mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
744 lines
21 KiB
C#
744 lines
21 KiB
C#
//
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// ScrollView.cs: ScrollView and ScrollBarView views.
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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//
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// TODO:
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// - focus in scrollview
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// - focus handling in scrollview to auto scroll to focused view
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// - Raise events
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// - Perhaps allow an option to not display the scrollbar arrow indicators?
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using System;
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using System.Reflection;
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namespace Terminal.Gui {
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/// <summary>
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/// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
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/// </summary>
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/// <remarks>
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/// <para>
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/// The scrollbar is drawn to be a representation of the Size, assuming that the
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/// scroll position is set at Position.
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/// </para>
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/// <para>
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/// If the region to display the scrollbar is larger than three characters,
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/// arrow indicators are drawn.
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/// </para>
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/// </remarks>
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public class ScrollBarView : View {
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bool vertical = false;
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int size = 0, position = 0;
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/// <summary>
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/// If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
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/// </summary>
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public bool IsVertical {
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get => vertical;
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set {
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vertical = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// The size of content the scrollbar represents.
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/// </summary>
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/// <value>The size.</value>
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/// <remarks>The <see cref="Size"/> is typically the size of the virtual content. E.g. when a Scrollbar is
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/// part of a <see cref="ScrollView"/> the Size is set to the appropriate dimension of <see cref="ScrollView.ContentSize"/>.</remarks>
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public int Size {
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get => size;
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set {
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size = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// This event is raised when the position on the scrollbar has changed.
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/// </summary>
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public Action ChangedPosition;
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/// <summary>
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/// The position, relative to <see cref="Size"/>, to set the scrollbar at.
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/// </summary>
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/// <value>The position.</value>
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public int Position {
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get => position;
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set {
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position = value;
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SetNeedsDisplay ();
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}
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}
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void SetPosition (int newPos)
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{
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Position = newPos;
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ChangedPosition?.Invoke ();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
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/// </summary>
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/// <param name="rect">Frame for the scrollbar.</param>
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public ScrollBarView (Rect rect) : this (rect, 0, 0, false) { }
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
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/// </summary>
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/// <param name="rect">Frame for the scrollbar.</param>
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/// <param name="size">The size that this scrollbar represents. Sets the <see cref="Size"/> property.</param>
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/// <param name="position">The position within this scrollbar. Sets the <see cref="Position"/> property.</param>
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/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal. Sets the <see cref="IsVertical"/> property.</param>
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public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
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{
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Init (size, position, isVertical);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
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/// </summary>
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public ScrollBarView () : this (0, 0, false) { }
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
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/// </summary>
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/// <param name="size">The size that this scrollbar represents.</param>
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/// <param name="position">The position within this scrollbar.</param>
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/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.</param>
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public ScrollBarView (int size, int position, bool isVertical) : base ()
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{
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Init (size, position, isVertical);
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}
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void Init (int size, int position, bool isVertical)
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{
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vertical = isVertical;
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this.position = position;
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this.size = size;
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WantContinuousButtonPressed = true;
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}
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int posTopTee;
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int posLeftTee;
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int posBottomTee;
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int posRightTee;
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///<inheritdoc/>
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public override void Redraw (Rect region)
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{
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if (ColorScheme == null || Size == 0)
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return;
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Driver.SetAttribute (ColorScheme.Normal);
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if (Bounds.Height == 0) {
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return;
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}
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if (vertical) {
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if (region.Right < Bounds.Width - 1)
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return;
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var col = Bounds.Width - 1;
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var bh = Bounds.Height;
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Rune special;
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if (bh < 4) {
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var by1 = position * bh / Size;
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var by2 = (position + bh) * bh / Size;
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Move (col, 0);
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if (Bounds.Height == 1) {
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Driver.AddRune (Driver.Diamond);
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} else {
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Driver.AddRune (Driver.UpArrow);
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}
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if (Bounds.Height == 3) {
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Move (col, 1);
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Driver.AddRune (Driver.Diamond);
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}
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if (Bounds.Height > 1) {
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Move (col, Bounds.Height - 1);
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Driver.AddRune (Driver.DownArrow);
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}
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} else {
