Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Layout/FrameTests.cs
BDisp 00aaefb962 Fixes #3951. Adds View dependency to DimFunc and PosFunc (#4210)
* Fixes #4208. MainLoopSyncContext doesn't work with the v2 drivers

* Fixes #3951. Add DimFuncWithView with a View dependency

* Revert to iteration which will handle the necessary processes

* Revert "Revert to iteration which will handle the necessary processes"

This reverts commit 50015ac6da.

* Layout and draw before position cursor

* Add optional View parameter and property to the DimFunc and PosFunc

* Trying fix unit test error

* Revert layout changes

* Fixes #4216. Legacy drivers aren't refreshing the screen correctly on view drag

* Add assertion proving NeedsLayout is always false before call OnSubViewsLaidOut

* Fix unit test error

* Increasing time to abort

* Revert "Increasing time to abort"

This reverts commit d7306e72f3.

* Trying fix integration tests

* Still trying fix integrations unit tests

* Revert comment

* Layout is performed during the iteration

* Using Dim.Func with status bar view

* Still trying fix integrations tests by locking _subviews

* Still trying fix integrations tests by locking _subviews

* Add internal SnapshotSubviews method

* Remove lock from SnapshotSubviews method

* Using SnapshotSubviews method in the DrawSubViews method

* Remove lock from SnapshotSubviews method

* Using SnapshotSubviews method in the DrawSubViews method

* Using SnapshotSubviews

* Prevent new app if the previous wasn't yet finished

* Replace SnapshotSubviews method with ViewCollectionHelpers class

* Lock entire GuiTestContext constructor

* Using Snapshot in the ordered field

* Fixes #4221 Extra modifiers f1 to f4 in v2net (#4220)

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Add support for extra modifiers for F1 to F4 keys

* Revert "Assume we are running in a terminal that supports true color by default unless user explicitly forces 16"

This reverts commit 4cc2530de0.

* Cleanup

* Update comments

* Code cleanup

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Move ViewCollectionHelpers class to a separate file

* Remove Border.Layout call in the DoDrawAdornmentsSubViews method.

* Remove adornments layout call within the draw

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
2025-09-01 10:40:10 -06:00

305 lines
9.3 KiB
C#

namespace Terminal.Gui.LayoutTests;
public class FrameTests
{
[Fact]
public void Frame_Empty_Default ()
{
View view = new ();
Assert.Equal (Rectangle.Empty, view.Frame);
view.BeginInit ();
view.EndInit ();
Assert.Equal (Rectangle.Empty, view.Frame);
}
[Fact]
public void Frame_Empty_Initializer_Overrides_Base ()
{
// Prove TestView is correct
FrameTestView view = new ();
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.Equal (new (10, 20, 30, 40), view.Frame);
Assert.Equal (10, view.X.GetAnchor (0));
Assert.Equal (20, view.Y.GetAnchor (0));
Assert.Equal (30, view.Width!.GetAnchor (0));
Assert.Equal (40, view.Height!.GetAnchor (0));
Assert.Equal (new (0, 0, 30, 40), view.Viewport);
// Set Frame via init
Rectangle frame = new (1, 2, 3, 4);
view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
// Set Frame via init to empty
frame = Rectangle.Empty;
view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
// Set back to original state
view.X = Pos.Func (_ => 10);
view.Y = Pos.Func (_ => 20);
view.Width = Dim.Func (_ => 30);
view.Height = Dim.Func (_ => 40);
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.Equal (new (10, 20, 30, 40), view.Frame);
Assert.Equal (10, view.X.GetAnchor (0));
Assert.Equal (20, view.Y.GetAnchor (0));
Assert.Equal (30, view.Width!.GetAnchor (0));
Assert.Equal (40, view.Height!.GetAnchor (0));
Assert.Equal (new (0, 0, 30, 40), view.Viewport);
view.Frame = frame;
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
[Fact]
public void Frame_Empty_Initializer_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
view.Frame = Rectangle.Empty;
Assert.Equal (Rectangle.Empty, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (Rectangle.Empty.Size, view.Viewport.Size);
Assert.Equal (view.X, Rectangle.Empty.X);
Assert.Equal (view.Y, Rectangle.Empty.Y);
Assert.Equal (view.Width, Rectangle.Empty.Width);
Assert.Equal (view.Height, Rectangle.Empty.Height);
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.False (view.NeedsLayout);
Assert.Equal (Application.Screen, view.Frame);
view.Frame = Rectangle.Empty;
Assert.Equal (Rectangle.Empty, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (Rectangle.Empty.Size, view.Viewport.Size);
Assert.Equal (view.X, Rectangle.Empty.X);
Assert.Equal (view.Y, Rectangle.Empty.Y);
Assert.Equal (view.Width, Rectangle.Empty.Width);
Assert.Equal (view.Height, Rectangle.Empty.Height);
}
[Fact]
public void Frame_Initializer_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
// Moved this test from AbsoluteLayoutTests
// TODO: Refactor as Theory
[Fact]
public void Frame_Set ()
{
var frame = new Rectangle (1, 2, 3, 4);
var newFrame = new Rectangle (1, 2, 30, 40);
var v = new View ();
Assert.Equal (Rectangle.Empty, v.Frame);
v.Dispose ();
v = new() { Frame = frame };
Assert.Equal (frame, v.Frame);
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (1), v.X);
Assert.Equal (Pos.Absolute (2), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
v = new() { X = frame.X, Y = frame.Y, Text = "v" };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (1), v.X);
Assert.Equal (Pos.Absolute (2), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
newFrame = new (10, 20, 30, 40);
v = new() { Frame = frame };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (10), v.X);
Assert.Equal (Pos.Absolute (20), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
v = new() { X = frame.X, Y = frame.Y, Text = "v" };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (10), v.X);
Assert.Equal (Pos.Absolute (20), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
}
[Fact]
public void Frame_Set_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ();
Assert.True (view.NeedsLayout);
Assert.Equal (Rectangle.Empty, view.Frame);
view.Frame = frame;
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
[Fact]
public void FrameChanged_Event_Raised_When_Frame_Changes ()
{
// Arrange
var view = new TestFrameEventsView ();
var initialFrame = new Rectangle (0, 0, 10, 10);
var newFrame = new Rectangle (0, 0, 20, 20);
view.Frame = initialFrame;
Assert.Equal (1, view.FrameChangedEventCallCount);
// Act
view.Frame = newFrame;
// Assert
Assert.Equal (2, view.FrameChangedEventCallCount);
}
[Fact]
public void OnFrameChanged_Called_When_Frame_Changes ()
{
// Arrange
var view = new TestFrameEventsView ();
var initialFrame = new Rectangle (0, 0, 10, 10);
var newFrame = new Rectangle (0, 0, 20, 20);
view.Frame = initialFrame;
Assert.Equal (1, view.OnFrameChangedCallCount);
// Act
view.Frame = newFrame;
// Assert
Assert.Equal (2, view.OnFrameChangedCallCount);
}
private class FrameTestView : View
{
public FrameTestView ()
{
X = Pos.Func (_ => 10);
Y = Pos.Func (_ => 20);
Width = Dim.Func (_ => 30);
Height = Dim.Func (_ => 40);
}
}
private class TestFrameEventsView : View
{
public TestFrameEventsView () { FrameChanged += (sender, args) => FrameChangedEventCallCount++; }
public int FrameChangedEventCallCount { get; private set; }
public int OnFrameChangedCallCount { get; private set; }
protected override void OnFrameChanged (in Rectangle frame)
{
OnFrameChangedCallCount++;
base.OnFrameChanged (frame);
}
}
}