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Terminal.Gui/Terminal.Gui/View/View.cs

541 lines
22 KiB
C#

using System.ComponentModel;
using System.Diagnostics;
namespace Terminal.Gui;
#region API Docs
/// <summary>
/// View is the base class for all views on the screen and represents a visible element that can render itself and
/// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
/// drawing. In addition, View provides keyboard and mouse event handling.
/// </summary>
/// <remarks>
/// <list type="table">
/// <listheader>
/// <term>Term</term><description>Definition</description>
/// </listheader>
/// <item>
/// <term>SubView</term>
/// <description>
/// A View that is contained in another view and will be rendered as part of the containing view's
/// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
/// may only be a SubView of a single View.
/// </description>
/// </item>
/// <item>
/// <term>SuperView</term><description>The View that is a container for SubViews.</description>
/// </item>
/// </list>
/// <para>
/// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
/// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
/// </para>
/// <para>
/// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
/// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
/// distracting to have the cursor left at the last focused view. So views should make sure that they place the
/// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
/// cursor at either the hotkey (if defined) or <c>0,0</c>.
/// </para>
/// <para>
/// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
/// more subviews, can respond to user input and render themselves on the screen.
/// </para>
/// <para>
/// View supports two layout styles: <see cref="LayoutStyle.Absolute"/> or <see cref="LayoutStyle.Computed"/>.
/// The style is determined by the values of <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and
/// <see cref="Height"/>. If any of these is set to non-absolute <see cref="Pos"/> or <see cref="Dim"/> object,
/// then the layout style is <see cref="LayoutStyle.Computed"/>. Otherwise it is <see cref="LayoutStyle.Absolute"/>
/// .
/// </para>
/// <para>
/// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
/// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
/// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
/// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
/// <see cref="SuperView"/> the View is added to.
/// </para>
/// <para>
/// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
/// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
/// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
/// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
/// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
/// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
/// care of repositioning views when view's adornments are resized or if the terminal size changes.
/// </para>
/// <para>
/// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
/// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
/// </para>
/// <para>
/// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
/// a View can be accessed with the <see cref="SuperView"/> property.
/// </para>
/// <para>
/// To flag a region of the View's <see cref="Viewport"/> to be redrawn call <see cref="SetNeedsDisplay(Rectangle)"/>
/// .
/// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
/// </para>
/// <para>
/// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed. The default
/// processing system will keep the size and dimensions for views that use the <see cref="LayoutStyle.Absolute"/>,
/// and will recompute the Adornments for the views that use <see cref="LayoutStyle.Computed"/>.
/// </para>
/// <para>
/// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
/// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
/// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
/// a white background for dialog boxes and a red background for errors.
/// </para>
/// <para>
/// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
/// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
/// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
/// </para>
/// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
/// <para>
/// Views can also opt-in to more sophisticated initialization by implementing overrides to
/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
/// when the view is added to a <see cref="SuperView"/>.
/// </para>
/// <para>
/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
/// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
/// first run, instead of on every run.
/// </para>
/// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
/// ///
/// </remarks>
#endregion API Docs
public partial class View : Responder, ISupportInitializeNotification
{
#region Constructors and Initialization
/// <summary>
/// Points to the current driver in use by the view, it is a convenience property for simplifying the development
/// of new views.
/// </summary>
public static ConsoleDriver Driver => Application.Driver;
/// <summary>Initializes a new instance of <see cref="View"/>.</summary>
/// <remarks>
/// <para>
/// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
/// control the size and location of the view. The <see cref="View"/> will be created using
/// <see cref="LayoutStyle.Absolute"/> coordinates. The initial size ( <see cref="View.Frame"/>) will be adjusted
/// to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
/// </para>
/// <para>If <see cref="Height"/> is greater than one, word wrapping is provided.</para>
/// <para>
/// This constructor initialize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>.
/// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
/// control the size and location of the view, changing it to <see cref="LayoutStyle.Computed"/>.
