mirror of
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
272 lines
11 KiB
C#
272 lines
11 KiB
C#
using System.Globalization;
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using JetBrains.Annotations;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("ContextMenus", "Context Menu Sample.")]
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[ScenarioCategory ("Menus")]
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public class ContextMenus : Scenario
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{
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[CanBeNull]
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private PopoverMenu _winContextMenu;
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private TextField _tfTopLeft, _tfTopRight, _tfMiddle, _tfBottomLeft, _tfBottomRight;
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private readonly List<CultureInfo> _cultureInfos = Application.SupportedCultures;
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private readonly Key _winContextMenuKey = Key.Space.WithCtrl;
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public override void Main ()
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{
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// Init
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Application.Init ();
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// Setup - Create a top-level application window and configure it.
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Window appWindow = new ()
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{
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Title = GetQuitKeyAndName (),
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Arrangement = ViewArrangement.Fixed,
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SchemeName = "Toplevel"
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};
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var text = "Context Menu";
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var width = 20;
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CreateWinContextMenu ();
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var label = new Label
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{
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X = Pos.Center (), Y = 1, Text = $"Press '{_winContextMenuKey}' to open the Window context menu."
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};
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appWindow.Add (label);
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label = new ()
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{
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X = Pos.Center (),
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Y = Pos.Bottom (label),
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Text = $"Press '{PopoverMenu.DefaultKey}' to open the TextField context menu."
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};
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appWindow.Add (label);
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_tfTopLeft = new () { Id = "_tfTopLeft", Width = width, Text = text };
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appWindow.Add (_tfTopLeft);
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_tfTopRight = new () { Id = "_tfTopRight", X = Pos.AnchorEnd (width), Width = width, Text = text };
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appWindow.Add (_tfTopRight);
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_tfMiddle = new () { Id = "_tfMiddle", X = Pos.Center (), Y = Pos.Center (), Width = width, Text = text };
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appWindow.Add (_tfMiddle);
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_tfBottomLeft = new () { Id = "_tfBottomLeft", Y = Pos.AnchorEnd (1), Width = width, Text = text };
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appWindow.Add (_tfBottomLeft);
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_tfBottomRight = new () { Id = "_tfBottomRight", X = Pos.AnchorEnd (width), Y = Pos.AnchorEnd (1), Width = width, Text = text };
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appWindow.Add (_tfBottomRight);
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appWindow.KeyDown += OnAppWindowOnKeyDown;
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appWindow.MouseClick += OnAppWindowOnMouseClick;
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CultureInfo originalCulture = Thread.CurrentThread.CurrentUICulture;
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appWindow.Closed += (s, e) => { Thread.CurrentThread.CurrentUICulture = originalCulture; };
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// Run - Start the application.
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Application.Run (appWindow);
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appWindow.Dispose ();
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appWindow.KeyDown -= OnAppWindowOnKeyDown;
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appWindow.MouseClick -= OnAppWindowOnMouseClick;
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_winContextMenu?.Dispose ();
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// Shutdown - Calling Application.Shutdown is required.
