Files
Terminal.Gui/Tests/UnitTests/Dialogs/WizardTests.cs
Thomas Nind 51dda7e69f Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp

* Apply same fix in WindowsDriver

* Explicitly use type of local variable

* Revert changes to WindowsDriver

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode

* Fix some cursor issues (WIP)

* Remove concept of 'dirty rows' from v2 as its never actually used

* Remove damageRegion as it does nothing

* Make string builder to console writing simpler

* Radically simplify Write method

* Simplify conditional logic

* Simplify restoring cursor position

* Reference local variable for console buffer

* Reduce calls to ConsoleWrite by accumulating till attribute changes

* When resizing v2 16 color mode on windows, recreate the back buffer to match its size

* Fixes for VTS enabled

* Fix _lastSize never being assigned

* Fixes VTS for Force16Colors

* Fixes force16Colors in VTS

* Fixes escape sequences always echoing in non-VTS

* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line

* WIP Add base class for NetOutput

* Abstract away how we change attribute

* WIP - Make WindowsOutput use base class

* WIP working to fix set cursor position

* Remove commented out code

* Fixes legacy output mode

* Fixes size with no alt buffer supported on VTS and size restore after maximized.

* Fix set cursor which also fixes the broken surrogate pairs

* Add force parameter

* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V

* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle

* Ensure flush the input buffer before reset the console

* Flush input buffer before reset console in v2win

* Fixes issue in v2net not being refreshing the menu bar at start

* Only force layout and draw on size changed.

* Fix v2net issue not draw first line by forcing set cursor position

* Set _lastCursorPosition nullable and remove bool force from set cursor position

* Remove force parameter

* Add v2 version of fake driver attribute

* Make direct replacement and wire up window resizing events

* Update casts to use V2 fake driver instead

* Adjust interfaces to expose less internals

* Fix not raising iteration event in v2

* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example

* Sketch adding component factory

* Create relevant fake component factories

* Add window size monitor into factory

* Fake size monitor injecting

* Add helper for faking console resize in AutoInitShutdown tests

* Fix size setting in FakeDriverV2

* Switch to new method

* Fix IsLegacy becoming false when using blank constructor

* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels

* Fix tests

* Remove auto init

* Restore conditional compilation stuff

* Restore 'if running unit tests' logic

* Check only for the output being specific classes for the suppression

* Fix ShadowView blowing up with index out of bounds error

* Fix resize in fluent tests

* Fix for people using Iteration call directly

* Fix more calls to iteration to use
        AutoInitShutdownAttribute.RunIteration ();

* Add comment

* Remove assumption that Run with prior view not disposed should throw

* Fix timings in Dialog_Opened_From_Another_Dialog

* Fix Zero_Buttons_Works

* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting

* Fix iteration counts on MessageBoxTests

* Fix WizartTests and DrawTests_Ruler

* Implement SendKeys into ConsoleDriverFacade

* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover

* Add missing dispose call to test

* Fix support for Esc in facade SendKeys

* Fix AutocompleteTests

* Fix various tests

* Replace LayoutAndDraw with run iteration

* Fix draw issues

* fix draw order

* Fix run iteration calls

* Fix unit tests

* Fix SendKeys in facade.

* Manipulate upper and lower cases.

* Add IsValidInput method to the interface.

* Fix SendKeys scenario

* Fixes surrogate pairs in the label

* Make tests more sensible - they are testing draw functionality.  Callbacks do not need to happen in Iteration method

* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose

* Delete extra create input call

* Fix mocks and order of exceptions thrown in Run when things are not initialized

