mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Window -> not sizeable/movable by default. Window: Code cleanup. Frameview: Code cleanup. * View API docs updates * View API docs updates
766 lines
30 KiB
C#
766 lines
30 KiB
C#
#nullable enable
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using System.ComponentModel;
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using System.Diagnostics;
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namespace Terminal.Gui;
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#region API Docs
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/// <summary>
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/// View is the base class all visible elements. View can render itself and
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/// contains zero or more nested views, called SubViews. View provides basic functionality for layout, arrangement, and
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/// drawing. In addition, View provides keyboard and mouse event handling. See the
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/// <see href="../docs/view.html">
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/// View
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/// Deep Dive
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/// </see>
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/// for more.
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/// </summary>
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/// <remarks>
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/// <list type="table">
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/// <listheader>
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/// <term>Term</term><description>Definition</description>
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/// </listheader>
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/// <item>
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/// <term>SubView</term>
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/// <description>
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/// A View that is contained in another view and will be rendered as part of the containing view's
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/// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
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/// may only be a SubView of a single View.
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/// </description>
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/// </item>
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/// <item>
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/// <term>SuperView</term><description>The View that is a container for SubViews.</description>
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/// </item>
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/// <item>
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/// <term>Input</term>
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/// <description>
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/// <para>
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/// Key Bindings is the preferred way of handling keyboard input in View implementations.
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/// The View calls
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/// <see cref="AddCommand(Terminal.Gui.Command,Terminal.Gui.View.CommandImplementation)"/> to declare
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/// it supports a particular command and then uses <see cref="KeyBindings"/>
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/// to indicate which key presses will invoke the command.
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/// </para>
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/// <para>
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/// Mouse Bindings is the preferred way of handling mouse input in View implementations. The View calls
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/// <see cref="AddCommand(Terminal.Gui.Command,Terminal.Gui.View.CommandImplementation)"/> to declare
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/// it supports a
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/// particular command and then uses <see cref="MouseBindings"/> to indicate which mouse events will
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/// invoke the command.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/mouse.html">
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/// Mouse
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/// Deep Dive
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/// </see>
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/// and
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/// <see href="../docs/keyboard.html">
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/// Keyboard
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Layout</term>
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/// <description>
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/// <para>
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/// Terminal.Gui provides a rich system for how View objects are laid out relative to each other. The
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/// layout system also defines how coordinates are specified.
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/// </para>
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/// <para>
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/// The <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties are
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/// <see cref="Dim"/> and <see cref="Pos"/> objects that dynamically update the position of a view. The
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/// X and Y properties are of type <see cref="Pos"/> and you can use either absolute positions,
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/// percentages, or anchor points. The Width and Height properties are of type <see cref="Dim"/> and
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/// can use absolute position, percentages, and anchors. These are useful as they will take care of
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/// repositioning views when view's adornments are resized or if the terminal size changes.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/layout.html">
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/// Layout
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Arrangement</term>
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/// <description>
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/// <para>
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/// Complimenting the Layout system, <see cref="Arrangement"/> controls how the user can use the mouse
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/// and keyboard to arrange views and enables either Tiled or Overlapped layouts.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/arrangement.html">
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/// Arrangement
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Drawing</term>
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/// <description>
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/// <para>
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/// Apps draw using the <see cref="Move"/> and <see cref="AddRune(Rune)"/> APIs. Move selects the
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/// column and row of the Cell and AddRune places
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/// the specified glyph in that cell using the <see cref="Attribute"/> that was most recently set via
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/// <see cref="SetAttribute"/>.
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/// The ConsoleDriver caches all changed Cells and efficiently outputs them to the terminal each
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/// iteration of the Application. In other words, Terminal.Gui uses deferred rendering.
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/// </para>
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/// <para>
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/// The View draw APIs all take coordinates specified in Viewport-Relative coordinates. That is,
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/// <c>(0,0)</c> is the top-left cell visible to the user.
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/// </para>
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/// <para>
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/// If a View need to redraw because something changed within it's Content Area it can call
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/// <see cref="SetNeedsDraw()"/>.
