mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 10:17:55 +01:00
268 lines
7.4 KiB
C#
268 lines
7.4 KiB
C#
using System.Text;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Terminal.Gui;
|
|
|
|
namespace UICatalog.Scenarios {
|
|
[ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
|
|
[ScenarioCategory ("Dialogs")]
|
|
public class Dialogs : Scenario {
|
|
static int CODE_POINT = '你'; // We know this is a wide char
|
|
|
|
public override void Setup ()
|
|
{
|
|
var frame = new FrameView ("Dialog Options") {
|
|
X = Pos.Center (),
|
|
Y = 1,
|
|
Width = Dim.Percent (75),
|
|
};
|
|
|
|
var label = new Label ("Width:") {
|
|
X = 0,
|
|
Y = 0,
|
|
Width = 15,
|
|
Height = 1,
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
frame.Add (label);
|
|
|
|
var widthEdit = new TextField ("0") {
|
|
X = Pos.Right (label) + 1,
|
|
Y = Pos.Top (label),
|
|
Width = 5,
|
|
Height = 1
|
|
};
|
|
frame.Add (widthEdit);
|
|
|
|
label = new Label ("Height:") {
|
|
X = 0,
|
|
Y = Pos.Bottom (label),
|
|
Width = Dim.Width (label),
|
|
Height = 1,
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
frame.Add (label);
|
|
|
|
var heightEdit = new TextField ("0") {
|
|
X = Pos.Right (label) + 1,
|
|
Y = Pos.Top (label),
|
|
Width = 5,
|
|
Height = 1
|
|
};
|
|
frame.Add (heightEdit);
|
|
|
|
frame.Add (new Label ("If height & width are both 0,") {
|
|
X = Pos.Right (widthEdit) + 2,
|
|
Y = Pos.Top (widthEdit),
|
|
});
|
|
frame.Add (new Label ("the Dialog will size to 80% of container.") {
|
|
X = Pos.Right (heightEdit) + 2,
|
|
Y = Pos.Top (heightEdit),
|
|
});
|
|
|
|
label = new Label ("Title:") {
|
|
X = 0,
|
|
Y = Pos.Bottom (label),
|
|
Width = Dim.Width (label),
|
|
Height = 1,
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
frame.Add (label);
|
|
|
|
var titleEdit = new TextField ("Title") {
|
|
X = Pos.Right (label) + 1,
|
|
Y = Pos.Top (label),
|
|
Width = Dim.Fill (),
|
|
Height = 1
|
|
};
|
|
frame.Add (titleEdit);
|
|
|
|
label = new Label ("Num Buttons:") {
|
|
X = 0,
|
|
Y = Pos.Bottom (label), // BUGBUG: if this is Pos.Bottom (titleEdit) the initial LayoutSubviews does not work correctly?!?!
|
|
Width = Dim.Width (label),
|
|
Height = 1,
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
frame.Add (label);
|
|
|
|
var numButtonsEdit = new TextField ("3") {
|
|
X = Pos.Right (label) + 1,
|
|
Y = Pos.Top (label),
|
|
Width = 5,
|
|
Height = 1
|
|
};
|
|
frame.Add (numButtonsEdit);
|
|
|
|
var glyphsNotWords = new CheckBox ($"Add {Char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support", false) {
|
|
X = Pos.Left (numButtonsEdit),
|
|
Y = Pos.Bottom (label),
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
frame.Add (glyphsNotWords);
|
|
|
|
label = new Label ("Button Style:") {
|
|
X = 0,
|
|
Y = Pos.Bottom (glyphsNotWords),
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right
|
|
};
|
|
frame.Add (label);
|
|
|
|
var styleRadioGroup = new RadioGroup (new string [] { "Center", "Justify", "Left", "Right" }) {
|
|
X = Pos.Right (label) + 1,
|
|
Y = Pos.Top (label),
|
|
};
|
|
frame.Add (styleRadioGroup);
|
|
|
|
frame.ForceValidatePosDim = true;
|
|
void Top_Loaded (object sender, EventArgs args)
|
|
{
|
|
frame.Height =
|
|
widthEdit.Frame.Height +
|
|
heightEdit.Frame.Height +
|
|
titleEdit.Frame.Height +
|
|
numButtonsEdit.Frame.Height +
|
|
glyphsNotWords.Frame.Height +
|
|
styleRadioGroup.Frame.Height;
|
|
Application.Top.Loaded -= Top_Loaded;
|
|
}
|
|
Application.Top.Loaded += Top_Loaded;
|
|
|
|
Win.Add (frame);
|
|
|
|
label = new Label ("Button Pressed:") {
|
|
X = Pos.Center (),
|
|
Y = Pos.Bottom (frame) + 4,
|
|
Height = 1,
|
|
TextAlignment = Terminal.Gui.TextAlignment.Right,
|
|
};
|
