Files
Terminal.Gui/UICatalog/Scenarios/Mouse.cs
2022-04-17 15:48:48 -07:00

47 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
[ScenarioCategory ("Mouse and Keyboard")]
public class Mouse : Scenario {
public override void Setup ()
{
Label ml;
int count = 0;
ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
List<string> rme = new List<string> ();
var test = new Label (1, 2, "Se iniciará el análisis");
Win.Add (test);
Win.Add (ml);
var rmeList = new ListView (rme) {
X = Pos.Right (test) + 25,
Y = Pos.Top (test) + 1,
Width = Dim.Fill () - 1,
Height = Dim.Fill (),
ColorScheme = Colors.TopLevel
};
Win.Add (rmeList);
Application.RootMouseEvent += delegate (MouseEvent me) {
ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count}";
rme.Add ($"({me.X},{me.Y}) - {me.Flags} {count++}");
rmeList.MoveDown ();
};
// I have no idea what this was intended to show off in demo.c
var drag = new Label ("Drag: ") { X = 1, Y = 4 };
var dragText = new TextField ("") {
X = Pos.Right (drag),
Y = Pos.Top (drag),
Width = 40
};
Win.Add (drag, dragText);
}
}
}