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/// </para>
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/// <para>
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/// Terminal.Gui supports the full range of Unicode/wide characters.
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/// This includes emoji, CJK characters, and other wide characters. For Unicode characters that require
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/// more than one cell,
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/// AddRune and the ConsoleDriver automatically manage the cells. Extension methods to Rune are
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/// provided to determine if a Rune is a wide character and to get the width of a Rune.
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/// </para>
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/// <para>
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/// The <see cref="ColorScheme"/> provides consistent colors across all views. The
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/// <see cref="ColorScheme"/> is inherited from the <see cref="SuperView"/>. The
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/// <see cref="ColorScheme"/> is used to set the <see cref="Attribute"/> for drawing.
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/// </para>
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/// The <see cref="Color"/> class represents a color. It provides automatic mapping between the legacy
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/// 4-bit (16-color) system and 24-bit colors. It contains properties for the red, green, and blue
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/// components of the color.
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/// The Color class also contains a static property for each of the 16 ANSI colors. Use
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/// <see cref="SetAttribute"/> to change the colors used when drawing.</para>
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/// <para>
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/// </para>
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/// <para>
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/// Clipping enables better performance by ensuring on regions of the terminal that need to be drawn
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/// actually get drawn by the ConsoleDriver. Terminal.Gui supports non-rectangular clip regions with
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/// <see cref="Region"/>.
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/// There is an <see cref="Application"/>-managed clip region. Developers cannot change this directly,
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/// but can use <see cref="ClipFrame"/>, <see cref="ClipViewport"/>, and <see cref="SetClip"/> to
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/// modify the clip region.
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/// </para>
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/// <para>
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/// <see cref="LineCanvas"/> provides auto join, a smart TUI drawing system that automatically selects
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/// the correct line/box drawing glyphs for intersections making drawing complex shapes easy.
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/// </para>
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/// <para>
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/// A set of static properties are provided for the common glyphs used in TUI apps. See
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/// <see cref="Glyphs"/>.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/drawing.html">
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/// Drawing
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Text</term>
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/// <description>
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/// <para>
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/// A rich text formatting engine is provided in <see cref="TextFormatter"/>. TextFormatter provides
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/// methods for formatting text with horizontal and vertical alignment, word wrapping, and hotkeys.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/navigation.html">
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/// Navigation
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Navigation</term>
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/// <description>
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/// <para>
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/// Navigation refers to the user experience for moving focus between views in the application
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/// view-hierarchy. Focus is a concept that is used to describe which View is currently receiving user
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/// input. Only
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/// Views that are
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/// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus. NOTE:
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/// <see cref="CanFocus"/> is <see langword="false"/> by default.
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/// </para>
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/// <para>
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/// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor
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/// is
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/// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it
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/// can be
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/// distracting to have the cursor left at the last focused view. So views should make sure that they
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/// place the
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/// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/>
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/// will place the
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/// cursor at either the hotkey (if defined) or <c>0,0</c>.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/navigation.html">
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/// Navigation
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// <item>
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/// <term>Scrolling</term>
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/// <description>
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/// <para>
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/// The ability to scroll content is built into View. The <see cref="Viewport"/> represents the
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/// scrollable "viewport" into the View's Content Area (which is defined by the return value of
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/// <see cref="GetContentSize"/>).
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/// </para>
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/// <para>
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/// Terminal.Gui also provides the ability show a visual scroll bar that responds to mouse input. This
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/// ability is not enabled by default given how precious TUI screen real estate is.
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/// Use <see cref="VerticalScrollBar"/> and <see cref="HorizontalScrollBar"/> to enable this feature.
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/// </para>
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/// <para>
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/// Use <see cref="ViewportSettings"/> to adjust the behavior of scrolling.
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/// </para>
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/// <para>
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/// See the
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/// <see href="../docs/scrolling.html">
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/// Scrolling
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/// Deep Dive
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/// </see>
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/// for more information.
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/// </para>
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/// </description>
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/// </item>
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/// </list>
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/// <para>
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/// Views can opt in to more sophisticated initialization by implementing overrides to
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/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
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/// when the view is added to a <see cref="SuperView"/>.
