Files
Terminal.Gui/UnitTests/Text/CollectionNavigatorTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

404 lines
15 KiB
C#

using System;
using System.Threading;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.TextTests;
public class CollectionNavigatorTests {
readonly ITestOutputHelper _output;
public CollectionNavigatorTests (ITestOutputHelper output)
{
_output = output;
}
static string [] simpleStrings = new string []{
"appricot", // 0
"arm", // 1
"bat", // 2
"batman", // 3
"candle" // 4
};
[Fact]
public void ShouldAcceptNegativeOne ()
{
var n = new CollectionNavigator (simpleStrings);
// Expect that index of -1 (i.e. no selection) should work correctly
// and select the first entry of the letter 'b'
Assert.Equal (2, n.GetNextMatchingItem (-1, 'b'));
}
[Fact]
public void OutOfBoundsShouldBeIgnored ()
{
var n = new CollectionNavigator (simpleStrings);
// Expect saying that index 500 is the current selection should not cause
// error and just be ignored (treated as no selection)
Assert.Equal (2, n.GetNextMatchingItem (500, 'b'));
}
[Fact]
public void Cycling ()
{
// cycling with 'b'
var n = new CollectionNavigator (simpleStrings);
Assert.Equal (2, n.GetNextMatchingItem (0, 'b'));
Assert.Equal (3, n.GetNextMatchingItem (2, 'b'));
// if 4 (candle) is selected it should loop back to bat
Assert.Equal (2, n.GetNextMatchingItem (4, 'b'));
// cycling with 'a'
n = new CollectionNavigator (simpleStrings);
Assert.Equal (0, n.GetNextMatchingItem (-1, 'a'));
Assert.Equal (1, n.GetNextMatchingItem (0, 'a'));
// if 4 (candle) is selected it should loop back to appricot
Assert.Equal (0, n.GetNextMatchingItem (4, 'a'));
}
[Fact]
public void FullText ()
{
var strings = new string []{
"appricot",
"arm",
"ta",
"target",
"text",
"egg",
"candle"
};
var n = new CollectionNavigator (strings);
int current = 0;
Assert.Equal (strings.IndexOf ("ta"), current = n.GetNextMatchingItem (current, 't'));
// should match "te" in "text"
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'e'));
// still matches text
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'x'));
// nothing starts texa so it should NOT jump to appricot
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'a'));
Thread.Sleep (n.TypingDelay + 100);
// nothing starts "texa". Since were past timedelay we DO jump to appricot
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
}
[Fact]
public void Unicode ()
{
var strings = new string []{
"appricot",
"arm",
"ta",
"丗丙业丞",
"丗丙丛",
"text",
"egg",
"candle"
};
var n = new CollectionNavigator (strings);
int current = 0;
Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丗'));
// 丗丙业丞 is as good a match as 丗丙丛
// so when doing multi character searches we should
// prefer to stay on the same index unless we invalidate
// our typed text
Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丙'));
// No longer matches 丗丙业丞 and now only matches 丗丙丛
// so we should move to the new match
Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, '丛'));
// nothing starts "丗丙丛a". Since were still in the timedelay we do not jump to appricot
Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, 'a'));
Thread.Sleep (n.TypingDelay + 100);
// nothing starts "丗丙丛a". Since were past timedelay we DO jump to appricot
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
}
[Fact]
public void AtSymbol ()
{
var strings = new string []{
"appricot",
"arm",
"ta",
"@bob",
"@bb",
"text",
"egg",
"candle"
};
var n = new CollectionNavigator (strings);
Assert.Equal (3, n.GetNextMatchingItem (0, '@'));
Assert.Equal (3, n.GetNextMatchingItem (3, 'b'));
Assert.Equal (4, n.GetNextMatchingItem (3, 'b'));
}
[Fact]
public void Word ()
{
var strings = new string []{
"appricot",
"arm",
"bat",
"batman",
"bates hotel",
"candle"
};
int current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'b')); // match bat
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'a')); // match bat
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 't')); // match bat
Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, 'e')); // match bates hotel
Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, 's')); // match bates hotel
Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, ' ')); // match bates hotel
}
[Fact]
public void Symbols ()
{
var strings = new string []{
"$$",
"$100.00",
"$101.00",
"$101.10",
"$200.00",
"appricot"
