mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 16:58:01 +01:00
541 lines
22 KiB
C#
541 lines
22 KiB
C#
using System.ComponentModel;
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using System.Diagnostics;
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namespace Terminal.Gui;
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#region API Docs
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/// <summary>
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/// View is the base class for all views on the screen and represents a visible element that can render itself and
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/// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
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/// drawing. In addition, View provides keyboard and mouse event handling.
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/// </summary>
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/// <remarks>
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/// <list type="table">
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/// <listheader>
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/// <term>Term</term><description>Definition</description>
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/// </listheader>
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/// <item>
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/// <term>SubView</term>
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/// <description>
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/// A View that is contained in another view and will be rendered as part of the containing view's
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/// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
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/// may only be a SubView of a single View.
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/// </description>
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/// </item>
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/// <item>
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/// <term>SuperView</term><description>The View that is a container for SubViews.</description>
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/// </item>
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/// </list>
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/// <para>
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/// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
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/// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
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/// </para>
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/// <para>
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/// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
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/// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
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/// distracting to have the cursor left at the last focused view. So views should make sure that they place the
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/// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
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/// cursor at either the hotkey (if defined) or <c>0,0</c>.
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/// </para>
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/// <para>
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/// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
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/// more subviews, can respond to user input and render themselves on the screen.
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/// </para>
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/// <para>
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/// View supports two layout styles: <see cref="LayoutStyle.Absolute"/> or <see cref="LayoutStyle.Computed"/>.
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/// The style is determined by the values of <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and
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/// <see cref="Height"/>. If any of these is set to non-absolute <see cref="Pos"/> or <see cref="Dim"/> object,
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/// then the layout style is <see cref="LayoutStyle.Computed"/>. Otherwise it is <see cref="LayoutStyle.Absolute"/>
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/// .
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/// </para>
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/// <para>
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/// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
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/// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
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/// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
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/// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
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/// <see cref="SuperView"/> the View is added to.
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/// </para>
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/// <para>
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/// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
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/// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
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/// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
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/// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
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/// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
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/// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
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/// care of repositioning views when view's adornments are resized or if the terminal size changes.
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/// </para>
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/// <para>
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/// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
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/// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
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/// </para>
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/// <para>
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/// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
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/// a View can be accessed with the <see cref="SuperView"/> property.
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/// </para>
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/// <para>
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/// To flag a region of the View's <see cref="Viewport"/> to be redrawn call <see cref="SetNeedsDisplay(Rectangle)"/>
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/// .
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/// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
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/// </para>
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/// <para>
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/// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed. The default
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/// processing system will keep the size and dimensions for views that use the <see cref="LayoutStyle.Absolute"/>,
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/// and will recompute the Adornments for the views that use <see cref="LayoutStyle.Computed"/>.
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/// </para>
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/// <para>
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/// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
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/// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
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/// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
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/// a white background for dialog boxes and a red background for errors.
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/// </para>
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/// <para>
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/// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
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/// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
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/// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
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/// </para>
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/// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
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/// <para>
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/// Views can also opt-in to more sophisticated initialization by implementing overrides to
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/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
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/// when the view is added to a <see cref="SuperView"/>.
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/// </para>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
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/// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
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/// first run, instead of on every run.
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/// </para>
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/// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
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/// ///
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/// </remarks>
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#endregion API Docs
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public partial class View : Responder, ISupportInitializeNotification
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{
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#region Constructors and Initialization
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/// <summary>
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/// Points to the current driver in use by the view, it is a convenience property for simplifying the development
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/// of new views.
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/// </summary>
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public static ConsoleDriver Driver => Application.Driver;
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/// <summary>Initializes a new instance of <see cref="View"/>.</summary>
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/// <remarks>
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/// <para>
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/// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
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/// control the size and location of the view. The <see cref="View"/> will be created using
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/// <see cref="LayoutStyle.Absolute"/> coordinates. The initial size ( <see cref="View.Frame"/>) will be adjusted
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/// to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
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/// </para>
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/// <para>If <see cref="Height"/> is greater than one, word wrapping is provided.</para>
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/// <para>
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/// This constructor initialize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>.
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/// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
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/// control the size and location of the view, changing it to <see cref="LayoutStyle.Computed"/>.