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/// </para>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
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/// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
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/// first run, instead of on every run.
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/// </para>
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/// <para>See <see href="../docs/keyboard.md"> for an overview of View keyboard handling.</see></para>
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/// </remarks>
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#endregion API Docs
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public partial class View : IDisposable, ISupportInitializeNotification
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{
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#region Constructors and Initialization
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/// <summary>Gets or sets arbitrary data for the view.</summary>
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/// <remarks>This property is not used internally.</remarks>
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public object? Data { get; set; }
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/// <summary>Gets or sets an identifier for the view;</summary>
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/// <value>The identifier.</value>
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/// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
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public string Id { get; set; } = "";
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/// <summary>
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/// Points to the current driver in use by the view, it is a convenience property for simplifying the development
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/// of new views.
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/// </summary>
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public static IConsoleDriver? Driver => Application.Driver;
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/// <summary>Initializes a new instance of <see cref="View"/>.</summary>
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/// <remarks>
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/// <para>
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/// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
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/// control the size and location of the view.
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/// </para>
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/// </remarks>
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public View ()
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{
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#if DEBUG_IDISPOSABLE
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Instances.Add (this);
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#endif
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SetupAdornments ();
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SetupCommands ();
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SetupKeyboard ();
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SetupMouse ();
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SetupText ();
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SetupScrollBars ();
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}
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/// <summary>
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/// Raised once when the <see cref="View"/> is being initialized for the first time. Allows
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/// configurations and assignments to be performed before the <see cref="View"/> being shown.
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/// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
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/// </summary>
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public event EventHandler? Initialized;
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/// <summary>
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/// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
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/// and <see cref="ISupportInitialize.EndInit"/>).
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/// </summary>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
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/// <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
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/// run, instead of on every run.
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/// </para>
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public virtual bool IsInitialized { get; set; }
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/// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
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/// <remarks>
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/// <para>
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/// Views can opt-in to more sophisticated initialization by implementing overrides to
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/// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
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/// when the <see cref="SuperView"/> is initialized.
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/// </para>
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/// <para>
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/// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
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/// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
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/// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
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/// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
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/// first run, instead of on every run.
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/// </para>
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/// </remarks>
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public virtual void BeginInit ()
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{
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if (IsInitialized)
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{
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throw new InvalidOperationException ("The view is already initialized.");
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}
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#if AUTO_CANFOCUS
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_oldCanFocus = CanFocus;
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_oldTabIndex = _tabIndex;
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#endif
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BeginInitAdornments ();
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if (_subviews?.Count > 0)
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{
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foreach (View view in _subviews)
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{
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if (!view.IsInitialized)
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{
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view.BeginInit ();
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}
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}
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}
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}
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// TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
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// TODO: See EndInit_Called_Without_BeginInit_Throws test.
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/// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
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/// <remarks>
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/// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
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/// </remarks>
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public virtual void EndInit ()
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{
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if (IsInitialized)
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{
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throw new InvalidOperationException ("The view is already initialized.");
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}
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IsInitialized = true;
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EndInitAdornments ();
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// TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
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// TODO: Verify UpdateTextDirection really needs to be called here.
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// These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
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UpdateTextDirection (TextDirection);
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UpdateTextFormatterText ();
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if (_subviews is { })
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{
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foreach (View view in _subviews)
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{
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if (!view.IsInitialized)
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{
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view.EndInit ();
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}
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}
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}
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// TODO: Figure out how to move this out of here and just depend on LayoutNeeded in Mainloop
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Layout (); // the EventLog in AllViewsTester fails to layout correctly if this is not here (convoluted Dim.Fill(Func)).