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bh -= 2;
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var by1 = position * bh / Size;
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var by2 = (position + bh) * bh / Size;
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Move (col, 0);
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Driver.AddRune (Driver.UpArrow);
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Move (col, Bounds.Height - 1);
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Driver.AddRune (Driver.DownArrow);
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bool hasTopTee = false;
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bool hasDiamond = false;
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bool hasBottomTee = false;
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for (int y = 0; y < bh; y++) {
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Move (col, y + 1);
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if ((y < by1 || y > by2) && ((position > 0 && !hasTopTee) || (hasTopTee && hasBottomTee))) {
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special = Driver.Stipple;
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} else {
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if (y != by2 && y > 1 && by2 - by1 == 0 && by1 < bh - 1 && hasTopTee && !hasDiamond) {
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hasDiamond = true;
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special = Driver.Diamond;
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} else {
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if (y == by1 && !hasTopTee) {
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hasTopTee = true;
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posTopTee = y;
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special = Driver.TopTee;
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} else if ((y >= by2 || by2 == 0) && !hasBottomTee) {
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hasBottomTee = true;
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posBottomTee = y;
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special = Driver.BottomTee;
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} else {
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special = Driver.VLine;
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}
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}
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}
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Driver.AddRune (special);
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}
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if (!hasTopTee) {
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Move (col, Bounds.Height - 2);
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Driver.AddRune (Driver.TopTee);
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}
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}
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} else {
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if (region.Bottom < Bounds.Height - 1)
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return;
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var row = Bounds.Height - 1;
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var bw = Bounds.Width;
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Rune special;
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if (bw < 4) {
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var bx1 = position * bw / Size;
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var bx2 = (position + bw) * bw / Size;
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Move (0, row);
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Driver.AddRune (Driver.LeftArrow);
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Driver.AddRune (Driver.RightArrow);
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} else {
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bw -= 2;
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var bx1 = position * bw / Size;
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var bx2 = (position + bw) * bw / Size;
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Move (0, row);
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Driver.AddRune (Driver.LeftArrow);
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bool hasLeftTee = false;
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bool hasDiamond = false;
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bool hasRightTee = false;
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for (int x = 0; x < bw; x++) {
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if ((x < bx1 || x >= bx2 + 1) && ((position > 0 && !hasLeftTee) || (hasLeftTee && hasRightTee))) {
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special = Driver.Stipple;
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} else {
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if (x != bx2 && x > 1 && bx2 - bx1 == 0 && bx1 < bw - 1 && hasLeftTee && !hasDiamond) {
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hasDiamond = true;
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special = Driver.Diamond;
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} else {
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if (x == bx1 && !hasLeftTee) {
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hasLeftTee = true;
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posLeftTee = x;
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special = Driver.LeftTee;
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} else if ((x >= bx2 || bx2 == 0) && !hasRightTee) {
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hasRightTee = true;
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posRightTee = x;
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special = Driver.RightTee;
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} else {
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special = Driver.HLine;
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}
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}
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}
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Driver.AddRune (special);
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}
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if (!hasLeftTee) {
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Move (Bounds.Width -2, row);
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Driver.AddRune (Driver.LeftTee);
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}
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Driver.AddRune (Driver.RightArrow);
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}
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}
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}
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///<inheritdoc/>
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public override bool MouseEvent (MouseEvent me)
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{
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if (me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
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!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))
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return false;
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int location = vertical ? me.Y : me.X;
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int barsize = vertical ? Bounds.Height : Bounds.Width;
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int posTopLeftTee = vertical ? posTopTee : posLeftTee;
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int posBottomRightTee = vertical ? posBottomTee : posRightTee;
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barsize -= 2;
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var pos = Position;
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if (location == 0) {
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if (pos > 0)
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SetPosition (pos - 1);
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} else if (location == barsize + 1) {
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if (pos + 1 < Size)
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SetPosition (pos + 1);
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} else {
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var b1 = pos * barsize / Size;
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var b2 = (pos + barsize) * barsize / Size;
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if (b1 == 0 && location == 1 && pos == 0 || (location >= posTopLeftTee + 1 && location <= posBottomRightTee + 1 && (pos != 0 || pos != Size - 1) && location != 1 && location != barsize) ||
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(b2 == barsize + (b2 - b1 - 1) && location == barsize && pos == Size - 1)) {
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return true;
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} else if (location <= barsize) {
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if (location > 1 && location > posTopLeftTee && location > posBottomRightTee)
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SetPosition (Math.Min (pos + (Size / location), Size - 1));
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else if (location <= b2 && pos > 0 || pos > 0)
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SetPosition (Math.Max (pos - (Size / barsize), 0));
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}
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}
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return true;
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}
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}
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/// <summary>
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/// Scrollviews are views that present a window into a virtual space where subviews are added. Similar to the iOS UIScrollView.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The subviews that are added to this <see cref="Gui.ScrollView"/> are offset by the
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/// <see cref="ContentOffset"/> property. The view itself is a window into the
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/// space represented by the <see cref="ContentSize"/>.