* Revert use of `MapConsoleKeyInfoToKeyCode`

* Ignore casing as it is not what test is really about

* Clear application top and top levels before each auto init shutdown test

* Fix for unstable tests

* Restore actually working SendKeys code

* option to pass logger in fluent ctor

* restore ToArray

* Fix SendKeys method and add extension to unit test

* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code

* Remove unnecessary hack

* Using only KeyCode for rKeys

* Recover modifier keys in surrogate pairs

* Reformat

* Remove iteration limit for benchmarking in v2

* remove iteration delay to identify bugs

* Remove nudge to unique key and make Then run on UI thread

* fix fluid assertions

* Ensure UI operations all happen on UI thread

* Add explicit error for WaitIteration during an invoke

* Remove timeout added for debug

* Catch failing asserts better

* Fix screenshot

* Fix null ref

* Fix race condition in processing input

* Test fixing

* Standardize asserts

* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed

* fix bad merge

* Make logs access threadsafe

* add extra wait to remove race between iteration end and assert

* Code cleanup

* Remove test for crash on access Cancelled after dispose as this is no longer a restriction

* Change resize console to run on UI thread - fixing race condition with redrawing

* Restore original frame rate after test

* Restore nudge to unique key

* Code Cleanup

* Fix for cascading failures when an assert fails in a specific test

* fix for bad merge

* Address PR feedback

* Move classes to seperate files and add xmldoc

* xml doc warnings

* More xml comments docs

* Fix spelling

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-09-10 10:01:57 -06:00

724 lines
22 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.DialogTests;
public class WizardTests ()
{
// =========== Wizard Tests
[Fact]
public void DefaultConstructor_SizedProperly ()
{
var wizard = new Wizard ();
Assert.NotEqual (0, wizard.Width);
Assert.NotEqual (0, wizard.Height);
wizard.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Finish_Button_Closes ()
{
// https://github.com/gui-cs/Terminal.Gui/issues/1833
var wizard = new Wizard ();
var step1 = new WizardStep { Title = "step1" };
wizard.AddStep (step1);
var finishedFired = false;
wizard.Finished += (s, args) => { finishedFired = true; };
var closedFired = false;
wizard.Closed += (s, e) => { closedFired = true; };
RunState runstate = Application.Begin (wizard);
var firstIteration = true;
Application.RunIteration (ref runstate, firstIteration);
wizard.NextFinishButton.InvokeCommand (Command.Accept);
Application.RunIteration (ref runstate, firstIteration);
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
step1.Dispose ();
wizard.Dispose ();
// Same test, but with two steps
wizard = new ();
firstIteration = false;
step1 = new() { Title = "step1" };
wizard.AddStep (step1);
var step2 = new WizardStep { Title = "step2" };
wizard.AddStep (step2);
finishedFired = false;
wizard.Finished += (s, args) => { finishedFired = true; };
closedFired = false;
wizard.Closed += (s, e) => { closedFired = true; };
runstate = Application.Begin (wizard);
Application.RunIteration (ref runstate, firstIteration);
Assert.Equal (step1.Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.InvokeCommand (Command.Accept);
Assert.False (finishedFired);
Assert.False (closedFired);
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.InvokeCommand (Command.Accept);
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
step1.Dispose ();
step2.Dispose ();
wizard.Dispose ();
// Same test, but with two steps but the 1st one disabled
wizard = new ();
firstIteration = false;
step1 = new() { Title = "step1" };
wizard.AddStep (step1);
step2 = new() { Title = "step2" };
wizard.AddStep (step2);
step1.Enabled = false;
finishedFired = false;
wizard.Finished += (s, args) => { finishedFired = true; };
closedFired = false;
wizard.Closed += (s, e) => { closedFired = true; };
runstate = Application.Begin (wizard);
Application.RunIteration (ref runstate, firstIteration);