/// </para>
/// </remarks>
public View ()
{
CreateAdornments ();
HotKeySpecifier = (Rune)'_';
TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
TextDirection = TextDirection.LeftRight_TopBottom;
Text = string.Empty;
CanFocus = false;
TabIndex = -1;
TabStop = false;
AddCommands ();
}
/// <summary>
/// Event called only once when the <see cref="View"/> is being initialized for the first time. Allows
/// configurations and assignments to be performed before the <see cref="View"/> being shown. This derived from
/// <see cref="ISupportInitializeNotification"/> to allow notify all the views that are being initialized.
/// </summary>
public event EventHandler Initialized;
/// <summary>
/// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
/// and <see cref="ISupportInitialize.EndInit"/>).
/// </summary>
/// <para>
/// If first-run-only initialization is preferred, overrides to
/// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
/// <see cref="ISupportInitialize"/> methods will only be called if
/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
/// run, instead of on every run.
/// </para>
public virtual bool IsInitialized { get; set; }
/// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
/// <remarks>
/// <para>
/// Views can opt-in to more sophisticated initialization by implementing overrides to
/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
/// when the <see cref="SuperView"/> is initialized.
/// </para>
/// <para>
/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
/// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
/// first run, instead of on every run.
/// </para>
/// </remarks>
public virtual void BeginInit ()
{
if (IsInitialized)
{
throw new InvalidOperationException ("The view is already initialized.");
}
_oldCanFocus = CanFocus;
_oldTabIndex = _tabIndex;
BeginInitAdornments ();
if (_subviews?.Count > 0)
{
foreach (View view in _subviews)
{
if (!view.IsInitialized)
{
view.BeginInit ();
}
}
}
}
// TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
// TODO: See EndInit_Called_Without_BeginInit_Throws test.
/// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
/// <remarks>
/// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
/// </remarks>
public virtual void EndInit ()
{
if (IsInitialized)
{
throw new InvalidOperationException ("The view is already initialized.");
}
IsInitialized = true;
EndInitAdornments ();
// TODO: Move these into ViewText.cs as EndInit_Text() to consolodate.
// TODO: Verify UpdateTextDirection really needs to be called here.
// These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
UpdateTextDirection (TextDirection);
UpdateTextFormatterText ();
OnResizeNeeded ();
if (_subviews is { })
{
foreach (View view in _subviews)
{
if (!view.IsInitialized)
{
view.EndInit ();
}
}
}
Initialized?.Invoke (this, EventArgs.Empty);
}
#endregion Constructors and Initialization
/// <summary>Gets or sets an identifier for the view;</summary>
/// <value>The identifier.</value>
/// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
public string Id { get; set; } = "";
/// <summary>Gets or sets arbitrary data for the view.</summary>
/// <remarks>This property is not used internally.</remarks>
public object Data { get; set; }
/// <summary>
/// Cancelable event fired when the <see cref="Command.Accept"/> command is invoked. Set
/// <see cref="CancelEventArgs.Cancel"/>
/// to cancel the event.
/// </summary>
public event EventHandler<CancelEventArgs> Accept;
/// <summary>
/// Called when the <see cref="Command.Accept"/> command is invoked. Fires the <see cref="Accept"/>
/// event.
