mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
1088 lines
26 KiB
C#
1088 lines
26 KiB
C#
//
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// Core.cs: The core engine for gui.cs
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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// Pending:
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// - Check for NeedDisplay on the hierarchy and repaint
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// - Layout support
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// - "Colors" type or "Attributes" type?
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// - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
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//
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// Optimziations
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// - Add rendering limitation to the exposed area
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Linq;
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namespace Terminal {
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public class Responder {
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public virtual bool CanFocus { get; set; }
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public virtual bool HasFocus { get; internal set; }
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// Key handling
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/// <summary>
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/// This method can be overwritten by view that
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/// want to provide accelerator functionality
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/// (Alt-key for example).
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/// </summary>
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/// <remarks>
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/// <para>
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/// Before keys are sent to the subview on the
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/// current view, all the views are
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/// processed and the key is passed to the widgets
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/// to allow some of them to process the keystroke
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/// as a hot-key. </para>
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/// <para>
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/// For example, if you implement a button that
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/// has a hotkey ok "o", you would catch the
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/// combination Alt-o here. If the event is
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/// caught, you must return true to stop the
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/// keystroke from being dispatched to other
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/// views.
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/// </para>
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/// </remarks>
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public virtual bool ProcessHotKey (KeyEvent kb)
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{
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return false;
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}
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/// <summary>
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/// If the view is focused, gives the view a
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/// chance to process the keystroke.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Views can override this method if they are
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/// interested in processing the given keystroke.
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/// If they consume the keystroke, they must
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/// return true to stop the keystroke from being
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/// processed by other widgets or consumed by the
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/// widget engine. If they return false, the
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/// keystroke will be passed using the ProcessColdKey
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/// method to other views to process.
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/// </para>
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/// <para>
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/// The View implementation does nothing but return false,
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/// so it is not necessary to call base.ProcessKey if you
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/// derive directly from View, but you should if you derive
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/// other View subclasses.
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/// </para>
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/// </remarks>
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public virtual bool ProcessKey (KeyEvent kb)
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{
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return false;
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}
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/// <summary>
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/// This method can be overwritten by views that
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/// want to provide accelerator functionality
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/// (Alt-key for example), but without
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/// interefering with normal ProcessKey behavior.
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/// </summary>
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/// <remarks>
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/// <para>
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/// After keys are sent to the subviews on the
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/// current view, all the view are
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/// processed and the key is passed to the views
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/// to allow some of them to process the keystroke
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/// as a cold-key. </para>
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/// <para>
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/// This functionality is used, for example, by
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/// default buttons to act on the enter key.
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/// Processing this as a hot-key would prevent
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/// non-default buttons from consuming the enter
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/// keypress when they have the focus.
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/// </para>
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/// </remarks>
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public virtual bool ProcessColdKey (KeyEvent kb)
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{
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return false;
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}
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// Mouse events
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public virtual void MouseEvent (Event.Mouse me) { }
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}
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public class View : Responder, IEnumerable {
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string id = "";
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View container = null;
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View focused = null;
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public static ConsoleDriver Driver = Application.Driver;
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public static IList<View> empty = new List<View> (0).AsReadOnly ();
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List<View> subviews;
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public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
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internal Rect NeedDisplay { get; private set; } = Rect.Empty;
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// The frame for the object
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Rect frame;
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public string Id {
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get => id;
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set {
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id = value;
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}
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}
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// The frame for this view
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public Rect Frame {
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get => frame;
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set {
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if (SuperView != null) {
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SuperView.SetNeedsDisplay (frame);
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SuperView.SetNeedsDisplay (value);
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}
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frame = value;
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SetNeedsDisplay (frame);
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}
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}
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public IEnumerator GetEnumerator ()
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{
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foreach (var v in subviews)
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yield return v;
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}
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public Rect Bounds {
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get => new Rect (Point.Empty, Frame.Size);
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set {
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Frame = new Rect (frame.Location, value.Size);
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}
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}
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public View SuperView => container;
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public View (Rect frame)
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{
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this.Frame = frame;
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CanFocus = false;
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}
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/// <summary>
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/// Invoke to flag that this view needs to be redisplayed, by any code
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/// that alters the state of the view.