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SetNeedsLayout ();
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Initialized?.Invoke (this, EventArgs.Empty);
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}
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#endregion Constructors and Initialization
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#region Visibility
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private bool _enabled = true;
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/// <summary>Gets or sets a value indicating whether this <see cref="View"/> can respond to user interaction.</summary>
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value)
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{
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return;
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}
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_enabled = value;
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if (!_enabled && HasFocus)
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{
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HasFocus = false;
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}
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if (_enabled
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&& CanFocus
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&& Visible
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&& !HasFocus
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&& SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
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{
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SetFocus ();
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}
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OnEnabledChanged ();
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SetNeedsDraw ();
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if (Border is { })
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{
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Border.Enabled = _enabled;
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}
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if (_subviews is null)
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{
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return;
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}
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foreach (View view in _subviews)
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{
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view.Enabled = Enabled;
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}
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}
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}
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/// <summary>Raised when the <see cref="Enabled"/> value is being changed.</summary>
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public event EventHandler? EnabledChanged;
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// TODO: Change this event to match the standard TG event model.
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/// <summary>Invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
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public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
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private bool _visible = true;
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// TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
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/// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
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public virtual bool Visible
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{
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get => _visible;
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set
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{
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if (_visible == value)
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{
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return;
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}
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if (OnVisibleChanging ())
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{
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return;
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}
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CancelEventArgs<bool> args = new (in _visible, ref value);
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VisibleChanging?.Invoke (this, args);
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if (args.Cancel)
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{
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return;
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}
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_visible = value;
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if (!_visible)
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{
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if (HasFocus)
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{
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HasFocus = false;
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}
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}
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if (_visible
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&& CanFocus
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&& Enabled
|
|
&& !HasFocus
|
|
&& SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
|
|
{
|
|
SetFocus ();
|
|
}
|
|
|
|
OnVisibleChanged ();
|
|
VisibleChanged?.Invoke (this, EventArgs.Empty);
|
|
|
|
SetNeedsLayout ();
|
|
SuperView?.SetNeedsLayout ();
|
|
SetNeedsDraw ();
|
|
|
|
if (SuperView is { })
|
|
{
|
|
SuperView?.SetNeedsDraw ();
|
|
}
|
|
else
|
|
{
|
|
Application.ClearScreenNextIteration = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
|
|
protected virtual bool OnVisibleChanging () { return false; }
|
|
|
|
/// <summary>
|
|
/// Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to
|
|
/// <see langword="true"/>.
|
|
/// </summary>
|
|
public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
|
|
|
|
/// <summary>Called when <see cref="Visible"/> has changed.</summary>
|
|
protected virtual void OnVisibleChanged () { }
|
|
|
|
/// <summary>Raised when <see cref="Visible"/> has changed.</summary>
|
|
public event EventHandler? VisibleChanged;
|
|
|
|
/// <summary>
|
|
/// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
|
|
/// </summary>
|
|
/// <param name="view">The view to test.</param>
|
|
/// <returns>
|
|
/// <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible,
|
|
/// <see langword="true"/> otherwise.
|
|
/// </returns>
|
|
internal static bool CanBeVisible (View view)
|
|
{
|
|
if (!view.Visible)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (View? c = view.SuperView; c != null; c = c.SuperView)
|
|
{
|
|
if (!c.Visible)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion Visibility
|
|
|
|
#region Title
|
|
|
|
private string _title = string.Empty;
|
|
|
|
/// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
|
|
internal TextFormatter TitleTextFormatter { get; init; } = new ();
|
|
|
|
/// <summary>
|
|
/// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
|
|
/// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
|
|
/// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
|
|
/// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
|
|
/// </para>
|
|
/// <para>
|
|
/// Only the first HotKey specifier found in <see cref="Title"/> is supported.