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.InvokeCommand (Command.Accept);
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
wizard.Dispose ();
}
[Fact]
public void Navigate_GetFirstStep_Works ()
{
var wizard = new Wizard ();
Assert.Null (wizard.GetFirstStep ());
var step1 = new WizardStep { Title = "step1" };
wizard.AddStep (step1);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
var step2 = new WizardStep { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
var step3 = new WizardStep { Title = "step3" };
wizard.AddStep (step3);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
step1.Enabled = false;
Assert.Equal (step2.Title, wizard.GetFirstStep ().Title);
step1.Enabled = true;
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
Assert.Equal (step3.Title, wizard.GetFirstStep ().Title);
wizard.Dispose ();
}
[Fact]
public void Navigate_GetLastStep_Works ()
{
var wizard = new Wizard ();
Assert.Null (wizard.GetLastStep ());
var step1 = new WizardStep { Title = "step1" };
wizard.AddStep (step1);
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
var step2 = new WizardStep { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
var step3 = new WizardStep { Title = "step3" };
wizard.AddStep (step3);
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
step3.Enabled = false;
step2.Enabled = false;
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
wizard.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Navigate_GetNextStep_Correct ()
{
var wizard = new Wizard ();
// If no steps should be null
Assert.Null (wizard.GetNextStep ());
var step1 = new WizardStep { Title = "step1" };
wizard.AddStep (step1);
// If no current step, should be first step
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step1;
// If there is 1 step it's current step should be null
Assert.Null (wizard.GetNextStep ());
// If one disabled step should be null
step1.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If two steps and at 1 and step 2 is `Enabled = true`should be step 2
var step2 = new WizardStep { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
// If two steps and at 1 and step 2 is `Enabled = false` should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = true
// At step 1 should be step 2
// At step 2 should be step 3
// At step 3 should be null
var step3 = new WizardStep { Title = "step3" };
wizard.AddStep (step3);
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step2;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step3;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = false
// At step 1 should be step 3
// At step 3 should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step3;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = false & Step3.Enabled = false
// At step 1 should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
step3.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If no current step, GetNextStep provides equivalent to GetFirstStep
wizard.CurrentStep = null;
step1.Enabled = true;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = false;
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
wizard.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Navigate_GetPreviousStep_Correct ()
{
var wizard = new Wizard ();
// If no steps should be null
Assert.Null (wizard.GetPreviousStep ());
var step1 = new WizardStep { Title = "step1" };
wizard.AddStep (step1);
// If no current step, should be last step
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
wizard.CurrentStep = step1;
// If there is 1 step it's current step should be null
Assert.Null (wizard.GetPreviousStep ());
// If one disabled step should be null
step1.Enabled = false;
Assert.Null (wizard.GetPreviousStep ());
// If two steps and at 2 and step 1 is `Enabled = true`should be step1
var step2 = new WizardStep { Title = "step2" };
wizard.AddStep (step2);
wizard.CurrentStep = step2;
step1.Enabled = true;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
// If two steps and at 2 and step 1 is `Enabled = false` should be null
step1.Enabled = false;
Assert.Null (wizard.GetPreviousStep ());
// If three steps with Step2.Enabled = true
