Files
Terminal.Gui/UICatalog/Scenarios/Animation.cs
Thomas Nind 40af5ed98a Adds Snake Scenario (#2353)
* Add empty snake scenario

* Move snake head around

* Snake now has a tail

* Rest of logic implementation

* Ctrl K D layout fixes

* Game gets faster as you collect more apples

* Adjust speed increase rate down

* Use white on black for snake and border and red for apple

* Fix ScenarioTests not Disposing Scenario

* Add disposes and fix to use LineCanvas.GenerateImage

* Fix stack overflow, doh!

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
2023-02-21 11:59:46 +13:00

234 lines
6.2 KiB
C#

using SixLabors.ImageSharp;
using SixLabors.ImageSharp.ColorSpaces;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Terminal.Gui;
using Attribute = Terminal.Gui.Attribute;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Animation", Description: "Demonstration of how to render animated images with threading.")]
[ScenarioCategory ("Colors")]
public class Animation : Scenario
{
private bool isDisposed;
public override void Setup ()
{
base.Setup ();
var imageView = new ImageView () {
Width = Dim.Fill(),
Height = Dim.Fill()-2,
};
Win.Add (imageView);
var lbl = new Label("Image by Wikiscient"){
Y = Pos.AnchorEnd(2)
};
Win.Add(lbl);
var lbl2 = new Label("https://commons.wikimedia.org/wiki/File:Spinning_globe.gif"){
Y = Pos.AnchorEnd(1)
};
Win.Add(lbl2);
var dir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
var f = new FileInfo(
Path.Combine(dir.FullName,"Scenarios","Spinning_globe_dark_small.gif"));
if(!f.Exists)
{
MessageBox.ErrorQuery("Could not find gif","Could not find "+ f.FullName,"Ok");
return;
}
imageView.SetImage(Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
Task.Run(()=>{
while(!isDisposed)
{
// When updating from a Thread/Task always use Invoke
Application.MainLoop.Invoke(()=>
{
imageView.NextFrame();
imageView.SetNeedsDisplay();
});
Task.Delay(100).Wait();
}
});
}
protected override void Dispose(bool disposing)
{
isDisposed = true;
base.Dispose(disposing);
}
// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
/// <summary>
/// Renders an image as unicode Braille.
/// </summary>
public class BitmapToBraille
{
public const int CHAR_WIDTH = 2;
public const int CHAR_HEIGHT = 4;
const string CHARS = " ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
public int WidthPixels {get; }
public int HeightPixels { get; }
public Func<int,int,bool> PixelIsLit {get;}
public BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
{
WidthPixels = widthPixels;
HeightPixels = heightPixels;
PixelIsLit = pixelIsLit;
}
public string GenerateImage() {
int imageHeightChars = (int) Math.Ceiling((double)HeightPixels / CHAR_HEIGHT);
int imageWidthChars = (int) Math.Ceiling((double)WidthPixels / CHAR_WIDTH);
var result = new StringBuilder();
for (int y = 0; y < imageHeightChars; y++) {
for (int x = 0; x < imageWidthChars; x++) {
int baseX = x * CHAR_WIDTH;
int baseY = y * CHAR_HEIGHT;
int charIndex = 0;
int value = 1;
for (int charX = 0; charX < CHAR_WIDTH; charX++) {
for (int charY = 0; charY < CHAR_HEIGHT; charY++) {
int bitmapX = baseX + charX;
int bitmapY = baseY + charY;
bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
if (pixelExists && PixelIsLit(bitmapX, bitmapY)) {
charIndex += value;
}
value *= 2;
}
}
result.Append(CHARS[charIndex]);
}
result.Append('\n');
}
return result.ToString().TrimEnd();
}
}
class ImageView : View {
private int frameCount;
private int currentFrame = 0;
private Image<Rgba32>[] fullResImages;
private Image<Rgba32>[] matchSizes;
private string[] brailleCache;
Rect oldSize = Rect.Empty;
internal void SetImage (Image<Rgba32> image)
{
frameCount = image.Frames.Count;
fullResImages = new Image<Rgba32>[frameCount];
matchSizes = new Image<Rgba32>[frameCount];
brailleCache = new string[frameCount];
for(int i=0;i<frameCount-1;i++)
{
fullResImages[i] = image.Frames.ExportFrame(0);
}
fullResImages[frameCount-1] = image;
this.SetNeedsDisplay ();
}
public void NextFrame()
{
currentFrame = (currentFrame+1)%frameCount;
}
public override void Redraw (Rect bounds)
{
base.Redraw (bounds);
if(oldSize != bounds)
{
// Invalidate cached images now size has changed
matchSizes = new Image<Rgba32>[frameCount];
brailleCache = new string[frameCount];
oldSize = bounds;
}
var imgScaled = matchSizes[currentFrame];
var braille = brailleCache[currentFrame];
if(imgScaled == null)
{
var imgFull = fullResImages[currentFrame];
// keep aspect ratio
var newSize = Math.Min(bounds.Width,bounds.Height);
// generate one
matchSizes[currentFrame] = imgScaled = imgFull.Clone (
x => x.Resize (
newSize * BitmapToBraille.CHAR_HEIGHT,
newSize * BitmapToBraille.CHAR_HEIGHT));
}
if(braille == null)
{
brailleCache[currentFrame] = braille = GetBraille(matchSizes[currentFrame]);
}
var lines = braille.Split('\n');
for(int y = 0; y < lines.Length;y++)
{
var line = lines[y];
for(int x = 0;x<line.Length ;x++)
{
AddRune(x,y,line[x]);
}
}
}
private string GetBraille (Image<Rgba32> img)
{
var braille = new BitmapToBraille(
img.Width,
img.Height,
(x,y)=>IsLit(img,x,y));
return braille.GenerateImage();
}
private bool IsLit (Image<Rgba32> img, int x, int y)
{
var rgb = img[x,y];
return rgb.R + rgb.G + rgb.B > 50;
}
}
}
}