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Application.Shutdown ();
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return;
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void OnAppWindowOnMouseClick (object s, MouseEventArgs e)
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{
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if (e.Flags == MouseFlags.Button3Clicked)
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{
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// ReSharper disable once AccessToDisposedClosure
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_winContextMenu?.MakeVisible (e.ScreenPosition);
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e.Handled = true;
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}
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}
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void OnAppWindowOnKeyDown (object s, Key e)
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{
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if (e == _winContextMenuKey)
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{
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// ReSharper disable once AccessToDisposedClosure
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_winContextMenu?.MakeVisible ();
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e.Handled = true;
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}
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}
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}
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private void CreateWinContextMenu ()
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{
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if (_winContextMenu is { })
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{
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_winContextMenu.Dispose ();
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_winContextMenu = null;
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}
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_winContextMenu = new (
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[
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new MenuItemv2
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{
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Title = "C_ultures",
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SubMenu = GetSupportedCultureMenu (),
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},
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new Line (),
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new MenuItemv2
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{
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Title = "_Configuration...",
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HelpText = "Show configuration",
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Action = () => MessageBox.Query (
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50,
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10,
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"Configuration",
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"This would be a configuration dialog",
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"Ok"
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)
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},
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new MenuItemv2
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{
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Title = "M_ore options",
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SubMenu = new (
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[
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new MenuItemv2
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{
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Title = "_Setup...",
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HelpText = "Perform setup",
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Action = () => MessageBox
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.Query (
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50,
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10,
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"Setup",
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"This would be a setup dialog",
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"Ok"
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),
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Key = Key.T.WithCtrl
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},
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new MenuItemv2
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{
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Title = "_Maintenance...",
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HelpText = "Maintenance mode",
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Action = () => MessageBox
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.Query (
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50,
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10,
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"Maintenance",
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"This would be a maintenance dialog",
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"Ok"
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)
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}
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])
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},
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new Line (),
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new MenuItemv2
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{
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Title = "_Quit",
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Action = () => Application.RequestStop ()
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}
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])
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{
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Key = _winContextMenuKey
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};
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}
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private Menuv2 GetSupportedCultureMenu ()
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{
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List<MenuItemv2> supportedCultures = [];
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int index = -1;
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foreach (CultureInfo c in _cultureInfos)
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{
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MenuItemv2 culture = new ();
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culture.CommandView = new CheckBox { CanFocus = false };
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if (index == -1)
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{
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// Create English because GetSupportedCutures doesn't include it
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culture.Id = "_English";
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culture.Title = "_English";
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culture.HelpText = "en-US";
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((CheckBox)culture.CommandView).CheckedState =
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Thread.CurrentThread.CurrentUICulture.Name == "en-US" ? CheckState.Checked : CheckState.UnChecked;
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CreateAction (supportedCultures, culture);
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supportedCultures.Add (culture);
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index++;
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culture = new ();
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culture.CommandView = new CheckBox { CanFocus = false };
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}
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culture.Id = $"_{c.Parent.EnglishName}";
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culture.Title = $"_{c.Parent.EnglishName}";
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culture.HelpText = c.Name;
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((CheckBox)culture.CommandView).CheckedState =
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Thread.CurrentThread.CurrentUICulture.Name == culture.HelpText ? CheckState.Checked : CheckState.UnChecked;
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CreateAction (supportedCultures, culture);
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supportedCultures.Add (culture);
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}
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Menuv2 menu = new (supportedCultures.ToArray ());
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return menu;
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void CreateAction (List<MenuItemv2> cultures, MenuItemv2 culture)
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{
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culture.Action += () =>
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{
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Thread.CurrentThread.CurrentUICulture = new (culture.HelpText);
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foreach (MenuItemv2 item in cultures)
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{
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((CheckBox)item.CommandView).CheckedState =
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Thread.CurrentThread.CurrentUICulture.Name == item.HelpText ? CheckState.Checked : CheckState.UnChecked;
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}
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};
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}
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}
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public override List<Key> GetDemoKeyStrokes ()
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{
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List<Key> keys = new ();
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keys.Add (Key.F10.WithShift);
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keys.Add (Key.Esc);
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keys.Add (Key.Space.WithCtrl);
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keys.Add (Key.CursorDown);
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keys.Add (Key.Enter);
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keys.Add (Key.F10.WithShift);
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keys.Add (Key.Esc);
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keys.Add (Key.Tab);
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keys.Add (Key.Space.WithCtrl);
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keys.Add (Key.CursorDown);
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keys.Add (Key.CursorDown);
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keys.Add (Key.Enter);
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keys.Add (Key.F10.WithShift);
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keys.Add (Key.Esc);
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keys.Add (Key.Tab);
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keys.Add (Key.Space.WithCtrl);
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keys.Add (Key.CursorDown);
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keys.Add (Key.CursorDown);
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keys.Add (Key.CursorDown);
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keys.Add (Key.Enter);
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keys.Add (Key.F10.WithShift);
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keys.Add (Key.Esc);
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return keys;
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}
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}
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