// At step 1 should be null
// At step 2 should be step 1
// At step 3 should be step 2
var step3 = new WizardStep { Title = "step3" };
wizard.AddStep (step3);
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = true;
step3.Enabled = true;
Assert.Null (wizard.GetPreviousStep ());
wizard.CurrentStep = step2;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
wizard.CurrentStep = step3;
Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
// If three steps with Step2.Enabled = false
// At step 1 should be null
// At step 3 should be step1
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = true;
wizard.CurrentStep = step1;
Assert.Null (wizard.GetPreviousStep ());
wizard.CurrentStep = step3;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
// If three steps with Step1.Enabled = false & Step2.Enabled = false
// At step 3 should be null
// If no current step, GetPreviousStep provides equivalent to GetLastStep
wizard.CurrentStep = null;
step1.Enabled = true;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = false;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
wizard.Dispose ();
}
[Fact]
public void Navigate_GoBack_Works ()
{
// If zero steps do nothing
// If one step do nothing (enabled or disabled)
// If two steps
// If current is 1 does nothing
// If current is 2 does nothing
// If 1 is enabled 2 becomes current
// If 1 is disabled 1 stays current
}
[Fact]
public void Navigate_GoNext_Works ()
{
// If zero steps do nothing
// If one step do nothing (enabled or disabled)
// If two steps
// If current is 1
// If 2 is enabled 2 becomes current
// If 2 is disabled 1 stays current
// If current is 2 does nothing
}
[Fact]
[AutoInitShutdown]
// This test verifies that a single step wizard shows the correct buttons
// and that the title is correct
public void OneStepWizard_Shows ()
{
var title = "1234";
var stepTitle = "ABCD";
var width = 30;
var height = 7;
AutoInitShutdownAttribute.FakeResize (new Size (width, height));
// var btnBackText = "Back";
var btnBack = string.Empty; // $"{Glyphs.LeftBracket} {btnBackText} {Glyphs.RightBracket}";
var btnNextText = "Finish"; // "Next";
var btnNext =
$"{
Glyphs.LeftBracket
}{
Glyphs.LeftDefaultIndicator
} {
btnNextText
} {
Glyphs.RightDefaultIndicator
}{
Glyphs.RightBracket
}";
var topRow =
$"{
Glyphs.ULCornerDbl
}╡{
title
} - {
stepTitle
}╞{
new (Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 7)
}{
Glyphs.URCornerDbl
}";
var row2 = $"{Glyphs.VLineDbl}{new (' ', width - 2)}{Glyphs.VLineDbl}";
string row3 = row2;
string row4 = row3;
var separatorRow =
$"{Glyphs.VLineDbl}{new (Glyphs.HLine.ToString () [0], width - 2)}{Glyphs.VLineDbl}";
var buttonRow =
$"{
Glyphs.VLineDbl
}{
btnBack
}{
new (' ', width - btnBack.Length - btnNext.Length - 2)
}{
btnNext
}{
Glyphs.VLineDbl
}";
var bottomRow =
$"{
Glyphs.LLCornerDbl
}{
new (Glyphs.HLineDbl.ToString () [0], width - 2)
}{
Glyphs.LRCornerDbl
}";
var wizard = new Wizard { Title = title, Width = width, Height = height };
wizard.AddStep (new() { Title = stepTitle });
//wizard.LayoutSubViews ();
var firstIteration = false;
RunState runstate = Application.Begin (wizard);
Application.RunIteration (ref runstate, firstIteration);
// TODO: Disabled until Dim.Auto is used in Dialog
//DriverAsserts.AssertDriverContentsWithFrameAre (
// $"{topRow}\n{row2}\n{row3}\n{row4}\n{separatorRow}\n{buttonRow}\n{bottomRow}",
// _output
// );
Application.End (runstate);
wizard.Dispose ();
}
[Fact]
[AutoInitShutdown]
// this test is needed because Wizard overrides Dialog's title behavior ("Title - StepTitle")
public void Setting_Title_Works ()
{
var d = (IConsoleDriverFacade)Application.Driver;
var title = "1234";
var stepTitle = " - ABCD";
var width = 40;
var height = 4;
d.OutputBuffer.SetWindowSize (width,height);
var btnNextText = "Finish";
var btnNext =
$"{
Glyphs.LeftBracket
}{
Glyphs.LeftDefaultIndicator
} {
btnNextText
} {
Glyphs.RightDefaultIndicator
}{
Glyphs.RightBracket
}";
var topRow =
$"{
Glyphs.ULCornerDbl
}╡{
title
}{
stepTitle
}╞{
new (Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)
}{
Glyphs.URCornerDbl
}";
var separatorRow =