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/// </para>
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/// <para>
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/// Use the
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/// </para>
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/// </remarks>
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public class ScrollView : View {
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View contentView = null;
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ScrollBarView vertical, horizontal;
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollView"/> class using <see cref="LayoutStyle.Absolute"/> positioning.
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/// </summary>
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/// <param name="frame"></param>
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public ScrollView (Rect frame) : base (frame)
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{
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Init (frame);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollView"/> class using <see cref="LayoutStyle.Computed"/> positioning.
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/// </summary>
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public ScrollView () : base ()
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{
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Init (new Rect (0, 0, 0, 0));
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}
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void Init (Rect frame)
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{
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contentView = new View (frame);
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vertical = new ScrollBarView (1, 0, isVertical: true) {
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X = Pos.AnchorEnd (1),
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Y = 0,
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Width = 1,
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Height = Dim.Fill (showHorizontalScrollIndicator ? 1 : 0)
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};
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vertical.ChangedPosition += delegate {
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ContentOffset = new Point (ContentOffset.X, vertical.Position);
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};
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horizontal = new ScrollBarView (1, 0, isVertical: false) {
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X = 0,
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Y = Pos.AnchorEnd (1),
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Width = Dim.Fill (showVerticalScrollIndicator ? 1 : 0),
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Height = 1
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};
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horizontal.ChangedPosition += delegate {
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ContentOffset = new Point (horizontal.Position, ContentOffset.Y);
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};
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base.Add (contentView);
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CanFocus = true;
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MouseEnter += View_MouseEnter;
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MouseLeave += View_MouseLeave;
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}
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Size contentSize;
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Point contentOffset;
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bool showHorizontalScrollIndicator;
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bool showVerticalScrollIndicator;
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/// <summary>
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/// Represents the contents of the data shown inside the scrolview
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/// </summary>
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/// <value>The size of the content.</value>
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public Size ContentSize {
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get {
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return contentSize;
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}
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set {
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contentSize = value;
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contentView.Frame = new Rect (contentOffset, value);
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vertical.Size = contentSize.Height;
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horizontal.Size = contentSize.Width;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Represents the top left corner coordinate that is displayed by the scrollview
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/// </summary>
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/// <value>The content offset.</value>
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public Point ContentOffset {
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get {
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return contentOffset;
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}
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set {
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contentOffset = new Point (-Math.Abs (value.X), -Math.Abs (value.Y));
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contentView.Frame = new Rect (contentOffset, contentSize);
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vertical.Position = Math.Max (0, -contentOffset.Y);
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horizontal.Position = Math.Max (0, -contentOffset.X);
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// If true the vertical/horizontal scroll bars won't be showed if it's not needed.
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/// </summary>
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public bool AutoHideScrollBars { get; set; } = true;
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/// <summary>
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/// Adds the view to the scrollview.
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/// </summary>
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/// <param name="view">The view to add to the scrollview.</param>
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public override void Add (View view)
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{
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if (!IsOverridden (view)) {
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view.MouseEnter += View_MouseEnter;
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view.MouseLeave += View_MouseLeave;
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}
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contentView.Add (view);
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SetNeedsLayout ();
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}
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void View_MouseLeave (MouseEventArgs e)
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{
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Application.UngrabMouse ();
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}
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void View_MouseEnter (MouseEventArgs e)
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{
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Application.GrabMouse (this);
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}
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bool IsOverridden (View view)
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{
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Type t = view.GetType ();
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MethodInfo m = t.GetMethod ("MouseEvent");
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return m.DeclaringType == t && m.GetBaseDefinition ().DeclaringType == typeof (Responder);
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}
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/// <summary>
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/// Gets or sets the visibility for the horizontal scroll indicator.
