="Button"/>).
|
|
/// </summary>
|
|
public Rune RightDefaultIndicator = '\u25e6';
|
|
|
|
/// <summary>
|
|
/// Left frame/bracket (e.g. '[' for <see cref="Button"/>).
|
|
/// </summary>
|
|
public Rune LeftBracket = '[';
|
|
|
|
/// <summary>
|
|
/// Right frame/bracket (e.g. ']' for <see cref="Button"/>).
|
|
/// </summary>
|
|
public Rune RightBracket = ']';
|
|
|
|
/// <summary>
|
|
/// Blocks Segment indicator for meter views (e.g. <see cref="ProgressBar"/>.
|
|
/// </summary>
|
|
public Rune BlocksMeterSegment = '\u258c';
|
|
|
|
/// <summary>
|
|
/// Continuous Segment indicator for meter views (e.g. <see cref="ProgressBar"/>.
|
|
/// </summary>
|
|
public Rune ContinuousMeterSegment = '\u2588';
|
|
|
|
/// <summary>
|
|
/// Horizontal double line character.
|
|
/// </summary>
|
|
public Rune HDLine = '\u2550';
|
|
|
|
/// <summary>
|
|
/// Vertical double line character.
|
|
/// </summary>
|
|
public Rune VDLine = '\u2551';
|
|
|
|
/// <summary>
|
|
/// Upper left double corner
|
|
/// </summary>
|
|
public Rune ULDCorner = '\u2554';
|
|
|
|
/// <summary>
|
|
/// Lower left double corner
|
|
/// </summary>
|
|
public Rune LLDCorner = '\u255a';
|
|
|
|
/// <summary>
|
|
/// Upper right double corner
|
|
/// </summary>
|
|
public Rune URDCorner = '\u2557';
|
|
|
|
/// <summary>
|
|
/// Lower right double corner
|
|
/// </summary>
|
|
public Rune LRDCorner = '\u255d';
|
|
|
|
/// <summary>
|
|
/// Horizontal line character for rounded corners.
|
|
/// </summary>
|
|
public Rune HRLine = '\u2500';
|
|
|
|
/// <summary>
|
|
/// Vertical line character for rounded corners.
|
|
/// </summary>
|
|
public Rune VRLine = '\u2502';
|
|
|
|
/// <summary>
|
|
/// Upper left rounded corner
|
|
/// </summary>
|
|
public Rune ULRCorner = '\u256d';
|
|
|
|
/// <summary>
|
|
/// Lower left rounded corner
|
|
/// </summary>
|
|
public Rune LLRCorner = '\u2570';
|
|
|
|
/// <summary>
|
|
/// Upper right rounded corner
|
|
/// </summary>
|
|
public Rune URRCorner = '\u256e';
|
|
|
|
/// <summary>
|
|
/// Lower right rounded corner
|
|
/// </summary>
|
|
public Rune LRRCorner = '\u256f';
|
|
|
|
/// <summary>
|
|
/// Make the attribute for the foreground and background colors.
|
|
/// </summary>
|
|
/// <param name="fore">Foreground.</param>
|
|
/// <param name="back">Background.</param>
|
|
/// <returns></returns>
|
|
public abstract Attribute MakeAttribute (Color fore, Color back);
|
|
|
|
/// <summary>
|
|
/// Gets the current <see cref="Attribute"/>.
|
|
/// </summary>
|
|
/// <returns>The current attribute.</returns>
|
|
public abstract Attribute GetAttribute ();
|
|
|
|
/// <summary>
|
|
/// Make the <see cref="Colors"/> for the <see cref="ColorScheme"/>.
|
|
/// </summary>
|
|
/// <param name="foreground">The foreground color.</param>
|
|
/// <param name="background">The background color.</param>
|
|
/// <returns>The attribute for the foreground and background colors.</returns>
|
|
public abstract Attribute MakeColor (Color foreground, Color background);
|
|
|
|
/// <summary>
|
|
/// Create all <see cref="Colors"/> with the <see cref="ColorScheme"/> for the console driver.
|
|
/// </summary>
|
|
/// <param name="hasColors">Flag indicating if colors are supported.</param>
|
|
public void CreateColors (bool hasColors = true)
|
|
{
|
|
Colors.TopLevel = new ColorScheme ();
|
|
Colors.Base = new ColorScheme ();
|
|
Colors.Dialog = new ColorScheme ();
|
|
Colors.Menu = new ColorScheme ();
|
|
Colors.Error = new ColorScheme ();
|
|
|
|
if (!hasColors) {
|
|
return;
|
|
}
|
|
|
|
Colors.TopLevel.Normal = MakeColor (Color.BrightGreen, Color.Black);
|
|
Colors.TopLevel.Focus = MakeColor (Color.White, Color.Cyan);
|
|
Colors.TopLevel.HotNormal = MakeColor (Color.Brown, Color.Black);
|
|
Colors.TopLevel.HotFocus = MakeColor (Color.Blue, Color.Cyan);
|
|
Colors.TopLevel.Disabled = MakeColor (Color.DarkGray, Color.Black);
|
|
|
|
Colors.Base.Normal = MakeColor (Color.White, Color.Blue);
|
|
Colors.Base.Focus = MakeColor (Color.Black, Color.Gray);
|
|
Colors.Base.HotNormal = MakeColor (Color.BrightCyan, Color.Blue);
|
|
Colors.Base.HotFocus = MakeColor (Color.BrightBlue, Color.Gray);
|
|
Colors.Base.Disabled = MakeColor (Color.DarkGray, Color.Blue);
|
|
|
|
Colors.Dialog.Normal = MakeColor (Color.Black, Color.Gray);
|
|
Colors.Dialog.Focus = MakeColor (Color.White, Color.DarkGray);
|
|
Colors.Dialog.HotNormal = MakeColor (Color.Blue, Color.Gray);
|
|
Colors.Dialog.HotFocus = MakeColor (Color.BrightYellow, Color.DarkGray);
|
|
Colors.Dialog.Disabled = MakeColor (Color.Gray, Color.DarkGray);
|
|
|
|
Colors.Menu.Normal = MakeColor (Color.White, Color.DarkGray);
|
|
Colors.Menu.Focus = MakeColor (Color.White, Color.Black);
|
|
Colors.Menu.HotNormal = MakeColor (Color.BrightYellow, Color.DarkGray);
|
|
Colors.Menu.HotFocus = MakeColor (Color.BrightYellow, Color.Black);
|
|
Colors.Menu.Disabled = MakeColor (Color.Gray, Color.DarkGray);
|
|
|
|
Colors.Error.Normal = MakeColor (Color.Red, Color.White);
|
|
Colors.Error.Focus = MakeColor (Color.Black, Color.BrightRed);
|
|
Colors.Error.HotNormal = MakeColor (Color.Black, Color.White);
|
|
Colors.Error.HotFocus = MakeColor (Color.BrightRed, Color.Gray);
|
|
Colors.Error.Disabled = MakeColor (Color.DarkGray, Color.White);
|
|
}
|
|
}
|
|
}
|