$"{Glyphs.VLineDbl}{new (Glyphs.HLine.ToString () [0], width - 2)}{Glyphs.VLineDbl}";
// Once this is fixed, revert to commented out line: https://github.com/gui-cs/Terminal.Gui/issues/1791
var buttonRow =
$"{Glyphs.VLineDbl}{new (' ', width - btnNext.Length - 2)}{btnNext}{Glyphs.VLineDbl}";
//var buttonRow = $"{Glyphs.VDLine}{new String (' ', width - btnNext.Length - 2)}{btnNext}{Glyphs.VDLine}";
var bottomRow =
$"{
Glyphs.LLCornerDbl
}{
new (Glyphs.HLineDbl.ToString () [0], width - 2)
}{
Glyphs.LRCornerDbl
}";
var wizard = new Wizard { Title = title, Width = width, Height = height };
wizard.AddStep (new() { Title = "ABCD" });
Application.End (Application.Begin (wizard));
wizard.Dispose ();
}
[Fact]
// This test verifies that the 2nd step in a wizard with more than 2 steps
// shows the correct buttons on all steps
// and that the title is correct
public void ThreeStepWizard_Next_Shows_Steps ()
{
// verify step one
// Next
// verify step two
// Back
// verify step one again
}
[Fact]
// This test verifies that the 2nd step in a wizard with 2 steps
// shows the correct buttons on both steps
// and that the title is correct
public void TwoStepWizard_Next_Shows_SecondStep ()
{
// verify step one
// Next
// verify step two
// Back
// verify step one again
}
// =========== WizardStep Tests
[Fact]
public void WizardStep_ButtonText ()
{
// Verify default button text
// Verify set actually changes property
// Verify set actually changes buttons for the current step
}
[Fact]
public void WizardStep_Set_Title_Fires_TitleChanged ()
{
var r = new Window ();
Assert.Equal (string.Empty, r.Title);
var expected = string.Empty;
r.TitleChanged += (s, args) => { Assert.Equal (r.Title, args.Value); };
expected = "title";
r.Title = expected;
Assert.Equal (expected, r.Title);
expected = "another title";
r.Title = expected;
Assert.Equal (expected, r.Title);
r.Dispose ();
}
[Fact]
public void WizardStep_Set_Title_Fires_TitleChanging ()
{
var r = new Window ();
Assert.Equal (string.Empty, r.Title);
var expectedAfter = string.Empty;
var expectedDuring = string.Empty;
var cancel = false;
r.TitleChanging += (s, args) =>
{
Assert.Equal (expectedDuring, args.NewValue);
args.Cancel = cancel;
};
r.Title = expectedDuring = expectedAfter = "title";
Assert.Equal (expectedAfter, r.Title);
r.Title = expectedDuring = expectedAfter = "a different title";
Assert.Equal (expectedAfter, r.Title);
// Now setup cancelling the change and change it back to "title"
cancel = true;
r.Title = expectedDuring = "title";
Assert.Equal (expectedAfter, r.Title);
r.Dispose ();
}
[Fact]
[AutoInitShutdown]
// Verify a zero-step wizard doesn't crash and shows a blank wizard
// and that the title is correct
public void ZeroStepWizard_Shows ()
{
var title = "1234";
var stepTitle = "";
var width = 30;
var height = 6;
AutoInitShutdownAttribute.FakeResize (new Size (width, height));
var btnBackText = "Back";
var btnBack = $"{Glyphs.LeftBracket} {btnBackText} {Glyphs.RightBracket}";
var btnNextText = "Finish";
var btnNext =
$"{
Glyphs.LeftBracket
}{
Glyphs.LeftDefaultIndicator
} {
btnNextText
} {
Glyphs.RightDefaultIndicator
}{
Glyphs.RightBracket
}";
var topRow =
$"{
Glyphs.ULCornerDbl
}╡{
title
}{
stepTitle
}╞{
new (Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)
}{
Glyphs.URCornerDbl
}";
var row2 = $"{Glyphs.VLineDbl}{new (' ', width - 2)}{Glyphs.VLineDbl}";
string row3 = row2;
var separatorRow =
$"{Glyphs.VLineDbl}{new (Glyphs.HLine.ToString () [0], width - 2)}{Glyphs.VLineDbl}";
var buttonRow =
$"{
Glyphs.VLineDbl
}{
btnBack
}{
new (' ', width - btnBack.Length - btnNext.Length - 2)
}{
btnNext
}{
Glyphs.VLineDbl
}";
var bottomRow =
$"{
Glyphs.LLCornerDbl
}{
new (Glyphs.HLineDbl.ToString () [0], width - 2)
}{
Glyphs.LRCornerDbl
}";
var wizard = new Wizard { Title = title, Width = width, Height = height };
RunState runstate = Application.Begin (wizard);
// TODO: Disabled until Dim.Auto is used in Dialog
//DriverAsserts.AssertDriverContentsWithFrameAre (
// $"{topRow}\n{row2}\n{row3}\n{separatorRow}\n{buttonRow}\n{bottomRow}",
// _output
// );
Application.End (runstate);
wizard.Dispose ();
}
}