Files
Terminal.Gui/Examples/UICatalog/Scenarios/Clipping.cs
Tig 3e2eebfd2c Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 14:08:48 -06:00

171 lines
4.9 KiB
C#

using Terminal.Gui;
using Timer = System.Timers.Timer;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Clipping", "Demonstrates non-rectangular clip region support.")]
[ScenarioCategory ("Scrolling")]
[ScenarioCategory ("Layout")]
[ScenarioCategory ("Arrangement")]
[ScenarioCategory ("Tests")]
[ScenarioCategory ("Drawing")]
public class Clipping : Scenario
{
private int _hotkeyCount;
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName ()
//BorderStyle = LineStyle.None
};
app.DrawingContent += (s, e) =>
{
app!.FillRect (app!.Viewport, Glyphs.Dot);
e.Cancel = true;
};
var arrangementEditor = new ArrangementEditor
{
X = Pos.AnchorEnd (),
Y = 0,
AutoSelectViewToEdit = true
};
app.Add (arrangementEditor);
View tiledView1 = CreateTiledView (1, 0, 0);
tiledView1.Width = 30;
ProgressBar tiledProgressBar1 = new ()
{
X = 0,
Y = Pos.AnchorEnd (),
Width = Dim.Fill (),
Id = "tiledProgressBar",
BidirectionalMarquee = true
};
tiledView1.Add (tiledProgressBar1);
View tiledView2 = CreateTiledView (2, 4, 2);
ProgressBar tiledProgressBar2 = new ()
{
X = 0,
Y = Pos.AnchorEnd (),
Width = Dim.Fill (),
Id = "tiledProgressBar",
BidirectionalMarquee = true,
ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
// BorderStyle = LineStyle.Rounded
};
tiledView2.Add (tiledProgressBar2);
app.Add (tiledView1);
app.Add (tiledView2);
View tiledView3 = CreateTiledView (3, 8, 4);
app.Add (tiledView3);
// View overlappedView1 = CreateOverlappedView (1, 30, 2);
//ProgressBar progressBar = new ()
//{
// X = Pos.AnchorEnd (),
// Y = Pos.AnchorEnd (),
// Width = Dim.Fill (),
// Id = "progressBar",
// BorderStyle = LineStyle.Rounded
//};
//overlappedView1.Add (progressBar);
//View overlappedView2 = CreateOverlappedView (2, 32, 4);
//View overlappedView3 = CreateOverlappedView (3, 34, 6);
//app.Add (overlappedView1);
//app.Add (overlappedView2);
//app.Add (overlappedView3);
var progressTimer = new Timer (150)
{
AutoReset = true
};
progressTimer.Elapsed += (s, e) =>
{
tiledProgressBar1.Pulse ();
tiledProgressBar2.Pulse ();
Application.Wakeup ();
};
progressTimer.Start ();
Application.Run (app);
progressTimer.Stop ();
app.Dispose ();
Application.Shutdown ();
}
private View CreateOverlappedView (int id, Pos x, Pos y)
{
var overlapped = new View
{
X = x,
Y = y,
Height = Dim.Auto (minimumContentDim: 4),
Width = Dim.Auto (minimumContentDim: 14),
Title = $"Overlapped{id} _{GetNextHotKey ()}",
SchemeName = SchemeManager.SchemesToSchemeName(Schemes.Toplevel),
Id = $"Overlapped{id}",
ShadowStyle = ShadowStyle.Transparent,
BorderStyle = LineStyle.Double,
CanFocus = true, // Can't drag without this? BUGBUG
TabStop = TabBehavior.TabGroup,
Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped | ViewArrangement.Resizable
};
return overlapped;
}
private View CreateTiledView (int id, Pos x, Pos y)
{
var tiled = new View
{
X = x,
Y = y,
Height = Dim.Auto (minimumContentDim: 8),
Width = Dim.Auto (minimumContentDim: 15),
Title = $"Tiled{id} _{GetNextHotKey ()}",
Id = $"Tiled{id}",
Text = $"Tiled{id}",
BorderStyle = LineStyle.Single,
CanFocus = true, // Can't drag without this? BUGBUG
TabStop = TabBehavior.TabStop,
Arrangement = ViewArrangement.Movable | ViewArrangement.Resizable,
ShadowStyle = ShadowStyle.Transparent
};
//tiled.Padding.Thickness = new (1);
//tiled.Padding.Diagnostics = ViewDiagnosticFlags.Thickness;
//tiled.Margin.Thickness = new (1);
FrameView fv = new ()
{
Title = "FrameView",
Width = 15,
Height = 3
};
tiled.Add (fv);
return tiled;
}
private char GetNextHotKey () { return (char)('A' + _hotkeyCount++); }
}