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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
262 lines
8.9 KiB
C#
262 lines
8.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("ViewportSettings", "Demonstrates manipulating Viewport, ViewportSettings, and ContentSize to scroll content.")]
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[ScenarioCategory ("Layout")]
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[ScenarioCategory ("Drawing")]
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[ScenarioCategory ("Scrolling")]
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[ScenarioCategory ("Adornments")]
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public class ViewportSettings : Scenario
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{
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public class ViewportSettingsDemoView : FrameView
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{
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public ViewportSettingsDemoView ()
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{
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Id = "ViewportSettingsDemoView";
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Width = Dim.Fill ();
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Height = Dim.Fill ();
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SchemeName = "base";
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base.Text =
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"Text (ViewportSettingsDemoView.Text). This is long text.\nThe second line.\n3\n4\n5th line\nLine 6. This is a longer line that should wrap automatically.";
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CanFocus = true;
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BorderStyle = LineStyle.Rounded;
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Arrangement = ViewArrangement.Resizable;
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SetContentSize (new (60, 40));
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ViewportSettings |= Terminal.Gui.ViewportSettings.ClearContentOnly;
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ViewportSettings |= Terminal.Gui.ViewportSettings.ClipContentOnly;
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VerticalScrollBar.Visible = true;
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// Things this view knows how to do
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AddCommand (Command.ScrollDown, () => ScrollVertical (1));
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AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
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AddCommand (Command.ScrollRight, () => ScrollHorizontal (1));
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AddCommand (Command.ScrollLeft, () => ScrollHorizontal (-1));
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// Default keybindings for all ListViews
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KeyBindings.Add (Key.CursorUp, Command.ScrollUp);
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KeyBindings.Add (Key.CursorDown, Command.ScrollDown);
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KeyBindings.Add (Key.CursorLeft, Command.ScrollLeft);
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KeyBindings.Add (Key.CursorRight, Command.ScrollRight);
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// Add a status label to the border that shows Viewport and ContentSize values. Bit of a hack.
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// TODO: Move to Padding with controls
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Border?.Add (new Label { X = 20 });
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ViewportChanged += VirtualDemoView_LayoutComplete;
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MouseEvent += VirtualDemoView_MouseEvent;
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}
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private void VirtualDemoView_MouseEvent (object sender, MouseEventArgs e)
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{
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if (e.Flags == MouseFlags.WheeledDown)
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{
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ScrollVertical (1);
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return;
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}
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if (e.Flags == MouseFlags.WheeledUp)
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{
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ScrollVertical (-1);
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return;
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}
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if (e.Flags == MouseFlags.WheeledRight)
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{
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ScrollHorizontal (1);
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return;
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}
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if (e.Flags == MouseFlags.WheeledLeft)
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{
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ScrollHorizontal (-1);
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}
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}
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private void VirtualDemoView_LayoutComplete (object sender, DrawEventArgs drawEventArgs)
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{
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Label frameLabel = Padding?.SubViews.OfType<Label> ().FirstOrDefault ();
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if (frameLabel is { })
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{
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frameLabel.Text = $"Viewport: {Viewport}\nFrame: {Frame}";
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}
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}
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}
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName (),
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// Use a different colorscheme so ViewSettings.ClearContentOnly is obvious
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SchemeName = "Toplevel",
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BorderStyle = LineStyle.None
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};
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var adornmentsEditor = new AdornmentsEditor
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{
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X = Pos.AnchorEnd (),
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AutoSelectViewToEdit = true,
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ShowViewIdentifier = true
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};
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app.Add (adornmentsEditor);
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ViewportSettingsEditor viewportSettingsEditor = new ViewportSettingsEditor ()
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{
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Y = Pos.AnchorEnd (),
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//X = Pos.Right (adornmentsEditor),
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};
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app.Add (viewportSettingsEditor);
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var view = new ViewportSettingsDemoView
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{
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Title = "ViewportSettings Demo View",
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Width = Dim.Fill (Dim.Func (() => app.IsInitialized ? adornmentsEditor.Frame.Width + 1 : 1)),
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Height = Dim.Fill (Dim.Func (() => app.IsInitialized ? viewportSettingsEditor.Frame.Height : 1))
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};
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app.Add (view);
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// Add demo views to show that things work correctly