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/// </summary>
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public void SetNeedsDisplay ()
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{
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SetNeedsDisplay (Frame);
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}
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public void SetNeedsDisplay (Rect region)
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{
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if (NeedDisplay.IsEmpty)
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NeedDisplay = region;
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else {
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var x = Math.Min (NeedDisplay.X, region.X);
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var y = Math.Min (NeedDisplay.Y, region.Y);
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var w = Math.Max (NeedDisplay.Width, region.Width);
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var h = Math.Max (NeedDisplay.Height, region.Height);
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NeedDisplay = new Rect (x, y, w, h);
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}
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if (container != null)
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container.ChildNeedsDisplay ();
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if (subviews == null)
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return;
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foreach (var view in subviews)
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if (view.Frame.IntersectsWith (region)) {
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view.SetNeedsDisplay (Rect.Intersect (view.Frame, region));
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}
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}
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internal bool childNeedsDisplay;
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public void ChildNeedsDisplay ()
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{
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childNeedsDisplay = true;
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if (container != null)
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container.ChildNeedsDisplay ();
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}
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/// <summary>
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/// Adds a subview to this view.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public virtual void Add (View view)
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{
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if (view == null)
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return;
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if (subviews == null)
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subviews = new List<View> ();
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subviews.Add (view);
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view.container = this;
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if (view.CanFocus)
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CanFocus = true;
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SetNeedsDisplay ();
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}
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public void Add (params View [] views)
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{
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if (views == null)
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return;
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foreach (var view in views)
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Add (view);
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}
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/// <summary>
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/// Removes all the widgets from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public virtual void RemoveAll ()
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{
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if (subviews == null)
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return;
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while (subviews.Count > 0) {
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var view = subviews [0];
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Remove (view);
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subviews.RemoveAt (0);
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}
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}
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/// <summary>
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/// Removes a widget from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public virtual void Remove (View view)
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{
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if (view == null)
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return;
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SetNeedsDisplay ();
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var touched = view.Frame;
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subviews.Remove (view);
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view.container = null;
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if (subviews.Count < 1)
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this.CanFocus = false;
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foreach (var v in subviews) {
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if (v.Frame.IntersectsWith (touched))
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view.SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Clears the view region with the current color.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This clears the entire region used by this view.
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/// </para>
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/// </remarks>
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public void Clear ()
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{
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var h = Frame.Height;
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var w = Frame.Width;
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for (int line = 0; line < h; line++) {
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Move (0, line);
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for (int col = 0; col < w; col++)
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Driver.AddCh (' ');
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}
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}
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/// <summary>
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/// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
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/// </summary>
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/// <param name="col">View-based column.</param>
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/// <param name="row">View-based row.</param>
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/// <param name="rcol">Absolute column, display relative.</param>
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/// <param name="rrow">Absolute row, display relative.</param>
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internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
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{
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// Computes the real row, col relative to the screen.
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rrow = row + frame.Y;
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rcol = col + frame.X;
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var ccontainer = container;
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while (ccontainer != null) {
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rrow += ccontainer.frame.Y;
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rcol += ccontainer.frame.X;
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ccontainer = ccontainer.container;
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}
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// The following ensures that the cursor is always in the screen boundaries.
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if (clipped) {
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rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
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rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
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}
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}
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// Converts a rectangle in view coordinates to screen coordinates.