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/// </summary>
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/// <value><c>true</c> if show horizontal scroll indicator; otherwise, <c>false</c>.</value>
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public bool ShowHorizontalScrollIndicator {
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get => showHorizontalScrollIndicator;
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set {
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if (value == showHorizontalScrollIndicator)
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return;
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showHorizontalScrollIndicator = value;
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SetNeedsLayout ();
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if (value) {
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base.Add (horizontal);
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horizontal.MouseEnter += View_MouseEnter;
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horizontal.MouseLeave += View_MouseLeave;
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} else {
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Remove (horizontal);
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horizontal.MouseEnter -= View_MouseEnter;
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horizontal.MouseLeave -= View_MouseLeave;
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}
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vertical.Height = Dim.Fill (showHorizontalScrollIndicator ? 1 : 0);
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}
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}
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/// <summary>
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/// Removes all widgets from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public override void RemoveAll ()
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{
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contentView.RemoveAll ();
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}
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/// <summary>
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/// /// Gets or sets the visibility for the vertical scroll indicator.
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/// </summary>
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/// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
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public bool ShowVerticalScrollIndicator {
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get => showVerticalScrollIndicator;
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set {
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if (value == showVerticalScrollIndicator)
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return;
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showVerticalScrollIndicator = value;
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SetNeedsLayout ();
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if (value) {
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base.Add (vertical);
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vertical.MouseEnter += View_MouseEnter;
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vertical.MouseLeave += View_MouseLeave;
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} else {
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Remove (vertical);
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vertical.MouseEnter -= View_MouseEnter;
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vertical.MouseLeave -= View_MouseLeave;
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}
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horizontal.Width = Dim.Fill (showVerticalScrollIndicator ? 1 : 0);
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}
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}
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/// <inheritdoc/>
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public override void Redraw (Rect region)
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{
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Driver.SetAttribute (ColorScheme.Normal);
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SetViewsNeedsDisplay ();
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Clear ();
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var savedClip = ClipToBounds ();
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OnDrawContent (new Rect (ContentOffset,
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new Size (Math.Max (Bounds.Width - (ShowVerticalScrollIndicator ? 1 : 0), 0),
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Math.Max (Bounds.Height - (ShowHorizontalScrollIndicator ? 1 : 0), 0))));
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contentView.Redraw (contentView.Frame);
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Driver.Clip = savedClip;
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if (AutoHideScrollBars) {
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ShowHideScrollBars ();
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} else {
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if (ShowVerticalScrollIndicator) {
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vertical.Redraw (vertical.Bounds);
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}
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if (ShowHorizontalScrollIndicator) {
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horizontal.Redraw (horizontal.Bounds);
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}
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}
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// Fill in the bottom left corner
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if (ShowVerticalScrollIndicator && ShowHorizontalScrollIndicator) {
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AddRune (Bounds.Width - 1, Bounds.Height - 1, ' ');
|
|
}
|
|
Driver.SetAttribute (ColorScheme.Normal);
|
|
}
|
|
|
|
void ShowHideScrollBars ()
|
|
{
|
|
bool v = false, h = false; bool p = false;
|
|
|
|
if (Bounds.Height == 0 || Bounds.Height > contentSize.Height) {
|
|
if (ShowVerticalScrollIndicator) {
|
|
ShowVerticalScrollIndicator = false;
|
|
}
|
|
v = false;
|
|
} else if (Bounds.Height > 0 && Bounds.Height == contentSize.Height) {
|
|
p = true;
|
|
} else {
|
|
if (!ShowVerticalScrollIndicator) {
|
|
ShowVerticalScrollIndicator = true;
|
|
}
|
|
v = true;
|
|
}
|
|
if (Bounds.Width == 0 || Bounds.Width > contentSize.Width) {
|
|
if (ShowHorizontalScrollIndicator) {
|
|
ShowHorizontalScrollIndicator = false;
|
|
}
|
|
h = false;
|
|
} else if (Bounds.Width > 0 && Bounds.Width == contentSize.Width && p) {
|
|
if (ShowHorizontalScrollIndicator) {
|
|
ShowHorizontalScrollIndicator = false;
|
|
}
|
|
h = false;
|
|
if (ShowVerticalScrollIndicator) {
|
|
ShowVerticalScrollIndicator = false;
|
|
}
|
|
v = false;
|
|
} else {
|
|
if (p) {
|
|
if (!ShowVerticalScrollIndicator) {
|
|
ShowVerticalScrollIndicator = true;
|
|
}
|
|
v = true;
|
|
}
|
|
if (!ShowHorizontalScrollIndicator) {
|
|
ShowHorizontalScrollIndicator = true;
|
|
}
|
|
h = true;
|
|
}
|
|
|
|
vertical.Height = Dim.Fill (h ? 1 : 0);
|
|
horizontal.Width = Dim.Fill (v ? 1 : 0);
|
|
|
|
if (v) {
|
|
vertical.SetRelativeLayout (Bounds);
|
|
vertical.Redraw (vertical.Bounds);
|
|
}
|
|
if (h) {
|
|
horizontal.SetRelativeLayout (Bounds);
|
|
horizontal.Redraw (horizontal.Bounds);
|
|
}
|
|
}
|
|
|
|
void SetViewsNeedsDisplay ()
|
|
{
|
|
foreach (View view in contentView) {
|
|
view.SetNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
public override void PositionCursor ()
|
|
{
|
|
if (InternalSubviews.Count == 0)
|
|
Move (0, 0);
|
|
else
|
|
base.PositionCursor ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls the view up.