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var textField = new TextField { X = 20, Y = 7, Width = 15, Text = "Test Te_xtField" };
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var colorPicker = new ColorPicker16 { Title = "_BG", BoxHeight = 1, BoxWidth = 1, X = Pos.AnchorEnd (), Y = 10 };
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colorPicker.BorderStyle = LineStyle.RoundedDotted;
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colorPicker.ColorChanged += (s, e) =>
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{
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colorPicker.SuperView!.SetScheme (
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new (colorPicker.SuperView.GetScheme ())
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{
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Normal = new (
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colorPicker.SuperView.GetAttributeForRole (VisualRole.Normal).Foreground,
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e.CurrentValue
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)
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});
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};
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var textView = new TextView
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{
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X = Pos.Center (),
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Y = 10,
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Title = "TextVie_w",
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Text = "I have a 3 row top border.\nMy border inherits from the SuperView.\nI have 3 lines of text with room for 2.",
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AllowsTab = false,
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Width = 30,
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Height = 6 // TODO: Use Dim.Auto
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};
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textView.Border!.Thickness = new (1, 3, 1, 1);
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var charMap = new CharMap
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{
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X = Pos.Center (),
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Y = Pos.Bottom (textView) + 1,
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Width = Dim.Auto (DimAutoStyle.Content, maximumContentDim: Dim.Func (() => view.GetContentSize ().Width)),
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Height = Dim.Auto (DimAutoStyle.Content, maximumContentDim: Dim.Percent (20)),
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};
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charMap.Accepting += (s, e) =>
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MessageBox.Query (20, 7, "Hi", $"Am I a {view.GetType ().Name}?", "Yes", "No");
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var buttonAnchored = new Button
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{
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X = Pos.AnchorEnd () - 10, Y = Pos.AnchorEnd () - 4, Text = "Bottom Rig_ht"
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};
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buttonAnchored.Accepting += (sender, args) => MessageBox.Query ("Hi", $"You pressed {((Button)sender)?.Text}", "_Ok");
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view.Margin!.Data = "Margin";
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view.Margin.Thickness = new (0);
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view.Border!.Data = "Border";
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view.Border.Thickness = new (3);
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view.Padding.Data = "Padding";
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view.Add (buttonAnchored, textField, colorPicker, charMap, textView);
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var longLabel = new Label
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{
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Id = "label2",
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X = 0,
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Y = 30,
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Text =
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"This label is long. It should clip to the ContentArea if ClipContentOnly is set. This is a virtual scrolling demo. Use the arrow keys and/or mouse wheel to scroll the content."
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};
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longLabel.TextFormatter.WordWrap = true;
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view.Add (longLabel);
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List<object> options = new () { "Option 1", "Option 2", "Option 3" };
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Slider slider = new (options)
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{
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X = 0,
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Y = Pos.Bottom (textField) + 1,
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Orientation = Orientation.Vertical,
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Type = SliderType.Multiple,
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AllowEmpty = false,
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BorderStyle = LineStyle.Double,
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Title = "_Slider"
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};
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view.Add (slider);
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adornmentsEditor.Initialized += (s, e) =>
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{
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adornmentsEditor.ViewToEdit = view;
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};
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adornmentsEditor.AutoSelectViewToEdit = true;
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adornmentsEditor.AutoSelectSuperView = view;
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adornmentsEditor.AutoSelectAdornments = false;
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view.Initialized += (s, e) =>
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{
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viewportSettingsEditor.ViewToEdit = view;
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};
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view.SetFocus ();
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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public override List<Key> GetDemoKeyStrokes ()
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{
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var keys = new List<Key> ();
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for (int i = 0; i < 50; i++)
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{
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keys.Add (Key.CursorRight);
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}
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for (int i = 0; i < 25; i++)
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{
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keys.Add (Key.CursorLeft);
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}
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for (int i = 0; i < 50; i++)
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{
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keys.Add (Key.CursorDown);
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}
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for (int i = 0; i < 25; i++)
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{
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keys.Add (Key.CursorUp);
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}
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return keys;
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}
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}
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