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Rect RectToScreen (Rect rect)
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{
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ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
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return new Rect (x, y, rect.Width, rect.Height);
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}
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// Clips a rectangle in screen coordinates to the dimensions currently available on the screen
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Rect ScreenClip (Rect rect)
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{
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var x = rect.X < 0 ? 0 : rect.X;
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var y = rect.Y < 0 ? 0 : rect.Y;
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var w = rect.X + rect.Width >= Driver.Cols ? Driver.Cols - rect.X : rect.Width;
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var h = rect.Y + rect.Height >= Driver.Rows ? Driver.Rows - rect.Y : rect.Height;
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return new Rect (x, y, w, h);
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}
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/// <summary>
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/// Draws a frame in the current view, clipped by the boundary of this view
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/// </summary>
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/// <param name="rect">Rectangular region for the frame to be drawn.</param>
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/// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
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public void DrawFrame (Rect rect, bool fill = false)
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{
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var scrRect = RectToScreen (rect);
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var savedClip = Driver.Clip;
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Driver.Clip = ScreenClip (RectToScreen (Bounds));
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Driver.DrawFrame (scrRect, fill);
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Driver.Clip = savedClip;
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}
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/// <summary>
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/// Utility function to draw strings that contain a hotkey
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/// </summary>
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/// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
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/// <param name="hotColor">Hot color.</param>
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/// <param name="normalColor">Normal color.</param>
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public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
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{
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Driver.SetAttribute (normalColor);
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foreach (var c in text) {
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if (c == '_') {
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Driver.SetAttribute (hotColor);
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continue;
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}
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Driver.AddCh (c);
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Driver.SetAttribute (normalColor);
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}
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}
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/// <summary>
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/// Utility function to draw strings that contains a hotkey using a colorscheme and the "focused" state.
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/// </summary>
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/// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
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/// <param name="focused">If set to <c>true</c> this uses the focused colors from the color scheme, otherwise the regular ones.</param>
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/// <param name="scheme">The color scheme to use.</param>
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public void DrawHotString (string text, bool focused, ColorScheme scheme)
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{
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if (focused)
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DrawHotString (text, scheme.HotFocus, scheme.Focus);
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else
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DrawHotString (text, scheme.HotNormal, scheme.Normal);
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}
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/// <summary>
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/// This moves the cursor to the specified column and row in the view.
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/// </summary>
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/// <returns>The move.</returns>
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/// <param name="col">Col.</param>
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/// <param name="row">Row.</param>
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public void Move (int col, int row)
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{
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ViewToScreen (col, row, out var rcol, out var rrow);
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Driver.Move (rcol, rrow);
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}
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/// <summary>
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/// Positions the cursor in the right position based on the currently focused view in the chain.
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/// </summary>
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public virtual void PositionCursor ()
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{
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if (focused != null)
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focused.PositionCursor ();
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else
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Move (frame.X, frame.Y);
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}
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public override bool HasFocus {
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get {
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return base.HasFocus;
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}
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internal set {
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if (base.HasFocus != value)
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SetNeedsDisplay ();
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base.HasFocus = value;
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}
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}
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/// <summary>
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/// Returns the currently focused view inside this view, or null if nothing is focused.
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/// </summary>
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/// <value>The focused.</value>
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public View Focused => focused;
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public View MostFocused {
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get {
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if (Focused == null)
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return null;
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var most = Focused.MostFocused;
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if (most != null)
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return most;
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return Focused;
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}
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}
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/// <summary>
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/// Displays the specified character in the specified column and row.
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/// </summary>
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/// <param name="col">Col.</param>
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/// <param name="row">Row.</param>
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/// <param name="ch">Ch.</param>
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public void AddCh (int col, int row, int ch)
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{
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if (row < 0 || col < 0)
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return;
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if (row > frame.Height - 1 || col > frame.Width - 1)
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return;
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Move (col, row);
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Driver.AddCh (ch);
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}
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protected void ClearNeedsDisplay ()
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{
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NeedDisplay = Rect.Empty;
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childNeedsDisplay = false;
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}
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/// <summary>
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/// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
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/// </summary>
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/// <remarks>
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/// The region argument is relative to the view itself.
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/// </remarks>
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public virtual void Redraw (Rect region)
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{
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var clipRect = new Rect (Point.Empty, frame.Size);
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if (subviews != null) {
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foreach (var view in subviews) {
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if (!view.NeedDisplay.IsEmpty || view.childNeedsDisplay) {
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if (view.Frame.IntersectsWith (clipRect) && view.Frame.IntersectsWith (region)) {
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// TODO: optimize this by computing the intersection of region and view.Bounds
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view.Redraw (view.Bounds);
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}
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view.NeedDisplay = Rect.Empty;
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view.childNeedsDisplay = false;
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}
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}
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}
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ClearNeedsDisplay ();
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}
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/// <summary>
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/// Focuses the specified sub-view.
