Files
Terminal.Gui/UICatalog/Scenarios/Threading.cs

179 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Threading", Description: "Demonstration of how to use threading in different ways")]
[ScenarioCategory ("Threading")]
public class Threading : Scenario {
private Action _action;
private Action _lambda;
private EventHandler _handler;
private Action _sync;
private ListView _itemsList;
private Button _btnActionCancel;
List<string> log = new List<string> ();
private ListView _logJob;
public override void Setup ()
{
_action = LoadData;
_lambda = async () => {
_itemsList.Source = null;
LogJob ("Loading task lambda");
var items = await LoadDataAsync ();
LogJob ("Returning from task lambda");
_itemsList.SetSource (items);
};
_handler = async (s, e) => {
_itemsList.Source = null;
LogJob ("Loading task handler");
var items = await LoadDataAsync ();
LogJob ("Returning from task handler");
_itemsList.SetSource (items);
};
_sync = () => {
_itemsList.Source = null;
LogJob ("Loading task synchronous");
List<string> items = new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
LogJob ("Returning from task synchronous");
_itemsList.SetSource (items);
};
_btnActionCancel = new Button (1, 1, "Cancelable Load Items");
_btnActionCancel.Clicked += () => Application.MainLoop.Invoke (CallLoadItemsAsync);
Win.Add (new Label ("Data Items:") {
X = Pos.X (_btnActionCancel),
Y = Pos.Y (_btnActionCancel) + 4,
});
_itemsList = new ListView {
X = Pos.X (_btnActionCancel),
Y = Pos.Y (_btnActionCancel) + 6,
Width = 10,
Height = 10,
ColorScheme = Colors.TopLevel
};
Win.Add (new Label ("Task Logs:") {
X = Pos.Right (_itemsList) + 10,
Y = Pos.Y (_btnActionCancel) + 4,
});
_logJob = new ListView (log) {
X = Pos.Right (_itemsList) + 10,
Y = Pos.Y (_itemsList),
Width = 50,
Height = Dim.Fill (),
ColorScheme = Colors.TopLevel
};
var text = new TextField (1, 3, 100, "Type anything after press the button");
var _btnAction = new Button (80, 10, "Load Data Action");
_btnAction.Clicked += () => _action.Invoke ();
var _btnLambda = new Button (80, 12, "Load Data Lambda");
_btnLambda.Clicked += () => _lambda.Invoke ();
var _btnHandler = new Button (80, 14, "Load Data Handler");
_btnHandler.Clicked += () => _handler.Invoke (null, new EventArgs ());
var _btnSync = new Button (80, 16, "Load Data Synchronous");
_btnSync.Clicked += () => _sync.Invoke ();
var _btnMethod = new Button (80, 18, "Load Data Method");
_btnMethod.Clicked += async () => await MethodAsync ();
var _btnClearData = new Button (80, 20, "Clear Data");
_btnClearData.Clicked += () => { _itemsList.Source = null; LogJob ("Cleaning Data"); };
var _btnQuit = new Button (80, 22, "Quit");
_btnQuit.Clicked += () => Application.RequestStop ();
Win.Add (_itemsList, _btnActionCancel, _logJob, text, _btnAction, _btnLambda, _btnHandler, _btnSync, _btnMethod, _btnClearData, _btnQuit);
void Top_Loaded ()
{
_btnActionCancel.SetFocus ();
Application.Top.Loaded -= Top_Loaded;
}
Application.Top.Loaded += Top_Loaded;
}
private async void LoadData ()
{
_itemsList.Source = null;
LogJob ("Loading task");
var items = await LoadDataAsync ();
LogJob ("Returning from task");
_itemsList.SetSource (items);
}
private void LogJob (string job)
{
log.Add (job);
_logJob.MoveDown ();
}
private async Task<List<string>> LoadDataAsync ()
{
_itemsList.Source = null;
LogJob ("Starting delay");
await Task.Delay (3000);
LogJob ("Finished delay");
return new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
}
private async Task MethodAsync ()
{
_itemsList.Source = null;
LogJob ("Loading task method");
List<string> items = new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
await Task.Delay (3000);
LogJob ("Returning from task method");
await _itemsList.SetSourceAsync (items);
_itemsList.SetNeedsDisplay ();
}
private CancellationTokenSource cancellationTokenSource;
private async void CallLoadItemsAsync ()
{
cancellationTokenSource = new CancellationTokenSource ();
_itemsList.Source = null;
LogJob ($"Clicked the button");
if (_btnActionCancel.Text == "Cancel") {
_btnActionCancel.Text = "Cancelable Load Items";
cancellationTokenSource.Cancel ();
} else
_btnActionCancel.Text = "Cancel";
try {
if (cancellationTokenSource.Token.IsCancellationRequested)
cancellationTokenSource.Token.ThrowIfCancellationRequested ();
LogJob ($"Calling task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
var items = await Task.Run (LoadItemsAsync, cancellationTokenSource.Token);
if (!cancellationTokenSource.IsCancellationRequested) {
LogJob ($"Returned from task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
_itemsList.SetSource (items);
LogJob ($"Finished populate list view Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
_btnActionCancel.Text = "Cancelable Load Items";
} else {
LogJob ("Task was canceled!");
}
} catch (OperationCanceledException ex) {
LogJob (ex.Message);
}
}
private async Task<List<string>> LoadItemsAsync ()
{
// Do something that takes lot of times.
LogJob ($"Starting delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
await Task.Delay (5000);
LogJob ($"Finished delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
return new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
}
}
}