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https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
171 lines
4.9 KiB
C#
171 lines
4.9 KiB
C#
using Terminal.Gui;
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using Timer = System.Timers.Timer;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Clipping", "Demonstrates non-rectangular clip region support.")]
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[ScenarioCategory ("Scrolling")]
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[ScenarioCategory ("Layout")]
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[ScenarioCategory ("Arrangement")]
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[ScenarioCategory ("Tests")]
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[ScenarioCategory ("Drawing")]
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public class Clipping : Scenario
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{
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private int _hotkeyCount;
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName ()
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//BorderStyle = LineStyle.None
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};
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app.DrawingContent += (s, e) =>
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{
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app!.FillRect (app!.Viewport, Glyphs.Dot);
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e.Cancel = true;
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};
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var arrangementEditor = new ArrangementEditor
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{
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X = Pos.AnchorEnd (),
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Y = 0,
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AutoSelectViewToEdit = true
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};
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app.Add (arrangementEditor);
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View tiledView1 = CreateTiledView (1, 0, 0);
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tiledView1.Width = 30;
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ProgressBar tiledProgressBar1 = new ()
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{
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X = 0,
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Y = Pos.AnchorEnd (),
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Width = Dim.Fill (),
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Id = "tiledProgressBar",
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BidirectionalMarquee = true
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};
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tiledView1.Add (tiledProgressBar1);
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View tiledView2 = CreateTiledView (2, 4, 2);
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ProgressBar tiledProgressBar2 = new ()
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{
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X = 0,
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Y = Pos.AnchorEnd (),
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Width = Dim.Fill (),
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Id = "tiledProgressBar",
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BidirectionalMarquee = true,
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ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
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// BorderStyle = LineStyle.Rounded
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};
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tiledView2.Add (tiledProgressBar2);
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app.Add (tiledView1);
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app.Add (tiledView2);
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View tiledView3 = CreateTiledView (3, 8, 4);
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app.Add (tiledView3);
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// View overlappedView1 = CreateOverlappedView (1, 30, 2);
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//ProgressBar progressBar = new ()
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//{
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// X = Pos.AnchorEnd (),
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// Y = Pos.AnchorEnd (),
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// Width = Dim.Fill (),
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// Id = "progressBar",
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// BorderStyle = LineStyle.Rounded
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//};
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//overlappedView1.Add (progressBar);
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//View overlappedView2 = CreateOverlappedView (2, 32, 4);
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//View overlappedView3 = CreateOverlappedView (3, 34, 6);
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//app.Add (overlappedView1);
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//app.Add (overlappedView2);
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//app.Add (overlappedView3);
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var progressTimer = new Timer (150)
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{
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AutoReset = true
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};
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progressTimer.Elapsed += (s, e) =>
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{
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tiledProgressBar1.Pulse ();
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tiledProgressBar2.Pulse ();
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Application.Wakeup ();
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};
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progressTimer.Start ();
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Application.Run (app);
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progressTimer.Stop ();
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app.Dispose ();
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Application.Shutdown ();
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}
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private View CreateOverlappedView (int id, Pos x, Pos y)
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{
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var overlapped = new View
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{
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X = x,
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Y = y,
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Height = Dim.Auto (minimumContentDim: 4),
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Width = Dim.Auto (minimumContentDim: 14),
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Title = $"Overlapped{id} _{GetNextHotKey ()}",
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SchemeName = SchemeManager.SchemesToSchemeName(Schemes.Toplevel),
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Id = $"Overlapped{id}",
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ShadowStyle = ShadowStyle.Transparent,
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BorderStyle = LineStyle.Double,
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CanFocus = true, // Can't drag without this? BUGBUG
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TabStop = TabBehavior.TabGroup,
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Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped | ViewArrangement.Resizable
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};
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return overlapped;
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}
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private View CreateTiledView (int id, Pos x, Pos y)
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{
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var tiled = new View
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{
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X = x,
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Y = y,
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Height = Dim.Auto (minimumContentDim: 8),
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Width = Dim.Auto (minimumContentDim: 15),
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Title = $"Tiled{id} _{GetNextHotKey ()}",
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Id = $"Tiled{id}",
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Text = $"Tiled{id}",
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BorderStyle = LineStyle.Single,
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CanFocus = true, // Can't drag without this? BUGBUG
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TabStop = TabBehavior.TabStop,
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Arrangement = ViewArrangement.Movable | ViewArrangement.Resizable,
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ShadowStyle = ShadowStyle.Transparent
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};
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//tiled.Padding.Thickness = new (1);
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//tiled.Padding.Diagnostics = ViewDiagnosticFlags.Thickness;
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//tiled.Margin.Thickness = new (1);
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FrameView fv = new ()
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{
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Title = "FrameView",
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Width = 15,
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Height = 3
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};
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tiled.Add (fv);
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return tiled;
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}
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private char GetNextHotKey () { return (char)('A' + _hotkeyCount++); }
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}
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