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/// </summary>
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/// <param name="view">View.</param>
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public void SetFocus (View view)
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{
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if (view == null)
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return;
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//Console.WriteLine ($"Request to focus {view}");
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if (!view.CanFocus)
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return;
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if (focused == view)
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return;
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// Make sure that this view is a subview
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View c;
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for (c = view.container; c != null; c = c.container)
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if (c == this)
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break;
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if (c == null)
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throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
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if (focused != null)
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focused.HasFocus = false;
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focused = view;
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focused.HasFocus = true;
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focused.EnsureFocus ();
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}
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public override bool ProcessKey (KeyEvent kb)
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{
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if (Focused?.ProcessKey (kb) == true)
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return true;
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return false;
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}
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public override bool ProcessHotKey (KeyEvent kb)
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{
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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if (view.ProcessHotKey (kb))
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return true;
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return false;
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}
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public override bool ProcessColdKey (KeyEvent kb)
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{
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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if (view.ProcessHotKey (kb))
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return true;
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return false;
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}
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/// <summary>
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/// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
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/// </summary>
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public void EnsureFocus ()
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{
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if (focused == null)
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FocusFirst ();
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}
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/// <summary>
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/// Focuses the first focusable subview if one exists.
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/// </summary>
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public void FocusFirst ()
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{
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if (subviews == null) {
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SuperView.SetFocus (this);
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return;
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}
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|
|
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foreach (var view in subviews) {
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if (view.CanFocus) {
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SetFocus (view);
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return;
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}
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}
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}
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|
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/// <summary>
|
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/// Focuses the last focusable subview if one exists.
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|
/// </summary>
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|
public void FocusLast ()
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|
{
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if (subviews == null)
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return;
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|
|
for (int i = subviews.Count; i > 0;) {
|
|
i--;
|
|
|
|
View v = subviews [i];
|
|
if (v.CanFocus) {
|
|
SetFocus (v);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Focuses the previous view.
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
|
|
public bool FocusPrev ()
|
|
{
|
|
if (subviews == null || subviews.Count == 0)
|
|
return false;
|
|
|
|
if (focused == null) {
|
|
FocusLast ();
|
|
return true;
|
|
}
|
|
int focused_idx = -1;
|
|
for (int i = subviews.Count; i > 0;) {
|
|
i--;
|
|
View w = subviews [i];
|
|
|
|
if (w.HasFocus) {
|
|
if (w.FocusPrev ())
|
|
return true;
|
|
focused_idx = i;
|
|
continue;
|
|
}
|
|
if (w.CanFocus && focused_idx != -1) {
|
|
focused.HasFocus = false;
|
|
|
|
if (w.CanFocus)
|
|
w.FocusLast ();
|
|
|
|
SetFocus (w);
|
|
return true;
|
|
}
|
|
}
|
|
if (focused_idx != -1) {
|
|
FocusLast ();
|
|
return true;
|
|
}
|
|
|
|
if (focused != null) {
|
|
focused.HasFocus = false;
|
|
focused = null;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Focuses the next view.
|
|
/// </summary>
|
|
/// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
|
|
public bool FocusNext ()
|
|
{
|
|
if (subviews == null || subviews.Count == 0)
|
|
return false;
|
|
|
|
if (focused == null) {
|
|
FocusFirst ();
|
|
return focused != null;
|
|
}
|
|
int n = subviews.Count;
|
|
int focused_idx = -1;
|
|
for (int i = 0; i < n; i++) {
|
|
View w = subviews [i];
|
|
|
|
if (w.HasFocus) {
|
|
if (w.FocusNext ())
|
|
return true;
|
|
focused_idx = i;
|
|
continue;
|
|
}
|
|
if (w.CanFocus && focused_idx != -1) {
|
|
focused.HasFocus = false;
|
|
|
|
if (w != null && w.CanFocus)
|
|
w.FocusFirst ();
|
|
|
|
SetFocus (w);
|
|
return true;
|
|
}
|
|
}
|
|
if (focused != null) {
|
|
focused.HasFocus = false;
|
|
focused = null;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual void LayoutSubviews ()
|
|
{
|
|
}
|
|
|
|
public override string ToString ()
|
|
{
|
|
return $"{GetType ().Name}({id})({Frame})";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toplevel views can be modally executed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Toplevels can be modally executing views, and they return control
|
|
/// to the caller when the "Running" property is set to false.
