mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Add empty snake scenario * Move snake head around * Snake now has a tail * Rest of logic implementation * Ctrl K D layout fixes * Game gets faster as you collect more apples * Adjust speed increase rate down * Use white on black for snake and border and red for apple * Fix ScenarioTests not Disposing Scenario * Add disposes and fix to use LineCanvas.GenerateImage * Fix stack overflow, doh! --------- Co-authored-by: Tig <tig@users.noreply.github.com>
234 lines
6.2 KiB
C#
234 lines
6.2 KiB
C#
using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.ColorSpaces;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using Attribute = Terminal.Gui.Attribute;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Animation", Description: "Demonstration of how to render animated images with threading.")]
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[ScenarioCategory ("Colors")]
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public class Animation : Scenario
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{
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private bool isDisposed;
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public override void Setup ()
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{
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base.Setup ();
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var imageView = new ImageView () {
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Width = Dim.Fill(),
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Height = Dim.Fill()-2,
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};
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Win.Add (imageView);
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var lbl = new Label("Image by Wikiscient"){
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Y = Pos.AnchorEnd(2)
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};
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Win.Add(lbl);
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var lbl2 = new Label("https://commons.wikimedia.org/wiki/File:Spinning_globe.gif"){
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Y = Pos.AnchorEnd(1)
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};
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Win.Add(lbl2);
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var dir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
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var f = new FileInfo(
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Path.Combine(dir.FullName,"Scenarios","Spinning_globe_dark_small.gif"));
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if(!f.Exists)
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{
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MessageBox.ErrorQuery("Could not find gif","Could not find "+ f.FullName,"Ok");
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return;
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}
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imageView.SetImage(Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
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Task.Run(()=>{
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while(!isDisposed)
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{
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// When updating from a Thread/Task always use Invoke
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Application.MainLoop.Invoke(()=>
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{
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imageView.NextFrame();
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imageView.SetNeedsDisplay();
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});
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Task.Delay(100).Wait();
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}
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});
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}
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protected override void Dispose(bool disposing)
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{
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isDisposed = true;
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base.Dispose(disposing);
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}
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// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
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/// <summary>
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/// Renders an image as unicode Braille.
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/// </summary>
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public class BitmapToBraille
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{
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public const int CHAR_WIDTH = 2;
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public const int CHAR_HEIGHT = 4;
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const string CHARS = " ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
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public int WidthPixels {get; }
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public int HeightPixels { get; }
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public Func<int,int,bool> PixelIsLit {get;}
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public BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
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{
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WidthPixels = widthPixels;
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HeightPixels = heightPixels;
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PixelIsLit = pixelIsLit;
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}
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public string GenerateImage() {
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int imageHeightChars = (int) Math.Ceiling((double)HeightPixels / CHAR_HEIGHT);
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int imageWidthChars = (int) Math.Ceiling((double)WidthPixels / CHAR_WIDTH);
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var result = new StringBuilder();
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for (int y = 0; y < imageHeightChars; y++) {
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for (int x = 0; x < imageWidthChars; x++) {
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int baseX = x * CHAR_WIDTH;
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int baseY = y * CHAR_HEIGHT;
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int charIndex = 0;
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int value = 1;
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for (int charX = 0; charX < CHAR_WIDTH; charX++) {
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for (int charY = 0; charY < CHAR_HEIGHT; charY++) {
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int bitmapX = baseX + charX;
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int bitmapY = baseY + charY;
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bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
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if (pixelExists && PixelIsLit(bitmapX, bitmapY)) {
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charIndex += value;
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}
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value *= 2;
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}
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}
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result.Append(CHARS[charIndex]);
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}
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result.Append('\n');
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}
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return result.ToString().TrimEnd();
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}
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}
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class ImageView : View {
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private int frameCount;
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private int currentFrame = 0;
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private Image<Rgba32>[] fullResImages;
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private Image<Rgba32>[] matchSizes;
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private string[] brailleCache;
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Rect oldSize = Rect.Empty;
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internal void SetImage (Image<Rgba32> image)
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{
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frameCount = image.Frames.Count;
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fullResImages = new Image<Rgba32>[frameCount];
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matchSizes = new Image<Rgba32>[frameCount];
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brailleCache = new string[frameCount];
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for(int i=0;i<frameCount-1;i++)
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{
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fullResImages[i] = image.Frames.ExportFrame(0);
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}
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fullResImages[frameCount-1] = image;
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this.SetNeedsDisplay ();
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}
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public void NextFrame()
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{
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currentFrame = (currentFrame+1)%frameCount;
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}
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public override void Redraw (Rect bounds)
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{
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base.Redraw (bounds);
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if(oldSize != bounds)
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{
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// Invalidate cached images now size has changed
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matchSizes = new Image<Rgba32>[frameCount];
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brailleCache = new string[frameCount];
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oldSize = bounds;
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}
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var imgScaled = matchSizes[currentFrame];
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var braille = brailleCache[currentFrame];
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if(imgScaled == null)
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{
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var imgFull = fullResImages[currentFrame];
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// keep aspect ratio
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var newSize = Math.Min(bounds.Width,bounds.Height);
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// generate one
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matchSizes[currentFrame] = imgScaled = imgFull.Clone (
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x => x.Resize (
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newSize * BitmapToBraille.CHAR_HEIGHT,
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newSize * BitmapToBraille.CHAR_HEIGHT));
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}
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if(braille == null)
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{
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brailleCache[currentFrame] = braille = GetBraille(matchSizes[currentFrame]);
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}
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var lines = braille.Split('\n');
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for(int y = 0; y < lines.Length;y++)
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{
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var line = lines[y];
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for(int x = 0;x<line.Length ;x++)
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{
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AddRune(x,y,line[x]);
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}
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}
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}
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private string GetBraille (Image<Rgba32> img)
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{
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var braille = new BitmapToBraille(
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img.Width,
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img.Height,
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(x,y)=>IsLit(img,x,y));
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return braille.GenerateImage();
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}
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private bool IsLit (Image<Rgba32> img, int x, int y)
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{
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var rgb = img[x,y];
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return rgb.R + rgb.G + rgb.B > 50;
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}
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}
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}
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} |