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/// </para>
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/// </remarks>
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public View ()
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{
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CreateAdornments ();
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HotKeySpecifier = (Rune)'_';
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TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
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TextDirection = TextDirection.LeftRight_TopBottom;
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Text = string.Empty;
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CanFocus = false;
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TabIndex = -1;
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TabStop = false;
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AddCommands ();
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}
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/// <summary>
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/// Event called only once when the <see cref="View"/> is being initialized for the first time. Allows
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/// configurations and assignments to be performed before the <see cref="View"/> being shown. This derived from
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/// <see cref="ISupportInitializeNotification"/> to allow notify all the views that are being initialized.
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/// </summary>
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public event EventHandler Initialized;
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/// <summary>
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/// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
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/// and <see cref="ISupportInitialize.EndInit"/>).
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/// </summary>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
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/// <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
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/// run, instead of on every run.
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/// </para>
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public virtual bool IsInitialized { get; set; }
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/// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
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/// <remarks>
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/// <para>
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/// Views can opt-in to more sophisticated initialization by implementing overrides to
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/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
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/// when the <see cref="SuperView"/> is initialized.
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/// </para>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
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/// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
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/// first run, instead of on every run.
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/// </para>
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/// </remarks>
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public virtual void BeginInit ()
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{
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if (IsInitialized)
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{
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throw new InvalidOperationException ("The view is already initialized.");
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}
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_oldCanFocus = CanFocus;
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_oldTabIndex = _tabIndex;
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BeginInitAdornments ();
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if (_subviews?.Count > 0)
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{
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foreach (View view in _subviews)
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{
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if (!view.IsInitialized)
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{
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view.BeginInit ();
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}
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}
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}
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}
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// TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
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// TODO: See EndInit_Called_Without_BeginInit_Throws test.
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/// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
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/// <remarks>
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/// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
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/// </remarks>
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public virtual void EndInit ()
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{
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if (IsInitialized)
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{
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throw new InvalidOperationException ("The view is already initialized.");
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}
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IsInitialized = true;
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EndInitAdornments ();
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// TODO: Move these into ViewText.cs as EndInit_Text() to consolodate.
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// TODO: Verify UpdateTextDirection really needs to be called here.
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// These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
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UpdateTextDirection (TextDirection);
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UpdateTextFormatterText ();
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OnResizeNeeded ();
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if (_subviews is { })
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{
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foreach (View view in _subviews)
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{
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if (!view.IsInitialized)
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{
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view.EndInit ();
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}
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}
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}
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Initialized?.Invoke (this, EventArgs.Empty);
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}
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#endregion Constructors and Initialization
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/// <summary>Gets or sets an identifier for the view;</summary>
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/// <value>The identifier.</value>
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/// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
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public string Id { get; set; } = "";
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/// <summary>Gets or sets arbitrary data for the view.</summary>
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/// <remarks>This property is not used internally.</remarks>
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public object Data { get; set; }
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/// <summary>
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/// Cancelable event fired when the <see cref="Command.Accept"/> command is invoked. Set
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/// <see cref="CancelEventArgs.Cancel"/>
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/// to cancel the event.
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/// </summary>
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public event EventHandler<CancelEventArgs> Accept;
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/// <summary>
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/// Called when the <see cref="Command.Accept"/> command is invoked. Fires the <see cref="Accept"/>
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/// event.
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/// </summary>
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/// <returns>If <see langword="true"/> the event was canceled.</returns>
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protected bool? OnAccept ()
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{
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var args = new CancelEventArgs ();
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Accept?.Invoke (this, args);
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return args.Cancel;
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}
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#region Visibility
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private bool _enabled = true;
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private bool _oldEnabled;
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/// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
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public virtual bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value)
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{
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return;
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}
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_enabled = value;
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if (!_enabled && HasFocus)
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{
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SetHasFocus (false, this);
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}
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OnEnabledChanged ();
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SetNeedsDisplay ();
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if (_subviews is null)
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{
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return;
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}
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foreach (View view in _subviews)
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{
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if (!_enabled)
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{
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view._oldEnabled = view.Enabled;
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view.Enabled = _enabled;
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}
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else
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{
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view.Enabled = view._oldEnabled;
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view._addingView = _enabled;
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}
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}
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}