|
|
/// </para>
|
|
/// </remarks>
|
|
public class Toplevel : View {
|
|
public bool Running;
|
|
|
|
public Toplevel (Rect frame) : base (frame)
|
|
{
|
|
}
|
|
|
|
public static Toplevel Create ()
|
|
{
|
|
return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
}
|
|
|
|
public override bool CanFocus {
|
|
get => true;
|
|
}
|
|
|
|
public override bool ProcessKey (KeyEvent kb)
|
|
{
|
|
if (base.ProcessKey (kb))
|
|
return true;
|
|
|
|
switch (kb.Key) {
|
|
case Key.ControlC:
|
|
// TODO: stop current execution of this container
|
|
break;
|
|
case Key.ControlZ:
|
|
// TODO: should suspend
|
|
// console_csharp_send_sigtstp ();
|
|
break;
|
|
case Key.Tab:
|
|
var old = Focused;
|
|
if (!FocusNext ())
|
|
FocusNext ();
|
|
if (old != Focused) {
|
|
old?.SetNeedsDisplay ();
|
|
Focused?.SetNeedsDisplay ();
|
|
}
|
|
return true;
|
|
case Key.BackTab:
|
|
old = Focused;
|
|
if (!FocusPrev ())
|
|
FocusPrev ();
|
|
if (old != Focused) {
|
|
old?.SetNeedsDisplay ();
|
|
Focused?.SetNeedsDisplay ();
|
|
}
|
|
return true;
|
|
case Key.ControlL:
|
|
Application.Refresh ();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A toplevel view that draws a frame around its region and has a "ContentView" subview where the contents are added.
|
|
/// </summary>
|
|
public class Window : Toplevel, IEnumerable {
|
|
View contentView;
|
|
string title;
|
|
|
|
public string Title {
|
|
get => title;
|
|
set {
|
|
title = value;
|
|
SetNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
class ContentView : View {
|
|
public ContentView (Rect frame) : base (frame) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="T:Terminal.Window"/> class with an optioanl title
|
|
/// </summary>
|
|
/// <param name="frame">Frame.</param>
|
|
/// <param name="title">Title.</param>
|
|
public Window (Rect frame, string title = null) : base (frame)
|
|
{
|
|
this.Title = title;
|
|
frame.Inflate (-1, -1);
|
|
contentView = new ContentView (frame);
|
|
base.Add (contentView);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enumerates the various views in the ContentView.
|
|
/// </summary>
|
|
/// <returns>The enumerator.</returns>
|
|
public new IEnumerator GetEnumerator ()
|
|
{
|
|
return contentView.GetEnumerator ();
|
|
}
|
|
|
|
void DrawFrame ()
|
|
{
|
|
DrawFrame (new Rect (0, 0, Frame.Width, Frame.Height), true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add the specified view to the ContentView.
|
|
/// </summary>
|
|
/// <param name="view">View to add to the window.</param>
|
|
public override void Add (View view)
|
|
{
|
|
contentView.Add (view);
|
|
}
|
|
|
|
public override void Redraw (Rect bounds)
|
|
{
|
|
if (!NeedDisplay.IsEmpty) {
|
|
Driver.SetAttribute (Colors.Base.Normal);
|
|
DrawFrame ();
|
|
if (HasFocus)
|
|
Driver.SetAttribute (Colors.Dialog.Normal);
|
|
var width = Frame.Width;
|
|
if (Title != null && width > 4) {
|
|
Move (1, 0);
|
|
Driver.AddCh (' ');
|
|
var str = Title.Length > width ? Title.Substring (0, width - 4) : Title;
|
|
Driver.AddStr (str);
|
|
Driver.AddCh (' ');
|
|
}
|
|
Driver.SetAttribute (Colors.Dialog.Normal);
|
|
}
|
|
contentView.Redraw (contentView.Bounds);
|
|
ClearNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The application driver for gui.cs
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// You can hook up to the Iteration event to have your method
|
|
/// invoked on each iteration of the mainloop.