|
|
/// </para>
|
|
/// <para>
|
|
/// To cause the hotkey to be rendered with <see cref="Text"/>,
|
|
/// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <value>The title.</value>
|
|
public string Title
|
|
{
|
|
get
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
if (WasDisposed)
|
|
{
|
|
throw new ObjectDisposedException (GetType ().FullName);
|
|
}
|
|
#endif
|
|
return _title;
|
|
}
|
|
set
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
if (WasDisposed)
|
|
{
|
|
throw new ObjectDisposedException (GetType ().FullName);
|
|
}
|
|
#endif
|
|
if (value == _title)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!OnTitleChanging (ref value))
|
|
{
|
|
string old = _title;
|
|
_title = value;
|
|
TitleTextFormatter.Text = _title;
|
|
|
|
SetTitleTextFormatterSize ();
|
|
SetHotKeyFromTitle ();
|
|
SetNeedsDraw ();
|
|
#if DEBUG
|
|
if (string.IsNullOrEmpty (Id))
|
|
{
|
|
Id = _title;
|
|
}
|
|
#endif // DEBUG
|
|
OnTitleChanged ();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetTitleTextFormatterSize ()
|
|
{
|
|
TitleTextFormatter.ConstrainToSize = new (
|
|
TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
|
|
- (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
|
|
? Math.Max (HotKeySpecifier.GetColumns (), 0)
|
|
: 0),
|
|
1);
|
|
}
|
|
|
|
// TODO: Change this event to match the standard TG event model.
|
|
/// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
|
|
protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
|
|
|
|
/// <summary>
|
|
/// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
|
|
/// be cancelled.
|
|
/// </summary>
|
|
/// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
|
|
/// <returns>`true` if an event handler canceled the Title change.</returns>
|
|
protected bool OnTitleChanging (ref string newTitle)
|
|
{
|
|
CancelEventArgs<string> args = new (ref _title, ref newTitle);
|
|
TitleChanging?.Invoke (this, args);
|
|
|
|
return args.Cancel;
|
|
}
|
|
|
|
/// <summary>Raised after the <see cref="View.Title"/> has been changed.</summary>
|
|
public event EventHandler<EventArgs<string>>? TitleChanged;
|
|
|
|
/// <summary>
|
|
/// Raised when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
|
|
/// to cancel the Title change.
|
|
/// </summary>
|
|
public event EventHandler<CancelEventArgs<string>>? TitleChanging;
|
|
|
|
#endregion
|
|
|
|
/// <summary>Pretty prints the View</summary>
|
|
/// <returns></returns>
|
|
public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
|
|
|
|
private bool _disposedValue;
|
|
|
|
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
|
|
/// <remarks>
|
|
/// If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and
|
|
/// unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from
|
|
/// inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.
|
|
/// </remarks>
|
|
/// <param name="disposing"></param>
|
|
protected virtual void Dispose (bool disposing)
|
|
{
|
|
LineCanvas.Dispose ();
|
|
|
|
DisposeMouse ();
|
|
DisposeKeyboard ();
|
|
DisposeAdornments ();
|
|
DisposeScrollBars ();
|
|
|
|
for (int i = InternalSubviews.Count - 1; i >= 0; i--)
|
|
{
|
|
View subview = InternalSubviews [i];
|
|
Remove (subview);
|
|
subview.Dispose ();
|
|
}
|
|
|
|
if (!_disposedValue)
|
|
{
|
|
if (disposing)
|
|
{
|
|
// TODO: dispose managed state (managed objects)
|
|
}
|
|
|
|
_disposedValue = true;
|
|
}
|
|
|
|
Debug.Assert (InternalSubviews.Count == 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Riased when the <see cref="View"/> is being disposed.
|
|
/// </summary>
|
|
public event EventHandler? Disposing;
|
|
|
|
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resource.</summary>
|
|
public void Dispose ()
|
|
{
|
|
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
|
Disposing?.Invoke (this, EventArgs.Empty);
|
|
Dispose (true);
|
|
GC.SuppressFinalize (this);
|
|
#if DEBUG_IDISPOSABLE
|
|
WasDisposed = true;
|
|
|
|
foreach (View instance in Instances.Where (x => x.WasDisposed).ToList ())
|
|
{
|
|
Instances.Remove (instance);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if DEBUG_IDISPOSABLE
|
|
/// <summary>For debug purposes to verify objects are being disposed properly</summary>
|
|
public bool WasDisposed { get; set; }
|
|
|
|
/// <summary>For debug purposes to verify objects are being disposed properly</summary>
|
|
public int DisposedCount { get; set; } = 0;
|
|
|
|
/// <summary>For debug purposes</summary>
|
|
public static List<View> Instances { get; set; } = [];
|
|
#endif
|
|
}
|