|
Win.Add (label);
|
|
|
|
var buttonPressedLabel = new Label (" ") {
|
|
X = Pos.Center (),
|
|
Y = Pos.Bottom (frame) + 5,
|
|
Width = 25,
|
|
Height = 1,
|
|
ColorScheme = Colors.Error,
|
|
};
|
|
// glyphsNotWords
|
|
// false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
|
|
// true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
|
|
// \u2781 is ➁ dingbats \ufb70 is
|
|
|
|
var showDialogButton = new Button ("Show Dialog") {
|
|
X = Pos.Center (),
|
|
Y = Pos.Bottom (frame) + 2,
|
|
IsDefault = true,
|
|
};
|
|
showDialogButton.Clicked += (s, e) => {
|
|
var dlg = CreateDemoDialog (widthEdit, heightEdit, titleEdit, numButtonsEdit, glyphsNotWords, styleRadioGroup, buttonPressedLabel);
|
|
Application.Run (dlg);
|
|
};
|
|
|
|
Win.Add (showDialogButton);
|
|
|
|
Win.Add (buttonPressedLabel);
|
|
}
|
|
|
|
Dialog CreateDemoDialog (TextField widthEdit, TextField heightEdit, TextField titleEdit, TextField numButtonsEdit, CheckBox glyphsNotWords, RadioGroup styleRadioGroup, Label buttonPressedLabel)
|
|
{
|
|
Dialog dialog = null;
|
|
try {
|
|
|
|
int width = 0;
|
|
int.TryParse (widthEdit.Text, out width);
|
|
int height = 0;
|
|
int.TryParse (heightEdit.Text, out height);
|
|
int numButtons = 3;
|
|
int.TryParse (numButtonsEdit.Text, out numButtons);
|
|
|
|
var buttons = new List<Button> ();
|
|
var clicked = -1;
|
|
for (int i = 0; i < numButtons; i++) {
|
|
int buttonId = i;
|
|
Button button = null;
|
|
if (glyphsNotWords.Checked == true) {
|
|
buttonId = i;
|
|
button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
|
|
is_default: buttonId == 0);
|
|
} else {
|
|
button = new Button (NumberToWords.Convert (buttonId),
|
|
is_default: buttonId == 0);
|
|
}
|
|
button.Clicked += (s, e) => {
|
|
clicked = buttonId;
|
|
Application.RequestStop ();
|
|
};
|
|
buttons.Add (button);
|
|
}
|
|
//if (buttons.Count > 1) {
|
|
// buttons [1].Text = "Accept";
|
|
// buttons [1].IsDefault = true;
|
|
// buttons [0].Visible = false;
|
|
// buttons [0].Text = "_Back";
|
|
// buttons [0].IsDefault = false;
|
|
//}
|
|
|
|
// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
|
|
// the buttons are laid out correctly
|
|
dialog = new Dialog (buttons.ToArray ()) {
|
|
Title = titleEdit.Text,
|
|
ButtonAlignment = (Dialog.ButtonAlignments)styleRadioGroup.SelectedItem
|
|
};
|
|
if (height != 0 || width != 0) {
|
|
dialog.Height = height;
|
|
dialog.Width = width;
|
|
}
|
|
|
|
var add = new Button ("Add a button") {
|
|
X = Pos.Center (),
|
|
Y = Pos.Center ()
|
|
};
|
|
add.Clicked += (s, e) => {
|
|
var buttonId = buttons.Count;
|
|
Button button;
|
|
if (glyphsNotWords.Checked == true) {
|
|
button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
|
|
is_default: buttonId == 0);
|
|
} else {
|
|
button = new Button (NumberToWords.Convert (buttonId),
|
|
is_default: buttonId == 0);
|
|
}
|
|
button.Clicked += (s, e) => {
|
|
clicked = buttonId;
|
|
Application.RequestStop ();
|
|
|
|
};
|
|
buttons.Add (button);
|
|
dialog.AddButton (button);
|
|
if (buttons.Count > 1) {
|
|
button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
|
|
}
|
|
};
|
|
dialog.Add (add);
|
|
|
|
var addChar = new Button ($"Add a {Char.ConvertFromUtf32 (CODE_POINT)} to each button") {
|
|
X = Pos.Center (),
|
|
Y = Pos.Center () + 1
|
|
};
|
|
addChar.Clicked += (s, e) => {
|
|
foreach (var button in buttons) {
|
|
button.Text += Char.ConvertFromUtf32 (CODE_POINT);
|
|
}
|
|
dialog.LayoutSubviews ();
|
|
};
|
|
dialog.Closed += (s, e) => {
|
|
buttonPressedLabel.Text = $"{clicked}";
|
|
};
|
|
dialog.Add (addChar);
|
|
|
|
} catch (FormatException) {
|
|
buttonPressedLabel.Text = "Invalid Options";
|
|
}
|
|
return dialog;
|
|
}
|
|
}
|
|
}
|
|
|