|
|
/// </para>
|
|
/// <para>
|
|
/// Creates a mainloop to process input events, handle timers and
|
|
/// other sources of data. It is accessible via the MainLoop property.
|
|
/// </para>
|
|
/// <para>
|
|
/// When invoked sets the SynchronizationContext to one that is tied
|
|
/// to the mainloop, allowing user code to use async/await.
|
|
/// </para>
|
|
/// </remarks>
|
|
public class Application {
|
|
public static ConsoleDriver Driver = new CursesDriver ();
|
|
public static Toplevel Top { get; private set; }
|
|
public static View Current { get; private set; }
|
|
public static Mono.Terminal.MainLoop MainLoop { get; private set; }
|
|
|
|
static Stack<View> toplevels = new Stack<View> ();
|
|
|
|
/// <summary>
|
|
/// This event is raised on each iteration of the
|
|
/// main loop.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See also <see cref="Timeout"/>
|
|
/// </remarks>
|
|
static public event EventHandler Iteration;
|
|
|
|
/// <summary>
|
|
/// Returns a rectangle that is centered in the screen for the provided size.
|
|
/// </summary>
|
|
/// <returns>The centered rect.</returns>
|
|
/// <param name="size">Size for the rectangle.</param>
|
|
public static Rect MakeCenteredRect (Size size)
|
|
{
|
|
return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
|
|
}
|
|
|
|
//
|
|
// provides the sync context set while executing code in gui.cs, to let
|
|
// users use async/await on their code
|
|
//
|
|
class MainLoopSyncContext : SynchronizationContext {
|
|
Mono.Terminal.MainLoop mainLoop;
|
|
|
|
public MainLoopSyncContext (Mono.Terminal.MainLoop mainLoop)
|
|
{
|
|
this.mainLoop = mainLoop;
|
|
}
|
|
|
|
public override SynchronizationContext CreateCopy ()
|
|
{
|
|
return new MainLoopSyncContext (MainLoop);
|
|
}
|
|
|
|
public override void Post (SendOrPostCallback d, object state)
|
|
{
|
|
mainLoop.AddIdle (() => {
|
|
d (state);
|
|
return false;
|
|
});
|
|
}
|
|
|
|
public override void Send (SendOrPostCallback d, object state)
|
|
{
|
|
mainLoop.Invoke (() => {
|
|
d (state);
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes the Application
|
|
/// </summary>
|
|
public static void Init ()
|
|
{
|
|
if (Top != null)
|
|
return;
|
|
|
|
Driver.Init (TerminalResized);
|
|
MainLoop = new Mono.Terminal.MainLoop ();
|
|
SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
|
|
Top = Toplevel.Create ();
|
|
Current = Top;
|
|
}
|
|
|
|
public class RunState : IDisposable {
|
|
internal RunState (Toplevel view)
|
|
{
|
|
Toplevel = view;
|
|
}
|
|
internal Toplevel Toplevel;
|
|
|
|
public void Dispose ()
|
|
{
|
|
Dispose (true);
|
|
GC.SuppressFinalize (this);
|
|
}
|
|
|
|
public virtual void Dispose (bool disposing)
|
|
{
|
|
if (Toplevel != null) {
|
|
Application.End (Toplevel);
|
|
Toplevel = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ProcessKeyEvent (KeyEvent ke)
|
|
{
|
|
if (Current.ProcessHotKey (ke))
|
|
return;
|
|
|
|
if (Current.ProcessKey (ke))
|
|
return;
|
|
|
|
// Process the key normally
|
|
if (Current.ProcessColdKey (ke))
|
|
return;
|
|
}
|
|
|
|
static void ProcessMouseEvent (MouseEvent me)
|
|
{
|
|
}
|
|
|
|
static public RunState Begin (Toplevel toplevel)
|
|
{
|
|
if (toplevel == null)