/// </summary>
/// <returns>If <see langword="true"/> the event was canceled.</returns>
protected bool? OnAccept ()
{
var args = new CancelEventArgs ();
Accept?.Invoke (this, args);
return args.Cancel;
}
#region Visibility
private bool _enabled = true;
private bool _oldEnabled;
/// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
public virtual bool Enabled
{
get => _enabled;
set
{
if (_enabled == value)
{
return;
}
_enabled = value;
if (!_enabled && HasFocus)
{
SetHasFocus (false, this);
}
OnEnabledChanged ();
SetNeedsDisplay ();
if (_subviews is null)
{
return;
}
foreach (View view in _subviews)
{
if (!_enabled)
{
view._oldEnabled = view.Enabled;
view.Enabled = _enabled;
}
else
{
view.Enabled = view._oldEnabled;
view._addingView = _enabled;
}
}
}
}
/// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
public event EventHandler EnabledChanged;
/// <summary>Method invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
private bool _visible = true;
/// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> and all its child controls are displayed.</summary>
public virtual bool Visible
{
get => _visible;
set
{
if (_visible == value)
{
return;
}
_visible = value;
if (!_visible)
{
if (HasFocus)
{
SetHasFocus (false, this);
}
if (IsInitialized && ClearOnVisibleFalse)
{
Clear ();
}
}
OnVisibleChanged ();
SetNeedsDisplay ();
}
}
/// <summary>Method invoked when the <see cref="Visible"/> property from a view is changed.</summary>
public virtual void OnVisibleChanged () { VisibleChanged?.Invoke (this, EventArgs.Empty); }
/// <summary>Gets or sets whether a view is cleared if the <see cref="Visible"/> property is <see langword="false"/>.</summary>
public bool ClearOnVisibleFalse { get; set; } = true;
/// <summary>Event fired when the <see cref="Visible"/> value is being changed.</summary>
public event EventHandler VisibleChanged;
private static bool CanBeVisible (View view)
{
if (!view.Visible)
{
return false;
}
for (View c = view.SuperView; c != null; c = c.SuperView)
{
if (!c.Visible)
{
return false;
}
}
return true;
}
#endregion Visibility
#region Title
private string _title = string.Empty;
/// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
internal TextFormatter TitleTextFormatter { get; init; } = new ();
/// <summary>
/// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
/// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
/// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
/// </summary>
/// <remarks>
/// <para>
/// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
/// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
/// </para>
/// <para>
/// Only the first HotKey specifier found in <see cref="Title"/> is supported.
/// </para>
/// <para>
/// To cause the hotkey to be rendered with <see cref="Text"/>,
/// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
/// </para>
/// </remarks>
/// <value>The title.</value>
public string Title
{
get
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
return _title;
}
set
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
if (value == _title)
{
return;
}
if (!OnTitleChanging (_title, value))
{
string old = _title;
_title = value;
TitleTextFormatter.Text = _title;
SetTitleTextFormatterSize ();
SetHotKeyFromTitle ();
SetNeedsDisplay ();
#if DEBUG
if (_title is { } && string.IsNullOrEmpty (Id))
{
Id = _title;
}
#endif // DEBUG
OnTitleChanged (old, _title);
}
}
}
private void SetTitleTextFormatterSize ()
{
TitleTextFormatter.Size = new (
TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
- (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
? Math.Max (HotKeySpecifier.GetColumns (), 0)
: 0),
1);
}
/// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
/// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
/// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
public virtual void OnTitleChanged (string oldTitle, string newTitle)
{
StateEventArgs<string> args = new (oldTitle, newTitle);
TitleChanged?.Invoke (this, args);
}
/// <summary>
/// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
/// be cancelled.
/// </summary>
/// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
/// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
/// <returns>`true` if an event handler canceled the Title change.</returns>
public virtual bool OnTitleChanging (string oldTitle, string newTitle)
{
StateEventArgs<string> args = new (oldTitle, newTitle);
TitleChanging?.Invoke (this, args);
return args.Cancel;
}
/// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
public event EventHandler<StateEventArgs<string>> TitleChanged;
/// <summary>
/// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
/// to cancel the Title change.
/// </summary>
public event EventHandler<StateEventArgs<string>> TitleChanging;
#endregion
/// <summary>Pretty prints the View</summary>
/// <returns></returns>
public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
/// <inheritdoc/>
protected override void Dispose (bool disposing)
{
LineCanvas.Dispose ();
DisposeAdornments ();
for (int i = InternalSubviews.Count - 1; i >= 0; i--)
{
View subview = InternalSubviews [i];
Remove (subview);
subview.Dispose ();
}
base.Dispose (disposing);
Debug.Assert (InternalSubviews.Count == 0);
}
}