mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 02:08:03 +01:00
* Adds basic MainLoop unit tests
* Remove WinChange action from Curses
* Remove WinChange action from Curses
* Remove ProcessInput action from Windows MainLoop
* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application
* Modernized Terminal resize events
* Modernized Terminal resize events
* Removed un used property
* for _isWindowsTerminal devenv->wininit; not sure what changed
* Modernized mouse/keyboard events (Action->EventHandler)
* Updated OnMouseEvent API docs
* Using WT_SESSION to detect WT
* removes hacky GetParentProcess
* Updates to fix #2634 (clear last line)
* removes hacky GetParentProcess2
* Addressed mac resize issue
* Addressed mac resize issue
* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop
* Removes unneeded Attribute methods
* Removed GetProcesssName
* Removed GetProcesssName
* Refactored KeyEvent and KeyEventEventArgs into a single class
* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"
This reverts commit 88a00658db.
* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion
* Updated CSI API Docs
* merge
221 lines
6.3 KiB
C#
221 lines
6.3 KiB
C#
using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.ColorSpaces;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Animation", Description: "Demonstration of how to render animated images with threading.")]
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[ScenarioCategory ("Threading")]
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[ScenarioCategory ("Drawing")]
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public class Animation : Scenario {
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private bool isDisposed;
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public override void Setup ()
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{
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base.Setup ();
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var imageView = new ImageView () {
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Width = Dim.Fill (),
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Height = Dim.Fill () - 2,
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};
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Win.Add (imageView);
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var lbl = new Label ("Image by Wikiscient") {
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Y = Pos.AnchorEnd (2)
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};
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Win.Add (lbl);
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var lbl2 = new Label ("https://commons.wikimedia.org/wiki/File:Spinning_globe.gif") {
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Y = Pos.AnchorEnd (1)
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};
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Win.Add (lbl2);
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var dir = new DirectoryInfo (Path.GetDirectoryName (Assembly.GetExecutingAssembly ().Location));
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var f = new FileInfo (
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Path.Combine (dir.FullName, "Scenarios", "Spinning_globe_dark_small.gif"));
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if (!f.Exists) {
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MessageBox.ErrorQuery ("Could not find gif", "Could not find " + f.FullName, "Ok");
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return;
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}
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imageView.SetImage (Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
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Task.Run (() => {
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while (!isDisposed) {
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// When updating from a Thread/Task always use Invoke
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Application.Invoke (() => {
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imageView.NextFrame ();
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imageView.SetNeedsDisplay ();
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});
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Task.Delay (100).Wait ();
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}
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});
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}
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protected override void Dispose (bool disposing)
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{
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isDisposed = true;
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base.Dispose (disposing);
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}
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// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
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/// <summary>
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/// Renders an image as unicode Braille.
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/// </summary>
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public class BitmapToBraille {
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public const int CHAR_WIDTH = 2;
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public const int CHAR_HEIGHT = 4;
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const string CHARS = " ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
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public int WidthPixels { get; }
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public int HeightPixels { get; }
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public Func<int, int, bool> PixelIsLit { get; }
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public BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
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{
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WidthPixels = widthPixels;
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HeightPixels = heightPixels;
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PixelIsLit = pixelIsLit;
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}
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public string GenerateImage ()
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{
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int imageHeightChars = (int)Math.Ceiling ((double)HeightPixels / CHAR_HEIGHT);
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int imageWidthChars = (int)Math.Ceiling ((double)WidthPixels / CHAR_WIDTH);
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var result = new StringBuilder ();
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for (int y = 0; y < imageHeightChars; y++) {
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for (int x = 0; x < imageWidthChars; x++) {
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int baseX = x * CHAR_WIDTH;
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int baseY = y * CHAR_HEIGHT;
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int charIndex = 0;
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int value = 1;
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for (int charX = 0; charX < CHAR_WIDTH; charX++) {
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for (int charY = 0; charY < CHAR_HEIGHT; charY++) {
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int bitmapX = baseX + charX;
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int bitmapY = baseY + charY;
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bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
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if (pixelExists && PixelIsLit (bitmapX, bitmapY)) {
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charIndex += value;
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}
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value *= 2;
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}
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}
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result.Append (CHARS [charIndex]);
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}
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result.Append ('\n');
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}
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return result.ToString ().TrimEnd ();
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}
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}
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class ImageView : View {
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private int frameCount;
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private int currentFrame = 0;
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private Image<Rgba32> [] fullResImages;
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private Image<Rgba32> [] matchSizes;
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private string [] brailleCache;
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Rect oldSize = Rect.Empty;
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internal void SetImage (Image<Rgba32> image)
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{
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frameCount = image.Frames.Count;
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fullResImages = new Image<Rgba32> [frameCount];
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matchSizes = new Image<Rgba32> [frameCount];
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brailleCache = new string [frameCount];
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for (int i = 0; i < frameCount - 1; i++) {
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fullResImages [i] = image.Frames.ExportFrame (0);
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}
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fullResImages [frameCount - 1] = image;
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this.SetNeedsDisplay ();
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}
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public void NextFrame ()
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{
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currentFrame = (currentFrame + 1) % frameCount;
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}
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public override void OnDrawContent (Rect contentArea)
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{
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base.OnDrawContent (contentArea);
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if (oldSize != Bounds) {
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// Invalidate cached images now size has changed
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matchSizes = new Image<Rgba32> [frameCount];
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brailleCache = new string [frameCount];
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oldSize = Bounds;
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}
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var imgScaled = matchSizes [currentFrame];
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var braille = brailleCache [currentFrame];
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if (imgScaled == null) {
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var imgFull = fullResImages [currentFrame];
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// keep aspect ratio
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var newSize = Math.Min (Bounds.Width, Bounds.Height);
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// generate one
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matchSizes [currentFrame] = imgScaled = imgFull.Clone (
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x => x.Resize (
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newSize * BitmapToBraille.CHAR_HEIGHT,
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newSize * BitmapToBraille.CHAR_HEIGHT));
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}
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if (braille == null) {
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brailleCache [currentFrame] = braille = GetBraille (matchSizes [currentFrame]);
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}
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var lines = braille.Split ('\n');
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for (int y = 0; y < lines.Length; y++) {
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var line = lines [y];
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for (int x = 0; x < line.Length; x++) {
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AddRune (x, y, (Rune)line [x]);
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}
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}
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}
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private string GetBraille (Image<Rgba32> img)
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{
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var braille = new BitmapToBraille (
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img.Width,
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img.Height,
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(x, y) => IsLit (img, x, y));
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return braille.GenerateImage ();
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}
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private bool IsLit (Image<Rgba32> img, int x, int y)
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{
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var rgb = img [x, y];
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return rgb.R + rgb.G + rgb.B > 50;
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}
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}
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}
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} |