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
|
|
/// <param name="lines">Number of lines to scroll.</param>
|
|
public bool ScrollUp (int lines)
|
|
{
|
|
if (contentOffset.Y < 0) {
|
|
ContentOffset = new Point (contentOffset.X, Math.Min (contentOffset.Y + lines, 0));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls the view to the left
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
|
|
/// <param name="cols">Number of columns to scroll by.</param>
|
|
public bool ScrollLeft (int cols)
|
|
{
|
|
if (contentOffset.X < 0) {
|
|
ContentOffset = new Point (Math.Min (contentOffset.X + cols, 0), contentOffset.Y);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls the view down.
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
|
|
/// <param name="lines">Number of lines to scroll.</param>
|
|
public bool ScrollDown (int lines)
|
|
{
|
|
var ny = Math.Max (-contentSize.Height, contentOffset.Y - lines);
|
|
if (ny == contentOffset.Y)
|
|
return false;
|
|
ContentOffset = new Point (contentOffset.X, ny);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls the view to the right.
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if right was scrolled, <c>false</c> otherwise.</returns>
|
|
/// <param name="cols">Number of columns to scroll by.</param>
|
|
public bool ScrollRight (int cols)
|
|
{
|
|
var nx = Math.Max (-contentSize.Width, contentOffset.X - cols);
|
|
if (nx == contentOffset.X)
|
|
return false;
|
|
|
|
ContentOffset = new Point (nx, contentOffset.Y);
|
|
return true;
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
public override bool ProcessKey (KeyEvent kb)
|
|
{
|
|
if (base.ProcessKey (kb))
|
|
return true;
|
|
|
|
switch (kb.Key) {
|
|
case Key.CursorUp:
|
|
return ScrollUp (1);
|
|
case (Key)'v' | Key.AltMask:
|
|
case Key.PageUp:
|
|
return ScrollUp (Bounds.Height);
|
|
|
|
case Key.ControlV:
|
|
case Key.PageDown:
|
|
return ScrollDown (Bounds.Height);
|
|
|
|
case Key.CursorDown:
|
|
return ScrollDown (1);
|
|
|
|
case Key.CursorLeft:
|
|
return ScrollLeft (1);
|
|
|
|
case Key.CursorRight:
|
|
return ScrollRight (1);
|
|
|
|
case Key.Home:
|
|
return ScrollUp (contentSize.Height);
|
|
|
|
case Key.End:
|
|
return ScrollDown (contentSize.Height);
|
|
|
|
}
|
|
return false;
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
public override bool MouseEvent (MouseEvent me)
|
|
{
|
|
if (me.Flags != MouseFlags.WheeledDown && me.Flags != MouseFlags.WheeledUp &&
|
|
me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
|
|
!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))
|
|
return false;
|
|
|
|
if (me.Flags == MouseFlags.WheeledDown && ShowVerticalScrollIndicator)
|
|
ScrollDown (1);
|
|
else if (me.Flags == MouseFlags.WheeledUp && ShowVerticalScrollIndicator)
|
|
ScrollUp (1);
|
|
else if (me.X == vertical.Frame.X && ShowVerticalScrollIndicator)
|
|
vertical.MouseEvent (me);
|
|
else if (me.Y == horizontal.Frame.Y && ShowHorizontalScrollIndicator)
|
|
horizontal.MouseEvent (me);
|
|
else if (IsOverridden (me.View)) {
|
|
Application.UngrabMouse ();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
if (!showVerticalScrollIndicator) {
|
|
// It was not added to SuperView, so it won't get disposed automatically
|
|
vertical?.Dispose ();
|
|
}
|
|
if (!showHorizontalScrollIndicator) {
|
|
// It was not added to SuperView, so it won't get disposed automatically
|
|
horizontal?.Dispose ();
|
|
}
|
|
base.Dispose (disposing);
|
|
}
|
|
}
|
|
}
|