mirror of
https://github.com/gui-cs/Terminal.Gui.git
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74 lines
3.8 KiB
C#
74 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnitTests.ConsoleDrivers;
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public class AnsiKeyboardParserTests
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{
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private readonly AnsiKeyboardParser _parser = new ();
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public static IEnumerable<object []> GetKeyboardTestData ()
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{
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// Test data for various ANSI escape sequences and their expected Key values
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yield return new object [] { "\u001b[A", Key.CursorUp };
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yield return new object [] { "\u001b[B", Key.CursorDown };
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yield return new object [] { "\u001b[C", Key.CursorRight };
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yield return new object [] { "\u001b[D", Key.CursorLeft };
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// Valid inputs with modifiers
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yield return new object [] { "\u001b[1;2A", Key.CursorUp.WithShift };
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yield return new object [] { "\u001b[1;3A", Key.CursorUp.WithAlt };
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yield return new object [] { "\u001b[1;4A", Key.CursorUp.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;5A", Key.CursorUp.WithCtrl };
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yield return new object [] { "\u001b[1;6A", Key.CursorUp.WithCtrl.WithShift };
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yield return new object [] { "\u001b[1;7A", Key.CursorUp.WithCtrl.WithAlt };
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yield return new object [] { "\u001b[1;8A", Key.CursorUp.WithCtrl.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;2B", Key.CursorDown.WithShift };
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yield return new object [] { "\u001b[1;3B", Key.CursorDown.WithAlt };
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yield return new object [] { "\u001b[1;4B", Key.CursorDown.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;5B", Key.CursorDown.WithCtrl };
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yield return new object [] { "\u001b[1;6B", Key.CursorDown.WithCtrl.WithShift };
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yield return new object [] { "\u001b[1;7B", Key.CursorDown.WithCtrl.WithAlt };
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yield return new object [] { "\u001b[1;8B", Key.CursorDown.WithCtrl.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;2C", Key.CursorRight.WithShift };
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yield return new object [] { "\u001b[1;3C", Key.CursorRight.WithAlt };
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yield return new object [] { "\u001b[1;4C", Key.CursorRight.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;5C", Key.CursorRight.WithCtrl };
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yield return new object [] { "\u001b[1;6C", Key.CursorRight.WithCtrl.WithShift };
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yield return new object [] { "\u001b[1;7C", Key.CursorRight.WithCtrl.WithAlt };
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yield return new object [] { "\u001b[1;8C", Key.CursorRight.WithCtrl.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;2D", Key.CursorLeft.WithShift };
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yield return new object [] { "\u001b[1;3D", Key.CursorLeft.WithAlt };
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yield return new object [] { "\u001b[1;4D", Key.CursorLeft.WithAlt.WithShift };
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yield return new object [] { "\u001b[1;5D", Key.CursorLeft.WithCtrl };
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yield return new object [] { "\u001b[1;6D", Key.CursorLeft.WithCtrl.WithShift };
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yield return new object [] { "\u001b[1;7D", Key.CursorLeft.WithCtrl.WithAlt };
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yield return new object [] { "\u001b[1;8D", Key.CursorLeft.WithCtrl.WithAlt.WithShift };
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// Invalid inputs
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yield return new object [] { "\u001b[Z", null };
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yield return new object [] { "\u001b[invalid", null };
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yield return new object [] { "\u001b[1", null };
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yield return new object [] { "\u001b[AB", null };
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yield return new object [] { "\u001b[;A", null };
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}
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// Consolidated test for all keyboard events (e.g., arrow keys)
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[Theory]
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[MemberData (nameof (GetKeyboardTestData))]
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public void ProcessKeyboardInput_ReturnsCorrectKey (string input, Key? expectedKey)
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{
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// Act
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Key? result = _parser.IsKeyboard (input)?.GetKey (input);
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// Assert
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Assert.Equal (expectedKey, result); // Verify the returned key matches the expected one
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}
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}
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