};
int current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '1'));
Assert.Equal ("$1", n.SearchString);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '0'));
Assert.Equal ("$10", n.SearchString);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '1'));
Assert.Equal ("$101", n.SearchString);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '.'));
Assert.Equal ("$101.", n.SearchString);
// stay on the same item becuase still in timedelay
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("$101.", n.SearchString);
Thread.Sleep (n.TypingDelay + 100);
// another '$' means searching for "$" again
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$$", n.SearchString);
}
[Fact]
public void Delay ()
{
var strings = new string []{
"$$",
"$100.00",
"$101.00",
"$101.10",
"$200.00",
"appricot"
};
int current = 0;
var n = new CollectionNavigator (strings);
// No delay
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$$", n.SearchString);
// Delay
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '2')); // Shouldn't move
Assert.Equal ("2", n.SearchString);
}
[Fact]
public void MutliKeySearchPlusWrongKeyStays ()
{
var strings = new string []{
"a",
"c",
"can",
"candle",
"candy",
"yellow",
"zebra"
};
int current = 0;
var n = new CollectionNavigator (strings);
// https://github.com/gui-cs/Terminal.Gui/pull/2132#issuecomment-1298425573
// One thing that it currently does that is different from Explorer is that as soon as you hit a wrong key then it jumps to that index.
// So if you type cand then z it jumps you to something beginning with z. In the same situation Windows Explorer beeps (not the best!)
// but remains on candle.
// We might be able to update the behaviour so that a 'wrong' keypress (z) within 500ms of a 'right' keypress ("can" + 'd') is
// simply ignored (possibly ending the search process though). That would give a short delay for user to realise the thing
// they typed doesn't exist and then start a new search (which would be possible 500ms after the last 'good' keypress).
// This would only apply for 2+ character searches where theres been a successful 2+ character match right before.
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'd'));
Assert.Equal ("cand", n.SearchString);
// Same as above, but with a 'wrong' key (z)
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'z')); // Shouldn't move
Assert.Equal ("can", n.SearchString); // Shouldn't change
}
[Fact]
public void MinimizeMovement_False_ShouldMoveIfMultipleMatches ()
{
var strings = new string [] {
"$$",
"$100.00",
"$101.00",
"$101.10",
"$200.00",
"appricot",
"c",
"car",
"cart",
};
int current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", false));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", false)); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", false)); // back to top
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, "a", false));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", false)); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$100.00", false));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$", false));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$200.00", false));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", false));
Assert.Equal (strings.IndexOf ("cart"), current = n.GetNextMatchingItem (current, "car", false));
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x", false));
}
[Fact]
public void MinimizeMovement_True_ShouldStayOnCurrentIfMultipleMatches ()
{
var strings = new string [] {
"$$",
"$100.00",
"$101.00",
"$101.10",
"$200.00",
"appricot",
"c",
"car",
"cart",
};
int current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true)); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$1", true));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x", true));
}
[Fact]
public void IsCompatibleKey_Does_Not_Allow_Alt_And_Ctrl_Keys ()
{
// test all Keys
foreach (KeyCode key in Enum.GetValues (typeof (KeyCode))) {
var ke = new Key (key);
_output.WriteLine ($"Testing {key}");
if (key == KeyCode.AltMask || key == KeyCode.CtrlMask || key == KeyCode.SpecialMask) {
Assert.False (CollectionNavigator.IsCompatibleKey (ke));
} else {
Assert.True (CollectionNavigator.IsCompatibleKey (ke));
}
}
// test Capslock, Numlock and Scrolllock
Assert.True (CollectionNavigator.IsCompatibleKey (new (KeyCode.Null)));
}
}