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}
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/// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
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public event EventHandler EnabledChanged;
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/// <summary>Method invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
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public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
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private bool _visible = true;
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/// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> and all its child controls are displayed.</summary>
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public virtual bool Visible
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{
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get => _visible;
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set
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{
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if (_visible == value)
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{
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return;
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}
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_visible = value;
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if (!_visible)
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{
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if (HasFocus)
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{
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SetHasFocus (false, this);
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}
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if (IsInitialized && ClearOnVisibleFalse)
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{
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Clear ();
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}
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}
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OnVisibleChanged ();
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SetNeedsDisplay ();
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}
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}
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/// <summary>Method invoked when the <see cref="Visible"/> property from a view is changed.</summary>
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public virtual void OnVisibleChanged () { VisibleChanged?.Invoke (this, EventArgs.Empty); }
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/// <summary>Gets or sets whether a view is cleared if the <see cref="Visible"/> property is <see langword="false"/>.</summary>
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public bool ClearOnVisibleFalse { get; set; } = true;
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/// <summary>Event fired when the <see cref="Visible"/> value is being changed.</summary>
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public event EventHandler VisibleChanged;
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private static bool CanBeVisible (View view)
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{
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if (!view.Visible)
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{
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return false;
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}
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for (View c = view.SuperView; c != null; c = c.SuperView)
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{
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if (!c.Visible)
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{
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return false;
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}
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}
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return true;
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}
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#endregion Visibility
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#region Title
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private string _title = string.Empty;
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/// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
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internal TextFormatter TitleTextFormatter { get; init; } = new ();
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/// <summary>
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/// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
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/// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
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/// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
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/// </summary>
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/// <remarks>
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/// <para>
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/// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
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/// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
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/// </para>
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/// <para>
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/// Only the first HotKey specifier found in <see cref="Title"/> is supported.
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/// </para>
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/// <para>
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/// To cause the hotkey to be rendered with <see cref="Text"/>,
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/// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
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/// </para>
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/// </remarks>
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/// <value>The title.</value>
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public string Title
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{
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get
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{
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#if DEBUG_IDISPOSABLE
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if (WasDisposed)
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{
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throw new ObjectDisposedException (GetType ().FullName);
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}
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#endif
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return _title;
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}
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set
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{
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#if DEBUG_IDISPOSABLE
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if (WasDisposed)
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{
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throw new ObjectDisposedException (GetType ().FullName);
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}
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#endif
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if (value == _title)
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{
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return;
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}
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if (!OnTitleChanging (_title, value))
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{
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string old = _title;
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_title = value;
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TitleTextFormatter.Text = _title;
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SetTitleTextFormatterSize ();
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SetHotKeyFromTitle ();
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SetNeedsDisplay ();
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#if DEBUG
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if (_title is { } && string.IsNullOrEmpty (Id))
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{
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Id = _title;
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}
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#endif // DEBUG
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OnTitleChanged (old, _title);
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}
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}
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}
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private void SetTitleTextFormatterSize ()
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{
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TitleTextFormatter.Size = new (
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TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
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- (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
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? Math.Max (HotKeySpecifier.GetColumns (), 0)
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: 0),
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1);
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}
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/// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
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/// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
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/// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
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public virtual void OnTitleChanged (string oldTitle, string newTitle)
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{
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StateEventArgs<string> args = new (oldTitle, newTitle);
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TitleChanged?.Invoke (this, args);
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}
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/// <summary>
|
|
/// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
|
|
/// be cancelled.
|
|
/// </summary>
|
|
/// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
|
|
/// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
|
|
/// <returns>`true` if an event handler canceled the Title change.</returns>
|
|
public virtual bool OnTitleChanging (string oldTitle, string newTitle)
|
|
{
|
|
StateEventArgs<string> args = new (oldTitle, newTitle);
|
|
TitleChanging?.Invoke (this, args);
|
|
|
|
return args.Cancel;
|
|
}
|
|
|
|
/// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
|
|
public event EventHandler<StateEventArgs<string>> TitleChanged;
|
|
|
|
/// <summary>
|
|
/// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
|
|
/// to cancel the Title change.
|
|
/// </summary>
|
|
public event EventHandler<StateEventArgs<string>> TitleChanging;
|
|
|
|
#endregion
|
|
|
|
/// <summary>Pretty prints the View</summary>
|
|
/// <returns></returns>
|
|
public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
|
|
|
|
/// <inheritdoc/>
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
LineCanvas.Dispose ();
|
|
|
|
DisposeAdornments ();
|
|
|
|
for (int i = InternalSubviews.Count - 1; i >= 0; i--)
|
|
{
|
|
View subview = InternalSubviews [i];
|
|
Remove (subview);
|
|
subview.Dispose ();
|
|
}
|
|
|
|
base.Dispose (disposing);
|
|
Debug.Assert (InternalSubviews.Count == 0);
|
|
}
|
|
}
|