|
|
throw new ArgumentNullException (nameof (toplevel));
|
|
var rs = new RunState (toplevel);
|
|
|
|
Init ();
|
|
toplevels.Push (toplevel);
|
|
Current = toplevel;
|
|
Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessMouseEvent);
|
|
toplevel.LayoutSubviews ();
|
|
toplevel.FocusFirst ();
|
|
Redraw (toplevel);
|
|
toplevel.PositionCursor ();
|
|
Driver.Refresh ();
|
|
|
|
return rs;
|
|
}
|
|
|
|
static public void End (RunState rs)
|
|
{
|
|
if (rs == null)
|
|
throw new ArgumentNullException (nameof (rs));
|
|
|
|
rs.Dispose ();
|
|
}
|
|
|
|
static void Shutdown ()
|
|
{
|
|
Driver.End ();
|
|
}
|
|
|
|
static void Redraw (View view)
|
|
{
|
|
view.Redraw (view.Bounds);
|
|
Driver.Refresh ();
|
|
}
|
|
|
|
static void Refresh (View view)
|
|
{
|
|
view.Redraw (view.Bounds);
|
|
Driver.Refresh ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggers a refresh of the entire display.
|
|
/// </summary>
|
|
public static void Refresh ()
|
|
{
|
|
Driver.RedrawTop ();
|
|
View last = null;
|
|
foreach (var v in toplevels.Reverse ()) {
|
|
v.SetNeedsDisplay ();
|
|
v.Redraw (v.Bounds);
|
|
last = v;
|
|
}
|
|
last?.PositionCursor ();
|
|
Driver.Refresh ();
|
|
}
|
|
|
|
internal static void End (View view)
|
|
{
|
|
if (toplevels.Peek () != view)
|
|
throw new ArgumentException ("The view that you end with must be balanced");
|
|
toplevels.Pop ();
|
|
if (toplevels.Count == 0)
|
|
Shutdown ();
|
|
else {
|
|
Current = toplevels.Peek ();
|
|
Refresh ();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs the main loop for the created dialog
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Use the wait parameter to control whether this is a
|
|
/// blocking or non-blocking call.
|
|
/// </remarks>
|
|
public static void RunLoop (RunState state, bool wait = true)
|
|
{
|
|
if (state == null)
|
|
throw new ArgumentNullException (nameof (state));
|
|
if (state.Toplevel == null)
|
|
throw new ObjectDisposedException ("state");
|
|
|
|
for (state.Toplevel.Running = true; state.Toplevel.Running;) {
|
|
if (MainLoop.EventsPending (wait)) {
|
|
MainLoop.MainIteration ();
|
|
if (Iteration != null)
|
|
Iteration (null, EventArgs.Empty);
|
|
} else if (wait == false)
|
|
return;
|
|
if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay) {
|
|
state.Toplevel.Redraw (state.Toplevel.Bounds);
|
|
state.Toplevel.PositionCursor ();
|
|
Driver.Refresh ();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Run ()
|
|
{
|
|
Run (Top);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs the main loop on the given container.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This method is used to start processing events
|
|
/// for the main application, but it is also used to
|
|
/// run modal dialog boxes.
|
|
/// </para>
|
|
/// <para>
|
|
/// To make a toplevel stop execution, set the "Running"
|
|
/// property to false.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static void Run (Toplevel view)
|
|
{
|
|
var runToken = Begin (view);
|
|
RunLoop (runToken);
|
|
End (runToken);
|
|
}
|
|
|
|
static void TerminalResized ()
|
|
{
|
|
foreach (var t in toplevels) {
|
|
t.Frame = new Rect (0, 0, Driver.Cols, Driver.Rows);
|
|
}
|
|
}
|
|
}
|
|
} |